[2.1a] LEAGUE OF DRAAAVEN - ALL IN ONE DRAVEN GUIDE
LEAGUE OF DRAAAVEN - ALL IN ONE DRAVEN GUIDE
Draven Build
Best Build Guide for Draven
 
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                            Item Build Description
Additional information on the items
Start: 
                     Long Sword
             since it helps with your Auto attacks &
Long Sword
             since it helps with your Auto attacks & 
                     Spinning Axe
             - anything else you're trolling
Spinning Axe
             - anything else you're trolling
Build 1: BT > QSS > IE > PD > GA > DD
This build is your classic build, you have early game sustain and high bonus AD possible which is Dravens strength as i'll explain later.
                     Bloodthirster
            : High AD & Sustain, Dravens bread and butter
Bloodthirster
            : High AD & Sustain, Dravens bread and butter
                     Quicksilver Enchant
            : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting
Quicksilver Enchant
            : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting 
                     Quicksilver Enchant
              2nd with the Vamp buff for more healing and
Quicksilver Enchant
              2nd with the Vamp buff for more healing and 
                     Quicksilver Enchant
              for getting out of sticky situations
Quicksilver Enchant
              for getting out of sticky situations
                     Infinity Edge
            : Next item is
Infinity Edge
            : Next item is 
                     Infinity Edge
             for its high AD and giving your crits an extra 30% damage, which can happen on your empowered auto attacks from your
Infinity Edge
             for its high AD and giving your crits an extra 30% damage, which can happen on your empowered auto attacks from your 
                     Spinning Axe
            .
Spinning Axe
            .
                     Phantom Dancer
            : Survivability and synergy with
Phantom Dancer
            : Survivability and synergy with 
                     Infinity Edge
Infinity Edge
            
                     Guardian Angel
            : Survivability and 45 AD doesnt hurt, gives you a 2nd life in an important fight
Guardian Angel
            : Survivability and 45 AD doesnt hurt, gives you a 2nd life in an important fight
                     Death's Dance
            : Survivability, lifesteal, buys you time for your healing to happen in case you aren't attacking in the moment you take a big amount of burst.
Death's Dance
            : Survivability, lifesteal, buys you time for your healing to happen in case you aren't attacking in the moment you take a big amount of burst.
Build 2: IE > QSS > BT > RFC > PD > GA
This build is for when youre ahead. Gives you your DPS Spike earlier and more crit synergy, at the cost of survivability
                     Infinity Edge
            : 1st for highest possible DPS, will feel like a glass cannon until your next 2 items
Infinity Edge
            : 1st for highest possible DPS, will feel like a glass cannon until your next 2 items
                     Quicksilver Enchant
            : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting
Quicksilver Enchant
            : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting 
                     Quicksilver Enchant
             2nd with the Vamp buff for more healing and
Quicksilver Enchant
             2nd with the Vamp buff for more healing and
                     Quicksilver Enchant
              for getting out of sticky situations
Quicksilver Enchant
              for getting out of sticky situations
                     Bloodthirster
            : High AD & Sustain, Dravens bread and butter
Bloodthirster
            : High AD & Sustain, Dravens bread and butter
                     Rapid Firecannon
            : Start your kiting from a safe distance, bit of extra reach in situations also does help with your dps, also synergizes with
Rapid Firecannon
            : Start your kiting from a safe distance, bit of extra reach in situations also does help with your dps, also synergizes with 
                     Infinity Edge
Infinity Edge
            
                     Phantom Dancer
            : Survivability and synergy with the
Phantom Dancer
            : Survivability and synergy with the 
                     Infinity Edge
Infinity Edge
            
                     Guardian Angel
            : Survivability and 45 AD doesn't hurt, gives you a 2nd life in an important fight
Guardian Angel
            : Survivability and 45 AD doesn't hurt, gives you a 2nd life in an important fight
Build 3: MM > QSS > BT > TF > DD > GA
Note: This build is for when crit is ever nerfed or if 
                     Muramana
             /
Muramana
             / 
                     Trinity Force
             is considered broken. Can also be used for Draven baron lane but to be honest you would just get shit on anywhere but Dragon Lane unless youre in low elo
Trinity Force
             is considered broken. Can also be used for Draven baron lane but to be honest you would just get shit on anywhere but Dragon Lane unless youre in low elo
                     Manamune
            : Replaces the need for crit and it synergizes with
Manamune
            : Replaces the need for crit and it synergizes with 
                     Spinning Axe
             since it still grants bonus AD after completion.
Spinning Axe
             since it still grants bonus AD after completion.
                     Quicksilver Enchant
             : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting
Quicksilver Enchant
             : Since Dravens self peel is one of the worst out of the Marksmans you'll be getting 
                     Quicksilver Enchant
             2nd with the Vamp buff for more healing and
Quicksilver Enchant
             2nd with the Vamp buff for more healing and 
                     Quicksilver Enchant
             for getting out of sticky situations
Quicksilver Enchant
             for getting out of sticky situations
                     Bloodthirster
            : High AD & Sustain, Dravens bread and butter
Bloodthirster
            : High AD & Sustain, Dravens bread and butter
                     Trinity Force
            : Replacement for
Trinity Force
            : Replacement for 
                     Phantom Dancer
            ,
Phantom Dancer
            , 
                     Sheen
             procs on every
Sheen
             procs on every 
                     Spinning Axe
             AND majority of the times you use
Spinning Axe
             AND majority of the times you use 
                     Blood Rush
            , is actually quite sleeper imo,
Blood Rush
            , is actually quite sleeper imo, 
                     Phage
             is nice for the tankyness and
Phage
             is nice for the tankyness and 
                     Stinger
             is nice for the AS, shame
Stinger
             is nice for the AS, shame 
                     Phage
             gives such low AD though
Phage
             gives such low AD though
                     Death's Dance
            : Survivability, lifesteal, buys you time for your healing to happen in case you aren't attacking in the moment you take a big amount of burst.
Death's Dance
            : Survivability, lifesteal, buys you time for your healing to happen in case you aren't attacking in the moment you take a big amount of burst.
                     Guardian Angel
            : Survivability and 45 AD doesnt hurt, gives you a 2nd life in an important fight
Guardian Angel
            : Survivability and 45 AD doesnt hurt, gives you a 2nd life in an important fight
Draven Runes
Best Runes for Draven
 
                             
                             
                             
                            I personally run Rune Page #1, It gives you lots of healing from your raw AD through Conqueror, Triumph gives you extra gold after getting a kill and bonus gold as well as more damage as your opponent is lower, Hunter - Titan for the Tenacity since you're expected to pull a lot of Crowd Control spells and Mastermind for the bonus value in XP and Gold.
 
                             
                             
                             
                            If you feel like you are going to absolutely dumpster your opponents you can run Champion instead of Triumph, although I personally would not recommend it as its a win more rune and not actually valuable later into the game.
Skill Order
How to distribute skill points
 
                             
                             
                             
                             
                            Summoner Spells
When to take which summoners
Draven Matchups & Counters
Detailed information on how to play matchups and counters
Pretty Easy, Shouldnt lose, your single target damage is better all game long so make sure youre focusing correctly, 
                     Stand Aside
             forces a summoner spell usually.
Stand Aside
             forces a summoner spell usually.
 
                        BASICS:
1. 
                     Spinning Axe
             is the most important part of your kit, it gives a HUGE damage spike and will keep your true DPS higher than any other AD as long as you have even gold.
Spinning Axe
             is the most important part of your kit, it gives a HUGE damage spike and will keep your true DPS higher than any other AD as long as you have even gold.
2. 
                     League Of Draven
             Is very important but do not flame if the support gets the kill & Do not tilt if you die, Its a win more passive not a win or lose passive.
League Of Draven
             Is very important but do not flame if the support gets the kill & Do not tilt if you die, Its a win more passive not a win or lose passive.
3. You can use 
                     Blood Rush
             just as you catch
Blood Rush
             just as you catch 
                     Spinning Axe
             and it will reset and give you another use, this is especially good in lane when you want to catch the enemies off guard.
Spinning Axe
             and it will reset and give you another use, this is especially good in lane when you want to catch the enemies off guard.
4. If you're vsing an immobile champ (Jinx, Jhin) You can use 
                     Stand Aside
             to engage, otherwise let your support handle that and save
Stand Aside
             to engage, otherwise let your support handle that and save 
                     Stand Aside
             for disengage.
Stand Aside
             for disengage.
5. 
                     Whirling Death
             can snap its return direction through the use of flash or from getting displaced (Red plant), Practice this mechanic is practice tool
Whirling Death
             can snap its return direction through the use of flash or from getting displaced (Red plant), Practice this mechanic is practice tool
6. Get comfy with juggling 3-4 axes in practice tool before you play Draven in ranked. Takes a few games to get the most DPS possible.
 
                        Support Synergies
S Tier:
- Nami
- Janna
- Alistar
- Blitzcrank
A Tier:
- Braum
- Seraphine
- Lulu
- Soraka
Anyone else isnt a good pair with Draven
 
                        KEY TERMS:
As with any guide, if you have any questions or would like to discuss some things you can reach out to me on Discord: Paz#0737 or on my discord here: https://discord.gg/xp99TDD75j
- Rush: Build / do ASAP, no matter the circumstances.
- Skirmish: Smaller fight, think of it as a team fight but no one commits all resources to it.
- Pressure: To create pressure is to do something that forces your opponents to react.
- HPT: High Priority Target, usually the opponents carry.
- Immobile: A character with no gap-closers.
- Gap-closers: Abilities like  Arcane Shift , Arcane Shift , Shuriken Flip , Shuriken Flip , Killer Instinct . Abilties that can close the gap by dashing / increasing movement speed. Killer Instinct . Abilties that can close the gap by dashing / increasing movement speed.
- Engage: The act of starting a fight, usually with an ability that provides CC.
- CC: Crowd Control, Abilities that displace an enemy or stop them using abilities.  Deadly Flourish , Deadly Flourish , Apprehend , Apprehend , Decisive Strike , Decisive Strike , Unstoppable Force . Unstoppable Force .
- AD Carry: An enemy that builds Attack Damage.
- AP Carry: An enemy that builds Ability Power.
- Combo: Your champions expected combo.  Headbutt > Headbutt > Pulverize / Pulverize / Silver Bolts > (AA) > Silver Bolts > (AA) > Tumble > (AA). Tumble > (AA).
- Cancel: To cancel a champions ability means to stop it as it is channeling. For example  Bullet Time and Bullet Time and Curtain Call is a channeled ability and can be stopped by using CC during her cast, or by using CC during Curtain Call is a channeled ability and can be stopped by using CC during her cast, or by using CC during Headbutt will stop him from travelling the full distance. Keep in mind not all channels can be cancelled, for example Headbutt will stop him from travelling the full distance. Keep in mind not all channels can be cancelled, for example Arcane Shift . Arcane Shift .
- Effective Health: Effective health is the durability of a champion, taking into account their health as well as their armor, magic resist, any regeneration they could have as well as any shields.
- X-Factor Play: A play that turns a losing fight into a winning fight.
 
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                                 Condemn
Condemn
             Tumble
Tumble
             Incinerate
Incinerate
             Summon: Tibbers
Summon: Tibbers
             Disintegrate
Disintegrate
             Rocket Grab
Rocket Grab
             Howling Gale
Howling Gale
             Zephyr
Zephyr
             Monsoon
Monsoon
             Eye Of The Storm
Eye Of The Storm
             Arcane Shift
Arcane Shift
             Essence Flux
Essence Flux
             Mystic Shot
Mystic Shot
             Light Binding
Light Binding
             Double Up
Double Up
             Make It Rain
Make It Rain
             Power Fist
Power Fist
             Pulverize
Pulverize
             Headbutt
Headbutt
             Unbreakable Will
Unbreakable Will
             Crescendo
Crescendo
             Piercing Arrow
Piercing Arrow
             Hail Of Arrows
Hail Of Arrows
             Chain Of Corruption
Chain Of Corruption
             Frost Shot
Frost Shot
             Enchanted Crystal Arrow
Enchanted Crystal Arrow
             Unstoppable Force
Unstoppable Force
             Seismic Shard
Seismic Shard
             Ground Slam
Ground Slam
             Tidal Wave
Tidal Wave
             High Note
High Note
             Beat Drop
Beat Drop
             Encore
Encore
             
                