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[2.3] Jhin Guide - Jhin ADC Guide 2.3
Jhin ADC Guide 2.3
Pros
- Jhin is a Marksman with a strong laning phase but also with a decent scaling. This is different from the traditional weak early strong late marksmen or from the cheese strong early weak late marksmen. Jhin can be of use and can pressure enemies all throughout the game.
- He has immense range and kill pressure. His ability reach way more than most champion’s abilities can. This allows him to bully enemies from afar and kill them sometimes without having the chance to fight back.
Cons
- Jhin is a high-skill floor and ceiling champion. All his abilities require good aiming and understanding of the game in order to use effectively. Simply put, he is not a champion for beginners.
- He has no mobility abilities except for the movement speed bonus from his passive which is unreliable for defensive situations.
- He also has no defensive abilities. The protection from his W, Deadly Flourish, and E, Captive Audience becomes more unreliable as the game goes by. This makes good position sense a requirement for players who wants to use Jhin.
Jhin Build
Best Build Guide for Jhin
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Item Build Description
Additional information on the items
This is the standard build for
Jhin
which focuses on making him scale into the late game and deal consistent critical damage. This build should be used when you are in equal grounds with the enemy’s carry in the early game or when you are sure you can outscale them in the late game. You should use this build when against
Varus
,
Miss Fortune
, and
Ezreal
.
-
Infinity Edge – The staple item for
Jhin . His fourth attack is a guaranteed crit and this item increases crit damage. Jhin’s fourth attack on his
Curtain Call , also crits and is affected by the Infinity passive which increases critical damage.
-
Boots of Swiftness – Provides the highest amount of movement speed among the boots items. A high movement speed is crucial for
Jhin ‘s kiting. Upgrade with the [stasis enchant] against high burst damage champions or upgrade with the
Quicksilver Enchant against crowd control champions.
-
Rapid Firecannon – the Firecannon Barrel increases your attack range which is useful for
Jhin because he relies on kiting due to the constant attack rate nature.
-
Mortal Reminder – Deal extra damage against tanks and bruisers using this item which provides the highest amount of armor penetration and applies Grievous Wounds to enemies you attack at the same time.
-
Statikk Shiv – The lightning generated from this ability works well with both your [jhin:1]. to activate the full damage bonus and with your
Deadly Flourish , since the enemy will be marked and can be rooted when they are hit by the lightning.
-
Guardian Angel – Grants the resurrect passive that is important in the late game because
Jhin is an immobile ADC and having a second life will make it harder for the enemy’s assassins to burst him down.
This build focuses on increasing the armor penetration from the items
Jhin
build. This allows him to deal as much damage in the early game while the enemies have fewer defensive items and snowball from there. This item build works best when fighting against late-game marksmen to build a good lead against them before they come online with their own powerspikes. Use this build against
Kai'sa
,
Vayne
,
Jinx
, and
Ashe
.
-
Youmuu's Ghostblade – Provides damage and armor penetration as well as the Spectral Haste passive which grants additional attack speed which is converted into attack damage due to
Whisper .
Jhin Runes
Best Runes for Jhin
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Fleet Footwork – This rune is necessary for
Jhin because it provides short bursts of movement speed bonus which he needs to effectively kite down enemies.
-
Gathering Storm – Increases
Jhin ‘s AD more and more as time passes by which will help to scale him better into the late game.
Brutal is a good alternative, especially when using the Lethal Virtuoso build because it grants bonus armor penetration and a flat increase in
Jhin ‘s attack damage.
-
Adaptive Carapace – Grants a small HP bonus and some adaptive resistance once below 50% HP depending on the damage most taken in the past minute.
-
Sweet Tooth – Provides a good sustain bonus by increasing the regeneration from the honeyfruits and granting it a small gold bonus as well.
Skill Order
How to distribute skill points
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Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
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Lane poke
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Followup burst
Jhin Matchups & Counters
Detailed information on how to play matchups and counters
The kill pressure from a Blitzcrank and Jhin lane is just immense because Jhin can constantly harass the enemy laners while Blitzcrank keeps them on their toes. When Blitzcrank lands a Rocketgrab, its almost always a sure kill because of the chain CC and burst damage this duo is capable of doing.
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Jhin Early Game
Jhin has a strong early game as all his abilities help with either wave clear or crowd control. His only issue in lane is that you have to time your attacks because sometimes your reload will coincide with a minion dying which will make you lose a last hit.
Reduce the health of enemy minions with your E, Captive Audience then use your Q, Dancing Grenade on two or three low health minions as the enemy champion goes in for the last hit so they will receive increased damage from Q, Dancing Grenade.
It’s best if your support has a crowd control ability. If they have a crowd control ability, wait for them to engage then use your E, Captive Audience and W, Deadly Flourish to lock the enemy in place and burst them down.
You can use your third auto then Q, Dancing Grenade and fourth auto to deal high damage harass to your enemies.
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Jhin Late Game
As an immobile ADC who relies on critical strikes, traps and skill shots in order to survive, you have to have great positioning with Jhin in the middle to late game.
It is best stay way back together with your support or mid laner when the a fight breaks out. Lay your traps at choke points (narrow paths at the jungle area) and look out for an ally’s crowd control so you can follow up with your W, Deadly Flourish and E, Captive Audience.
If both teams are stuck in a stand still in an objective battle, you can initiate the fight with your ultimate, Curtain Call so you can damage opponents, slow them down and potentially discourage them from contesting.