by DumbNoobHuman

[2.4b] A Baron Lane Jax Guide! [V2.3]

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Perfectionist World Cultural Heritage
Jax got a huge buffs this patch.
Patch 2.4b
October 12, 2021 10:41
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A Baron Lane Jax Guide! [V2.3]

Not everything, but basic things you need to know when starting to play Jax!

Pros

  • Can duel almost all champions in mid and late game because Jax relies on basic attacks to deal damage and also can dodge auto-attacks with his 3rd ability.
  • Has a great toughness and damage.
  • Has a gap closer and auto-attack reset.
  • Fast at pushing turrets.
  • Strong in extended fights.
  • Has a very simple kit overall.

Cons

  • Very little AOE.
  • Vulnerable against Crowd Controls.
  • Sometimes can be bad during teamfights.
  • Can be more squishy when the duration of his ult and his 3rd ability wear off.
  • Can be kited easily and bad against champions that have high mobility.

Jax Build

Best Build Guide for Jax

Starting Items
Long Sword
Ruby Crystal
Trinity Force
Trinity Force
SITUATIONAL ITEMS
Death's Dance
Blade of the Ruined King
Black Cleaver
Guardian Angel
Hextech Gunblade
Wit's End
ALSO SITUATIONAL ITEMS
Sterak's Gage
Spirit Visage
Thornmail
Randuin's Omen
Force of Nature
Frozen Heart
Example Build (Offensive)
Trinity Force
Glorious Enchant
Sterak's Gage
Blade of the Ruined King
Death's Dance
Wit's End
Example Build (Tanky)
Trinity Force
Glorious Enchant
Sterak's Gage
Death's Dance
Spirit Visage
Randuin's Omen

Item Build Description

Additional information on the items

ITEMIZATION

Jax is a tanky skirmisher hybrid. Jax should build 2-3 offensive items, and also 2-4 defensive items. Building more than 3 offensive items can make you way squishy in teamfights, while building more than 4 defensive items can make you deal no damage at all.

STARTING ITEMS


  • Long SwordLong Sword is always the best starting item for Jax, as you can build it in every matchup.
  • Ruby CrystalRuby Crystal is the one that you can buy if you aren't confident with your matchup. You can build it against what you think is a lane bully for you or matchups you can't do well. 

Note: I know that Ruby CrystalRuby Crystal doesn't build into some offensive items that are good for Jax like Trinity ForceTrinity Force and Blade of the Ruined KingBlade of the Ruined King but pretty much don't sell it, as you might use it to build other good items.

CORE ITEMS


The glorious Trinity ForceTrinity Force is always, the best core item for Jax. It offers every stats that Jax needs including damage, some health for durability, attack speed, and ability haste with the Spellblade passive. You should always rush it as your first item every time except if you are rushing Blade of the Ruined KingBlade of the Ruined King as your first item which is also OK in some situations, even though I rarely do that.

BOOTS & ENCHANTMENTS


  • Plated SteelcapsPlated Steelcaps and Mercury's TreadsMercury's Treads are always the boots for Jax as it offers the matchup-specific defensive stat that Jax needs. You need to choose either one of them depending on your matchup. Mercury's Treads is still good to AP team compositions even though they don't offer a lot of CC. Tenacity doesn't reduce the duration of some CC effects like airborne and nearsight.
  • Gluttonous GreavesGluttonous Greaves Is also a viable option. Don't forget that you can be a little bit more squishy by choosing this boots option. These boots are optimal if you really dominate the opponent or champions that I listed as "easy" in the matchups. Because it gives you hybrid vamps, I always buy Sterak's GageSterak's Gage as my second item when I chose these boots.

For the Enchantments, It's free of your choice. But for me, I like Glorious EnchantGlorious Enchant the most. I just don't like to choose for Redeeming EnchantRedeeming Enchant and Shadows EnchantShadows Enchant the most because they are more "utility-based" and not optimal for Jax, however, Locket EnchantLocket Enchant is fine in my opinion as it can save you multiple times or even help you win a team fight with that, especially if you're feeding. However, it was all just my opinions. So feel free.

  • Glorious EnchantGlorious Enchant is my preferred enchantment. Is good for chasing down your opponents or initiating a team fight.
  • Gargoyle EnchantGargoyle Enchant is good if you prefer being tanky, especially if you want to be a tank or if you build many defensive items.
  • Stasis EnchantStasis Enchant highly situational, but good if they have so many bursts and you want to deny them.
  • Locket EnchantLocket Enchant an item that offers a really good team fighting power can also be a replacement if you need a shield and don't have the barrier spell in the lane.
  • Teleport EnchantTeleport Enchant in Wild Rift, teleport is now an item. It is good if you want to push another lane quickly, like if you just finished baron and the enemy were still in the map's baron lane side so you can teleport to the dragon lane and push it. Sometimes you also can use this when after you finished a team fight, and the enemy is in the other side of the map so you can teleport to that lane to defend your turrets.
  • Protobelt EnchantProtobelt Enchant . Like Glorious EnchantGlorious Enchant , this is an engaging tool as well. I think glorious is better but I think this is still a viable option.
  • Quicksilver EnchantQuicksilver Enchant is a good enchantment for him since it solves Jax's vulnerability to crowd controls. Be sure to buy this if the enemies have so many hard CC as they can CC-chain you for ages all the way until you die and ended up called useless by your team.

SITUATIONAL ITEMS



  • Death's DanceDeath's Dance is a really good item for Jax to buy after finishing Trinity Force. The lifesteal that the item offers and the drain passive is really good for Jax.
  • Blade of the Ruined KingBlade of the Ruined King is a really popular item for Jax. Some players also rush it as their first item. It offers so much dueling power for him. As of V2.1A, the item got a nice change for melee fighters especially Jax. The buff it got is massive that I think, I will buy that item more than before because I was actually not a big fan of the item before. But still, I don't see this item as a core item for him yet, as at some point I will still opt for Death's Dance or other defensive items when feeding/losing lane.
  • Sterak's GageSterak's Gage is a popular item, especially for fighters, and Jax can use it well. The health that this item offer and the lifeline passive just offer Jax so much durability, makes him thrive more in team fights. You should build this in every game, as it serves as both a defensive and an offensive item.
  • Guardian AngelGuardian Angel . Do I need to explain this? This is a nice item for him; even if it was nerfed so bad a while ago. It's just inefficient against team compositions that have very low AD and high AP.
  • Black CleaverBlack Cleaver is a really good item to shred enemy tanks. Some of you might say that it is not optimal because it shares one of the same unique passive with Trinity ForceTrinity Force which is rage. Yes, it is true and not optimal if you buy those two items at the same time for some champions like DariusDarius . but Jax can, It is a good item for him if the enemy has so many tanks that stack armor like MalphiteMalphite or just have so many amounts of armor. Also, in reality, this item's gold efficiency is right over 100% which is approximately 104.8%(on Wild Rift) without the passive. Also by buying this item, it improves the rage passive as now you also get the movement speed by just dealing damage ( Leap StrikeLeap Strike , Counter StrikeCounter Strike ), not only auto-attacking.
  • Hextech GunbladeHextech Gunblade is a really situational item. The healing is good as it also heals the magic damage from your Grandmaster's MightGrandmaster's Might and EmpowerEmpower and increases the damage. It also has an item passive that deals damage. Sometimes you can build this but just you can't be too squishy in team fights. Just note that when you are using this item, it gives you 60 AP which is so much, so if you are using runes like gathering storm, brutal, or hunter - vampirism, it might give you AP or magic penetration instead.
  • The release of Wit's EndWit's End is an indirect major buff for Jax since you won't need to buy items like Spirit VisageSpirit Visage or FON. Served as both offensive and defensive item. I don't really recommend buying this against a team composition that has no AP. Still can buy this if they are AD but have some mixed damage like yourself, Irelia, Varus, etc.
  • Sunfire AegisSunfire Aegis is now a viable item because you can auto-attack so fast because of the buff that Jax got for his passive.
  • Frozen MalletFrozen Mallet is situational but good if you are against champions that can kite you well or other champions like SingedSinged , or if you don't want them to escape you easily.
  • Spirit VisageSpirit Visage is a solid item choice against high AP team compositions. The healing passive itself is good if you have lifesteal items or triumph.
  • Force of NatureForce of Nature . Like the late adaptive helm, it is good against DOT(Damage over time) abilities that deal magic damage( FizzFizz 's passive, TeemoTeemo 's Toxic ShotToxic Shot and Noxious TrapNoxious Trap , SingedSinged 's Poison TrailPoison Trail , and Liandry's TormentLiandry's Torment . The extra movement speed is also really good, so it will be harder to be kited by AP champions.
  • Randuin's OmenRanduin's Omen is a solid choice against AD team compositions, especially if some of them use auto-attack mostly to deal damage and 2 or more of their champions crit or one of them is really fed.
  • ThornmailThornmail . is an excellent item choice against AD champions that use auto-attack mostly to deal damage and can heal a lot(E.G DravenDraven and Master YiMaster Yi ). The new passive also triggers grievous wounds when you CC an enemy, which is possible with your Counter StrikeCounter Strike that made this even a better item as it also doesn't lose its old passive.
  • Frozen HeartFrozen Heart is a defensive item mainly to counter champions that auto-attack a lot. In wild rift, champions who deal damage with auto-attacks don't necessarily build crit items. So, this is a really solid defensive option against AD team comps. It also works against champions like Darius, Camille, Fiora, and others. The mana it gives is also not bad.



WHY OTHER ITEMS AREN'T HERE?


I understand that some of you might be asking that some items aren't here because, in my opinion, they are not that good with Jax. So here are some of them with my opinions on why they are not included.


  • Dead Man's PlateDead Man's Plate is really not optimal, like no at all. Yes, I know that the mobility you got from this item is good, But most of the time Jax buys Glorious EnchantGlorious Enchant , so you don't need this item. This item is good if you're playing jungle Jax, but not for Baron lane.
  • Youmuu's GhostbladeYoumuu's Ghostblade is like Dead Man's Plate, but the offensive option. The reason for this is pretty much like dead man's plate. Good for jungle Jax but not for baron lane.
  • Mortal ReminderMortal Reminder is a grievous wound physical item. It is bad as it doesn't give you any durability or even sustain. Just consider buying ThornmailThornmail than this item, please.
  •   Maw of MalmortiusMaw of Malmortius , most of the time is outshined by Sterak's GageSterak's Gage . You can replace Sterak's Gage with this item sometimes if the enemies are full AP. 
  • AP Items offer you more damage on 3 of your abilities but the problem is you mostly will be squishy. If you only buy even one or two AP Items you won't deal any damage. The only exception of them is Hextech GunbladeHextech Gunblade , since it also gives you AD and hybrid vamps which are nice.
  • Crit Items. Never. Buy them. As Jax.





Jax Runes

Best Runes for Jax

Keystone
Conqueror
Conqueror
Domination
Brutal
Brutal
Resolve
Hunter Titan
Hunter Titan
Inspiration
Hunter Genius
Hunter Genius

Please note that the runes above are not matchup specific and are just solid choices, as you shall change them depending on the matchup. Always take ConquerorConqueror for your keystone. Jax can stack his attack speed fast because of his passive and he mostly deals with damage with his basic attacks.

The other inefficient off-meta possible keystones are ElectrocuteElectrocute , Fleet FootworkFleet Footwork , Grasp of the UndyingGrasp of the Undying , AftershockAftershock , and [kleptomancy] but they're almost useless for him or just outshined by conqueror so much.

Among all of the inefficient keystones, you maybe can use Grasp of the UndyingGrasp of the Undying  or Fleet FootworkFleet Footwork , against some matchups that you can't utilize ConquerorConqueror well like KennenKennen and AkaliAkali . When using those two runes against matchups like that, it can be better than conqueror. Grasp lets you stack health in the early game, and Fleet to help your sustain during the early game.

1ST SLOT (DOMINATION)


HUNT AND ELIMINATE PREY

BrutalBrutal

  • The most optimal rune for Jax. The amount of AD and the physical penetration(%) it gives on the early game is excellent. Good on any matchups.

TriumphTriumph

  • An excellent sustain rune, good for early skirmishes. It gives you more sustain during team fights. It is also useful for dueling in the early game, as it gives you a little more damage to low-health enemies and also can help you survive after you kill your enemies. E.G you just killed DariusDarius in your lane, and you were low as you were on full stacks of [darius:passive] and the damage is going to kill you. But with Triumph, it can save your life. Good on any matchups.

Hunter VampirismHunter Vampirism

  • An excellent rune for extra sustain during the laning phase and team fights. Just note that it won't heal you for the magic damage you dealt. Good on any matchups.


2ND SLOT (RESOLVE)


LIVE FOREVER

Hunter TitanHunter Titan

  • A good rune to stack your health. The tenacity it gives is also excellent for all matchups as now all champions have crowd controls or slow. Good on any matchups.

Second WindSecond Wind

  •  A good rune that works really well against poke heavy lanes or lane bullies.

Bone PlatingBone Plating

  • Take this rune if your matchup is engage heavy.

Adaptive CarapaceAdaptive Carapace

  • Like hunter - titan, this rune is a really solid rune and can be played into any matchups.

(ARCHIVE)

[spirit walker]

  • A special excellent rune against champions that have slows. 
  • For you, if you who don't know the difference what Tenacity and Slow Resistance do to slows:
  • Tenacity reduces the duration, meaning if you are slowed for 6 seconds and by 60%, and if you have 50% Tenacity, it will only reduce the duration to 3 seconds, and keep you slowed for 60%.
  • Slow resistance is the opposite. It reduces the slow effect, so if you are slowed for 60% and you have 20% Slow resistance, the slow will be reduced to 48%.

[regeneration]

  • A good rune that provides early game sustain. Good against lane bullies.

[backbone]

  • Sometimes not optimal but sometimes really good. For example, the majority of your enemy is full AP and your lane matchup is the only AD there, and you don't want to build any armor items and just MR items, this rune really shines against team compositions like that.


3RD SLOT (INSPIRATION)


OUTWIT MERE MORTALS

Hunter GeniusHunter Genius

  • As ability haste is a big nerf to CDR, your abilities will refresh slower. This is a good rune to stack your ability haste. Good on any matchups.

MastermindMastermind

  • Jax is an excellent pusher as his passive helps him to destroy turrets fast. Using this rune will make you faster destroying it by 10% and also grant more gold and XP.

Sweet ToothSweet Tooth

  • Excellent rune against lane bullies or just for a better early game.


Skill Order

How to distribute skill points

Relentless Assault
Relentless Assault - Passive
Leap Strike
Leap Strike
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Empower
Empower
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Counter Strike
Counter Strike
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Grandmaster's Might
Grandmaster's Might
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Always take this every time along with the other situational spell.
Barrier
Ignite
Offensive option. Just note you mostly will be destroyed by those who used barrier.

Combos

Learn how to maximize the champions potential

Counter Strike
3rd
Leap Strike
1st
Auto Attack
AA
Empower
2nd
Counter Strike
3rd

A typical gap-close combo for Jax. 

Use your Counter StrikeCounter Strike then jump to your enemy with your Leap StrikeLeap Strike . Sometimes you can do use Counter StrikeCounter Strike after using Leap StrikeLeap Strike if you are not sure. Do an auto-attack and reset it quickly with you EmpowerEmpower . After that, quickly recast your Counter StrikeCounter Strike to end it to stun your enemies, or if they are still in your area of Counter StrikeCounter Strike , just wait until the duration comes off.

Leap Strike
1st
Auto Attack
AA
Empower
2nd
Counter Strike
3rd

This is a "poke" combo for Jax. This is one of the best combos to damage your enemies while losing but is also dangerous because you sometimes can lose your health a lot or even die. Engage your enemy with your Leap StrikeLeap Strike and EmpowerEmpower . Then run and use your Counter StrikeCounter Strike . If you are suffering too much damage, use your Grandmaster's MightGrandmaster's Might also. 

Note: Even if you're losing, don't use this against some matchups. You sometimes also can use this even though you're winning.

Auto Attack
AA
Auto Attack
AA
Leap Strike
1st
Auto Attack
AA
Empower
2nd

Stack your Relentless AssaultRelentless Assault attack speed on minions, then engage your enemies so you have the attack speed advantage.

Leap Strike
1st
Auto Attack
AA
Empower
2nd

Just a simple combo if you wanted to do a short trade against your enemy.

Jax Matchups & Counters

Detailed information on how to play matchups and counters

Camille
Easy
Camille
Tryndamere
Easy
Tryndamere
Xin Zhao
Easy
Xin Zhao
Jarvan Iv
Easy
Jarvan Iv
Diana
Easy
Diana
Irelia
Easy
Irelia
Dr. Mundo
Medium
Dr. Mundo
Garen
Medium
Garen
Nasus
Medium
Nasus
Olaf
Medium
Olaf
Wukong
Medium
Wukong
Teemo
Medium
Teemo
Graves
Medium
Graves
Pantheon
Medium
Pantheon
Renekton
Medium
Renekton
Akali
Hard
Akali
Singed
Hard
Singed
Kennen
Hard
Kennen
Yasuo
Hard
Yasuo
Gragas
Hard
Gragas
Malphite
Hard
Malphite
Darius
Skill
Darius
Fiora
Skill
Fiora
Jax
Skill
Jax
Vayne
Skill
Vayne

Yes, I know how good Camille is compared to Jax in the meta right now. But Jax is still, Cammile's worst nightmare. Try to dodge her Precision ProtocolPrecision Protocol , especially the true damage one with your Counter StrikeCounter Strike , and always look for a trade her after that until she can't do anything. If you did block it, you won the trade and then you can continue to destroy her. It's just victory at that point.

Jax

Playstyle

PLEASE READ THIS TIP FIRST:

Please, don't be toxic. Being toxic is just useless as it literally can do nothing to change the situation. You don't meet "bad" teammates every game. Why? For example, your whole team lane is losing, and you're the only one that wins. What can you do? Type in all chat to report your teammates and call them idiots because they're only losing lanes? Losing a lane is totally normal and you can't just win every lane. If you just use the excuse of "I would've been challenger, even the best player in the world if I meet good teammates but I just meet trashes every game".. or "If only I have "good" players in my team, I would've won every single fucking game". Do you actually forget, aside from those excuses, you also have been called bad or idiot by your former teammates before? Those excuses will just stop you from improving. Being toxic such as "Just uninstall the game", will definitely break their heart, tilting them, and losing their will to even play the game. Aside from what I said, If your teammate is feeding INTENTIONALLY, I have no mercy to them and just report them because they aren't even trying and just mean to troll. Also, if you meet a toxic teammate, just mute them :)


In the early game, focus to destroy the first turret of Baron Lane first. It is very important for you as it actually gives you so many golds and can bully your opponent even more after that. After destroying it, you can either freeze the lane so your opponent can't farm or just let him push and then kill them. Or lastly, you can just roam to other lanes, to completely end the laning phase.

During the early game, when your jungler and mid laner force a skirmish on the river, be sure to join it because you don't want your laner might get 2 kills for free. Or if you think that if even you join the fight you can't win them, because maybe they got champions like Lee Sin and Akali, just ping your teammates to retreat because as I said before, Jax is BAD against champions that have high mobility since they can avoid your Counter StrikeCounter Strike easily.

To prevent your laner from roaming, be sure to place a ward near the Baron pit or near the river, so when they roam, you also can roam. But if your laner roamed already and you had no idea and there's a team fight already near the dragon pit, PLEASE, don't go to dragon pit because it might be too late for you anyway. Just focus on pushing the turret so you can still be useful as it also gains more gold, so even if your laner come back to your lane after roaming, at least their turret are gone since Jax is fast at pushing and there's not much gold difference even after they get some kills during the roam.

This is important if you wanna roam during the laning phase, because either you're snowballing or winning, or whatsoever, as a baron laner you need to make sure the minion wave in your lane was pushed. You don't want when you come back to your lane, your tower is gone.

Note that Jax's passive Relentless AssaultRelentless Assault also works on the turret, which means that he is a really powerful pusher. And also unlike in the PC version, Jax's EmpowerEmpower also deals more damage to structures which made him an ideal pusher. 

After you end the laning phase, so many team fights are going to start. You have two choices here, you can just join the team fight, or split push! Split pushing is always better than joining a team fight, especially if you're actually feeding, as it can impact the game more when you're feeding.

If you want to contact me, my discord is DumbNoobHuman#2210. If you wanna add me, please talk to me first, otherwise, I won't accept it.

Jax

Abilites Guide

Introduction of  words that I might use here or above:

AD: Attack Damage

AP: Ability Power

Bonus AD: Attack damage that is gained through runes, items, buffs(base is not counted)

AH: Ability Haste

CD: Cooldown, the amount of time for an ability to refresh.

ABILITIES



Passive -  Relentless AssaultRelentless Assault

Each time Jax auto-attacks an enemy, he gains 3.6 Attack speed for 3 seconds at level 1 and stacks up to 8 times. The amount of attack speed gained per stack is increased by 0.6 per level, or simply these numbers in order.

3.6 / 4.2 / 4.8 / 5.4 / 6 / 6.6 / 7.2 / 7.8 / 8.4 / 9 / 9.6 / 10.2 / 10.8 / 11.4 / 12%.

The duration of it refreshes every time you auto-attack. This also means that you need to auto-attack 8 times in order to get the full stacks or the maximum attack speed which is:

28.8 / 33.6 / 38.4 / 43.2 / 48 / 52.8 / 57.6 / 62.4 /  67.2 / 72 / 76.8 / 81.6 / 86.4 / 91.2 / 96%.


1st Ability -  Leap StrikeLeap Strike  

Active:

Jax leaps to a unit, dealing physical damage if it's an enemy, meaning that he also can cast this to allied champions or minions. For more details:

Physical Damage: 55 / 110 / 165 / 220 + 100% AD + 60% AP

Cooldown: 9 / 8 / 7 / 6 seconds 

Cost: 65 mana

This ability is used to gap close, or sometimes to escape ganks since you can use it on an allied minion. Never max this first or second.


2nd Ability -  EmpowerEmpower

Active:

Jax empowers his next basic attack if used within 7 seconds, to deal bonus magic damage and gain bonus range. For more details:

Magic Damage: 45 / 80 / 135 / 180 + 60% AP

Cooldown: 6 / 5 / 4 / 3 seconds

Cost: 30 mana

This ability is mostly used right after you land an auto-attack on your enemy, to reset your auto-attack. You can max this ability first if you're playing aggressively or against easy matchups. Max second if you max your Counter StrikeCounter Strike first.


3rd Ability -  Counter StrikeCounter Strike

Active: 

Jax enters a defensive state, causing all non-turret basic attacks against him to be dodged for 2 seconds. At the end of the duration, Jax stuns and dealing physical damage to all of the enemies that are inside it. It also can be recast after 1 second, causing it to end the stance early. The more auto-attack dodged at the duration, the more physical damage that he will deal. For more details:

Physical Damage: 60 / 115 / 170 / 225 + 50% AD (20%, up to 100% for each attack dodged)

Cooldown: 14 / 12 / 10 / 8 seconds

Cost: 60 / 70 / 80 / 90 mana

Most impactful Jax ability, as it dodges every auto-attack. You can max this as your first ability if you wanna play more defensively or passive. Every point added to this skill reduces the cooldown greatly. You can max this first in any matchups. Max your EmpowerEmpower second if you max this first.


Ultimate -  Grandmaster's MightGrandmaster's Might

Passive: Jax's basic attacks grant a stack for 2.5 seconds, stacking up to 2 times. And refreshing it for every auto-attacks. After 2 stacks, the next basic attack Jax deals bonus magic damage.

Active: Jax gains increased armor and magic resistance for 8 seconds.

For more details:

Magic Damage : 100 / 140 / 180 + 70% AP

Armor: 30 / 50 / 70 + 50% Bonus AD

Magic Resistance: 30 / 50 / 70 + 20% AP

Cost: 100 mana

Cooldown: 60 seconds

The active makes you really tanky. Always use the active at the right time. Don't use it if you are doing some short trades.


 

Comments
Look at the nice things other people said!
Arkid
3 months ago
Amazing guide man, match-up wise I wanted to say Singed is one of the hardest match-up for Jax. Jax can't all-in in this match-up and has to look for plays in other parts of the map.
FraAldemar
5 months ago
Thx man,you really helped me,keep going :)
Eartzeko
6 months ago
Nice guide, but i wanted to ask : against an ap (gragas,akali etc) is it worth to build jax ap(with nashor tooth and lichbane) or to build him hybrid(with hextech) or should i still build ad with mr?
DumbNoobHuman
5 months ago
And It's kinda troll, so maybe try it in lower ranks. If you really wanna try it then i just recommend you to add abyssal mask on your build.
DumbNoobHuman
5 months ago
Well, I know that AP gives you more mr on your ult but I still recommend you to build hybrid with some defensive items because Jax is really vulnerable to cc which most AP champions have.
SilverNova
8 months ago
Wow, really detailed guide. You can see that a lot of effort was put into this! Thank you very much!!
DumbNoobHuman
8 months ago
Thanks! I just want to clarify that do you agree with the matchups because I would love to know your opinion^^