[2.1a] THE OTHER OLAFS ARE WRONG - CHEESE OLAF GUIDE!!
THE OTHER OLAFS ARE WRONG - CHEESE OLAF GUIDE!!
Best Build Guide for Olaf
Item Build Description
Additional information on the items
Trinity Force is a must, as with any AD auto attack based bruiser, you want Black Cleaver or Trinity Force for the stats and passives it provides.
Glorious Enchant in my opinion is the best enchant you can get, the other enchants either become a stacking effect ( Quicksilver Enchant & Ragnarok or Shadows Enchant & Undertow ). On top of this it can be used in scenarios where Undertow misses or is out of reach.
Sterak's Gage in my opinion is one of the most overlooked items. Giving you 30% Tenacity when you're low (after you've used ult in a decent amount of fights) and 50% base AD increase is a lot bigger than people realize, especially when you take into account the additional AD from Ragnarok and the synergy with Berserker Rage . It also provides +400 Max HP so you'll be sitting at +600 HP with your 2 item spike.
Guardian Angel is next, just a very abusable item, letting you finish a fight you started if you couldn't, I think its the most OP item in the game this patch (extra life is worth so much in a game you fight a lot), each death it technically is saving you 400+ gold from the enemy, Including the stats on it it doesn't really become value for a few deaths but I think it values itself after 2 deaths and gaining 2 kills after Resurrection, but that's after just doing napkin math so not too sure on that. Either way very strong purchase this patch I expect it to get nerfed in 1.2.
Spirit Visage has inbuilt synergy with Vicious Strikes , also provides the necessary stats to not get insta-killed by an AP Champ.
Randuin's Omen is just a safe last item. Most hyper carries will be dealing crits or lots of attacks so omen helps, you also can get Thornmail here if you don't think you need Omen.
𝘖𝘵𝘩𝘦𝘳 𝘉𝘶𝘪𝘭𝘥 𝘗𝘢𝘵𝘩𝘴
Mercury's Treads when verse 3+ AP.
[Ninja Tabi] when verse 3+ AD.
Best Runes for Olaf
Weakness works with Undertow , which rounds out to a slight increase in damage over Brutal. Otherwise you can also take Triumph
Hunter - Titan for most efficiency out of the slot since you will be roaming and getting kills in multiple lanes
Mastermind for objective control
How to distribute skill points
Olaf Matchups & Counters
Detailed information on how to play matchups and counters
When you both are on 1 item Gragas' first ability rotation should put you on low health but shouldn't kill you, this is your first spike in the match up and you need to push leads wherever you can to keep ahead, he can use Explosive Cask to try and peel himself or a teammate from range.
J4 is really just a weak Olaf on Patch 1.1
If he builds Black Cleaver first assume hes going a Bruiser build, you should beat him in most fights if not all.
If he builds Youmuu's Ghostblade first assume hes going for a burst build, which only kills you if you're not full health or you dont have Vicious Strikes available.
Haven't ever seen it but if its ever picked you just have to invade early and keep the pressure up, he cant burst you.
You counter Vault Breaker and Assault And Battery with Ragnarok but she will start using them on your carries, which then means you either need to PEEL or kill their carries, which ever is possble.
Amumu's strength relies on him using Curse Of The Sad Mummy on multiple people, if you're positioned to peel your carries then you'll more than likely get hit by it, alternatively if he uses it while you're attacking the enemy carries you can use Ragnarok and get out of it.
Camille is an even match up, she out scales you after you both get around 3 items but you are able to do a lot beforehand, if you have a slight gold lead on her keep pressuring her jungle and forcing short fights so she cant use the second part of Precision Protocol .
His raw damage is very scary, and there are scenarios where Alpha Strike dodges Reckless Swing so be careful of when you use your abilities.
Once he gets his Thornmail it becomes hard to 1v1 him, try to cheese some early invades and keep a lead on him if possible, you will be doing more than him late game as hes just a raidboss in hp but with no substantial damage.
In her current state I think she is quite strong in the right hands, just people haven't learnt to play around her yet. although you can easily 1v1 her and beat her most the time she can execute you with Last Caress if you play around Berserker Rage .
Lee is crazy strong this patch, his ability to burst a carry quicker than most assassins right now is insane and makes it hard for you to keep up. Try scouting his first clear early and when he goes for his second clear set up a surprise counter gank. If the fight pans out well keep pushing for the lead and live in his jungle so he cant farm back up.
I haven't played this matchup myself but I believe he wins a 1v1 but you kill his teams carries faster. Unsure.
I've only had this match up once but how it usually pans out is that Jax will use Counter Strike throughout the start of the fight, as soon as its about to end you pop Ragnarok and nuke him in the time it takes for Counter Strike to come back up.
She requires her first item or 2 to really become a threat, your objective this game is to take as many proactive dragons as you can, as soon as she is the one being proactive you lose the match up since she will only force fights with Fury Of The Dragonborn & Dragon's Descent up.
Keep in mind it is very worth for you to get a dragon and her to get a rift herald.
Never seen it but he probably 1v1s you, if hes focusing on one side of the map you parallel and do the same to the other side. If your dragon lane is ahead focus on 3v3s / 4v4s with mid.
I've had a few normal games in this match up so I don't have the most experience, but at both of your 1 item spikes you should be winning this, If you're not call help from your mid lane or side lanes to invade.
VERIFICATION OF THE BUILD
As you can see here I have a 75%ish WR on Olaf, although it is only 19 games due to me being an ADC main I have talked about this build with many other players and weighing the pros and cons of the build and we have come to the conclusion that this is the better build / level up process for patch 1.1 Olaf.
ABILITY 1 OR 3
Having a quick look at the images above you can see that Reckless Swing scales with AD where as Undertow scales with bonus AD. What this means is that the total AD value is taken from all sources, like runes, items, base stats etc. Bonus AD is only taken from items, runes and ability buffs. Due to this it actually is smarter (and faster as I will show below) to max Reckless Swing first. giving it a 3 second lower cooldown and giving it more stats before you build your items means by the time you level up Undertow as well you will have the Bonus AD for it already. Reckless Swing is an absolutely crazy ability, with your attack speed from Trinity Force and Vicious Strikes it really feels like a 4-5 second cool down.
OLAF ULT SYNERGIES
So another reason to level Reckless Swing first is for the synergy from the bonus AD with Ragnarok . As it stands right now you're gaining 40 bonus AD at level 9, with a level 3 Undertow you're dealing 270 dmg slow on repeat if you're able to keep picking up axes, this combined with a 4-5 second cd ~350-450 damage Reckless Swing you're going to be 1v1ing and running down anyone you desire.
I personally do the following path:
Reckless Swing > Undertow > Vicious Strikes
Red > Chickens> Wolves > Blue > Gromp > Scuttle*
This path gave me an in-game timer of
1:47 Undertow start red (127 second clear, solo)
1:39 Reckless Swing start red (119 second clear, solo)
You must position yourself on Chickens and Wolves that Reckless Swing hits the little ones as well, this makes you mid health that you can utilize Berserker Rage and keep healthy enough that if you get invaded you should still be able to pop smite for bonus health and 1v1 or 2v2.
You can leave Gromp if you dont have the time.
* Did not do scuttle in the timed runs
As with any guide, if you have any questions or would like to discuss some things you can reach out to me on Discord: Paz#0737 or on my discord here: https://discord.gg/xp99TDD75j
- Rush: Build / do ASAP, no matter the circumstances.
- Skirmish: Smaller fight, think of it as a team fight but no one commits all resources to it.
- Pressure: To create pressure is to do something that forces your opponents to react.
- HPT: High Priority Target, usually the opponents carry.
- Immobile: A character with no gap-closers.
- Gap-closers: Abilities like Arcane Shift , Shuriken Flip , [Kaisa:4] . Abilties that can close the gap by dashing / increasing movement speed.
- Engage: The act of starting a fight, usually with an ability that provides CC.
- CC: Crowd Control, Abilities that displace an enemy or stop them using abilities. Deadly Flourish , Apprehend , Decisive Strike , Unstoppable Force .
- AD Carry: An enemy that builds Attack Damage.
- AP Carry: An enemy that builds Ability Power.
- Combo: Your champions expected combo. Pulverize > Headbutt / Silver Bolts > (AA) > Tumble > (AA).
- Cancel: To cancel a champions ability means to stop it as it is channeling. For example Bullet Time and Curtain Call is a channeled ability and can be stopped by using CC during her cast, or by using CC during Headbutt will stop him from travelling the full distance. Keep in mind not all channels can be cancelled, for example Arcane Shift .
- Effective Health: Effective health is the durability of a champion, taking into account their health as well as their armor, magic resist, any regeneration they could have as well as any shields.
- X-Factor Play: A play that turns a losing fight into a winning fight.
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