by Humanity

[3.2a] Aurelion Sol Guide - Asol updated guide

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Perfectionist
Patch 3.2a
September 08, 2022 09:47
Mid

Asol updated guide

builds, combos, runes

Pros

  • Powerful teamfighter
  • High CC
  • Decent mobility

Cons

  • Terrible 1v1 potential early
  • Easy to gank
  • getting caught off guard means instant death

Aurelion Sol Build

Best Build Guide for Aurelion Sol

Starting Items
Sapphire Crystal
Null-Magic Mantle
Amplifying Tome
Core Items
Rod of Ages
Rabadon's Deathcap
The Ultimate Ultimate mage
Rod of Ages
Seraph's Embrace
Boots of Swiftness
Rabadon's Deathcap
Void Staff
Infinity Orb

Item Build Description

Additional information on the items

Start sapphire crystal for the extra mana and get a headstart on the archangel staff.

Amplifying tome for slight damage boost to help to clear the wave slightly faster + poke damage.

Rarely go mantle unless they have heavy cc and the enemy comp has an ap mid and jungler.


Core items are Rod of ages, as it provides stacking health, Mana, and ap. which just scales with aurelion sol as he levels up. While Rabadons death cap is required for every mage for obvious reasons


The Escape Artist build starts with rod of ages, but I usually build tear of the goddess on the first recall. it takes slightly longer but more often than not the payout is worth it. archangel staff is necessary for this build as it provides a good amount of ap and the cd reduction while also giving you a strong shield every 90 seconds. and combining it with nullifying orb allows you to survive burst damage from a champ like katarina or zed. Void staff can even be built before rabadons if the enemy is building against you or you're well fed. the price makes it relatively easy to pick up and your damage will be enough to one shot every squishy in the game and force any bruiser to recall. The last item can honestly be anything. I only put infinity orb for those that want to make clips for youtube. Normally I would build ludens echo as either a 4th or 5th item since the base ap is the second highest of any other magic item. the cd reduction is a great bonus. The max mana ties into the archangel passive and gives you even more damage. And all of this combined with its passive will give you devastating damage. you'll have around 750+ ap depending on your runes. You can also go liandry's torment against a sion since he for some reason gets 5k hitpoints. You could also finish oblivion orb if nobody on your team decides to build antiheal. I never do this since the heavy cc barely allows my opponents to heal. unless theres a sion with spirit visage and a soraka. Anyways, Banshee's veil is also super common to build since it blocks an entire ability  every 35 seconds and gives you a good amount of mr and ap. with a touch of ability haste. Crystal scepter is also a good item to pick build for the slow and hp. Asol has a lot more build paths than people realize and the best part is that I didn't even go through all of the viable items. 

And for those that need to know. boots of swiftness vs characters that try to run you down. treads for heavy cc and mr. Tabis' for extra armor for survivability against a fed caitlyn.

Aurelion Sol Runes

Best Runes for Aurelion Sol

Keystone
Conqueror
Conqueror
Domination
Gathering Storm
Gathering Storm
Resolve
Bone Plating
Bone Plating
Inspiration
Manaflow Band
Manaflow Band

this rune set gives you the most sustained damage along with the anti burst with archangel staff, banshee, hourglass, and bone plating. It says manaflow band but I tend to go hunter for the ability haste. manaflow band gives you the extra damage from archangel so there's no going wrong with it. sweet tooth is also viable and i use it often for the gold and hp regen for hard lanes. triumph or gathering storm is viable here. although triumph fits the build more, I just think gathering storm is fun to use.

Keystone
Electrocute
Electrocute
Domination
Weakness
Weakness
Resolve
Bone Plating
Bone Plating
Inspiration
Manaflow Band
Manaflow Band

These rune sets are more set towards helping you win more trades. though you can also opt for every one of the domination runes( 1st row) since they all fit asols kit in some way. 2nd row can use hunter titan, second wind, adaptive carapace, or bone plating. figure out what you're confortable with and stick to it. Hard champs are all about limit testing. So get creative with it.

Skill Order

How to distribute skill points

Center Of The Universe
Center Of The Universe - Passive
Starsurge
Starsurge
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Celestial Expansion
Celestial Expansion
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Comet Of Legend
Comet Of Legend
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Voice Of Light
Voice Of Light
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
If you need a description for this you need a guide on the game, not the champ.
Exhaust
I've been going exhaust a lot recently since it shuts down burst damage and makes your stars easier to hit. basically guarantees a positive trade when used correctly.
Ignite
Use this if you're confident in your ability to play the lane. or even get a kill off. I prefer the utility of exhaust but ignite is a valid option.
Barrier
Not really any reason to use this unless you feel like stacking a bunch of shields from items and runes. But i've used it successfully before so its not useless. But it's not optimal.
Ghost
Useful in teamfights for the extra mobility but flash is better overall
smite
Never use this if you're playing seriously. it takes a ton of luck and skill to actually pull this off in a Masters+ game. But if used correctly, it actually becomes useful mid/late game. No im not gonna make a guide on it.

Combos

Learn how to maximize the champions potential

Starsurge
1st
Comet Of Legend
3rd
Starsurge
1st
Celestial Expansion
2nd
Voice Of Light
Ult
Celestial Expansion
2nd
Auto Attack
AA
Celestial Expansion
2nd

You can start Q or W depending on which is more comfortable


1st combo is the all in for when you know exactly where the teamfight is. Use starsurge first so it gains more 'range' while also putting you behind it, making it harder for enemies to attack you during flight. celestial expansion to deal damage to the carry and any surrounding opponents. Try to line up voice of light to hit as many enemies as possible while you're attacking with CE. cancel CE early for the speed boost if necessary.

Starsurge
1st
Celestial Expansion
2nd
Auto Attack
AA

Basic trading combo. WHEN TRADING MAKE SURE YOU USE THE MINIONS. It is literally impossible for Asol to win a trade without the extra damage from the minions. Play around the minions as often as possible. if the enemy shoves the wave then stay near the turret. you're even able to farm from behind the turret if you need to since his W range is huge. Also I'd recommend playing like this until cannon minions arrive. that's when i start clearing the wave as fast as possible to either roam or buy.

Aurelion Sol

Oh brother...

I'll finish and polish up when I feel like it. It's 4am and I was bored 

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