[3.2a] A Baron Lane Jax Guide!
A Baron Lane Jax Guide!
Pros
- Can duel almost all champions in mid and late game because Jax relies on basic attacks to deal damage and also can dodge auto-attacks with his 3rd ability.
- Has a great toughness and damage.
- Has a gap closer and auto-attack reset.
- Fast at pushing turrets.
- Strong in extended fights.
- Very strong lvl 1 because of his 3rd ability.
Cons
- Very little AOE.
- Vulnerable against Crowd Controls.
- Sometimes can be bad during teamfights.
- Can be more squishy when the duration of his ult and his 3rd ability wear off.
- Can be kited easily and bad against champions that have high mobility.
Jax Build
Best Build Guide for Jax




























Item Build Description
Additional information on the items
STARTING ITEMS
-
Long Sword is always the best starting item for Jax, as you can build it in every matchup.
-
Ruby Crystal is the one that you can buy if you aren't confident with your matchup. You can build it against what you think is a lane bully for you or matchups you can't do well.
Note: I know that
Ruby Crystal
doesn't build into some offensive items that are good for Jax like
Trinity Force
and
Blade of the Ruined King
but pretty much don't sell it, as you might use it to build other good items.
CORE ITEMS
The glorious
Trinity Force
is always, the best core item for Jax. It offers every stats that Jax needs including damage, some health for durability, attack speed, and ability haste with the Spellblade passive. You should always rush it as your first item every time except if you are rushing
Blade of the Ruined King
as your first item which is also OK in some situations, even though I rarely do that.
BOOTS & ENCHANTMENTS
-
Plated Steelcaps and
Mercury's Treads are always the boots for Jax as it offers the matchup-specific defensive stat that Jax needs. You need to choose either one of them depending on your matchup. Mercury's Treads is still good to AP team compositions even though they don't offer a lot of CC. Tenacity doesn't reduce the duration of some CC effects like airborne and nearsight.
-
Gluttonous Greaves Is also a viable option. Don't forget that you can be a little bit more squishy by choosing this boots option, in return you maybe won't need to build any more lifesteal in your build.
-
Ionian Boots of Lucidity also doesn't offer any defensive tools, but ability haste is always nice on Jax, especially other than
Trinity Force or
Death's Dance , Jax has no core items that offer him ability haste which is crucial to spam his abilities in the late game.
For the Enchantments, It's free of your choice. But for me, I like
Glorious Enchant
the most. I just don't like to choose for
Redeeming Enchant
and
Shadows Enchant
the most because they are more "utility-based" and not optimal for Jax, however,
Locket Enchant
is fine in my opinion as it can save you multiple times or even help you win a team fight with that, especially if you're feeding. However, it was all just my opinions. So feel free.
-
Glorious Enchant is my preferred enchantment. Is good for chasing down your opponents or initiating a team fight.
-
Gargoyle Enchant if you prefer being tanky.
-
Stasis Enchant highly situational, but good if they have so many bursts and you want to deny them.
-
Locket Enchant an item that offers a really good team fighting power can also be a replacement if you need a shield and don't have the barrier spell in the lane.
-
Teleport Enchant in Wild Rift, teleport is now an item. It is good if you want to push another lane quickly, like if you just finished baron and the enemy were still in the map's baron lane side so you can teleport to the dragon lane and push it. Sometimes you also can use this when after you finished a team fight, and the enemy is in the other side of the map so you can teleport to that lane to defend your turrets.
-
Protobelt Enchant . Like
Glorious Enchant , this is an engaging tool as well. More 'bursty' than
Glorious Enchant .
-
Quicksilver Enchant is a good enchantment for him since it solves Jax's vulnerability to crowd controls. Be sure to buy this if the enemies have so many hard CC as they can CC-chain you for ages all the way until you die and ended up called useless by your team.
SITUATIONAL ITEMS
-
Death's Dance is a really good item for Jax to buy after finishing Trinity Force. The lifesteal that the item offers and the drain passive is really good for Jax.
-
Blade of the Ruined King is a really popular item for Jax. Some players also rush it as their first item. It offers so much dueling power for him. As of V2.1A, the item got a nice change for melee fighters especially Jax. The buff it got is just huge. But
Trinity Force is still better to rush due to the extra stat it gives.
-
Sterak's Gage is a popular item, especially for fighters, and Jax can use it well. The health that this item offer and the lifeline passive just offer Jax so much durability, making him thrive more in team fights. You should build this in every game, as it serves as both a defensive and an offensive item.
-
Guardian Angel . Do I need to explain this? This is a nice item for him; even if it was nerfed so bad a while ago. It's just inefficient against team compositions that have very low AD and high AP.
-
Black Cleaver is a really good item to shred enemy tanks. Some of you might say that it is not optimal because it shares one of the same unique passive with
Trinity Force which is rage. Yes, it is true and not optimal if you buy those two items at the same time for some champions like
Darius . but Jax can, It is a good item for him if the enemy has so many tanks that stack armor like
Malphite or just have so many amounts of armor. Also, in reality, this item's gold efficiency is right over 100% without the passive. Also by buying this item, it improves the rage passive as now you also get the movement speed by just dealing damage (
Leap Strike ,
Counter Strike ), not only auto-attacking.
-
Hextech Gunblade is a really situational item. The healing is good as it also heals the magic damage from your
Grandmaster's Might and
Empower and increases the damage. It also has an item passive that deals damage. Sometimes you can build this but just you can't be too squishy in team fights. Just note that when you are using this item, it gives you 60 AP which is so much, so if you are using runes like gathering storm, brutal, or hunter - vampirism, it might give you AP or magic penetration instead.
- The release of
Wit's End is an indirect major buff for Jax since you won't need to buy items like
Spirit Visage or FON. Served as both offensive and defensive item. I don't really recommend buying this against a team composition that has no AP. Still can buy this if they are AD but have some mixed damage like yourself, Irelia, Varus, etc.
-
Sunfire Aegis is now a viable item because you can auto-attack so fast because of the buff that Jax got for his passive. Just don't forget to buy this if you prefer tankier items on Jax.
-
Randuin's Omen is a solid choice against AD team compositions, especially if some of them use auto-attack mostly to deal damage and 2 or more of their champions crit or one of them is really fed.
-
Thornmail . is an excellent item choice against AD champions that use auto-attack mostly to deal damage and can heal a lot(E.G
Draven and
Master Yi ). The new passive also triggers grievous wounds when you CC an enemy, which is possible with your
Counter Strike that made this even a better item as it also doesn't lose its old passive. It is also more worth buying than
Mortal Reminder because mortal reminder offers no good stats for Jax.
- Other defensive items (
Spirit Visage ,
Force of Nature ,
Frozen Heart ) are also viable but are just more situational, only buy them if you really need them.
Spirit Visage or
Force of Nature if you really need extra MR, or spirit visage if you build a lot of lifesteal or your team heals you, or force of nature if the enemy is full of AP DoT/spammers, and frozen heart if you need extra armor, and the mana and ability haste the item gives is not bad.
- Don't really recommend mana items (
Winter's Approach /
Fimbulwinter and
Manamune /
Muramana ). Winter's approach is generally better if you really need mana.
WHY OTHER ITEMS AREN'T HERE?
I understand that some of you might be asking that some items aren't here because, in my opinion, they are not that good with Jax. So here are some of them with my opinions on why they are not included.
-
Dead Man's Plate is really not optimal, like no at all. Yes, I know that the mobility you got from this item is good, But Jax can just buy
Glorious Enchant , so you don't need this item. This item is good if you're playing jungle Jax, but not for Baron lane.
-
Youmuu's Ghostblade is like Dead Man's Plate, but the offensive option. The reason for this is pretty much like dead man's plate. Good for jungle Jax but not for baron lane.
-
Mortal Reminder is a grievous wound physical item. It is bad as it doesn't give you any durability or even sustain. Just consider buying
Thornmail than this item, please.
-
Maw of Malmortius , most of the time is outshined by
Sterak's Gage . You can replace Sterak's Gage with this item sometimes if the enemies are full AP.
- AP Items offer you more damage on 3 of your abilities but the problem is you mostly will be squishy. If you only buy even one or two AP Items you won't deal any damage. The only exception of them is
Hextech Gunblade , since it also gives you AD and hybrid vamps which are nice.
- Crit Items. Never. Buy them. As Jax.
Jax Runes
Best Runes for Jax




Please note that the runes above are not matchup specific and are just solid choices, as you shall change them depending on the matchup. Always take
Conqueror
for your keystone. Jax can stack his attack speed fast because of his passive and he mostly deals with damage with his basic attacks.
The other inefficient off-meta possible keystones are
Electrocute
,
Fleet Footwork
,
Grasp of the Undying
,
Aftershock
, and [kleptomancy] but they're almost useless for him or just outshined by conqueror so much.
Among all of the inefficient keystones, you maybe can use
Grasp of the Undying
or
Fleet Footwork
, against some matchups that you can't utilize
Conqueror
well like
Kennen
and
Akali
. When using those two runes against matchups like that, it can be better than conqueror. Grasp lets you stack health in the early game, and Fleet to help your sustain during the early game.
1ST SLOT (DOMINATION)
HUNT AND ELIMINATE PREY
- The amount of AD and the physical penetration(%) it gives on the early game is excellent. Good on any matchups.
- An excellent sustain rune, good for early skirmishes. It gives you more sustain during team fights. It is also useful for dueling in the early game, as it gives you a little more damage to low-health enemies and also can help you survive after you kill your enemies. E.G you just killed
Darius in your lane, and you were low as you were on full stacks of [darius:passive] and the damage is going to kill you. But with Triumph, it can save your life. Good on any matchups.
- An excellent rune for extra sustain during the laning phase and team fights. Just note that it won't heal you for the magic damage you dealt. Good on any matchups.
2ND SLOT (RESOLVE)
LIVE FOREVER
- A good rune to stack your health. The tenacity it gives is also excellent for all matchups as now all champions have crowd controls or slows. Good on any matchups.
- A good rune that works really well against poke-heavy lanes or lane bullies.
- Take this rune if your matchup is engage-heavy like Renekton, take this unless you are confident that you can counter each of your matchup engages with your [jax:3]
- Like hunter - titan, this rune is a really solid rune and can be played into any matchups.
(old)
[spirit walker]
- A special excellent rune against champions that have slows.
- If you don't know the difference what Tenacity and Slow Resistance do to slows:
- Tenacity reduces the duration, meaning if you are slowed for 6 seconds and by 60%, and if you have 50% Tenacity, it will only reduce the duration to 3 seconds, and keep you slowed for 60%.
- Slow resistance is the opposite. It reduces the slow effect, so if you are slowed for 60% and you have 20% Slow resistance, the slow will be reduced to 48% but remains at 6 seconds.
[regeneration]
- A good rune that provides early game sustain. Good against lane bullies.
[backbone]
- Sometimes not optimal but sometimes really good. For example, the majority of your enemy is full AP and your lane matchup is the only AD there, and you don't want to build any armor items and just MR items, this rune really shines against team compositions like that.
3RD SLOT (INSPIRATION)
OUTWIT MERE MORTALS
- As ability haste is a big nerf to CDR, your abilities will refresh slower. This is a good rune to stack your ability haste. Good on any matchups.
- Jax is an excellent pusher as his passive helps him to destroy turrets fast. Using this rune will make you faster destroying it by 10% and also grant more gold and XP.
- Excellent rune against lane bullies or just for a better early game.
Skill Order
How to distribute skill points





Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential





A typical gap-close combo for Jax.
Use your
Counter Strike
then jump to your enemy with your
Leap Strike
. Sometimes you can do use
Counter Strike
after using
Leap Strike
if you are not sure. Do an auto-attack and reset it quickly with you
Empower
. After that, quickly recast your
Counter Strike
to end it to stun your enemies, or if they are still in your area of
Counter Strike
, just wait until the duration comes off, and then back off, if it's in the early game.




This is a "poke" combo for Jax. This is one of the best combos to damage your enemies while losing but is also dangerous because you sometimes can lose your health a lot or even die. Engage your enemy with your
Leap Strike
and
Empower
. Then run and use your
Counter Strike
. If you are suffering too much damage, use your
Grandmaster's Might
also.
Note: Even if you're losing, don't use this against some matchups. You sometimes also can use this even though you're winning.





Stack your
Relentless Assault
attack speed on minions, then engage your enemies so you have the attack speed advantage.



Just a simple combo if you wanted to do a short trade against your enemy.
Jax Matchups & Counters
Detailed information on how to play matchups and counters
Yes, I know how good Camille is compared to Jax in the meta right now. But Jax is still, Cammile's worst nightmare. But because of that, don't underestimate her. Try to dodge her
Precision Protocol
, especially the true damage one with your
Counter Strike
, and always look for a trade her after that until she can't do anything. If you did block it, you won the trade and then you can continue to destroy her. It's just victory at that point.
You always win 1v1s against her no matter how fed she is once you got few items.

Playstyle
PLEASE READ THIS TIP FIRST:
Please, don't be toxic. Being toxic is just useless as it literally can do nothing to change the situation. You don't meet "bad" teammates every game. Why? For example, your whole team lane is losing, and you're the only one that wins. What can you do? Type in all chat to report your teammates and call them idiots because they're only losing lanes? Losing a lane is totally normal and you can't just win every lane. If you just use the excuse of "I would've been challenger, even the best player in the world if I meet good teammates but I just meet trashes every game".. or "If only I have "good" players in my team, I would've won every single fucking game". Do you actually forget, aside from those excuses, you also have been called bad or idiot by your former teammates before? Those excuses will just stop you from improving. Being toxic such as "Just uninstall the game", will definitely break their heart, tilting them, and losing their will to even play the game. Aside from what I said, If your teammate is feeding INTENTIONALLY, I have no mercy to them and just report them because they aren't even trying and just mean to troll. Also, if you meet a toxic teammate, just mute them :)
In the early game, focus to destroy the first turret of Baron Lane first. It is very important for you as it actually gives you so many golds and can bully your opponent even more after that. After destroying it, you can either freeze the lane so your opponent can't farm or just let him push and then kill them. Or lastly, you can just roam to other lanes, to completely end the laning phase.
During the early game, when your jungler and mid laner force a skirmish on the river, be sure to join it because you don't want your laner might get 2 kills for free. Or if you think that if even you join the fight you can't win them, because maybe they got champions like Lee Sin and Akali, just ping your teammates to retreat because as I said before, Jax is BAD against champions that have high mobility since they can avoid your
Counter Strike
easily.
To prevent your laner from roaming, be sure to place a ward near the Baron pit or near the river, so when they roam, you also can roam. But if your laner roamed already and you had no idea and there's a team fight already near the dragon pit, PLEASE, don't go to dragon pit because it might be too late for you anyway. Just focus on pushing the turret so you can still be useful as it also gains more gold, so even if your laner come back to your lane after roaming, at least their turret are gone since Jax is fast at pushing and there's not much gold difference even after they get some kills during the roam.
This is important if you wanna roam during the laning phase, because either you're snowballing or winning, or whatsoever, as a baron laner you need to make sure the minion wave in your lane was pushed. You don't want when you come back to your lane, your tower is gone.
Note that Jax's passive
Relentless Assault
also works on the turret, which means that he is a really powerful pusher. And also unlike in the PC version, Jax's
Empower
also deals more damage to structures which made him an ideal pusher.
After you end the laning phase, so many team fights are going to start. You have two choices here, you can just join the team fight, or split push! Split pushing is always better than joining a team fight, especially if you're actually feeding, as it can impact the game more when you're feeding.
If you want to contact me, my discord is DumbNoobHuman#2210. If you wanna add me, please talk to me first, otherwise, I won't accept it.






