[2.6a] Senna Guide - No Shadow without Light
No Shadow without Light
- Scales very well Mid-Late game
- High poking capabilities
- Global Ultimate with shielding
- Very good kitter
- Very unforgiving early game
- Extremely squishy
- High skill cooldown makes it unforgiving when not timed correctly or missing
Best Build Guide for Senna
Item Build Description
Additional information on the items
Mana consumption shouldn't be that bad in early game. After your first back, you should buy Tear of the Goddess or rush Executioner's Calling depending on the match-up. Redeeming Enchant adds global map pressure alongside your Dawning Shadow . You shouldn't really have problems with range as long as you can align your Piercing Darkness properly. This build also gives 50% cdr. Guardian Angel should help against assassins and the extra armor should also help out with your Iceborn Gauntlet . You can also rush Redeeming Enchant for the first dragon team fight unless your team decides to not contest and give the dragon away.
Best Runes for Senna
This rune idea is for scalling and stalling to late game.Opt for trades and keep on proc'ing your grasp.
How to distribute skill points
When to take which summoners
Learn how to maximize the champions potential
This combo is one of her best combos when trading as it effectively does 25-40% of your enemy laner's health in quick succession. This combo is like Leona auto attack + Shield Of Daybreak + auto attack which means that this would be great as well for clearing wards.
This combo is good for Trades or all-ins as it will chip the enemy laner's hp by 40-55%, a great engage tool
This combo is like Lux Light Binding + [flash] combo, this would be used during desperate times where you find a great window to engage on enemies.
Senna Matchups & Counters
Detailed information on how to play matchups and counters
Jinx scales decently in-game, you can usually poke her but be careful when closing distance as her Zap! provides a nifty slow and her Flame Chompers! provides a good zone tool.
Very aggressive champ overall, getting hit by his Piercing Light and his Lightslinger just chunks you so badly, gets outscaled late-game tho.
Pretty easy match-up, you can match her clutching Wish with Dawning Shadow , you have better cc overall and range plus with Executioner's Calling you pretty much shut her down the whole game.
A very skilled Draven can easily delete your hp, be cautious when trading as he can easily do 70% of your hp with 3 Spinning Axe . Extremely snowbally.
Decent support only comes online at level 5 as it's the time he gets his only cc and devastating engages. Don't get to bellow 50% hp as once he hits his level 5, you are lethal and he can just press his Unstoppable Force and clap you pretty well. but overall easy.
Pretty much depend on whether you get hit by his Rocket Grab , use minions as a cover, don't get caught out while trading, his Rocket Grab has a pretty long cooldown so you can bully him while it is still on cooldown.
Easy match up, just avoid getting jumped by her once she gets level 2 or 3, you can poke her out as she has a tiny range in early game which progressively gets longer through late game.
just watch out for her Volley . Don't get caught out by her Enchanted Crystal Arrow as it provides a nifty stun for support engages.
Free farm bot as she lacks pressure in early game. Be cautious in hugging walls because of her Condemn .
Decent matchup, beware of his Deadly Flourish as his support especially if it is an engage support can go for an easy follow-up. Try avoiding hugging minions when he's casting Dancing Grenade .
This match up should be pretty decent, her Featherstorm provides her good utility. Usually comes with a Rakan support for better peel and combo. Position yourself well and try to avoid getting in way of her Clean Cuts and Bladecaller .
Her Double Up hits like a truck, if under a support that provides good lockdown or 5 man cc, she pretty much eradicates the whole team with just her Bullet Time , Just be careful of standing behind minions as one Double Up skill can do 40-60% of your hp. She can also kite well or chase with her Strut .
Decent support, Outscales your utility late game, but her only having Surround Sound as her buff skill that also has a long cooldown makes her pretty bad, Please be cautious as her Encore is one of the best engage tool in the game.
Self-capable ADC that can buff her self using Supercharge and sustain and chase with Killer Instinct , decent early, mid, and late game. Very snowbally. Can assassinate squishies and stick to targets well.
The only APC in this game if not counting Kai'sa as his skills have large aoe and provides large damage. Has high push power with Satchel Charge . Extremely painful with only 1-2 items only.
One of the best supports with his Dark Passage engage/disengage. Although can be poked easily, avoid getting cheesed by his LVL 2 instant engage. Put deep wards in order to avoid getting lantern ganked. His skills have 10+ seconds cooldown so you can tether once he uses his hook and flay. Be cautious of his Death Sentence + [flash] combo.
Very oppressive range. Provides zone control with Yordle Snap Trap . Avoid getting hit by her 90 Caliber Net + Piltover Peacemaker + Auto Attack. Has a finisher with Ace In The Hole . When combined with Morgana , once Morgana hits her Dark Binding its most certain that Caitlyn would follow up with her Yordle Snap Trap and spam headhshots for an easy first blood.
High poke in the lane, Good sustain, good disengage, and chase, but overall can be poked easily and has a small hp pool like Senna. High costs skills. Be careful of her Crescendo + [flash].
This matchup is very hard as she can just [flash] + [leona:3] skill on you and [ignite] and you will surely be toasted for how squishy you are, proceed with caution when playing with this match up and bait out her [leona:3] and tether with her. She can pretty much cc you for 3 seconds. Watch out for her Solar Flare
A good engage support, Happy Hour provides good sustenance, and his engage can be as good as a Seraphine ult. Careful when trading as his Barrel Roll does decent dmg.
Same as Leona but his engages are way too critical as he can effectively heal his ally with Triumphant Roar and he can just Headbutt + Pulverize combo you. If you see him rushing towards you at an alarming pace I suggest you [flash] immediately so you don't get caught out by his Headbutt + Pulverize combo. He also has long cooldowns so you should playaroung with that, and he gets sticky with his targets using his Trample . His Unbreakable Will provides so much self utility of gaining tons of tenacity and % dmg reduction.
Has very good pokes that can probably match Senna's, Be aware of his Essence Flux + Mystic Shot combo as it does 25-30%. Very annoying with Arcane Shift .
Varus is one of those annoying ADC's as he can pretty much delete anyone's hp even tanks in the late game, watch out for his Chain Of Corruption as it provides a good engage for the enemy team.
She received many nerfs and has been dethroned as one of the best supports. Although not the best, she still packs as punch as her pokes and preparatory Howling Gale is very dangerous plus not to mention that she can effectively buff her ADC's attack damage with her Eye Of The Storm makes her scary support. Her Monsoon is very flexible at pushing away and denying dives from assasins.
Decent poke with her Glitterlance , her Whimsy denies ganks so well as well as her Wild Growth . Target her first as her peels are very annoying and getting her out of a teamfight can secure an easy kill on their carries.
Rakan provides one the best engages if the player is skillful enough, can easily be poked tho but be careful of his Grand Entrance . Can easily get out of bad engages with his Battle Dance . Has long cooldowns, make sure to tether with him.
The AP counterpart of Senna, be wary of her root as it does so much dmg plus her Lucent Singularity and Illumination proc can put you in a tight spot. Her late game makes her combos fatal as she just deletes squishies without effort.
Careful of his Comet Spear pokes, His Shield Vault all-ins is pretty scary since it provides big enough damage that the short cc doesn't even matter as you would've been dead already if caught by his Mortal Will + Shield Vault + Comet Spear combo. gets pretty tanky with Aegis Assault . Can provide decent ganks and roam potential with Grand Starfall .
One of the fairest matches, it all comes down to skill, Nami as the most aggressive enchantress would always look for that Aqua Prison stun on you but failure to secure her hit can give you time to retaliate and do your Auto attack + Piercing Darkness + Auto attack combo. Decent engage with her Tidal Wave .
Who the hell still plays pvp KEKW.
Braum is a very decent matchup, Braum's Winter's Bite poke does so much dmg since Senna, if not, has the tiniest health pool in the game. Avoid getting hit by his Winter's Bite as his ADC could easily go for a follow-up stun and kill you. Make sure to weave through minion waves to avoid getting hit by his Winter's Bite .
Dark Binding does too much dmg and has a long root. Tormented Shadow gives pushpower. Black Shield negates your Last Embrace root but can only shield one person. Easy to counter Soul Shackles because of her long cast time. Long cooldown timers overall.
Keep trading and don't be afraid as grasp and Piercing Darkness gives you sustain in lane. Note to self that you are squishy and should not walk up without any reason to do so at all. Can opt to start with Last Embrace when invading or countering an invade for lockdowns.