[2.1] Jax Guide - Who's next? - a Jax Jungle Guide
Who's next? - a Jax Jungle Guide
Best Build Guide for Jax
Item Build Description
Additional information on the items
When Jax first starts, it's good to take on the first core item - Blade of the Ruined King . So naturally, a long sword would be good for the damage boost. After that, sustain is definitely better than simply more attack speed, since Jax has a passive that gives you just that over time, so take a Scepter next.
Once you ease into the game, you will need to think about your item choices. The three best items for Jax help him out-DPS his opponent by tons, as well as sustain him in long fights where he thrives. Those items are Blade of the Ruined King , Trinity Force & Hextech Gunblade .
Jax mainly relies on surviving through extended fights, meaning he will need to have some points on defensiveness. Choose between Mercury's Treads and [Ninja Tabi] according to your enemy team's composition - Ninjas against AD and Treads against AP and CC. If you are far ahead and are getting fed, you can consider buying Ionian Boots of Lucidity instead for bonus Ability Haste. Gluttonous Greaves are also a choice, and though it's very rare and often not as reliable, it might work in certain situations where sustain is necessary. For the enchantments, if you're ahead, pick up [Teleport] for easier navigation, and if you're behind, pick up a [Quicksilver] to decrease CC.
There are a bunch of champions out there who can put you in a difficult position by bursting you down before you can ramp up your DPS. To patch up this little weakness, certain items can help Jax endure bursty situations and retaliate heavily. Items like Death's Dance can help Jax slow down burst damage and give him a chance to gain HP back with physical vamp, while items like Guardian Angel give you a second chance at a fight after the enemy wastes all its burst potential on your first, granting Jax comeback power. Items like Sterak's Gage & Maw of Malmortius can grant you a shield once experiencing a bunch of damage in a short period of time, Sterak for AD and Maw for AP, so build accordingly. Additionally, you can disregard the other boot enchantments and pick up [Stasis] to give you even more survival potential.
While Jax is a damage-oriented champion, he can be killed with the right assets. The following items can help decrease the chances of enemies getting easy picks on you. If AD is what's bothering you, Thornmail & Randuin's Omen can help you out, with Thornmail being generally good at decreasing Autoattack efficiency as well as reducing healing, and Randuin's Omen being useful to eliminate Crit advantage. If AP is what bothers you, consider picking up Spirit Visage and Adaptive Helm . While both items help resist magic damage, Spirit Visage can also increase healing from all your sustain items, and Adaptive Helm can reduce incoming damage from repeating sources - a perfect item against champions like Akali, Amumu and Aurelion Sol. Additionally, you can pick up Black Cleaver for the bonus Max HP and extra armor shred for your attacks.
The good thing about Jax is that he is a Hybrid Champion - one that deals both Physical and Magic damage. To utilize this trait of his would be to unlock maximum damage potential. Choices to increase AP potential would be Nashor's Tooth which helps him gain more attack speed and have his attacks deal bonus magic damage, Infinity Orb to make use of low health champions and synergize with the Triumph rune, Lich Bane to gain magic damage and use the Sheen effect which is very useful in combination with his 2nd skill, and even Rylai's Crystal Scepter to give your attacks a bit of a slow effect to help you chase down enemies.
Best Runes for Jax
How to distribute skill points
When to take which summoners
Jax Matchups & Counters
Detailed information on how to play matchups and counters
Master Yi is absolutely easy; his reliability on basic attacks and vulnerability to CC puts him at a big disadvantage when faces against Jax's 3rd skill. It's easy to out-DPS him when you play your cards right. If your enemy picks Master Yi, don't hesitate even for a minute - pick Jax.
Vi has the same story as Master Yi; she relies on dealing damage through basic attacks, and Jax can easily avoid that using his 3rd skill. Only few things can get through it in Vi's kit, like her Q and R, but without them, she cannot face you well.
Xin Zhao, like most easy matchups, rely on basic attacks to deal damage and win fights. Due to Jax's third skill and dueling potential, Xin Zhao cannot fight Jax well enough.
A good Tryndamere might know how to avoid your 3rd skill, but that applies to everyone - Tryndamere relies on basic attacks to deal his damage, and you can avoid it entirely. He is also vulnerable to CC, but his ultimate might give him an advantage, so save your 1st skill to keep up with him if he tries to escape after popping his ult.
While Olaf usually deals damage using his basic attacks, he can get through your 3rd skill using his 3rd skill and his 1st skill. Plus, your CC from your 3rd skill might prove useless since he usually fights with his ultimate active, preventing him from being affected by any type of CC during that duration. Be careful.
While Jarvan IV is rather reliant on his basic attacks for damage, his 3rd skill + 1st skill combo along with his ultimate can make your life difficult. His dueling potential is not too great, but he can lock you in place as his teammates collapse onto you. Be careful.
Shyvana does not normally rely on basic attacks to whittle you down, but rather on her 2nd skill and her 3rd skill. She is able to survive until your 3rd skill expires and then continue her onslaught with her 1st skill. Stay cautious.
Graves is not too bad of a match up, but he can prove to be a nuisance with his 2nd skill blinding you and his 3rd skill granting him a lot of mobility. Your 3rd skill can expire quickly and he will have an opening to burst you down. Act accordingly.
Mundo is a tanky match-up that can heal a lot and sustain himself in a fight. His 1st skill goes through your 3rd skill and slows you down so he can catch up to you, and his 2nd skill goes through your 3rd skill as well, dealing damage over time. The best course of action is to prevent the healing from his ultimate by using ignite and many of the available items that inflict Grevious Wounds while out-sustaining him. Sav your 1st skill, because once he's lost the advantage, he cannot escape from you.
Evelynn remains invisible most of the time, so you will not be able to jump on her and attack her directly. Rather, she would be doing that to you instead. And the worst part is, you won't be able to prevent it. Most of her abilities go through your 3rd skill, and she can burst you down before her charm goes away, leaving Jax unable to heal himself. Either don't pick Jax or be EXTREMELY careful.
Gragas does not rely on basic attacks to deal his damage. He can burst you down using his abilities, stun you with his 3rd skill and push you out of your 3rd skill's stun range by using his ultimate, all while dealing a lot of damage to you. Be very careful against Gragas.
Lee Sin is a generally good jungler that can be very mobile and dangerous, not to mention he doesn't rely on basic attacks for his damage. However, his dueling against Jax is not too great once he uses all his skills, so if you survive his burst, you can hop on him and retaliate, sustaining yourself more than he can handle. Be careful.
Facing against yourself is always going to be about proving who's better at playing the champion. Remember - after the 3rd skill, Jax is vulnerable, so wait for the right time before you hop in and fight him when he's wide open.
Jax is an amazing champion to use and abuse during climbing because many people in lower ranks don't exactly know how to deal with him. But, there are many things to keep in mind.
+Jax has an advantage in terms of DPS thanks to his passive, which grants him bonus attack speed the longer he attacks.
+Jax has good gank potential with the combination of his 1st skill and 3rd skill. If you're good, you can time your 1st skill to hop on an enemy just when the stun activates.
+Jax can sustain himself very easily during extended fights, part of why he shines to brightly.
+Jax can potentially nullify the power of basic attacks using his 3rd skill, since it allows him to dodge all basic attacks. Some on-hit abilities are also blocked by it.
+Jax can deal both physical AND magic damage at once, making it very easy to adapt to certain team compositions and certain fed enemies.
-After the 3rd skill expires, Jax is very vulnerable to all basic attacks, and it's rather easy to side-step out of the range of the stun.
-Grievious Wounds badly affect his sustain potential and disable a vital part of his fighting power.
-Jax is highly vulnerable to CC of all kinds, and most CC abilities go through his 3rd skill (unlike Yasuo's 1st skill in Tornado form, which - surprisingly - can be dodged with Jax's 3rd skill).
-Jax is weak in short, burst-reliant fights. His damage can only ramp up over time, and he can be killed before he can ramp up the damage.