[2.6a] FOR THE LOVE OF GOD, LEARN HOW TO PLAY ADC.
FOR THE LOVE OF GOD, LEARN HOW TO PLAY ADC.
Pros
- Learn a lot for ADC player.
Cons
What is ADC?
ADC or Attack Damage Carry are the Marksmen of Wild Rift. They are called as such because they use their auto attack damage to carry their team. ADCs are very item dependent so they are required to focus on farming in the early game.
You will be passive for early game (unless you are early game marksman, explained next) for getting yourself items for carrying your team to victory. however the low HP and low armor / magic resist will make you easy food for everyone.
who are the ADC ?
Type | Explanation | Champions |
---|---|---|
Utility Marksman | This set of champions doesn't need much items to become useful. usually because how high value their skill set to become impactful for team |
Jhin
Ashe Varus Twisted Fate |
Mid Game Marksman | This set of champions demand 2 - 3 core items to become useful. |
Draven
Lucian Miss Fortune Xayah Ezreal Akshan |
Hyper Marksman / Hyper Reverse | This set of champions demands a lot of items to become useful. they are useless early - game but when it comes into mid - late game, they are monster to you need to protect for. Hyper Reverse are champs that has same trait as Hyper Marksman, however they are more into supporting team instead of dealing damage. |
Jinx
Kai'sa Senna Tristana Vayne Caitlyn Hyper Reverse : Sona Seraphine |
APC | This set of champions is a mage that able to play in duo lane for pressuring your opponent. |
Ziggs
Orianna |
Melee ADC | This set of champions are melee champions that able to play in duo lane. |
Yasuo
Tryndamere |
Summoner's Spell
It up to debate which one are good for ADC, here's my take.
Summoner's Spell | My Opinion |
---|---|
[heal] | You can use this not only for healing, duh, but also speed up you and your support (or lowest health one in the area) to escape or chase. |
[barrier] | Alternative to [Heal] however i really think [Barrier] sucks. your shield can be blown up easily later in the game. |
[flash] | ALWAYS TAKE THIS SPELL. |
[ignite] | This is my jam if [heal] is on my support. this is one of the best summoner's spell for taking kills and make them suffer at laning phase, remember, this one has anti heal, and if they low on health, there's a chance to kill your opponent and anti heal will cut their healing. |
[ghost] | don't take this one. |
[exhaust] | According to David "Phreak" Turley, a LCS shoutcaster and my inspiration doing guides, this is the best 1 vs 1 spell in case of your support roams or a
Tristana
jumping to you, and also cutting their damage too? why not. |
laning section (min. 1-3)
what you need to do is take every last hit from enemy minions and try to harass your opponent duo lane so they cannot farm. you can use your abilities or auto attack to make them scared to farm. do not try to getting dive into turret unless you are sure you get the kill AND GET OUT ALIVE.
how you can determine you are able to go aggro or go passive are depends on :
- Lane prio.
This can be explained as, which champions are able to shove their lane faster than their enemy. but do not mindlessly shove your lane without any vision whatsoever. you will getting gank. Levi's guide already cover this good enough, and i recommend to read his/her guide. - You and your support champ.
If your champion has engagement tool such as Enchanted Crystal Arrow or Chain Of Corruption and / or your support is a manly Leona you are able to threaten your opponent by landing your ult and combo with your support. - Items.
If you have Blade of the Ruined King faster than your enemy ADC you may go aggro against their ADC. remember who getting first item first, will have higher ground to fight. - Summoner's Spell.
If you and your teammate has [Heal] / [Barrier] / [Flash] off cooldown, and you have see your enemy already used their summoner's spells, you may go.
use this time to get advantage as soon as possible and getting a lot of items.
Use this reference to how you lane with your support. NEVER EVER BREAK THE LINE BETWEEN YOU AND YOUR SUPPORT. you may go aggro when their support / ADC is off side.
Even for aggressive move, Rakan and Miss Fortune do not break that 'line' so always keep the 'line' intact so in case of gank by their mid lane you still can be saved by your support.
teamfight section
Have you got your first item at your first recall? good. now you're on minute 4.
The first team fight will break out at minute 4-5 as first drake will appear and gonna be fight or flight situation.
Here's how you gonna think it is good enough to fight or get out and focus farming instead. keep this in mind on every team fight.
- Any vision in that area?
You will need vision around drake pit so you know who's knocking on the door. - Are my team nearby to take the fight?
If it is 4 vs 5 do not take the fight because you are on disadvantage, and probably early ACE, and you don't want that happening early on. - Are my summoner's spell off cooldown?
Do not take the fight if your spell, especially [Flash] is on cooldown. - Do i have plan to escape?
- Are my skills especially my ultimate off cooldown?
if it's good enough you may join the fight as you perhaps getting your items as soon as possible. stay with your support and make plan to escape so you will not die if the drake fight turn into sour. try to keep dealing damage as much as you can while landing your skill shot such as [varus:1] or Trueshot Barrage and stay behind tanks / enchanter to make the fight even to your favor.
laning section (min 4 up)
Okay team fight is done, and you got the result of the fight. do not take rift herald with your team, you will need farm now for extending your lead against opponent's ADC or catching up if fall behind. remember, YOU ARE THE CARRY OF THE TEAM.
you got your 2 or 3 core items? good now stick with your team. the risk is getting higher now as every team fight can turn into objective like baron or drake or GG push. keep doing what you do on team fight, if you see more than 2 champ in one lane and your team is separated, go find a lane that you can farm and able to take plat turrets off. you need that gold, and if you don't see 3 champs in map, GET OUT from that lane. they are coming for you.
how to itemize
Every ADC / APC / Hyper Reverse has 2 / 3 core items. however you will need to adjust your items according to your opponent line up.
Let's say.. you are against AP Assassins / AP in general such as mid lane Akali and jungle Evelynn so you will need magic resist.
- If you're ADC you may build Maw of Malmortius (for champ who doesn't auto attack much) or Wit's End (vice versa)/ Death's Dance that will give you magic resistance, magic shield and bleed passive from DD that make 30% damage you received turn into bleed (means delaying it) , making you a chance to fight back, include the lifeline from Maw, and Lifesteal from DD
- If you're ADC / Hyper Reverse you may build Seraph's Embrace that lifeline will shield you from burst damage depending on your max mana. not only that you maybe want some movement speed items, and Protobelt Enchant will give you that dash to try get out alive.
You're against tanks / high sustainability such as Braum and Nasus or even Lee Sin
- If you're ADC you may want to invest on Blade of the Ruined King / Black Cleaver / Mortal Reminder . what you gonna need is on-hit extra damage, and the armor reduction. however if you have one ally build Black Cleaver try not build it, unless you want some health bonus / movement speed bonus from it.
- If you're APC / Hyper Reverse you may invest to Liandry's Torment / Morellonomicon as the max health damage bonus from Torment and anti-heal on Morello.
You're against AD Assassin such as Zed or Yasuo
- ADC may want to buy Phantom Dancer as the lifeline aspect will give you shield to give you a chance to get out or fight back. Death's Dance also a good idea for delaying the damage.
- APC / Hyper Reverse may want to buy a lot item health items such as Morellonomicon and Rod of Ages early on for more tankiness and scaling.
What about Guardian Angel as a item?
In my opinion, yes it is good to revive yourself into the fight but usually it is keeping you away for the inevitable. so if you can get out or fight back, you may purchase this, but usually 80% this item sucks, not worth 3,4k gold at all. maybe you just can buy Death's Dance or even Bloodthirster .
Enchantment :
There are 3 of my recommended enchantment.
Quicksilver Enchant | Very good for cleansing yourself from cc, however cannot cleanse airborne CC like Unstoppable Force |
[stasis enchant] | Very good to buying time for your skill to become off cooldown and able to delay burst damage from Zed or Katarina |
Teleport Enchant | Need to be somewhere else? use this instead and you will be there immediately. very good if you able to back door with minions. |
Do / Don't as ADC
DO | Don't |
---|---|
Last hit minions | Overextending |
Recall on time | Feeding |
Read the map | Getting chain CC |
Recomendation champ
Difficulty | Explanation | Champions (Bold is recommended champ for ranked) |
---|---|---|
Easy Skill Expression | This champ list has a lot of easy champ to learn and good for beginner ADC. however low outplay maneuver. |
Ashe
Miss Fortune Jinx Sona Senna Tryndamere Caitlyn |
Medium Skill Expression | This champ list require medium knowledge of champ, good map awareness. has medium outplay maneuver. |
Lucian
Ziggs Seraphine Varus Tristana Twisted Fate Vayne |
High Skill Expression | This champ list require very high time of being ADC, great map awareness, has very high outplay maneuver, able to turn around the fight with the crazy play and able 1 vs 9. |
Xayah
Jhin Yasuo Ezreal Kai'sa Draven Akshan |