by p11

[2.1a] LEAGUE OF DRAAAVEN - ALL IN ONE DRAVEN GUIDE

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Perfectionist World Cultural Heritage
Patch 2.1a
April 13, 2021 02:33
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LEAGUE OF DRAAAVEN - ALL IN ONE DRAVEN GUIDE

GO FROM MISSING AXES TO JUGGLING 4 AXES LIKE A PRO IN NO TIME! EVERY IN AND OUT TO DRAVEN IN THIS SINGLE GUIDE - WRITTEN BY A 4+ SEASON DRAVEN MAIN

Draven Build

Best Build Guide for Draven

B1 (Standard)
Bloodthirster
Quicksilver Enchant
Infinity Edge
Phantom Dancer
Guardian Angel
Death's Dance
B2 (Ahead)
Infinity Edge
Quicksilver Enchant
Bloodthirster
Rapid Firecannon
Phantom Dancer
Guardian Angel
B3 (Muramana Meta)
Manamune
Quicksilver Enchant
Bloodthirster
Trinity Force
Death's Dance
Guardian Angel

Item Build Description

Additional information on the items

Start: Long SwordLong Sword since it helps with your Auto attacks & Spinning AxeSpinning Axe - anything else you're trolling



Build 1: BT > QSS > IE > PD > GA > DD


This build is your classic build, you have early game sustain and high bonus AD possible which is Dravens strength as i'll explain later. 

BloodthirsterBloodthirster : High AD & Sustain, Dravens bread and butter

Quicksilver EnchantQuicksilver Enchant : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting Quicksilver EnchantQuicksilver Enchant   2nd with the Vamp buff for more healing and Quicksilver EnchantQuicksilver Enchant   for getting out of sticky situations

Infinity EdgeInfinity Edge : Next item is Infinity EdgeInfinity Edge for its high AD and giving your crits an extra 30% damage, which can happen on your empowered auto attacks from your Spinning AxeSpinning Axe .

Phantom DancerPhantom Dancer : Survivability and synergy with Infinity EdgeInfinity Edge

Guardian AngelGuardian Angel : Survivability and 45 AD doesnt hurt, gives you a 2nd life in an important fight

Death's DanceDeath's Dance : Survivability, lifesteal, buys you time for your healing to happen in case you aren't attacking in the moment you take a big amount of burst.



Build 2: IE > QSS > BT > RFC > PD > GA


This build is for when youre ahead. Gives you your DPS Spike earlier and more crit synergy, at the cost of survivability

Infinity EdgeInfinity Edge : 1st for highest possible DPS, will feel like a glass cannon until your next 2 items

Quicksilver EnchantQuicksilver Enchant : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting Quicksilver EnchantQuicksilver Enchant  2nd with the Vamp buff for more healing and Quicksilver EnchantQuicksilver Enchant   for getting out of sticky situations

BloodthirsterBloodthirster : High AD & Sustain, Dravens bread and butter

Rapid FirecannonRapid Firecannon : Start your kiting from a safe distance, bit of extra reach in situations also does help with your dps, also synergizes with Infinity EdgeInfinity Edge

Phantom DancerPhantom Dancer : Survivability and synergy with the Infinity EdgeInfinity Edge

Guardian AngelGuardian Angel : Survivability and 45 AD doesn't hurt, gives you a 2nd life in an important fight



Build 3: MM > QSS > BT > TF > DD > GA


Note: This build is for when crit is ever nerfed or if MuramanaMuramana / Trinity ForceTrinity Force is considered broken. Can also be used for Draven baron lane but to be honest you would just get shit on anywhere but Dragon Lane unless youre in low elo

ManamuneManamune : Replaces the need for crit and it synergizes with Spinning AxeSpinning Axe since it still grants bonus AD after completion.

Quicksilver EnchantQuicksilver Enchant : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting Quicksilver EnchantQuicksilver Enchant 2nd with the Vamp buff for more healing and Quicksilver EnchantQuicksilver Enchant for getting out of sticky situations

BloodthirsterBloodthirster : High AD & Sustain, Dravens bread and butter

Trinity ForceTrinity Force : Replacement for Phantom DancerPhantom Dancer , SheenSheen procs on every Spinning AxeSpinning Axe AND majority of the times you use Blood RushBlood Rush , is actually quite sleeper imo, PhagePhage is nice for the tankyness and StingerStinger is nice for the AS, shame PhagePhage gives such low AD though

Death's DanceDeath's Dance : Survivability, lifesteal, buys you time for your healing to happen in case you aren't attacking in the moment you take a big amount of burst.

Guardian AngelGuardian Angel : Survivability and 45 AD doesnt hurt, gives you a 2nd life in an important fight

Draven Runes

Best Runes for Draven

Keystone
Conqueror
Conqueror
Domination
Triumph
Triumph
Resolve
Hunter Titan
Hunter Titan
Inspiration
Mastermind
Mastermind

I personally run Rune Page #1, It gives you lots of healing from your raw AD through Conqueror, Triumph gives you extra gold after getting a kill and bonus gold as well as more damage as your opponent is lower, Hunter - Titan for the Tenacity since you're expected to pull a lot of Crowd Control spells and Mastermind for the bonus value in XP and Gold.

Keystone
Conqueror
Conqueror
Domination
Champion
Champion
Resolve
Hunter Titan
Hunter Titan
Inspiration
Mastermind
Mastermind

If you feel like you are going to absolutely dumpster your opponents you can run Champion instead of Triumph, although I personally would not recommend it as its a win more rune and not actually valuable later into the game.

Skill Order

How to distribute skill points

League Of Draven
League Of Draven - Passive
Spinning Axe
Spinning Axe
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Blood Rush
Blood Rush
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stand Aside
Stand Aside
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Whirling Death
Whirling Death
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Heal
Pretty much your only option, use it to surprise your opponent with a bit of extra hp
Flash
Nothing else to take.

Draven Matchups & Counters

Detailed information on how to play matchups and counters

Jinx
Easy
Jinx
Vayne
Easy
Vayne
Annie
Easy
Annie
Blitzcrank
Easy
Blitzcrank
Braum
Easy
Braum
Janna
Easy
Janna
Lux
Easy
Lux
Miss Fortune
Medium
Miss Fortune
Ezreal
Medium
Ezreal
Kai'sa
Medium
Kai'sa
Alistar
Medium
Alistar
Sona
Medium
Sona
Varus
Hard
Varus
Jhin
Hard
Jhin
Ashe
Hard
Ashe
Malphite
Hard
Malphite
Nami
Hard
Nami
Seraphine
Hard
Seraphine
Soraka
Hard
Soraka

Pretty Easy, Shouldnt lose, your single target damage is better all game long so make sure youre focusing correctly, Stand AsideStand Aside forces a summoner spell usually.

Draven

BASICS:

1. Spinning AxeSpinning Axe is the most important part of your kit, it gives a HUGE damage spike and will keep your true DPS higher than any other AD as long as you have even gold.

2. League Of DravenLeague Of Draven Is very important but do not flame if the support gets the kill & Do not tilt if you die, Its a win more passive not a win or lose passive.

3. You can use Blood RushBlood Rush just as you catch Spinning AxeSpinning Axe and it will reset and give you another use, this is especially good in lane when you want to catch the enemies off guard.

4. If you're vsing an immobile champ (Jinx, Jhin) You can use Stand AsideStand Aside to engage, otherwise let your support handle that and save Stand AsideStand Aside for disengage.

5. Whirling DeathWhirling Death can snap its return direction through the use of flash or from getting displaced (Red plant), Practice this mechanic is practice tool

6. Get comfy with juggling 3-4 axes in practice tool before you play Draven in ranked. Takes a few games to get the most DPS possible.

Draven

Support Synergies

S Tier:

  • Nami
  • Janna
  • Alistar
  • Blitzcrank

A Tier:

  • Braum
  • Seraphine
  • Lulu
  • Soraka

Anyone else isnt a good pair with Draven

Draven

KEY TERMS:

As with any guide, if you have any questions or would like to discuss some things you can reach out to me on Discord: Paz#0737 or on my discord here: https://discord.gg/xp99TDD75j

  • Rush: Build / do ASAP, no matter the circumstances.
  • Skirmish: Smaller fight, think of it as a team fight but no one commits all resources to it.
  • Pressure: To create pressure is to do something that forces your opponents to react.
  • HPT: High Priority Target, usually the opponents carry.
  • Immobile: A character with no gap-closers.
  • Gap-closers: Abilities like Arcane Shift Shuriken Flip Killer Instinct . Abilties that can close the gap by dashing / increasing movement speed.
  • Engage: The act of starting a fight, usually with an ability that provides CC.
  • CC: Crowd Control, Abilities that displace an enemy or stop them using abilities. Deadly Flourish Apprehend Decisive Strike Unstoppable Force .
  • AD Carry: An enemy that builds Attack Damage.
  • AP Carry: An enemy that builds Ability Power.
  • Combo: Your champions expected combo. Headbutt Pulverize  Silver Bolts (AA)Tumble (AA).
  • Cancel: To cancel a champions ability means to stop it as it is channeling. For example Bullet Time and Curtain Call is a channeled ability and can be stopped by using CC during her cast, or by using CC during Headbutt will stop him from travelling the full distance. Keep in mind not all channels can be cancelled, for example  Arcane Shift .
  • Effective Health: Effective health is the durability of a champion, taking into account their health as well as their armor, magic resist, any regeneration they could have as well as any shields.
  • X-Factor Play: A play that turns a losing fight into a winning fight.


Draven

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