Splash
by Foolisch

[2.3] Jhin Guide - Jhin ADC Guide 2.3

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Perfectionist
Patch 2.3
June 11, 2021 19:42
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Jhin ADC Guide 2.3

Whether you are completely new to Jhin or looking to refine your playstyle, we will help you take your Wild Rift game to the next level.

Pros

  • Jhin is a Marksman with a strong laning phase but also with a decent scaling. This is different from the traditional weak early strong late marksmen or from the cheese strong early weak late marksmen. Jhin can be of use and can pressure enemies all throughout the game.
  • He has immense range and kill pressure. His ability reach way more than most champion’s abilities can. This allows him to bully enemies from afar and kill them sometimes without having the chance to fight back.

Cons

  • Jhin is a high-skill floor and ceiling champion. All his abilities require good aiming and understanding of the game in order to use effectively. Simply put, he is not a champion for beginners.
  • He has no mobility abilities except for the movement speed bonus from his passive which is unreliable for defensive situations.
  • He also has no defensive abilities. The protection from his W, Deadly Flourish, and E, Captive Audience becomes more unreliable as the game goes by. This makes good position sense a requirement for players who wants to use Jhin.

Jhin Build

Best Build Guide for Jhin

Start Items/Boots
Long Sword
Boots of Swiftness
Stasis Enchant
Core Items
Infinity Edge
Rapid Firecannon
Mortal Reminder
Full Build
Infinity Edge
Boots of Swiftness
Rapid Firecannon
Mortal Reminder
Statikk Shiv
Guardian Angel
Start Items/Boots
Long Sword
Boots of Swiftness
Quicksilver Enchant
Core Items
Youmuu's Ghostblade
Infinity Edge
Mortal Reminder
Full Build
Youmuu's Ghostblade
Boots of Swiftness
Infinity Edge
Mortal Reminder
Rapid Firecannon
Guardian Angel

Item Build Description

Additional information on the items

This is the standard build for JhinJhin which focuses on making him scale into the late game and deal consistent critical damage. This build should be used when you are in equal grounds with the enemy’s carry in the early game or when you are sure you can outscale them in the late game. You should use this build when against VarusVarus , Miss FortuneMiss Fortune , and EzrealEzreal .


  • Infinity EdgeInfinity Edge – The staple item for JhinJhin . His fourth attack is a guaranteed crit and this item increases crit damage. Jhin’s fourth attack on his Curtain CallCurtain Call , also crits and is affected by the Infinity passive which increases critical damage.
  • Boots of SwiftnessBoots of Swiftness – Provides the highest amount of movement speed among the boots items. A high movement speed is crucial for JhinJhin ‘s kiting. Upgrade with the [stasis enchant] against high burst damage champions or upgrade with the Quicksilver EnchantQuicksilver Enchant against crowd control champions.
  • Rapid FirecannonRapid Firecannon – the Firecannon Barrel increases your attack range which is useful for JhinJhin because he relies on kiting due to the constant attack rate nature.
  • Mortal ReminderMortal Reminder – Deal extra damage against tanks and bruisers using this item which provides the highest amount of armor penetration and applies Grievous Wounds to enemies you attack at the same time.
  • Statikk ShivStatikk Shiv – The lightning generated from this ability works well with both your [jhin:1]. to activate the full damage bonus and with your Deadly FlourishDeadly Flourish , since the enemy will be marked and can be rooted when they are hit by the lightning.
  • Guardian AngelGuardian Angel – Grants the resurrect passive that is important in the late game because JhinJhin is an immobile ADC and having a second life will make it harder for the enemy’s assassins to burst him down.


This build focuses on increasing the armor penetration from the items JhinJhin build. This allows him to deal as much damage in the early game while the enemies have fewer defensive items and snowball from there. This item build works best when fighting against late-game marksmen to build a good lead against them before they come online with their own powerspikes. Use this build against Kai'saKai'sa , VayneVayne , JinxJinx , and AsheAshe .


  • Youmuu's GhostbladeYoumuu's Ghostblade – Provides damage and armor penetration as well as the Spectral Haste passive which grants additional attack speed which is converted into attack damage due to WhisperWhisper .

Jhin Runes

Best Runes for Jhin

Keystone
Fleet Footwork
Fleet Footwork
Domination
Gathering Storm
Gathering Storm
Resolve
Adaptive Carapace
Adaptive Carapace
Inspiration
Sweet Tooth
Sweet Tooth
Keystone
Fleet Footwork
Fleet Footwork
Domination
Brutal
Brutal
Resolve
Adaptive Carapace
Adaptive Carapace
Inspiration
Sweet Tooth
Sweet Tooth


  • Fleet FootworkFleet Footwork – This rune is necessary for JhinJhin because it provides short bursts of movement speed bonus which he needs to effectively kite down enemies.
  • Gathering StormGathering Storm – Increases JhinJhin ‘s AD more and more as time passes by which will help to scale him better into the late game. BrutalBrutal is a good alternative, especially when using the Lethal Virtuoso build because it grants bonus armor penetration and a flat increase in JhinJhin ‘s attack damage.
  • Adaptive CarapaceAdaptive Carapace – Grants a small HP bonus and some adaptive resistance  once below 50% HP depending on the damage most taken in the past minute.
  • Sweet ToothSweet Tooth – Provides a good sustain bonus by increasing the regeneration from the honeyfruits and granting it a small gold bonus as well.


Skill Order

How to distribute skill points

Whisper
Whisper - Passive
Dancing Grenade
Dancing Grenade
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Deadly Flourish
Deadly Flourish
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Captive Audience
Captive Audience
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Curtain Call
Curtain Call
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Heal
Heal is now the go-to summoner spell for marksmen because it will also heal your support partner in lane and grant you a short burst of movement speed which might just be the thing you need to pull off a nice outplay.
Flash
Jhin is a very immobile AD carry and is quite helpless when reached by enemy melee champions so Flash is a necessary spell to escape dangerous situations.

Combos

Learn how to maximize the champions potential

Auto Attack
AA
Auto Attack
AA
Auto Attack
AA
Dancing Grenade
1st
Auto Attack
AA

Lane poke

Captive Audience
3rd
Deadly Flourish
2nd
Auto Attack
AA
Dancing Grenade
1st
Auto Attack
AA

Followup burst

Jhin Matchups & Counters

Detailed information on how to play matchups and counters

Blitzcrank
Easy
Blitzcrank
Alistar
Easy
Alistar
Miss Fortune
Easy
Miss Fortune
Ezreal
Medium
Ezreal
Kai'sa
Hard
Kai'sa

The kill pressure from a Blitzcrank and Jhin lane is just immense because Jhin can constantly harass the enemy laners while Blitzcrank keeps them on their toes. When Blitzcrank lands a Rocketgrab, its almost always a sure kill because of the chain CC and burst damage this duo is capable of doing.

Jhin

Jhin Early Game

Jhin has a strong early game as all his abilities help with either wave clear or crowd control. His only issue in lane is that you have to time your attacks because sometimes your reload will coincide with a minion dying which will make you lose a last hit.

Reduce the health of enemy minions with your E, Captive Audience then use your Q, Dancing Grenade on two or three low health minions as the enemy champion goes in for the last hit so they will receive increased damage from Q, Dancing Grenade.

It’s best if your support has a crowd control ability. If they have a crowd control ability, wait for them to engage then use your E, Captive Audience and W, Deadly Flourish to lock the enemy in place and burst them down.

You can use your third auto then Q, Dancing Grenade and fourth auto to deal high damage harass to your enemies.

Jhin

Jhin Late Game

As an immobile ADC who relies on critical strikes, traps and skill shots in order to survive, you have to have great positioning with Jhin in the middle to late game.

It is best stay way back together with your support or mid laner when the a fight breaks out. Lay your traps at choke points (narrow paths at the jungle area) and look out for an ally’s crowd control so you can follow up with your W, Deadly Flourish and E, Captive Audience. 

If both teams are stuck in a stand still in an objective battle, you can initiate the fight with your ultimate, Curtain Call so you can damage opponents, slow them down and potentially discourage them from contesting.

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