[2.4] Diana Guide - DIANA FULL IN-DEPTH MID LANE GUIDE
DIANA FULL IN-DEPTH MID LANE GUIDE
Diana Build
Best Build Guide for Diana
Item Build Description
Additional information on the items
There are currently 2 viable builds for Diana. A bruiser build for longer engages or slow team fights or the Burst assassin build for quick executions. Both require different play styles so I recommend finding the one you are most comfortable with.
Starting items:
Bruiser build:
Sapphire Crystal to start stacking mana into Tear of the Goddess to start stacking for Rod of Ages
Amplifying Tome for that extra ap damage in the early game.
Burst assassin:
Amplifying Tome for early ap damage into Oblivion Orb for more health and magic penetration or Aether Wisp for extra movement speed and ap damage.
Full Bruiser build:
This build has a slightly lower damage output than the Burst assassin build however you will be more tanky in fights and have some sustain for longer engages.
§ Rod of Ages provides an immediate 250 health, 60 AP, 300 mana aswell as mana and health regen when casting abilities. After 5 minutes you will have full stacks giving you an additional 200 health, 100 mana and 60 AP. Excellent item for longer engages/team fights.
§ Nashor's Tooth 50% attack speed boost which allows you to proc your Moonsilver Blade faster in fights which is crucial for damage output. It also provides 70 ap and 25 ability haste, allowing you to combo more often. It's unique passive deals an additional 15 magic damge(+15% AP) with basic attacks.
§ Example: with Rod of Ages at full stacks and Nashor's Tooth you will have 190 AP. 15% is 28.5. This means that every basic attack will deal and additional 43.5 magic damage(15 +28.5) combined with your Moonsilver Blade makes for fast damage output to a single target.
§ Boots: Gluttonous Greaves for vamp sustain which is exactly what you need in a bruiser build. However you can also go Plated Steelcaps if the enemy team has alot of AD champions. [statis enchant] is the only good boot upgrade for when you get targeted in team fights.
§ Infinity Orb more AP aswell as critically striking enemies below 35%hp for an additional 20% damage. Good for targeting adcs, supports or enemy mid laners.
§ Rabadon's Deathcap insane late game power spike for fast executions onto low health enemies.
Burst assassin:
§ Infinity Orb excellent for early roams to execute low health enemies.
§ Lich Bane +80 AP, 10 ability haste and 5% increased move speed. It provides a unique passive which empowers your next basic attack after an ability cast to deal bonus magic damage. If you can time this with your Moonsilver Blade it will deal a huge amount of damage.
§ Boots: Plated Steelcaps or Mercury's Treads depending on the enemy composition.I recommend Quicksilver Enchant for this build to get out of CC or you can go [stasis enchant].
§ Rabadon's Deathcap insane late game power spike for fast executions onto low health enemies.
§ Liandry's Torment excellent for late game team fights when you are combo'ing onto multiple enemies. Deals 10% bonus damage with every attack after 5 seconds in combat which is perfect to execute the enemy ADC or squishy Champs.
Situational/last items:
§ Hextech Gunblade for lane sustain especially when going into an enemy akali or malphite(very rare but you do get mid alone malphites)
§ Morellonomicon for heavy tank enemy composition(Darius, malphite baron lane, Mundo jungle, malphite, Alistair or Leona support)
§ Void Staff again for heavy tank compositions which have built lots of magic defense items. I.E Force of Nature or Spirit Visage
Diana Runes
Best Runes for Diana
This is this rune set for the bruiser build
Conquerer: for bonus AD during extended team fights and long engages
Triumph: restores 10% health upon takedowns(even if your teammates kill the enemy) excellent for sustain
Hunter titan: for bonus health and tenacity
Sweet tooth: extra lane sustain and bonus gold
This is for the Burst assassin build
Electrocute: bonus damage after hitting an enemy with 3 separate attacks or abilities. Excellent for quick burst damage engages or low health executions.
Triumph: restores 10% health upon takedowns(even if your teammates kill the enemy) excellent for sustain
Hunter titan: for bonus health and tenacity
Sweet tooth: extra lane sustain and bonus gold
Skill Order
How to distribute skill points
Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
Level 3 basic combo. Deals decent damage just be careful not to get caught over extending. Remember you can cast [daina:3] immediately onto an enemy after you've tapped Crescent Strike . You don't need to wait for moonlight to hit.
Long combo but fairly simple. By auto attacking 3 times you proc your Moonsilver Blade remember your Lunar Rush gets its CD auto reset when hitting someone touched by moonlight allowing you to cast it again. Good for chasing enemies.
All in team fight combo. While these combos may seem complicated they are very simple to pull off in game remember to auto attack constantly to proc Moonsilver Blade
Diana Matchups & Counters
Detailed information on how to play matchups and counters
You can constantly poke her with Crescent Strike however be careful when engaging that you don't get stunned by Incinerate or Summon: Tibbers . Bait out her skills and it's an easy kill.
Laning Guide
Refer to my match-up page to ensure you are prepared for every mid laner
Early Game: you need to farm up safely. After lvl 5 you can roam and try to catch enemies off guard for quick 2v1s or 3v1s. don't get caught off guard by the enemy jungler and mid laner following your roams.
Mid Game: You are an assassin. Your main job is to roam and kill the enemy adcs and squishy's while defending your own tower. Be aware of your lane opponents roaming and try to follow them.
Late Game: focus on taking out the adc and other enemy squishy's. Your ultimate is an excellent CC and engage tool. Try to combo it will your teammates for excellent damage and chain CC.
Pro's and Con's
Pro's:
§ high damage AP champion that can pull off decent 2v1s or multiple low health target takedowns.
§ has engage a good CC ult
Con's:
§ somewhat squishy
§ predictable engage because you need to apply moonlight to reset your Lunar Rush cool down.
§ when behind it is very hard to comeback into a game. If you int early you probably won't make a comeback.
Tips and Tricks
§ Applying moonlight to enemies and using Lunar Rush will reset Lunar Rush cool down. Which means you can jump to multiple enemies.
§ holding down Moonfall will expand its range for a huge CC engage for team fights.
§ every 3rd attack procs Moonsilver Blade for bonus Area damage
Videos
Wild Rift Glossary
A few league terms explained:
Item Synergy: how well an item works with your champion to maximize damage, ability power and roam potential.
Champion synergy: how well champions complement each other's abilities. Example Malphite and Yasuo. Ashe and Braum or Lulu and Jinx.
Obj: objectives AKA neutral objectives such as Dragons, rift herald or Baron Nasher
Gank: when you or one of your teammates goes to a lane and surprise engages the enemy using cc or pure attack damage to kill the enemy with your teammates. You can also let one of your teammates bait an enemy into following them then surprising them from a bush to kill them.
Roam potential: how quickly you can move across the map to a specific area or lane.
Map control: the ability to control fight outbreaks or enemy roams. Example: stopping the mid laner or jungler from roaming to your dragon laners to group attack them.
Roaming: leaving your lane or jungle to team fight other lanes. Example: yasuo leaves mid and roams to baron to group on enemy baron laner to kill them.
CC: Crowd control - the ability to stun or knock up multiple enemies. Example Cyclone , Glacial Fissure , Grand Entrance or Light Binding
Remember more cc = more GG
Why Listen to me?
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