by shy

[2.1] Diamond EU Lulu Guide

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Perfectionist
Patch 2.1
March 14, 2021 22:28
Support

Diamond EU Lulu Guide

how to proactively play lulu in patch 2.1

Lulu Build

Best Build Guide for Lulu

Starting Items
Amplifying Tome
Core Items
Harmonic Echo
Liandry's Torment
early core items
Locket Enchant
Ardent Censer

Item Build Description

Additional information on the items

The early core item of locket prior to ardent allows you to integrate yourself as a defensive necessity in early game objective fights - first dragon being an example of this, the standardized "buff your team" items of ardent and harmonic edge come as a usual core, then liandrys torment comes as an oddity, the overtime damage and increase combat damage allows for easy point and click burns in addition to your ability 1 slow to feel more interactive in the later game allowing for a more versatile hybrid approach to teamfights, this opposed to the regular.     

Lulu Runes

Best Runes for Lulu

Keystone
Summon Aery
Summon Aery
Domination
Weakness
Weakness
Resolve
Loyalty
Loyalty
Inspiration
Manaflow Band
Manaflow Band

Ideally your dragon laner can punish the use of your slow in lane, due to weakness increasing the damage they take post-slow for 5 seconds - this should urge you to harass in lane to make your dragon laners job easier, mana flow allows you to use your abilities more freely.

Skill Order

How to distribute skill points

Pix, Faerie Companion
Pix, Faerie Companion - Passive
Glitterlance
Glitterlance
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Whimsy
Whimsy
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Help, Pix!
Help, Pix!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Wild Growth
Wild Growth
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Heal
if your ADC is taking barrier.
Exhaust
if they have assassins or heavy aoe damage you'd like to reduce (zed, maybe kennen etc.), or even dualist heavy adcs such as Kaisa / vayne, it maybe useful - or your ADC is taking heal.
Lulu

Summative approach

The basis of playing Lulu is to be oppressive and poke with ability 3  and ability 1 in lane, utilizing the max range and saving ability 2 for ganks and engages from the enemy support, with considerations to moving to objectives quicker, moving out of base; helping your teammate dodge skill shots that you read are about to be throw, it's a great tool to utilize quicker rotations, chasing enemies down and other various reasons that are situational, idealistically you will be behind your team - i'd suggest commonly moving your camera around team fights whilst still taking into consideration your movement patterns whilst you read the team fight - does your engage need a shield or your ADC - situational depending on your adc, there's many questions that can't be directly answered.. but observation and calculating priority targets for each ability and the shift in momentum in team fights is key to winning.

 I haven't mentioned the ultimate ability, as that's under the same circumstance as to who needs it, will your team benefit from you ult'ing the shyvana post enagage for example, providing an AOE knockup in the radius, or are you going to funnel the hyper carry jinx with all your will, heart, sweat, tears, personal belongings and paypal!

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