[2.6a] Ahri Guide - How to play the hot furry fox waifu Ahri!
How to play the hot furry fox waifu Ahri!
Pros
- Really beginner friendly
- Consistently good
- Easy to play and versatile
- Great for tmfights
- Has CC
- High mobility
Cons
- HAS to hit charm for damage
- Kinda weak when not snowballing or if you don't keep up
- Very mana hungry in early game
- Squishy
- Very basic abilties, nothing too flashy or mechanically really hard
Ahri Build
Best Build Guide for Ahri
Item Build Description
Additional information on the items
Starting Items
Personally, I always go with Amplifying Tome since its extra AP grants me a good, aggressive start. You could make the case for going the mana option ( Sapphire Crystal )
since Ahri can be very mana hungry depending on how you play, BUT later on I'll show you why you shouldn't spam your abilities in the early game. If you got an early kill on your enemy, push the lane and recall asap to get Lost Chapter so you can extend the lead easier. Blasting Wand shouldn't be the choice, since the 150 Mana from Lost Chapter will be more useful than just 15 more AP. If you have enough gold, then buy both obviously.
Core Items (of my personal build)
Now I'll explain to you why I recommend personally these Items. Though, I'll show you later some alternatives!
- Luden's Echo This Item is perfect for Ahri since she'll need to use her Charm as often as possible since it's your Combostarter (This is a small tease for later ;) Also, the extra damage is must-have for Ahri as she has to one-combo her lane opponent to beat them. 2.4B, got now buffed and is a guaranteed stable first item.
- Awakened Soulstealer Imo this item carries you the most since through this you'll spam your Spirit Rush in mid-and late-game a lot. Why you shouldn't buy it first is because you won't stack it really that early on usually and as I mentioned for Ahri doing enough damage is essential to her and Luden's Echo gives already 10 Ability Haste. Basically Luden's Echo is a massive powerspike for Ahri
- [stasis enchant] is truly my go-to pick with Ionian Boots of Lucidity so that I can always save myself from something like [zed:4] or Final Spark and get an even lower Cooldown (Or CD for short) for her Abilities. Though not always ofc as I wrote a whole section dedicated for Boots & Enchantments.
- Rabadon's Deathcap Not much to explain. Gives your attacks way more damage
Alternatives (last two slots)
Keep in mind that some items are already Core Items for Ahri so I put them here as they're good even when you build smth else first.
- Infinity Orb Ik it is in the more meta build, but it is a good 5th or 6th item on my personal build.
- Morellonomicon is really great when the enemy team has a lot of tanks (By a lot I mean 2 or more)
- Void Staff really not a bad item choice for Ahri. Tbh if there is nothing that makes sense to build then this is my go-to
- Liandry's Torment a great item to melt tanks or fuck ppl up since it works well with Charm .
Boots & Enchantments
- Mercury's Treads these shoes are well suited for enemies with a lot of stuns, or if they are more than 2 AP champs in the enemy team.
- Ionian Boots of Lucidity are my go-to picks for Ahri to keep the Cooldown low as possible and if I don't need the other boots´ abilities
- Plated Steelcaps Good for AD heavy teams basically. The opposite of Mercury's Treads
- [stasis enchant] are really good in this current meta and are my favourites on Midlanders. This is the best Enchant for most Midlaners most likely with of course some exceptions.
- Protobelt Enchant Really nice to have actually. It's another dash that can catch people off-guard.
-
Quicksilver Enchant
Also great for Soft CC such as Charm, Root and etc. also good for
Teemo
if he placed [teemo:ult] everywhere.
Patch 2.4!!
Crystalline Reflector is a great new item that is basically the AP version of Thornmail and is good as 2nd item if many AD threats are popping off and you want to stand somehow against it.
Ahri Runes
Best Runes for Ahri
- Electrocute is the go-to for a high burst damage mage like Ahri. There's nothing else you should pick for her. If you pick something else you I'mma give you a bitchslap
- Brutal is in my opinion the rune you should use. Gathering Storm takes too long for Ahri and Hunter Vamperism really is wasted slot. Truimph too
- Bone Plating / Hunter Titan (hunter titan) It is great for lategame and countering CC as a lot of meta champs do have CC. My personal go to. (Bone plating) It is great if you encounter burst based enemies such as Zed or Annie . Although it doesn't scale well at all late game.
- Manaflow Band is literally perfectly made for Ahri. Since she wastes a lot of mana for her full combo mana can be really tight like money is for a lot of people in Real Life. Hunter Genius is replaced by Awakened Soulstealer and it gives even other buffs.
Skill Order
How to distribute skill points
Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
This is sorta your standard combo. I use it pretty much anytime the enemy steps up and wants to trade with me. It should proc your electrocute and really take a lot of health of the enemy if the Items allow it. Also, Please watch this video for more combos
This combo is good, but you need to practice it first before trying so that the flash cancels the animation of Charm . It's used when your enemy is too far back and you want to finish him off aka you need range to get them. If Spirit Rush is available then use it since it comes back faster than flash plus itself does damages if the enemy is right next to you, but if you use that instead of the flash you won't get that cancel animation. So be aware of that. Be aware that this combo is really high risk high reward and if you don't do it perfectly then you just wasted your flash you moron.
This is THE ULTIMATE FURRY AHRI COMBO!!! This combo is the lategame combo to use when you really wanna kill that annoying Orianna. THIS COMBO THOUGH IS THE HIGHEST RISK HIGHEST REWARD THING YOU CAN EVEN DO SO IF YOU DON'T KILL THE ENEMY YOU BETTER SPAM IGNITE OR YOU'll GET FLAMED BY YOUR TM8s WHILE YOU'RE SEEING THE GREYSCREEN
Similar to Combo #2 and really doesn't have to be used all the time. It's more of a reminder that this exists. Spam flash asap when you use Orb Of Deception to cancel the animation and get that surprise effect.
Again similar to the other ones and it's great for chasing the low hp enemy. Watch the video linked in Combo #1 to see it visually.
An even better combo for chasing which also has a higher risk of getting wasted. Looks really cool if you can flash through a wall.
Very similar to combo #3 just a bit different. The other one is a combo I personally like more, due to higher chance of hitting Charm with it. If you want to get creative then charm+flash like in combo 2. I won't repeat myself as to what I think about this. I won't also add any combos and for more look at the link in combo#1.
Ahri Matchups & Counters
Detailed information on how to play matchups and counters
He is very squishy, but has a long range. Don't stay in minion waves and try to hit him with poke ( Orb Of Deception ). You can get aggressive ones he wastes Satchel Charge . Hit him with that Charm and he should get really low or even dead.
What are your prioties?
Let's talk here something more basic, play around your Jungler. Help him get that scuttler and such. If you see the enemy jungler is Baronlane or Botlane, then you can shove your wave and ward deep in their jungle for more vision. Really nice if you are in higher elos. You could also just gank with your jungler the other lane, but I find deep vision to be more abusive. The next thing is to play around your win condition. If you got a Jinx , help her as much as you can to get her fed. A fed Jinx is just a guaranteed Win so long as you all don't int and play accordingly. Also a small tip, in teamfights play front to back. Meaning you Charm anything in front of you while you stay back. Also, you are not an engager. That is Malphite 's Job for example.
Tips for Ahri
- Seriously don't overextend and don't get too cocky in the laning phase. There could be always a Jungler nearby waiting for you to be a fool.
- Repeat after me, DO NOT WASTE YOUR CHARM! For real your charm is the key to win. Use it very wisely and is best used with flash (as mentioned in the combo section) and with R too.
- Do NOT spam Orb Of Deception in the early game 24/7. It wastes a lot of Mana and can kick you out of the lane due to low mana. Always use it when the value is high. Like hitting the minions AND the enemy for example. Or last hitting some Minions at once
- Another tip for Orb Of Deception is to hit with the Peak range so it hits 2 times.
- The last tip I can say is to try to help your team as much as you can. Like help the jgl to get his scuttle crab, the botlane the dragon, by Ganking the enemy and etc. Be fast or they run away!
Glossary of Terms I used
- CC(=Crowd Control) is when disable the enemy's movement and/or ability to attack. Soft CC is when you can't move, but are able to attack like in root for example. Hard CC is when you't do anything like in Charm, stun and airborne
- Cancel Animation is when you make the animation of an attack shorter, by using another ability for it.
- AP stand for Ability Power and is Ahri's and of other Mages way of getting stronger. There's also Ad, but I'll explain that when I do a guide for an AD champ
- Magic Penetration is a counter for tanks or champs in general who built MR in the match so that you makes less damage.
- ADC stands for Attack damage carry and is a very important role. For more info just ask me on Discord, in the server in general or watch on YT a Beginner's guide for WR.