[3.2a] Senna Guide - Senna - The Redeemer
- Unique playstyle
- Has good damage and healing
- Great solo carry potential, great in teamfights
- Scales infinitely
- Fun to play
- Has versatile builds
- Squishy, weak to dives
- Low crit damage because of her low base damage
- Weak in mid-game, mana hungry champion
- Relies on wave clear, assists and takedowns to get souls
- Low mobility
- Easy-to-dodge ultimate
Best Build Guide for Senna
Item Build Description
Additional information on the items
- Long Sword . Depending on what item you're building first, this will be your first item to purchase. This item will give you AD, allowing you to deal more damage during laning phase.
- Ruby Crystal or Cloth Armor . These items will be the component of Iceborn Gauntlet just incase you plan on building it first. Ruby Crystal gives HP while Cloth Armor gives armor. These items will help you survive much longer during laning phase.
- Last Whisper . This item is one of the main components of Serylda's Grudge . This item gives AD and percentage armor penetration. The armor penetration is very good in early game and even in late game since ADCs and supports usually build armor later on after building their core items.
- Sheen . This is a component of Iceborn Gauntlet . The ability haste is very useful and the passive allows you to deal extra damage after casting a skill.
- Phage . This item is a component of Black Cleaver . The HP is really useful for added sustain and the AD is nice too. This item is good for chasing since attacks and kills grant you movement speed.
- Serylda's Grudge . Frozen Mallet has been removed lately as it was being replaced by this item. Serylda's Grudge is basically what you buy if you think Mortal Reminder 's grievous wounds effect isn't needed. This item gives AD, ability haste and armor penetration. Just like Frozen Mallet, this item slows enemy targets hit for 1 second.
- Iceborn Gauntlet . This will be your second item for Senna since she is very squishy and her abilities have long cooldowns and high mana costs. This item grants armor, mana and ability haste. It's passive creates an icy field around your enemies that slows them every time you cast a skill.
- Black Cleaver . This item allows Senna to shred the armor of her enemies which allows your teammates to destroy tankier opponents much easier. The bonus HP is good since Senna is very squishy and the ability haste is good for her cooldowns.
- Guardian Angel . This item gives armor and AD. Only buy this item if you find yourself dying a lot.
- Youmuu's Ghostblade . This item has the same stats as Umbral Glaive without the ward detector passive. This item is good for roaming.
- Maw of Malmortius . This item gives AD, ability haste and MR. I wouldn't recommend this item since Wit's End is already in Wild Rift. However, if you want to survive against AP heavy matchups, the lifeline passive this item gives is good for you.
- Rapid Firecannon or Runaan's Hurricane . Either one of these items is good for Senna . Both give crit chance and attack speed, but the important part is: do you want extra range, or want to damage multiple enemies at the same time?
- Wit's End . This item is good for AP heavy matchups. It gives MR and attack speed which is essential for Senna since her attacks are really slow.
- Infinity Edge . This item is great if you want to build crit on Senna since her passive makes her autos deal 50% less crit damage. This item mostly negates that and gives you AD and crit chance.
- Mortal Reminder . This item is great if the enemy team has a lot of tanks or if they have a lot of healing and lifesteal. Most of the time though, Senna won't be needing the grievous wounds. Your ADC should be the one building that. Besides the point, you can replace this item with Serylda's Grudge in the future if you think you only need armor penetration and not anti-heal.
- Manamune . This item is good for Senna since she has mana issues early game. Gives AD, mana and ability haste. This item will eventually upgrade to Muramana . You'll want to build this if you're going lethality.
- Boots of Swiftness is good since Senna moves really slow. This item gives you more movement speed than the other boot items and gives you 30% slow resistance.
- Ionian Boots of Lucidity is good since Senna 's cooldowns are very long early game.
- Mercury's Treads and Plated Steelcaps are very situational. Buy Mercury's Treads against CC heavy matchups and Plated Steelcaps against AD heavy matchups.
- Locket Enchant and Redeeming Enchant are two of the best enchants for Senna . Locket Enchant provides you and your team shields upon activation and Redeeming Enchant provides your team AoE heal and a bit of true damage.
- Shadows Enchant is great for revealing enemies if you don't want to risk face-checking a bush.
- Stasis Enchant and Quicksilver Enchant are situational. Only use them if the enemy team thinks you're a threat.
Best Runes for Senna
This the usual Tank Build for Senna . This build allows her to be tanky and still do so much damage because of her stacks. In PC, Grasp of the Undying and Font of Life can be used together, but in Wild Rift, they're 2 different runes. You can use either Grasp of the Undying or Font of Life depending on the team composition and your build. Gathering Storm is great as it further increases her damage overtime along with your stacks. Second Wind is good for sustain and Hunter-Genius is great for the extra ability haste. You can replace Gathering Storm with Weakness if you're building Frozen Mallet on Senna first.
This rune set is good if you're building Senna as an enchanter rather than a tank or ADC. Summon Aery is good for poking because of its damage. Gathering Storm works well along with Senna 's passive. Second Wind is good for sustain in lane and Manaflow Band is great because Senna is a mana hungry champion.
This rune set is good if you want to play Senna as an ADC. Conqueror or Fleet Footwork are great choices for Senna as it allows her to deal damage or increase her healing. Gathering Storm will always be good for Senna since it works well with her passive. Second Wind is great for sustain in lane and Hunter-Genius is great because Senna 's abilities has a lot of cooldown.
How to distribute skill points
Learn how to maximize the champions potential
This is the first combo for Senna when laning. This will will help you get souls easier because of its range.
This skill is a camouflage skill. Use it when you're ganking/being ganked.
This is your full combo as Senna . You hit enemies with Last Embrace , then use Dawning Shadow to damage enemies and give you and your allies shields, then auto-attack and use Piercing Darkness and finally, auto-attack to get the stacks from your enemies. Depending if you win/lose the fight, use Curse Of The Black Mist to escape from the enemy or use it to chase them. This ability gives you and your camouflaged teammates extra movement speed.
Senna Matchups & Counters
Detailed information on how to play matchups and counters
Galio is an easy matchup for you. While his Winds Of War can deal a lot of damage, that is his only way of poking you in lane. You can easily harass him early game since he's not that tanky. Just watch out for his knockup-taunt combo.
Janna is another easy matchup for you. Janna 's tornado is very predictable and her Zephyr can easily be outdamaged. While her Eye Of The Storm does a lot of damage, it's only a concern if you overextend.
While Lulu is extremely annoying, she can easily be dealt with. For starters, Lulu has weak HP scaling and has lower HP compared to other supports in the game. This makes it easier for you to harass her. In early game, Lulu wants to play safe and scale. Occasionally, she will try to poke you with Glitterlance so try to trade with her and her ADC as much as possible.
Gragas is a tank and as an AD support, tank matchups are usually in Senna 's favor. His Barrel Roll can be annoying because of his poke damage so you should try and dodge that and do trades with him. His flash combo can be annoying, but Gragas doesn't do much damage early. At level 5, as long as you make him waste his Explosive Cask , he's easy to deal with.
In League PC, Senna is pretty much a better AD version of Lux since her Final Spark in PC has limited range. However, we are talking about Wild Rift here. Both you and Lux 's ult have global range. Not only that, Lux 's early game damage is stronger here compared to PC. Avoid her skillshots and try to auto-attack her if she misses. Use Piercing Darkness to poke her and her ADC.
Braum can block your Last Embrace with his Unbreakable . However, you can shoot through his shield with your Piercing Darkness . If he manages to hit you with Winter's Bite and auto-attack you, you're in trouble. Other than that, this matchup is usually in your favor.
A great Rakan can be very scary. His ability to jump on you with Grand Entrance is terrifying and his The Quickness can be devastating in teamfights. However, in early game, he's very weak since the range of his abilities are shorter in early game and will let you poke his ADC without doing much to stop you.
You can match or surpass her in poke in lane and while Soraka 's healing is better than yours in early game, you can build Executioner's Calling into your build. Her silence can be annoying though. Watch out for her Wish as it can turn fights incredibly quickly.
Annie in PC version is different from Annie in Wild Rift. In Wild Rift, Annie has lower mana costs and her 3 abilities are all skillshots. The problem however comes from the fact that her passive will empower her abilities with a stun. Pre-level 5, you can do trades with her as long as her Pyromania is not active. Post-level 5, make sure to play passively. If she stuns you with her Summon: Tibbers , you're done for.
Under normal circumstances, Senna is great against tank matchups. However, it's different when she's laning against Alistar . Alistar can give her and her ADC a bad time with his Headbutt + Pulverize combo. Not only that, Alistar is very tanky and has a stun as well. You should try to stay apart from your ADC and poke him if he fails his combo.
Great Blitzcrank players are unfun to play against. Actually, anyone with a hook like Blitzcrank is a bad matchup for you. You're only way of escape is to use your Curse Of The Black Mist to run away or flash. As long as he doesn't grab you or your ADC, you can poke him as much as possible.
One of the few champs that can match your range and even outrange you. Seraphine in laning phase was always annoying to deal with because of her poking abilities. Each of her abilites can go through your Curse Of The Black Mist . Not only that, her Encore is a game-changer in teamfights because of the charm that extends as long as it hits champions. Play safe early and dodge her abilities as much as possible. She's immobile though, so take advantage of any opening and CC her.
This matchup is pretty even. Nami can get a lot of value from her Ebb And Flow since it can heal and also damage. Not to mention that this ability can also bounce to allies and enemies as well. As long as you can stay out of her range and waste her poking ability on one target, you can outvalue her mana efficiency. Do watch out for her Aqua Prison since you are very immobile.
. You were made to combo with
. Your lane can be played aggressively as you are comfortable together. Look to auto-attack any champion he hits with his
to give him an easy trade. Layer your
with each other to deal huge amounts of damage and set up his
Ashe . Her passive pretty much gives you free Glacial Augments or in this case, Frozen Mallet 's passive. If you're laning with her, you don't need to buy Frozen Mallet . Instead, you should buy Iceborn Gauntlet instead. Her Enchanted Crystal Arrow can be a great set up for your Last Embrace . If you do take Frozen Mallet + the Weakness rune with her, you'll be an annoying duo.
Draven . If the one who plays him is good, you can both play aggressively and crush dragon lane. He can make easy work of any champion you root with your Last Embrace . Your healing and shield will make sure he's alive to keep his adoration stacks.
Jhin . This is a flexible lane, so you can play passively or aggressively depending on Jhin 's playstyle. Look for combos on his Deadly Flourish and Captive Audience combo along with your root from your Last Embrace that you can abuse.
Varus . It doesn't matter if he builds lethality or AP, his ability to be aggressive in early game is always welcome. Try to combo his Chain Of Corruption with your Last Embrace to guarantee a kill or 2.
Xayah . Her passive feather range can match or even outrange you. Force enemies to engage you so she can use her Bladecaller with your Last Embrace for high damage and lockdowns.
Yasuo . Very aggressive post-level 3 which is what you want. Force fights with your Yasuo while you can so you can hit multi-hits with your Piercing Darkness . If you manage to land your Last Embrace , it's a death sentence for your enemies when Yasuo is around.
One of the most crucial but least talked about parts of playing support is warding. Wards can keep your team safe, help your jungler counterjungle, and contribute to securing objectives. Knowing where to place your wards is an essential part of playing support.
Warding Totem. This is the standard ward. It has 3 health and gives 30 gold when destroyed. It's free and becomes invisible after a while. These are the best for short spurts of hard-to-detect vision such as before doing an objective or warding a river to avoid ganks.
Oracle Lens. This replaces your Warding Trinket and gives you a way to clear your opponents' vision. I would not recommend starting Oracle Lens for support since the vision that Warding Totem gives is much stronger.
Your First Ward:
Your first ward has only one true purpose: to catch the enemy jungler/midlaner when they are ganking. You'll be placing it as soon as possible so you can get vision of the enemy jungler/midlaner. If you're on blue side, I recommend warding the bush near the river, or the Scryer's Bloom behind it. If you are on red side, I recommend warding the blue side's tri-bush to catch their jungler. These wards are important if you're up against an early game jungler like Jarvan Iv . Of course, don't be afraid to use your first ward to push or defend against an invade if it's advantageous to your team.
If you're not against a strong early jungler, or perhaps their jungler started on the opposite side of the map, you may consider saving your ward. This way, you'll have enough wards to ward a bush to prevent ganks and/or ward the dragon pit.
Side note: You can't force your ADC to ward. A lot of them just don't use it. Even if they do, they only do so to hit the enemy behind FoW. You just have to play around this and get a feel for how and when will they ward. Use this to your advantage.
During Laning Phase:
In the laning phase, your wards should aim to prevent successful ganks by your opponents, enable successful ganks by your team, and control objectives. To this extent, I recommend jungle tracking if you're in a place to deep ward, as they can spot the enemy jungler and allow your jungler to counterjungle or gank the opposite side of the map.
During Mid/Late Game:
Mid and late game plays very similarly to laning phase, albeit more objective-focused. Concentrate on placing vision on objectives like dragons, Rift Herald, and Baron Nashor. Depending on your build, you should either have Umbral Glaive or atleast Oracle Lens to remove enemy vision. Make sure to ward each objective about 45-60 seconds before they spawn. Warding Totems usually last from 90-120 seconds depending on your champion level, so it's important that visionis up on objectives during skirmishes. Alternatively, use Oracle Lens or utilize Umbral Glaive by removing enemy wards. Don't go into jungle alone, so have someone follow you.
This section will be different from the Warding Locations section.
Senna 's early game is about harassing the enemy while keeping a safe distance. This is because she doesn't scale AD when levelling up without Gathering Storm, items or her stacks. Use Last Embrace to set up kills for your ADC. Depending on your build, you'll want to buy Long Sword as your first item and upgrade Piercing Darkness as your first ability. This will be your main harass and healing tool. You can use it on anything that is targetable, even wards, blast cones, and honeyfruit. This ability also goes through champions, minions and monsters so you can harass safely. Max this ability first, then Last Embrace . Upgrade Dawning Shadow when available and max Curse Of The Black Mist last.
As Senna , you want to be picking up as many Mist Wraiths as possible during laning phase. It will always drop from a cannon, dead enemies, monsters and objectives like dragons, heralds and Baron Nashor. This will allow you to scale infinitely. Pay attention to the location of your jungler on the minimap. Help out your jungler by warding the river and objectives and use Curse Of The Black Mist to help your allies escape.
Mid - Late Game
In mid-late game, you want to keep a close eye on the minimap. Try to find good opportunities to use your ult to save an ally and/or sniping off an enemy. Stick close to your ADC or your strongest member of your team and be ready to save them with
can hold an enemy in place long enough for your team to arrive and clean up the fight.
At this point of the game, you have atleast 60-80 stacks. This is enough for you to outrange most ADCs without problem. If you're lucky, you might have 100+ stacks at this point, allowing you to outrange a tower, which also allows your team to push easier because of your damage.
During a teamfight, you must be positioned behind your teammates and away from the enemy. You don't need to be up close since at this point, you have larger range than most ADCs. Use your abilities to shield and heal your allies while damaging the enemies at the same time. Only use Last Embrace if an enemy decides to jump on you or try to escape.
Stick closely to your ADC (if he/she's ahead) while roaming efficiently and safely to deep ward enemy jungle and objectives. If possible, you could use Oracle Lens or Umbral Glaive to remove enemy vision.