by TGNVIS

[2.4] Wukong Guide - [UPDATED] WU KONG FULL IN-DEPTH JUNGLE GUIDE

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Perfectionist World Cultural Heritage
Patch 2.4
August 02, 2021 09:45
Jungle

[UPDATED] WU KONG FULL IN-DEPTH JUNGLE GUIDE

As of the 2.2 patch update, Wu Kong is still a solid jungler. Excellent teamfighting potential and high damage. With practice and this guide, you'll be climbing elo's in no time. This in-depth guide will explain all the in's and out's and all the do's and do not's.

Pros

  • Low skill ceiling
  • High damage when built correctly
  • Good mobility with a built in escape
  • Excellent for teamfights
  • Good gap closing abilities
  • Excellent for setting up ganks

Cons

  • Somewhat squishy
  • Low jungle clear speed
  • Needs first item to really do damage
  • Slow objective taking compared to other junglers
  • Highly susceptible to CC

Wukong Build

Best Build Guide for Wukong

Starting Items
Long Sword
Phage
Sheen
Core Items
Trinity Force
Black Cleaver
Quicksilver Enchant
Death's Dance
Guardian Angel
Sterak's Gage
Full Assassin Build
Duskblade of Draktharr
Youmuu's Ghostblade
Stasis Enchant
Death's Dance
Guardian Angel
Sterak's Gage
Boot choices
Plated Steelcaps
Mercury's Treads
Boots of Swiftness
Situational items
Mortal Reminder
Umbral Glaive
Maw of Malmortius

Item Build Description

Additional information on the items

¤ First purchase

Long SwordLong Sword the only good first item. You need the bonus AD for clearing camps. 

¤ First Recall

I prefer purchasing PhagePhage and SheenSheen as my first purchases for the extra health, AD and bonus magic damage. However you can try StingerStinger if you don't like SheenSheen

¤ Core items

§ Trinity ForceTrinity Force is a very balanced first item. Provides a range of Stat boosts but the most notable is the 40% attack speed boost as well as the passives that synergises perfectly with wukong. Spellblade procs perfectly with wukong combos and the extra movement speed when chasing enemies is perfect when paired with Nimbus StrikeNimbus Strike

§ Black CleaverBlack Cleaver +350 health making you tanker. +30 AD and +25 ability haste for faster kills. attacking an enemy champion reduces their Armour by 4% for 6 seconds. Stacking up to 24%. This is huge for dealing with tanks especially in team fights. Your team can burst enemies faster in ganks and team fights. Attacking also increases move speed by 20 and killing an enemy increases move speed by 60. Increasing your chances of catching other enemies for that sweet double or triple kill. 

§ Quicksilver EnchantQuicksilver Enchant increase move speed by 50% and removes cc(not knock ups) great for getting out of sticky situations. You can also use [stasis enchant] if you aren't worried about cc but they have lots of burst damage(zed, Annie, miss fortune) 

§ Tier 2 boot choices: [ninja tabi] for high physical damage enemy compositions. Mercury's TreadsMercury's Treads for high magic damage enemy compositions. Or Ionian Boots of LucidityIonian Boots of Lucidity  for ability haste since Wukong needs to spam his abilities. You can also use Boots of SwiftnessBoots of Swiftness if you are ahead and need to chase down enemies 

§ [death's dance] big Health, AD and ability haste boost. the 10% physical vamp paired with [wukong:1] is excellent for sustain during fights. 

§ Guardian AngelGuardian Angel +45 damage and +40 Armour. Great increase of base stats. Also providing resurrection upon death with 50% health. Great chance for your teammates to save you or to get back up in team fights and do more damage. 

§ Sterak's GageSterak's Gage huge late game damage spike.+400 health, +50% damage. As well as a 75% health shield that decays over 3 seconds when your health goes below 35%. This item makes you the perfect killing machine. Paired with Black CleaverBlack Cleaver and Guardian AngelGuardian Angel  Makes you an (almost) unkillable tank assassin. Massive outplay potential. 


Full Assassin Bulid:

The only changes are the first 2 items. This build is dedicated to killing enemies as fast as possible but you are very squishy

§ Youmuu's GhostbladeYoumuu's Ghostblade early powerspike with increased AD. It's passive is excellent for wukong as you are permanently moving to gank. Bonus damage and attack speed at full stacks which isn't hard to get.

§ Duskblade of DraktharrDuskblade of Draktharr like Youmuu's GhostbladeYoumuu's Ghostblade provides a big AD boost. the passive synergises well with your Warrior TricksterWarrior Trickster which will increase your damage output when executing combos. 


¤ Situational last item

§ Mortal ReminderMortal Reminder increased Armour Penetration if you are against  2 tanks or more. Perfect tank demolisher. 

§ Maw of MalmortiusMaw of Malmortius highly underrated item. Perfect for high magic damage enemy compositions.

§ Umbral GlaiveUmbral Glaive can be taken instead of youmuu's ghostblade]. Very useful for ganks because of its passive. 




 






Wukong Runes

Best Runes for Wukong

Keystone
Conqueror
Conqueror
Domination
Triumph
Triumph
Resolve
Hunter Titan
Hunter Titan
Inspiration
Hunter Genius
Hunter Genius

CONQUERER: overall is better than electrocute since you can proc it very easily with combos and auto attacks. 

TRIUMPH : excellent sustain for teamfights and dealing more damage to low health enemies. 

HUNTER - TITAN: more health and the extra tenacity is amazing. CycloneCyclone makes for easy takedowns. 

HUNTER - GENIUS: again CycloneCyclone during a team fight will hit all enemy champs, giving you a takedown for every kill. The ability haste means more CycloneCyclone and everyone knows: More cc = More GG


For blue you can also try pathfinder for faster jungle move speed or mastermind for the extra 10% damage to Objectives as well as bonus gold and XP

Skill Order

How to distribute skill points

Crushing Blows
Crushing Blows - Passive
Golden Staff
Golden Staff
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Warrior Trickster
Warrior Trickster
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Nimbus Strike
Nimbus Strike
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Cyclone
Cyclone
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Smite
You're a jungler so

Combos

Learn how to maximize the champions potential

Nimbus Strike
3rd
Auto Attack
AA
Golden Staff
1st
Warrior Trickster
2nd

Defensive poke:

Staple for Wukong. This will proc electrocute. This is a hit and run attack. 

You use Warrior TricksterWarrior Trickster to escape. 

Nimbus Strike
3rd
Warrior Trickster
2nd
Auto Attack
AA
Golden Staff
1st

Offenseive poke/ low health takedown:

This is a semi all in attack. By using Warrior TricksterWarrior Trickster on your opponent, both you and your clone will hit them with Golden StaffGolden Staff . Lots of damage because of wukong passive Crushing BlowsCrushing Blows

Nimbus Strike
3rd
Warrior Trickster
2nd
Cyclone
Ult
Warrior Trickster
2nd
Cyclone
Ult
Auto Attack
AA
Golden Staff
1st
Auto Attack
AA

All in team fight or gank:

Nimbus StrikeNimbus Strike into enemies, Warrior TricksterWarrior Trickster behind them then CycloneCyclone , early game you will just use CycloneCyclone however in the late game you will be able to use Warrior TricksterWarrior Trickster again for a Quadra knock up. 

By using Warrior TricksterWarrior Trickster you will get a massive CycloneCyclone knock up allowing your teammates to kill enemies more easily. 

Wukong Matchups & Counters

Detailed information on how to play matchups and counters

Master Yi
Easy
Master Yi
Graves
Easy
Graves
Vi
Easy
Vi
Amumu
Medium
Amumu
Evelynn
Medium
Evelynn
Shyvana
Medium
Shyvana
Xin Zhao
Medium
Xin Zhao
Olaf
Hard
Olaf
Lee Sin
Skill
Lee Sin

Master yi can dodge Nimbus StrikeNimbus Strike with Alpha StrikeAlpha Strike . Unless you're ahead on gold don't try to 1v1.he can burst faster than you especially if he's fed. Use your CycloneCyclone while in the middle of a team fight to burst him down with your teammates. 

However you are stronger early and mid game so it's a good idea to be more aggressive. 

Wukong

JUNGLE PATHING

Possible choices: remember to watch out for enemy warding your jungle(they may invade or if VS olaf he can 1v1 and kill you) 

Red buff - > raptors - > blue buff - > closest river scuttle

Or (my personal preference because blue buff provides health and mana regen for more health to contest scuttle) 

Blue buff - > red buff - > raptors - > closest river scuttle


After that either gank or continue clearing camps. 

Wukong

GAME GUIDE

NOTES: As the jungler you need to play responsible and have astute map awareness. You need to ward effectively so you know where the enemy is or if they are trying to take objectives. Tell your teammates to ward. Trust me they don't need to keep them. Practice your smiting, missing a smite or smiting too early can lead to getting important objectives stolen. Your teammates won't be happy. 


EARLY GAME: follow a jungle path. Contest or Clear dragon scuttle. Try to gank and help your team however don't over push or feed lanes. Nothing worse than your jungler giving your enemies an early head start. Clear camps and rift heard scuttle to farm XP. 

FIRST DRAGON : Try to gank dragon lane and atleast kill adc or force them to recall. Call your adc, support and mid to clear dragon faster. DO NOT attempt to solo clear dragon. Remember (especially against an olaf or evelynn) tell your support to guard rather than engage dragon(they should know this but tell them anyway). Practice your smiting so dragon doesn't get stolen. 

If you think you can't win/contest dragon rather play time until rift herald spawns, let enemies go for dragon then take mid or baron laner and take rift herald. Can be worth more than first dragon especially if you can take a tower. 

MID GAME watch map constantly and see where you can effectively gank, by now all enemy T1 towers should be down(or atleast 2)Try to gank mid and baron to set up for rift herald(If you didn't already take it). Focus on taking mid lane towers or setting up a split push for one of your side lanes(ex 4-1 split push: 4 of you threatening mid while your baron laner pushes baron and takes towers) 

LATE GAMEfocus on objectives and team fights. Do not get baited into a team fight you cant win. Do not get caught out of position. If you are out for 40 seconds enemy team can take both dragon and baron nasher. Effectively ending the game. Focus on winning fights and taking towers once the important objectives are taken. Once you have the baron buff you should be looking to take inhibitor turrets(especially mid) 

If you are losing and the enemy takes baron nasher. Defend base until buff is gone. You can then repush and attempt a comeback. 


DON'T FF OR SURRENDER. that's for babies. 


Wukong

Tips and tricks

You are a team fight priority champion, while you can 1v1 most adcs or low health targets. Your real potential lies in using CycloneCyclone effectively for your teammates to win team fights or steal/contest objectives. 

CycloneCyclone is excellent when paired with [missfortune:ult] so take advantage of this pairing in games. 

You can fake Warrior TricksterWarrior Trickster by standing in place(note: this is not guaranteed to work as most people will attack the clone just to be sure) 

Warrior TricksterWarrior Trickster will not move you through or over walls. 

By using Warrior TricksterWarrior Trickster and CycloneCyclone in a group of enemies you will get a doupbe knock up. 

If you have Ionian Boots of LucidityIonian Boots of Lucidity in your build. You will be able to use your Warrior TricksterWarrior Trickster again with your second CycloneCyclone for even more knock up and damage. 

Wukong

Videos


Wukong

WILD RIFT GLOSSARY

A few league terms explained:

Item Synergy: how well an item works with your champion to maximize damage, ability power and roam potential. 

Champion synergy: how well champions complement each other's abilities. Example Malphite and Yasuo. Ashe and Braum or Lulu and Jinx. 

Obj: objectives AKA neutral objectives such as Dragons, rift herald or Baron Nasher

Gank: when you or one of your teammates goes to a lane and surprise engages the enemy using cc or pure attack damage to kill the enemy with your teammates. You can also let one of your teammates bait an enemy into following them then surprising them from a bush to kill them. 

Roam potential: how quickly you can move across the map to a specific area or lane. 

Map control: the ability to control fight outbreaks or enemy roams. Example: stopping the mid laner or jungler from roaming to your dragon laners to group attack them. 

Roaming: leaving your lane or jungle to team fight other lanes. Example: yasuo leaves mid and roams to baron to group on enemy baron laner to kill them. 

CC: Crowd control - the ability to stun or knock up multiple enemies. Example CycloneCyclone , Glacial FissureGlacial Fissure , Grand EntranceGrand Entrance or Light BindingLight Binding  

Remember more cc = more GG


Wukong

Why listen to me?

My name is TG NV1S and I play for Tactical Gaming's Wild Rift division. https://tacticalgaming.net/

We have multiple competitive League of legends teams, all with highly experienced players and staff. 

I personally have 5 years of league experience peaking diamond. 

I work closely in conjunction with my [CO] XIERNAS and my [INSL] Berrymonkey to bring you the very best and up-to-date guides. 

My sources for these guides(besides our own knowledge and experience) are highly experienced and intuitive Wild Rift players, coaches and analysts. 

If you want to join Tactical Gaming or wish to support the organization please head over to https://tacticalgaming.net/ for more information on to get in touch with us. 

If you have any questions regarding these guides please don't hesitate to dm me on discord at: TG NV1S#6883

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TGNVIS
3 years ago
If you enjoyed my guide please leave a like on it! Don't forget to check out my other champion guides and remember you can contact me on discord at TG NV1S#6883
SilverNova
3 years ago
Pretty decent guide. Thanks for sharing!