[4.3] Seraphine Guide - A complete guide for all her roles
A complete guide for all her roles
Pros
- Great flex pick (APC, Mid or Support)
- Good scaling into the lategame
- Teamfight monster (ultimate, good range root with e + Rylai's)
- quite a lot of item choices and build variety
- Great waveclear
Cons
- no mobility
- can be seen as troll pick APC by some low elo idiots (full ad comps?)
- long cooldowns early on.
Seraphine Build
Best Build Guide for Seraphine
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Item Build Description
Additional information on the items
Core Mid/APC
First off to reduce the confusion:
Your first item to plan should be either
Archangel's Staff
or
Luden's Echo
.
Luden's Echo
is an earlier power spike and offers better burst early on which stays great in late game.
Archangel's Staff
on the other hand takes some time to come up and transform into
Seraph's Embrace
. I usually tend to buy
Lost Chapter
and
Tear of the Goddess
and stack the tear to ~600 before i finish
Archangel's Staff
. Overall
Seraph's Embrace
adds more AP and a usefull lifeline passive and is an good option if you play Mid or APC Seraphine. For support i would always take
Seraph's Embrace
over
Luden's Echo
.
During the entire time stacking i finish my
Rylai's Crystal Scepter
. This item is massive on
Seraphine
because every cast of your
Beat Drop
will now be a root. The double cast with
Stage Presence
will stun the target instead.
Optionals
![]() | You already have
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![]() | Actually less optional than other items on the list. I tend to get it as 4th item since it has the highest AP in game and gives you more benefits from the other items you already build before. Only not needed as a full support, but
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![]() | Mid/APC get this item last. You need the magic pen. As support you can ignore it. |
![]() | Great item if you build utility or support. Adding ability haste and AP whenever you shield someone. Especially in AP heavy comps you benefit from getting this item quickly. |
![]() | In PC League people used to build Moonstone Renewer + Staff of flowing waters every game on Seraphine due to the broken synergy.
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![]() | Only against
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![]() | If you are support and your team is AD heavy you might rather wanna pick up this than
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![]() | Another good support choice. You will be able to pick up the stacks really quick since you can spam your abilities and they have good AoE so you always should be able to hit someone. |
![]() | In case you need magic resist this is the best choice you get. On top of those you also gain a spell shield.. neat! |
![]() | Only recommended against AD heavy comps if you struggle to survive. You get 3 charges really quick. |
![]() | Great lategame. Would help you push if you already have lots of AP so you take towers faster. Also you benefit a lot from the Spellblade passive of this item. Lil Sidenote: this works really well with your passive. |
![]() | Lots of ultimate haste. 100 AH = 50% CDR, and this item already gives you 40 AH. I honestly would only give this item on support a shot since other options on Mid or APC gives you more AP which is more valuable since at lvl 9 you will have your ultimate every teamfight anyway. |
Seraphine Runes
Best Runes for Seraphine
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Standard Poke Build
Keystone:
Take care you proc
Summon Aery
as much as you can for the bonus damage.
Domination:
Gathering Storm
is just to add up to your good lategame scaling. i wouldnt take any other option.
Brutal
is in my opinion kinda overhyped. Yea the flat stats have been amazing for a lot of champs but mathematically
Gathering Storm
. outscales with the 3rd proc.
Resolve:
Conditioning
is one option i like to play due to the added up scaling, but [bone platin] is for example really good vs champions who look for a all out combo, while
Hunter Titan
is good against a lot of cc. Last but not least
Adaptive Carapace
is also an amazing choice. Pick what you prefer/need for the matchup :)
Inspiration:
Manaflow Band
is not as good as it's pc counterpart (due to the lack of mana regeneration uppon fully stacked) but still best choice due to the added mana for
Archangel's Staff
. Another good option would be
Hunter Genius
especially since the ability haste (AH) was lowered on
Archangel's Staff
.
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Burst Build:
The only change to the other set is the keystone, for the Domination, Resolve and Inspiration runes.
I picked
Electrocute
here due to the burst it gives you over
Summon Aery
. When you have [seraphine:passive] fully stacked you can easily proc
Electrocute
but due to the cooldown of this rune i rather go for the poke with
Summon Aery
. An additional benefit of Aery is the shield for allies, but i still have to call out that option :)
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Support orriented:
Keystone:
Font of Life
and
Summon Aery
are both viable choices for this build option.
Font of Life
adds a lot of sustain to your lane due to you being able to easy mark enemies with your long range.
Summon Aery
adds just shields to your [seraphine:2] and some poke damage for the more agressive lane.
Domination:
Since this is the support option its time to talk about
Weakness
. As a support your main goal is it not to deal that much damage so there is no better option since you don't need the scaling from
Gathering Storm
Resolve:
[loyality] is a good choice for any support due to the additional armor for you and your lane partner, but you should still consider
Hunter Titan
vs cc heavy comps.
Inspiration:
Manaflow Band
or
Hunter Genius
. Explained why in the poke build.
Pack Hunter
is another option, but meh.. i just don't like it.
Skill Order
How to distribute skill points
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Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
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Teamfight combo example.
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Poke when you have Rylai's finished.
Seraphine Matchups & Counters
Detailed information on how to play matchups and counters
Xayah has a weak early game which makes her on bot an easy matchup
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Why Seraphine as flex pic
Work in progress.
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Your best friends.
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Short Dictionary.
https://docs.google.com/document/d/1mxHR2Sm_L5z0FbNrFoC100ALumQ0WA1uubmugaNC2gY/edit
Provided recently by the WR community