[2.4b] Leona Guide - How to survive a teamfight w/ Leona support
- Durable in teamfights
- High Armor and Health
- Great against AA marksman/fighter
- Reflects damage and reduce attack speed
- Low damage and auto-attack
- Low mobility (Slow AF)
- Team reliant (No solo)
Best Build Guide for Leona
Item Build Description
Additional information on the items
Next, complete your core items set with Randuin's Omen for the crit attack and attack speed reduction, followed by Thornmail for the massive armor and reflective damage, and finally Frozen Heart to further reducing all enemies attack speed. When in the middle of a team fight, this will greatly reduce their combat damage output and your team can follow up after your CC combo.
Situational Items include: Zeke's Convergence after the buff is super effective in team fights, Protector's Vow if you want to give your team extra shielding, along with [locket enchant], Sunfire Aegis for extra damage at wave clearing and AoE damage, or Warmog's Armor for the regenerative capabilities.
Best Runes for Leona
Runes: Aftershock is definitely a must for tank engage support. Weakness for the extra damage it gives. Amazing synergy with Leona CC kit. Second Wind for the regen after the engage, great with Warmog's Armor health regen. Inspiration rune is either Mastermind to help you take objectives easier or Pack Hunter if you're more team-oriented.
How to distribute skill points
Learn how to maximize the champions potential
Leona Matchups & Counters
Detailed information on how to play matchups and counters
her Wish is quite annoying in team fights. She is a priority but she can easily be killed, even solo by Leona.
Her abilities give her teammates some damage but not much. Aqua Prison is easily dodged and she's very weak and can be killed quickly.
Dodge his Unstoppable Force . That's it.
Jinx only has her Flame Chompers! for CC. It's easily dodged and her marksman nature makes her quite squishy. You can even solo kill her if the right conditions are met.
She doesn't have much damage early game. Double Up is something to watch out for though.
She's very squishy and could easily be killed alone if caught off guard.
His poke is quite annoying but manageable. If he builds AP, watch out for him and build magic resist first.
Pretty straightforward but pretty strong indeed. His damage outclass Leona's and can easily kill her if mispositioned.
You don't need an introduction to this one.
His magic resistance is what keeps you from killing him. Leona's damage is magic damage. Keep an eye out.
He's quite durable and deals a good amount of damage.
She can give CC and her team buff is very strong. Kill her quickly.
His Concussive Blows is something to watch out for. In a team fight chaos, it could easily paralyze your and deny your combo.
Dodge the [nunu&willump:2]. [nunu&willump:4] deals a ton of AoE damage. [nunu&willump:1] heals him along with [smite]. Watch out for him.
His sustain is quite dangerous. You need to have at least 2 people with you to give him enough damage and kill him.
His poke is going to kill you if you're not quick to react.
Annoying trickster he is. His Chum The Waters deals a ton of damage and CC. If he snowballs, he is a priority target.
His early damage is insane. DO NOT get caught in a disposition by him.
Buy Cloth Armor for defense along with Aftershock and Weakness . Your early game armor is gonna be one of the highest in the match, over 110 armor at least. Enough to mitigate damage from any ADC. Be quite aggressive at level 2 and engage when the time presents itself. To get more chance of engage, let the enemy push to your tower and be aggressive to your heart's content. If you bring Mastermind in your rune, you can give good damage to towers and jungle objectives, helping your jungle in the process.
You should have finished your Randuin's Omen and get Bramble Vest for the reflective damage in the middle of a team fight. Your Randuin's Omen will greatly increase your survivability. Once you finished your Thornmail and Frozen Heart , you can go in and be as aggressive as you like to be. Make sure you land your abilities CC and make the enemy days a living nightmare. The armor combination from all your core items and Aftershock will make you nearly invincible.
You should have at least 5 items, including your boot enchantment, and pressure the enemy base. In this stage, Zeke's Convergence is extremely useful if your team consists of 60 percent AD champions. The slow is amazing and the bonus AD for your team is great to bring any team fights in your favor. You should have nearly 600 armor and could stay in a prolonged period in any engagement.