[4.3] Jhin Guide - How to Jhin in the Jungle [4.4]
How to Jhin in the Jungle [4.4]
Pros
- Great early gank potential (level 2)
- His clear speed is decent after a few levels
- 4th shot early damage during invades goes hard
- He can 4th dragons if his smite isn't up
- He can steal barons and Elders with his ult
- He can counter gank flank his laners to protect them using ult
Cons
- If you know nothing about the Jungle, you'll lose
- You're an adc in the Jungle
- People will flame you until you're carrying them
- Most people will troll pick in lobby unless you get last pick
- Your clear speed and ganks might be slower than the enemy JG
- Spam gankers are hard to keep up with sometimes
Jhin Build
Best Build Guide for Jhin
Item Build Description
Additional information on the items
Welcome to the
Jhin
Jungle Guide!
This isn't going to be accurate because I realized that the items here weren't added. Like the newer items. If you're more curious about how all this works, see me on Twitch, sub on Youtube. Or just come talk to me about it on Discord!
Jhin
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Jhin
Runes :
Electrocute
Sudden Impact
Brutal
This build was made with very specific runes. I have a blue build and a rage (red) build. The blue build is designed for scaling and 1 shotting late game (think of Blue Kayn 1 shotting, it's based off of that), while red build is more like Ka. The red build you need flash for, because the rune of choice is sudden impact. Flash and protobelt both send you straight into the enemy team, which procs the rune and shreds through their armor.
AA + Protobelt + Q + 4th shot Jhin
Items to avoid using :
Stormrazor
Items we like are : COLLECTOR
Infinity Edge
Bloodthirster
Essence Reaver
Black Cleaver
(order can depend on enemy team).
The most important thing is knowing your matchups. For me I started maining Mid lane, then tried Top lane, even played Jhin support. Anything to get away from the idea of him being an ADC in that horrible bot lane. When I mastered all those matchups, I moved into the Jungle.
I've been there ever since. Masters Jungler with Jhin only. Just to prove it had nothing to do with MMR, I made a new account in the same season, and also 1 tricked Jhin Jungle, just to get to Masters again. I've played against GM and Chall Junglers in the process. The results were still the same. Still climbed, still won.
A big determining factor for this to work is the same as with a normal JG (to a degree). If the laners feed. Especially if you ping the enemy JG going bot and your bot still decides to die, then it puts you behind the enemy JG for no reason other than your bot lane having no hands.
It's very important that you keep in mind Jhin is usually immobile in comparison to a Ka, Kayn, Horse, ect. In fact banning the Horse (due to my bot lane always feeding them) is probably my main ban. I'm not really afraid of Kayn since stasis is good enough against him most times. Ka is a problem and an annoyance due to his jumping away all the time. He can be harder to secure.
If there's a Yi just drop everything and build Thornmail + Frozen Heart after your first 2 items and boots.
Black Cleaver is a very good item to take 4th item if there's a lot of tanks. If there's a Garen Leona ect. You'll want to get cleaver and deal with these tanky subjects. A lot of people think that Jhin can't play against tanks, and with things like Wukong getting unfairly buffed, it's easy to see why. However, he definately can, with good kiting, good flash usage, and knowing when to hover team fights with ult vs with your body.
It's notably important, that Jhin should keep himself more fed and ahead that not only the enemy Jungler, but the enemy ADC. If their ADC becomes more ahead of yours, you'll want to take on the responsiblity of shutting him down and hindering him until your ADC can catch up. The best part of being an ADC in the Jungle, is that your carry potential is almost limitless.
Jhin was built for all lanes and roles, just look at his kit. Traps for vision and lane safety, great during team fights. He has a root to secure threats. Long-ranged ult to keep people back while your team gets away. A nice Q here and there for multikills if the enemy team runs away low and you still wanna finish them off... there's endless possibilities and that's why I've elected to exclusively main Jhingle now.
Will people invade you? Yes. If they have a solid team comp, they will invade you. Are you going to die? Idk are you? Play smart. Take 1 with you if you absolutely cannot avoid dying. Your early damage is insane, make them suffer for daring to enter your Jungle.
Where do you start? Depends on my mood. If my bot laners are top side, I start blue then move to red. I hover around lanes that have enemies shoved under their towers. I don't force, and I look for oppertunities to secure kills for my laners. Once in a while I'll start a fight before dragon, but that's because we need the enemy bot laners and their JG dead, in order to secure the objective.
AA + AA + W + AA + AA Jhin
Jhin Runes
Best Runes for Jhin
This website hasn't updated the new runes system. I have posted on the front page, the actual build with the new runes and items. Here it is again. Obviously smite gets replaced with ignite if you're brave enough to use the glass cannon build in lane (not suggested but I do it all the time lmao).
Skill Order
How to distribute skill points
Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
Probably the most basic way to secure someone in mid is to just attack them, root, and ult safely.
Ult
Lux
if she's mid. We hate
Lux
When playing Jhingle you want to think more about being a counter-jungler than just straight going in on someone. There's a lot of times where your Mid is going to be the center of the enemy JG's attention (especially if you have a weak AFK
Kassadin
or
Kayle
anything that they'll want to shut down early and keep from scaling).
AA + W + R
Jhin
There's no way someone's gonna get away from all of that. Aggressive flash.
Sudden Impact
You want to make sure that you blue smite them during the fight too, so that you can secure the kill. With the amount of damage you're going to be doing, using the Q into 4th shot is going to be the best way to deal with whomever is in front of you. Be it if you're chasing the enemy JG to secure him before a dragon, or just involved in an ARAM fight in mid.
This is just a basic combonation for locking someone down. If they're 1v1-ing you in a lane while you're laner is gone, it's pretty basic. You root them, keep auto attacking then put a flower under them, and keep hitting them til they explode and die lmao.
Burst down things like
Olaf
or
Volibear
if they don't have R.
AA + W + E + AA + AA + Q + AA
Jhin
Basically flash into someone, blue smite them to slow them down. Root them so they can't get away from you. Throw a trap over whatever direction they were fleeting towards, Q them, auto (preferably a 4th shot auto), and then protobelt "galeforce" into them to execute them. If you have collector- you'll probably see it go off here if you're almost full build.
Sudden Impact
+ Smite + AA + W + E + Q + 4th shot + Protobelt
Jhin
I do this to gank
Lux
Zed
Vex
Brand
ect.
Jhin Matchups & Counters
Detailed information on how to play matchups and counters
Just ban this braindead champ.
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