[5.0] Senna Guide - Senna - The Redeemer
Senna - The Redeemer
Pros
- Unique playstyle
- Has good damage and healing
- Great solo carry potential, great in teamfights
- Scales infinitely
- Fun to play
- Has versatile builds
Cons
- Squishy, weak to dives
- Low crit damage because of her low base damage
- Weak in mid-game, mana hungry champion
- Relies on wave clear, assists and takedowns to get souls
- Low mobility
- Easy-to-dodge ultimate
Senna Build
Best Build Guide for Senna
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Item Build Description
Additional information on the items
Starting Items:
-
Long Sword . Depending on what item you're building first, this will be your first item to purchase. This item will give you AD, allowing you to deal more damage during laning phase.
-
Ruby Crystal or
Cloth Armor . These items will be the component of
Iceborn Gauntlet just incase you plan on building it first.
Ruby Crystal gives HP while
Cloth Armor gives armor. These items will help you survive much longer during laning phase.
POWERSPIKE:
-
Last Whisper . This item is one of the main components of
Serylda's Grudge . This item gives AD and percentage armor penetration. The armor penetration is very good in early game and even in late game since ADCs and supports usually build armor later on after building their core items.
-
Sheen . This is a component of
Iceborn Gauntlet . The ability haste is very useful and the passive allows you to deal extra damage after casting a skill.
-
Phage . This item is a component of
Black Cleaver . The HP is really useful for added sustain and the AD is nice too. This item is good for chasing since attacks and kills grant you movement speed.
CORE ITEMS:
-
Serylda's Grudge . Frozen Mallet has been removed lately as it was being replaced by this item.
Serylda's Grudge is basically what you buy if you think
Mortal Reminder 's grievous wounds effect isn't needed. This item gives AD, ability haste and armor penetration. Just like Frozen Mallet, this item slows enemy targets hit for 1 second.
-
Iceborn Gauntlet . This will be your second item for
Senna since she is very squishy and her abilities have long cooldowns and high mana costs. This item grants armor, mana and ability haste. It's passive creates an icy field around your enemies that slows them every time you cast a skill.
-
Black Cleaver . This item allows
Senna to shred the armor of her enemies which allows your teammates to destroy tankier opponents much easier. The bonus HP is good since
Senna is very squishy and the ability haste is good for her cooldowns.
FLEXIBLE ITEMS:
-
Guardian Angel . This item gives armor and AD. Only buy this item if you find yourself dying a lot.
-
Youmuu's Ghostblade . This item has the same stats as
Umbral Glaive without the ward detector passive. This item is good for roaming.
-
Maw of Malmortius . This item gives AD, ability haste and MR. I wouldn't recommend this item since
Wit's End is already in Wild Rift. However, if you want to survive against AP heavy matchups, the lifeline passive this item gives is good for you.
-
Rapid Firecannon or
Runaan's Hurricane . Either one of these items is good for
Senna . Both give crit chance and attack speed, but the important part is: do you want extra range, or want to damage multiple enemies at the same time?
-
Wit's End . This item is good for AP heavy matchups. It gives MR and attack speed which is essential for
Senna since her attacks are really slow.
For Damage:
-
Infinity Edge . This item is great if you want to build crit on
Senna since her passive makes her autos deal 50% less crit damage. This item mostly negates that and gives you AD and crit chance.
-
Mortal Reminder . This item is great if the enemy team has a lot of tanks or if they have a lot of healing and lifesteal. Most of the time though,
Senna won't be needing the grievous wounds. Your ADC should be the one building that. Besides the point, you can replace this item with
Serylda's Grudge in the future if you think you only need armor penetration and not anti-heal.
-
Manamune . This item is good for
Senna since she has mana issues early game. Gives AD, mana and ability haste. This item will eventually upgrade to
Muramana . You'll want to build this if you're going lethality.
BOOTS:
-
Boots of Swiftness is good since
Senna moves really slow. This item gives you more movement speed than the other boot items and gives you 30% slow resistance.
-
Ionian Boots of Lucidity is good since
Senna 's cooldowns are very long early game.
-
Mercury's Treads and
Plated Steelcaps are very situational. Buy
Mercury's Treads against CC heavy matchups and
Plated Steelcaps against AD heavy matchups.
ENCHANTS:
- [locket enchant] and
Redeeming Enchant are two of the best enchants for
Senna . [locket enchant] provides you and your team shields upon activation and
Redeeming Enchant provides your team AoE heal and a bit of true damage.
-
Shadows Enchant is great for revealing enemies if you don't want to risk face-checking a bush.
- [stasis enchant] and
Quicksilver Enchant are situational. Only use them if the enemy team thinks you're a threat.
Senna Runes
Best Runes for Senna
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This the usual Tank Build for
Senna
. This build allows her to be tanky and still do so much damage because of her stacks. In PC,
Grasp of the Undying
and
Font of Life
can be used together, but in Wild Rift, they're 2 different runes. You can use either
Grasp of the Undying
or
Font of Life
depending on the team composition and your build.
Gathering Storm
is great as it further increases her damage overtime along with your stacks.
Second Wind
is good for sustain and
Hunter Genius
is great for the extra ability haste. You can replace
Gathering Storm
with
Weakness
if you're building
Iceborn Gauntlet
on
Senna
first.
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This rune set is good if you're building
Senna
as an enchanter rather than a tank or ADC.
Summon Aery
is good for poking because of its damage.
Gathering Storm
works well along with
Senna
's passive.
Second Wind
is good for sustain in lane and
Manaflow Band
is great because
Senna
is a mana hungry champion.
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This rune set is good if you want to play
Senna
as an ADC. [conquero]r or
Fleet Footwork
are great choices for
Senna
as it allows her to deal damage or increase her healing.
Gathering Storm
will always be good for
Senna
since it works well with her passive.
Second Wind
is great for sustain in lane and
Hunter Genius
is great because
Senna
's abilities has a lot of cooldown.
Skill Order
How to distribute skill points
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Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
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This is the first combo for
Senna
when laning. This will will help you get souls easier because of its range.
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Another combo for
Senna
. If enemies don't know how to stay away,
Last Embrace
will root them after the delay. This way you can get stacks much easier.
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This skill is a camouflage skill. Use it when you're ganking/being ganked.
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Use
Senna
's
Dawning Shadow
in teamfights! Keep in mind that her ultimate does little damage to objectives, so don't try to use it like how you use
Lux
's ultimate.
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This is your full combo as
Senna
. You hit enemies with
Last Embrace
, then use
Dawning Shadow
to damage enemies and give you and your allies shields, then auto-attack and use
Piercing Darkness
and finally, auto-attack to get the stacks from your enemies. Depending if you win/lose the fight, use
Curse Of The Black Mist
to escape from the enemy or use it to chase them. This ability gives you and your camouflaged teammates extra movement speed.
Senna Matchups & Counters
Detailed information on how to play matchups and counters
Galio
is an easy matchup for you. While his
Winds Of War
can deal a lot of damage, that is his only way of poking you in lane. You can easily harass him early game since he's not that tanky. Just watch out for his knockup-taunt combo.
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Best Synergies
Lucian
. You were made to combo with
Lucian
. Your lane can be played aggressively as you are comfortable together. Look to auto-attack any champion he hits with his
Ardent Blaze
to give him an easy trade. Layer your
Piercing Darkness
with his
Piercing Light
with each other to deal huge amounts of damage and set up his
The Culling
Ashe
. Her passive pretty much gives you free Glacial Augments or in this case,
Frozen Mallet
's passive. If you're laning with her, you don't need to buy
Frozen Mallet
. Instead, you should buy
Iceborn Gauntlet
instead. Her
Enchanted Crystal Arrow
can be a great set up for your
Last Embrace
. If you do take
Frozen Mallet
+ the Weakness rune with her, you'll be an annoying duo.
Draven
. If the one who plays him is good, you can both play aggressively and crush dragon lane. He can make easy work of any champion you root with your
Last Embrace
. Your healing and shield will make sure he's alive to keep his adoration stacks.
Jhin
. This is a flexible lane, so you can play passively or aggressively depending on
Jhin
's playstyle. Look for combos on his
Deadly Flourish
and
Captive Audience
combo along with your root from your
Last Embrace
that you can abuse.
Varus
. It doesn't matter if he builds lethality or AP, his ability to be aggressive in early game is always welcome. Try to combo his
Chain Of Corruption
with your
Last Embrace
to guarantee a kill or 2.
Xayah
. Her passive feather range can match or even outrange you. Force enemies to engage you so she can use her
Bladecaller
with your
Last Embrace
for high damage and lockdowns.
Yasuo
. Very aggressive post-level 3 which is what you want. Force fights with your
Yasuo
while you can so you can hit multi-hits with your
Piercing Darkness
. If you manage to land your
Last Embrace
, it's a death sentence for your enemies when
Yasuo
is around.
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Warding Locations
One of the most crucial but least talked about parts of playing support is warding. Wards can keep your team safe, help your jungler counterjungle, and contribute to securing objectives. Knowing where to place your wards is an essential part of playing support.
Warding Options: Warding Totem. This is the standard ward. It has 3 health and gives 30 gold when destroyed. It's free and becomes invisible after a while. These are the best for short spurts of hard-to-detect vision such as before doing an objective or warding a river to avoid ganks.
Oracle Lens. This replaces your Warding Trinket and gives you a way to clear your opponents' vision. I would not recommend starting Oracle Lens for support since the vision that Warding Totem gives is much stronger.
Your First Ward:
Your first ward has only one true purpose: to catch the enemy jungler/midlaner when they are ganking. You'll be placing it as soon as possible so you can get vision of the enemy jungler/midlaner. If you're on blue side, I recommend warding the bush near the river, or the Scryer's Bloom behind it. If you are on red side, I recommend warding the blue side's tri-bush to catch their jungler. These wards are important if you're up against an early game jungler like
Jarvan Iv
. Of course, don't be afraid to use your first ward to push or defend against an invade if it's advantageous to your team.
If you're not against a strong early jungler, or perhaps their jungler started on the opposite side of the map, you may consider saving your ward. This way, you'll have enough wards to ward a bush to prevent ganks and/or ward the dragon pit.
Side note: You can't force your ADC to ward. A lot of them just don't use it. Even if they do, they only do so to hit the enemy behind FoW. You just have to play around this and get a feel for how and when will they ward. Use this to your advantage.
During Laning Phase:
In the laning phase, your wards should aim to prevent successful ganks by your opponents, enable successful ganks by your team, and control objectives. To this extent, I recommend jungle tracking if you're in a place to deep ward, as they can spot the enemy jungler and allow your jungler to counterjungle or gank the opposite side of the map.
During Mid/Late Game:
Mid and late game plays very similarly to laning phase, albeit more objective-focused. Concentrate on placing vision on objectives like dragons, Rift Herald, and Baron Nashor. Depending on your build, you should either have
Umbral Glaive
or atleast Oracle Lens to remove enemy vision. Make sure to ward each objective about 45-60 seconds before they spawn. Warding Totems usually last from 90-120 seconds depending on your champion level, so it's important that visionis up on objectives during skirmishes. Alternatively, use Oracle Lens or utilize
Umbral Glaive
by removing enemy wards. Don't go into jungle alone, so have someone follow you.
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Early Game
This section will be different from the Warding Locations section.
Senna
's early game is about harassing the enemy while keeping a safe distance. This is because she doesn't scale AD when levelling up without Gathering Storm, items or her stacks. Use
Last Embrace
to set up kills for your ADC. Depending on your build, you'll want to buy
Long Sword
as your first item and upgrade
Piercing Darkness
as your first ability. This will be your main harass and healing tool. You can use it on anything that is targetable, even wards, blast cones, and honeyfruit. This ability also goes through champions, minions and monsters so you can harass safely. Max this ability first, then
Last Embrace
. Upgrade
Dawning Shadow
when available and max
Curse Of The Black Mist
last.
As
Senna
, you want to be picking up as many Mist Wraiths as possible during laning phase. It will always drop from a cannon, dead enemies, monsters and objectives like dragons, heralds and Baron Nashor. This will allow you to scale infinitely. Pay attention to the location of your jungler on the minimap. Help out your jungler by warding the river and objectives and use
Curse Of The Black Mist
to help your allies escape.
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Mid - Late Game
In mid-late game, you want to keep a close eye on the minimap. Try to find good opportunities to use your ult to save an ally and/or sniping off an enemy. Stick close to your ADC or your strongest member of your team and be ready to save them with
Piercing Darkness
.
Last Embrace
can hold an enemy in place long enough for your team to arrive and clean up the fight.
At this point of the game, you have atleast 60-80 stacks. This is enough for you to outrange most ADCs without problem. If you're lucky, you might have 100+ stacks at this point, allowing you to outrange a tower, which also allows your team to push easier because of your damage.
During a teamfight, you must be positioned behind your teammates and away from the enemy. You don't need to be up close since at this point, you have larger range than most ADCs. Use your abilities to shield and heal your allies while damaging the enemies at the same time. Only use
Last Embrace
if an enemy decides to jump on you or try to escape.
Stick closely to your ADC (if he/she's ahead) while roaming efficiently and safely to deep ward enemy jungle and objectives. If possible, you could use Oracle Lens or
Umbral Glaive
to remove enemy vision.
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