[2.2c] Janna Guide - Utility Support Janna
Utility Support Janna
Janna Build
Best Build Guide for Janna
Item Build Description
Additional information on the items
Starting Items
- Ruby Crystal gets you bulkier which you need to survive the laning phase. Useful against aggressive comps or when you have bad synergy.
- Amplifying Tome gets you a little ap which gives slightly bigger heals and damage. Useful when you have strong synergy
- Boots of Speed is a must have against hookers like Blitzcrank and if you plan on roaming in early levels
First Purchases
- Rush Ardent Censer but get Boots of Speed before you buy it. Then follow it up with Ionian Boots of Lucidity after Ardent Censer
Support
- Ardent Censer bread and butter of utility supports
- Harmonic Echo for bigger shields, which you need as a shielding support
- Shadows Enchant is best for catching out opponents. Can also grant you +2 assists every time it is used, which is very very good. On top of that it also makes iteasier for you to land your first and second skill.
- Athene's Unholy Grail is a great item because you can stack it with the help of Howling Gale and Zephyr .
- Zeke's Convergence is generally a great option for aggression.
- Finally take Protector's Vow for more defence for your ad carry.
AP Heavy Support
- Rod of Ages gives health, mana and ability power which scales with the game. Everything you need, all in one item. How wonderful!
- Ardent Censer bread and butter of utility supports
- Shadows Enchant is best for catching out opponents. Can also grant you +2 assists every time it is used, which is very very good.On top of that it also makes iteasier for you to land your first and second skill.
- Harmonic Echo for bigger shields, which you need as a shielding support
- Rabadon's Deathcap for damage and even crazier shields/heals.
- Rylai's Crystal Scepter is a decent purchase for even more slows, but can be replaced with Athene's Unholy Grail if you feel like it doesn't fit your play style.
Flex Items
- Mercury's Treads is useful against CC supports like Lux which lets you get out of their spells before they stack the next spell
- Redeeming Enchant is useful for a team that is playing from behind. If you are ahead, you usually don't want this enchantment
Janna Runes
Best Runes for Janna
Weakness because it works well with your Q/E
Loyalty to grant yourself and your adc some arm/mr
Manaflow to regen mana
Skill Order
How to distribute skill points
Summoner Spells
When to take which summoners
Janna Matchups & Counters
Detailed information on how to play matchups and counters
Abilities
- Janna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her. Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.
Try to stay in front of your team mates when walking to lane so that they return to lane faster. This passive also helps a lot with roaming to mid if your ad carry recalls and you have full health.
- By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
A very powerful CC ability. Use it to poke or to interrupt enemies like Lee Sin's Sonic Wave / Resonating Strike or Jarvan's [Jarvan:3]+[Jarvan:1]. You can use it to knock-up enemies that are chasing you, or just flash in front of enemies and instantly use it to knock them up.
- Passive: Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units.
- Active: Activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Your bread & butter for poking. Use Zephyr and an auto attack to poke the enemy champions in lane. You can also use this ability to interrupt enemy casts like Bandage Toss .
- Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
This is your shield, which grants AD. Use it on the champion which will have most use of it. If you have a fed tryndamere, and a weak jhin then use it on the tryndamere rather than on jhin
- Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Very powerful heal with the scaling ap build. Also a very useful tool for disengaging or healing your allies near e.g. Baron.