[2.4b] Jhin Guide - Jhin S+ Tier Patch 2.4b Build
- Good into late game
- Great for 1v1 situations
- Eventually 1v9 potential with 4-5 item spike
- less mobility
- Team reliant
- Takes quite a bit to scale
Best Build Guide for Jhin
Item Build Description
Additional information on the items
Wild Rift 2.4b - S+ Tier Jhin Build/Guide
Best Runes for Jhin
Great against heavy cc, you have very high mobility the extra heal is great and of course this is the main Jhin rune for this patch, but I recommend still trying the other runes as mentioned.
Take this runes into lane bullies like Draven, Lucian... against any champion you feel might be an very aggressive laner.
This runes are only best suited against 2 or more tanks.
How to distribute skill points
Learn how to maximize the champions potential
Q into W - W into R - R into E point of view
Jhin Matchups & Counters
Detailed information on how to play matchups and counters
These matchups are rather easy as the champions are extremely squishy.
These are punishing matchup depending on the enemy skill, I would still be careful because they have more attack speed in general. Although you can harass them in the early game to get an early lead, as they have very low base stats in the early laning phase.
As I like to mention these matchups are rather a surprise and between hard and skill matchups, depending on how good the enemy is you still might be careful and play it rather safe against these champions.
He is a very aggressive laner, (extremely good early laning phase) I recommend farming and trading only when he goes for last hits otherwise playing safe and focus more on helping the team until you scale for late game. Same for Draven
Some talk about my Guide
Jhin is a scaling ADC who starts dealing good damage and ends up 2-3 shotting an adc in the late game, be careful against aggressive laners in the early laning phase and only trade as the enemy ADC makes mistake, try to punish so much you can and farm a good amount of cs. What you can do is all in with a cc support, when they stun immediately go for your W ability to get them rooted for about 5-6 seconds to bursting them down, also keep in mind that you have 4 bullets so try to predict the situation and try to not waist the 4th bullet.