[2.6a] Jhin Guide - "Interstellar Curtain Call" by Kassemzg11 x Emme4x
"Interstellar Curtain Call" by Kassemzg11 x Emme4x
Pros
- lots of utility
- great burst damage
- insane lategame and range
- 4th shot smite dmg secures objectives
Cons
- relies on a working team
- single target focused
- no escape skill besides flash
- reloads after 4th shot
Jhin Build
Best Build Guide for Jhin
Item Build Description
Additional information on the items
Lategame Oriented Build:
- "This one is late game oriented, it´s good when the enemy team doesn´t have a lot of cc/assassin so Jhin is free to auto attack a lot in teamfights, that´s why i go conqueror and bloodthirst, so i can survive long enough to stack conqueror and use the bonus DMG of the fully stacked conqueror with the 100% crit chance" -Emme4x
- Long Sword into B.F. Sword into Infinity Edge (3400 Gold)
- Boots of Speed into Boots of Swiftness into Quicksilver Enchant (5200 Gold)
- Brawler's Gloves into Cloak of Agility into Stormrazor (8100 Gold)
- Long Sword into Vampiric Scepter into Bloodthirster (11400 Gold)
- Brawler's Gloves into Zeal into Rapid Firecannon (13600 Gold)
- Long Sword into Last Whisper into Mortal Reminder (16550 Gold)
Lethality Build:
- "This one is the same we used on the guide for 2.4b, except its updated since we can´t build 2 infinity edges anymore, but they changed mortal reminder, it has less armor penetration in the early, so this build is good with a support that has cc and if the enemy botlane doesn´t have a lot of poke/tank. I´d say this build works only for skilled players if they duo with a good support vs a good matchup on bot so they can snowball(no tanks/poke)" -Emme4x
- Long Sword into Serrated Dirk into Duskblade of Draktharr (3000 Gold)
- Boots of Speed into Gluttonous Greaves into Quicksilver Enchant (4800 Gold)
- Long Sword into Last Whisper into Mortal Reminder (7750 Gold)
- Long Sword into B.F. Sword into Infinity Edge (11150 Gold)
- Brawler's Gloves into Cloak of Agility into Stormrazor (14050 Gold)
- Long Sword into Vampiric Scepter into Bloodthirster (17350 Gold)
Average Jhin Build:
- "This one is the build for the average Jhin, it has damage early, survivability with fleet and second wind, lots of movement speed, so the average Jhin can position himself properly" -Emme4x
- Long Sword into Serrated Dirk into Youmuu's Ghostblade (3000 Gold)
- Long Sword into B.F. Sword into Infinity Edge (6400 Gold)
- Boots of Speed into Gluttonous Greaves into Quicksilver Enchant (8700 Gold)
- Brawler's Gloves into Zeal into Rapid Firecannon (11500 Gold)
- Long Sword into Last Whisper into Mortal Reminder (14600 Gold)
-
Long Sword
into
Vampiric Scepter
into
Bloodthirster
(17900 Gold)
Flex Items:
- Guardian Angel is a great item when you are just starting of and still feel a bit vulnerable. It can also be a valid option when facing multiple assassins or a heavy dive composition ( Malphite , Galio , Rakan , Leona etc.)
-
Maw of Malmortius
can be build as 2nd/3rd item against an AP (ability power) heavy composition (
Akali
,
Evelynn
,
Katarina
etc.) switch out for:
- Bloodthirster when going for the Crit Build
- Boot Options:
- Boots of Swiftness are your go-to option since they provide you with the most movement speed which keeps you safe throughout the game
- Plated Steelcaps when facing a Draven or a full AD (attack damage) team
- Mercury's Treads in case the enemy team is a CC (crowd control) heavy composition
- Gluttonous Greaves provide some decent physical vamp
Jhin Runes
Best Runes for Jhin
Lategame Oriented Build:
- Conqueror ensures great damage output in teamfights with 100% crit chance when fully stacked
- Gathering Storm ensures a great late game scaling insurance
- Conditioning provides you free armor and magic resist
- Manaflow Band or Mastermind depending on preference and ability to manage mana ressources
Lethality Build:
- Electrocute +
- Brutal gives you a lot of free dmg in the early stages of the game
- Second Wind again for the extra armor and magic resist
- Manaflow Band provides you some extra mana because you will spam your poke abilities to really ruin the other ADCs (attack damage carry) time
Average Jhin Build:
- Fleet Footwork provides great sustain and poke damage in lane
- Brutal gives you a lot of free dmg in the early stages of the game to make sure you can bully and aren´t stuck under tower
- Second Wind for ludicrous amounts of sustain on top of Fleet
- Mastermind to melt towers or plates quickly and get an early lead for your team
Skill Order
How to distribute skill points
Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
Dancing Grenade reduces the animation of your 4th shot so you can attack faster
To catch someone off guard or finish a low hp enemy off
great combo when you see someone that is already marked
When you see someone getting hit by a trap that you placed previously
Jhin Matchups & Counters
Detailed information on how to play matchups and counters
Thanks to Emme4x
This guide was made in collaboration with Emme4x who is at the time of this guide top1 Jhin on the EU server. He also streams occasionally on twitch (Twitch Channel)
Early Game
It´s really hard to explain the ins and outs of a successful gameplay, it simply takes time to learn and become better. Having a guideline of goals to work alongside usually helps the best. So what are you trying to achieve in the early stage of the game.
- Win lane priority
- Lane priority means you are pushing over your side of the map (enemies are stuck under their tower), this makes it easier to fulfill the second goal
- Set up deeper vision (around the vision plant, river, dragon pit)
- by doing so you gain a lot of security against ganks by the enemy jungler and at the same time you enable your jungler to move more freely around and rotate to your lane or mid lane
- Get tower plates or the whole turret
- Plates give you valuable gold to purchase your 1st item quicker and scoring the 1st turret of the game provides massive gold to your whole team + it opens up the map and makes it harder for the enemy laners to push because they lack a space of safety
Mid Game
For the sake of simplicity we assume you achieved most of your goals in early game and bought your first items. Now it is time to:
- Rotate to the losing lane of your team (preferably alongside your support)
- by doing so you will get your teammates ahead and prevent a 1v9 scenario. Wild Rift is a team game and you cannot win alone.
- Destroy turrets and score 2v1/3v2 kills to snowball
- you are a a valuable target for the enemy so don´t engage fights with a disadvantage (poor vision around the fight, 1v2/2v3)
- Get your team ahead in gold, objective or even with simple vision if things aren´t looking too good
- You are great at last hitting an objective with your 4th shot so always utilize this opportunity
Things to avoid:
- Don´t face check bushes like a maniac. Running into a bush with potential enemies inside without a ward inside is a suicide mission and you deserve the blame for it.SO don´t do it
- Don´t roam around the map alone. You will simply be a walking bag of gold for the enemy to farm
Late Game / Teamfights
The later stages of the game are dangerous because a simple mistake can throw the game, this is especially true when you as the ADC make the mistake because most of the time you are the win condition at this point. Teamfights and roaming with the team is the best thing to do. Never be alone!
How to engage a teamfight/objective:
- Best case scenario: Your ally Galio, Leona, Alistar, Braum is an absolute god and sets up perfect engages for you to follow up on
- Worst case scenario: Your allies are scared to engage and need a little push. You can do this by setting up Captive Audience and hope someone walks into it, if so follow up with Deadly Flourish + Curtain Call and hope your team gets the hint
- Team dif scenario: Set up your
Captive Audience
around the objective, this will provide you vision and show you when they start it up. Now you have two options:
- Steal it with your 4th shot or Curtain Call
- Hope for your team to run in and you clean up
What are your goals during a teamfight:
- Fight with an advantage in numbers, gold, location of the fight (close to your turret, a safe bush etc.)
- Burst down the enemy ADC
- Provide utility with Captive Audience before the fight even brakes out or during the fight with soft CC
- Kite the enemy assassin but try to stay close to your team and the fight
Should you even teamfight?
- A lot of times teams fight for no reason forgetting that this game is an objective based game and not a team deathmatch
- Objectives > Kills
- Did someone valuable die and you will fight 4v5 ... then don´t
- Don´t fight across the map when an objective is up (e.g Elder Drake, Baron)