by SevenStones

[3.2a] Twisted Fate Guide - How to carry your ranked games ft. Twisted Fate

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Perfectionist
Patch 3.2a
September 11, 2022 17:59
Mid

How to carry your ranked games ft. Twisted Fate

Learn how to carry most of your matches using Twisted Fate with this (easy to understand) guide.

Pros

  • Insane carry potential
  • Good early and late game if played correctly
  • Strong power spike

Cons

  • Needs decent to good map awareness
  • Low mobility
  • Takes a while to power spike

Twisted Fate Build

Best Build Guide for Twisted Fate

Starting Items
Ruby Crystal
Amplifying Tome
Null-Magic Mantle
Main Build 1 (Aggressive Mage)
Rod of Ages
Liandry's Torment
Rabadon's Deathcap
Lich Bane
Rapid Firecannon
Boots of Speed
MAIN BUILD 2 (SITUATIONAL)
Banshee's Veil
Liandry's Torment
Rabadon's Deathcap
Lich Bane
Rapid Firecannon
Boots of Speed
MAIN BUILD 3 (DEF + FAST SCALING)
Banshee's Veil
Liandry's Torment
Rod of Ages
Lich Bane
Rabadon's Deathcap
Mercury's Treads
SITUATIONAL 2 (AP/AD TANKS)
Void Staff
Rod of Ages
Liandry's Torment
Lich Bane
Hextech Gunblade
Ionian Boots of Lucidity

Item Build Description

Additional information on the items

For the starting items you can go either: 

Ruby CrystalRuby Crystal -> A good item against champions that are very aggressive early on. It helps you stay healthy while farming and poking, specially against melee or marksmen.

Amplifying Tome -> Pick this if your enemy mid is easily susceptible to poke. I don't reccomend this unless you want to play more aggresively and push back the enemy champion.

Null-Magic MantleNull-Magic Mantle -> Another good defensive item that will help you take less poke damage and stay healthier in trades. If your enemy mid is another mage I reccomend picking this.

TLTR > Buy Ruby CrystalRuby Crystal or Null-Magic MantleNull-Magic Mantle if you have a more defensive play style. If you like to play more aggressively and trade with your enemy, go Tome.

Now just like the starter items, there are a few core items you need in your build: 

Rod of AgesRod of Ages : A pretty good starting item that allows you to regen even more mana using your blue card.

          or

Banshee's VeilBanshee's Veil : A situational item that can be built in the place of Rod of AgesRod of Ages . Build this if you're up against mages that are dependant on their stun abilities to deal heavy magic damage to you, such as Morgana's Bind. Will also help you survive pokes or ultimates such as Fizz's or Lux's.

Liandry's TormentLiandry's Torment : The 2rd most important item in the build. Will increase your damage against enemies that have been stunned by your gold card. Try to build this as your second item due to its passive.

Rabadon's DeathcapRabadon's Deathcap : 3nd most important item. It's a great item for a lot of mages, so no much explanation is needed as to why build this item. Because it's expensive, you can build other items before this one.

Lich BaneLich Bane : The most important item in the build, as well as your power spike. Will make your abilities deal so much more damage due to the passive.

Rapid FirecannonRapid Firecannon : Will increase your range and give a slight boost to your autos due to the AD increase. Will also help with the damage dealt by Lich Bane's passive.

Void StaffVoid Staff : Will give you some magic penetration, being useful against tanks like Malphite or Galio. You can build this early on if you're against tanks to gain some advantage.

Hextech GunbladeHextech Gunblade : A item that can be built late-game to increase your overall damage with its bolt + Lich's Bane passive.

Boots of SpeedBoots of Speed : Situational. Upgrade it to whatever you deem fit in the match. If the enemy has lots of AP reliant champs, go for Mercury Treads. If AD, go Plated SteelcapsPlated Steelcaps or if you don't care about taking damage just go Ionian Boots of LucidityIonian Boots of Lucidity .

WHEN TO DO EACH OF THE BUILDS?

If the enemy team has squishies that can deal a lot of damage, you can go for the Main Build 1 and try to pick the enemy backline by doing lots of damage using your stun combo.

If the enemy has scaling mages such as Fizz or Kassadin, you can go for either the Main Build 2 or Main Build 3.  Both of them give decent magic resist, with the only difference being the faster scaling on the 3rd build and the absence of Rapid Firecannon.

If you're playing against 1 or more tanks such as Malphite, Galio, Shen, Irelia or Nautilus, you can go for the Situational 2 build. The early magic penetration will give you an advantage against those enemies, being even more useful in teamfights where you can take down the tanks that engage.

Twisted Fate Runes

Best Runes for Twisted Fate

Keystone
Electrocute
Electrocute
Domination
Brutal
Brutal
Resolve
Hunter Titan
Hunter Titan
Inspiration
Sweet Tooth
Sweet Tooth

These are my favorite runes to play with. They help you with dealing more damage with Electrocute and Brutal, aswell as with better survivability with Hunter Titan and Sweet Tooth. You will also get more gold when eating a Honeyfruit!

The website doesn't have the option for it, but you can also pick Nullifying Orb to help you survive ganks or tower dives. (Situational)

Skill Order

How to distribute skill points

Loaded Dice
Loaded Dice - Passive
Wild Cards
Wild Cards
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Pick A Card
Pick A Card
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stacked Deck
Stacked Deck
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Destiny
Destiny
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Ignite
Take this if you like to play more aggressively.
Flash
A must have.
Exhaust
You can pick this instead of ignite if you want to play for ganks. Not recommended unless your Jungler can help you.
Barrier
Can also replace ignite if you want to play more safely.

Combos

Learn how to maximize the champions potential

Pick A Card
2nd
Auto Attack
AA
Wild Cards
1st
Stacked Deck
3rd
Auto Attack
AA
Auto Attack
AA
Ignite
Ignite

Your basic combo. It can't get harder than this. If you feel like your ignite can finish your enemy, then use it. If not you can retreat and keep farming.

(GOLD CARD)

Pick A Card
2nd
Auto Attack
AA
Stacked Deck
3rd
Auto Attack
AA
Wild Cards
1st
Auto Attack
AA
Auto Attack
AA
Ignite
Ignite

Pretty much the same as the first combo, but this time you'll want to use Stacked Deck before Wild Cards. Good for getting extra gold while trading early game.

(GOLD CARD)

Pick A Card
2nd
Destiny
Ult
Auto Attack
AA
Wild Cards
1st
Stacked Deck
3rd
Auto Attack
AA
Auto Attack
AA

This is your roaming combo. Make sure to use Pick a Card before you tp in so you make sure you have a golden card ready to use when you land. 

(GOLD CARD)

Twisted Fate Matchups & Counters

Detailed information on how to play matchups and counters

Galio
Easy
Galio
Seraphine
Easy
Seraphine
Orianna
Medium
Orianna
Ahri
Medium
Ahri
Morgana
Medium
Morgana
Gragas
Medium
Gragas
Malphite
Medium
Malphite
Brand
Medium
Brand
Ziggs
Medium
Ziggs
Yasuo
Hard
Yasuo
Katarina
Hard
Katarina
Irelia
Hard
Irelia
Diana
Hard
Diana
Zed
Hard
Zed
Fizz
Skill
Fizz
Lux
Skill
Lux
Veigar
Skill
Veigar
Aurelion Sol
Skill
Aurelion Sol
Ekko
Skill
Ekko
Akali
Skill
Akali

A relatively easy matchup. Early on he doesn't have much to poke you with other than his ranged ability. Try not to go too close to him and profit on him overextending by stunning him with your Golden card. He is a fairly annoying champion later in the game tho as he can have lots of HP and also has a semi-universal ultimate that protects a teammate. 

Twisted Fate

Semi In-depth guide

At first you want to adjust your playstyle depending on who you're going against. For that, check the matchups section.

On laning phase you want to use your abilites for farming.

1. Wild Cards -> Can be used for both poking and securing minion killls such as cannons. Be careful while using this as it can easily burn your mana.

2. Pick a Card -> Each card has its own use that will vary depending on the situation you encounter yourself in. A good strategy while using this ability is to keep cycling them in front of your enemy, so they don't know which one you're going to use. With this, you can play mind games on your enemies, even forcing them to back away sometimes.

  2.1 Blue Card -> Primarily used for farming and regaining your mana. Try to always use this to last hit minions so you keep a healthy mana pool.

  2.2 Red Card -> Can be used for clearing low hp minions and poking your enemy at a safe distance due to its range. 

  2.3 Gold Card -> Your primary tool for engaging. Use it to stun your enemies and poke them down using Wild Cards and Stacked Deck. Try not to waste it and keep it for specific situations.

3. Stacked Deck -> Can be used in conjunction with Gold Card to poke down your enemy and get extra gold while at it. 

4. Destiny -> Your ultimate can be used depending on the situation. You want to primarily use it to roam and secure kills on other lanes. This ability can also be used to give vision during objective fights, as well as locating low HP enemies and securing kills. Be careful to not put yourself in an unfavorable position. 

Now that I've gone through the abilities, I'll talk about my personal playstyle. You can try to imitate it and see if it works for yourself aswell.

On the laning phase, you can use your blue and red cards to push the wave, as they deal pretty good damage. I unlock Stacked Deck at level 2 because of its passive, increasing the damage dealt by the cards every 3 hits (If you prefer a more aggressive playstyle, then you can unlock Wild Cards at level 2). At level 3 I get Wild Cards to help even more with poking and securing minion kills from away; It's also a pretty useful ability when trading with your enemy laner. After you have those three abilities unlocked, you can play safe and farm while poking until you hit level 5, that's when you can start being more aggressive, as, doesn't matte if the enemy laner kills you, you can instantly come back to midlane using Destiny with an item advantage and put pressure on it by pushing the wave. You can also use Destiny to look for roams and free kills, remember to always get your golden card if you plan on doing so. Your main goal when playing with this strategy is helping your other lanes so they don't fall behind; a good roam can sometimes even win games. After that you just want to try and dictate the flow of the game, helping your team with objectives, fights, securing towers and even kills. Remember to never overextend as Twisted Fate is a really imobile champion, with your only escape option being Flash and Destiny if you can somehow pull a sneaky teleport off.

That's it for my guide! I hope you could understand a bit of my thought process during this as its my first time writing a guide so I apologize if some things aren't very clear; I tried making it easy to understand while being somewhat in-depth. If you have any questions about this guide please leave a comment, I'd love to answer it.

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