by CassiopeiaLinks

[2.4] Jhin Guide - New Jhin With Manamune And Other Option Build!

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I will update this guide everytime new patch comes
Patch 2.4
September 05, 2021 08:00
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New Jhin With Manamune And Other Option Build!

I will share my personal Jhin build to you. Maybe, it's out of meta, but you may try my build because it's unique and insane.

Pros

  • Has burst damage, you can burst other squisies with your all four bullets
  • Strong early and not bad in late game, rather than all good early - bad late game adcs he still works well in late game and can give pressure to his enemy
  • Has many harrash kit, if you want to counter late game adcs such as Vayne, Jinx, or Ashe you must take Jhin

Cons

  • Immobile champions so you can only rely on his passive to get good position
  • Weak for longer fight, He doesn't benefit attack speed because of his passive so he has slow attack speed that may other adcs or champions can win against you
  • Weak when facing many tanky champion enemies, because his kit, he only relies his four bullets and he can't shread high HP enemy with that

Jhin Build

Best Build Guide for Jhin

Manamune build, good for late game
Gluttonous Greaves
Manamune
Infinity Edge
Rapid Firecannon
Bloodthirster
Serylda's Grudge
Solari Charge Blade, Semi ability caster and gives you 100% Crit rate
Ionian Boots of Lucidity
Infinity Edge
Solari Chargeblade
Rapid Firecannon
Death's Dance
Serylda's Grudge
YOUMUU'S GHOSTBLADE, GOOD FOR HARASSING
Gluttonous Greaves
Youmuu's Ghostblade
Infinity Edge
Rapid Firecannon
Bloodthirster
Serylda's Grudge
Situational Items
Death's Dance
Mortal Reminder
Phantom Dancer
Guardian Angel

Item Build Description

Additional information on the items

ManamuneManamune then would be upgraded to MuramanaMuramana Its passive,Shock gives your AA bonus damage on-hit that's insane on Jhin.

Solari ChargebladeSolari Chargeblade and its passive,Sunburst gives your AA after casting an ability bonus magic damage that's good to deal with squishies. For trick, use your W,Deadly Flourish and E,Captive Audience to stack this passive before entering the war. And second passive is increasing your crit rate by 25% that will make your crit rate is always 100%. If you do that trick.

Youmuu's GhostbladeYoumuu's Ghostblade and its passive,Spectral Haste upon reaching max momentum will give you extra AS that will convert to AD instanly. AD is very important for Jhin you know. And flat penetration will hurt so much to squishies, actually when you build it as first item. It will help you snowballing a lot easier

About situational items are here:

Replace Serylda's GrudgeSerylda's Grudge with Mortal ReminderMortal Reminder to counter heavy healing champions

About Boots Enchantment are here:

Jhin Runes

Best Runes for Jhin

Keystone
Fleet Footwork
Fleet Footwork
Domination
Hunter Vampirism
Hunter Vampirism
Resolve
Hunter Titan
Hunter Titan
Inspiration
Manaflow Band
Manaflow Band

This rune is for sustaining in all game phase.

Fleet FootworkFleet Footwork will give you a small healing effect and short boost movement speed that relate to Jhin's kit. 

Hunter VampirismHunter Vampirism is good rune to increase your omnivamp so you can heal your self with your AA or your abilities no matter what kind of thier damage type and this rune give you bonus 10 AD at max stack. 

Hunter TitanHunter Titan to counter CC, u can swap it with Bone PlatingBone Plating if there are many combo type champion.

Manaflow BandManaflow Band to keep your mana on and on

Keystone
Electrocute
Electrocute
Domination
Triumph
Triumph
Resolve
Hunter Titan
Hunter Titan
Inspiration
Manaflow Band
Manaflow Band

If you prefer to go burst instead of sustain, you have to choose this rune set!

We dont have Dark Harvest so ElectrocuteElectrocute is good replacement for that. 

TriumphTriumph is another burst rune becasue it will increase your damage byl 3% when your opponents have HP under 35%. 

Hunter TitanHunter Titan to counter CC, you can swap it with Bone PlatingBone Plating if there are many combo type champion. 

Manaflow BandManaflow Band to keep your mana on and on, you can replace it with Hunter GeniusHunter Genius for additional Ability Haste or Sweet ToothSweet Tooth if you like to farm faster in early phase becasue bonus gold when you take Honey Fruit

Skill Order

How to distribute skill points

Whisper
Whisper - Passive
Dancing Grenade
Dancing Grenade
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Deadly Flourish
Deadly Flourish
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Captive Audience
Captive Audience
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Curtain Call
Curtain Call
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Very traditional spell that everyone uses
Heal
This is default spell and actually good spell because jhin bad at regenerate , because his slow AA means slow regenerate from lifesteal without taking honey fruit ,ally healing ability or rune (fleet foot work)
Barrier
Very good spell vs any composition enemy and can counter ignite and Grevious Wound

Combos

Learn how to maximize the champions potential

Auto Attack
AA
Auto Attack
AA
Dancing Grenade
1st
Auto Attack
AA
Whisper
Passive

Traditional trade combo

Captive Audience
3rd
Deadly Flourish
2nd
Auto Attack
AA
Auto Attack
AA
Auto Attack
AA
Whisper
Passive
Dancing Grenade
1st

When enemy walk on your trap

Captive Audience
3rd
Deadly Flourish
2nd
Whisper
Passive
Curtain Call
Ult

All in combo

Jhin Matchups & Counters

Detailed information on how to play matchups and counters

Ashe
Easy
Ashe
Vayne
Easy
Vayne
Jinx
Easy
Jinx
Kai'sa
Medium
Kai'sa
Ezreal
Medium
Ezreal
Tristana
Medium
Tristana
Xayah
Medium
Xayah
Miss Fortune
Hard
Miss Fortune
Draven
Hard
Draven
Varus
Hard
Varus
Corki
Skill
Corki
Lucian
Skill
Lucian

Her simple kit and very relying on her AA means she weak at early game and you can win against her at laning phase

Jhin

Jhin's Early Game

For starting item you have to buy Sapphire CrystalSapphire Crystal if you're going to Manamune build, buy Long SwordLong Sword if you'r going to two others option.

Always take his E, Captive AudienceCaptive Audience first!

Jhin is one of the best early game bullier adc. That because of his kit Q Dancing GrenadeDancing Grenade and E Captive AudienceCaptive Audience . Try to place your E under the minions to help u clear the minion and to avoid your opponent last hitting the minions.

Then if you have been level 2, take Q and try the same trick with your E. Try last hitting 1-2 minions with your AA and let the 3rd minion health under half or can be last hitting and then use your Q on that low health minion, so the granade will bounce to your opponents. Save your 4th bullet for your opponents and try to shot it to enemy adc or support. If you can't just use it to last hit the minion.

Always do those tricks to poke or harass your opponent. Then if you have reached level 5, use your W Deadly FlourishDeadly Flourish to lockdown the enemy and finish them with your R Curtain CallCurtain Call .

Beware if they have CC support. Always take distance and play as safe as you can. Cuz' you're immobile.

In this phase Jhin must take pressure on enemy adc.

Jhin

Jhin's late game

In this phase you have to take lead than enemy adc. If you cant take lead, you must help your allies to take down the enemies either to CC them with your W or to help damaging them with your AA and traps. Place traps as much as you can to defend the turret.

Jhins isn't hypercarry but still okay at this phase because he's scalling bit good and still can deal scary damage with his AA.

Stay grouping with your support or allies because you're immobile. Don't be hasitate to attack the enemies in this phase.

Jhin

Jhin tips

Passive WhisperWhisper Try utilizing this by building him with atleast 75% crit rate and AS atleast 30% (choose one AS and Crit item is okay). If you can utilize it the your kitting capability rises. Because he is very relying on his kitting playstyle since his slow AA, limited bullet and need reloading for 2 seconds. 

Q Dancing GrenadeDancing Grenade Try to use it on low health minion or seems can be last hitting. So, the bounce damage will increase and take impact on your opponents.

W Deadly FlourishDeadly Flourish Make sure to use it on marked enemy so they will be rooted. You can use it to last hutting minion from afar

E Captive AudienceCaptive Audience Use it under the minions to help you clear waves quickly. Place this trap near your turret if you try to defend it. Place it in the important spot like bush, dragon/baron pit, enemy turret to give you vision to your enemies. Place this trap near you and behind you if you want to push alone then you can use your W to root enemy who's approching you.

R Curtain CallCurtain Call Not only for finsihing the enemy, this ablity has other usages. First, for checking blind spot, because it gives you short vision. Second, for provocating the war, if your team and enemy team stick around and they  with who will open the war first, just use it and let the war begains. To secure Dragon/Herald/Baron contest, if you're lucky you can still those and it also can protect your allies by frightening the enemy who attempt to attack.

Jhin

Jhin in my opinion

I rank him as B tier as he isn't a hypercarry adc and his impact like fifty-fifty lucky, if you're lucky you can kill many enemy if you are not you can't because he is high expressive skillshot champion who need good calculation and prediction. Immobile champion. And he is bad when face many tanky opponents, since his uniqe AA (slow AA animation, need reoload and can't deal sustain damage at it) and poking ability (need more than 3 ability to impact them).

But don't worry he is good champion to deal with squishies. You can always kill them with only 4 bullets or even luckily they pass your trap and you can one shot one kill them. Also good champion to counter late game hypercarry like Vayne, Jinx, Kai'sa, or Ashe


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