by SilverNova

[2.2c] Ziggs Guide - Long Range Control Mage Ziggs

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Perfectionist World Cultural Heritage
Patch 2.2c
May 12, 2021 19:56
Mid

Long Range Control Mage Ziggs

Infuriate your enemies by playing this long range ziggs guide

Ziggs Build

Best Build Guide for Ziggs

Starting Items
Sapphire Crystal
first recall
Lost Chapter
Catalyst of Aeons
Boots of Speed
full damage (aggressive)
Luden's Echo
Stasis Enchant
Lich Bane
Rabadon's Deathcap
Morellonomicon
Void Staff
vs tanks (defensive)
Archangel's Staff
Rod of Ages
Stasis Enchant
Liandry's Torment
Rabadon's Deathcap
Void Staff
flexible items
Infinity Orb
Awakened Soulstealer
Teleport Enchant
Rylai's Crystal Scepter
Shadows Enchant

Item Build Description

Additional information on the items

Starter Items

  1. Sapphire CrystalSapphire Crystal to safely farm up for the first recall items. You don't need a lot of damage in the beginning.

First Recall

  1. Either Lost ChapterLost Chapter if you go full damage or Catalyst of AeonsCatalyst of Aeons if enemy team has tanks or if you suffer in the early stages

Full Damage

  1. Luden's EchoLuden's Echo for mana and early damage. Always rush this item first if you plan on going damage
  2. Ionian Boots of LucidityIonian Boots of Lucidity into [Stasis Enchant] to dodge potential burst/abilities. Also allows you to roam more freely
  3. Lich BaneLich Bane for a good powerspike. Auto attack between abilities for maximum damage. Also grants mana which is a good aid for spamming abilities
  4. Rabadon's DeathcapRabadon's Deathcap will give you a crazy amount of ability power with the items you previously bought. This item will turn you into a very powerful foe at this stage
  5. MorellonomiconMorellonomicon will grant you healing reduction which is a must have with the amount of healing in wild rift. It also grants you health and ap to make you a bit bulkier and give you more damage
  6. Void StaffVoid Staff is a final item that can be replaced with an item from the flexible build if the enemy team doesn't have too many resistances. But otherwise it is a good nail in the coffin to finalize the build

VS Tanks

  1. Buy Tear of the GoddessTear of the Goddess to start stacking but don't finish Archangel's StaffArchangel's Staff until you buy Rod of AgesRod of Ages
  2. When you have your tear, rush Rod of AgesRod of Ages to get it stacking. That way you can upgrade your [tear of godess] into Archangel's StaffArchangel's Staff afterwards and have them at max stacks at roughly the same time
  3. Ionian Boots of LucidityIonian Boots of Lucidity into [Stasis Enchant] or Teleport EnchantTeleport Enchant to dodge potential burst/abilities or faster roams to other lanes and objectives
  4. Liandry's TormentLiandry's Torment as by this stage the enemy team should have a decent amount of health and maybe even 2-3 finished tank items. It will allow you to shred through them like butter
  5. Rabadon's DeathcapRabadon's Deathcap will solidfy your damage with the first two items you bought. At this stage you should be able to more or less one shot a tank if they don't have too many resistances
  6. Void StaffVoid Staff or Rylai's Crystal ScepterRylai's Crystal Scepter as a finail item. Void staff if they have a lot of magic resistance, or rylai's if they focused on armour and have a lot of health

Flexible Items

  • Infinity OrbInfinity Orb is good if the enemy team starts building light magic resistance in the early and mid game. It still allows you to penetrate and last hit them without investing too much into penetration
  • Awakened SoulstealerAwakened Soulstealer is good if you snowball in the early stages and manage to pick up a decent amount of kills. Lets you get even crazier
  • Teleport EnchantTeleport Enchant is good if you decide to play safe during the game and need to follow up on enemy roams. E.g. Enemy aurelion sol pushes in mid and flies to top lane. You can push back and use teleport to follow him.
  • Rylai's Crystal ScepterRylai's Crystal Scepter is only good in combination with Liandry's TormentLiandry's Torment to shred through tanks without magic resistances
  • Shadows EnchantShadows Enchant is good for catching enemies and giving your team vision which can be useful for long range snipes.

Ziggs Runes

Best Runes for Ziggs

Keystone
Summon Aery
Summon Aery
Domination
Brutal
Brutal
Resolve
Hunter Titan
Hunter Titan
Inspiration
Manaflow Band
Manaflow Band
aery for consistant damage
brutal for penetration
hunter titan for tenacity
manaflow for mana and hp regen

This is a good set for consistant damage output
Keystone
Electrocute
Electrocute
Domination
Hunter Vampirism
Hunter Vampirism
Resolve
Adaptive Carapace
Adaptive Carapace
Inspiration
Hunter Genius
Hunter Genius
electrocute for burst damage
hunter for healing
sprint walker for hp
hunter genius for ability haste

This is useful to fight assassin (fighting fire with fire)

Skill Order

How to distribute skill points

Short Fuse
Short Fuse - Passive
Bouncing Bomb
Bouncing Bomb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Satchel Charge
Satchel Charge
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Hexplosive Minefield
Hexplosive Minefield
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Mega Inferno Bomb
Mega Inferno Bomb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Always take flash
Barrier
Barrier is a good default spell against all mages and e.g. fizz who deals a lot of damage with one ability (R).
Exhaust
Barrier against high burst like Zed and Yasuo

Ziggs Matchups & Counters

Detailed information on how to play matchups and counters

Twisted Fate
Easy
Twisted Fate
Aurelion Sol
Easy
Aurelion Sol
Akali
Medium
Akali
Seraphine
Medium
Seraphine
Annie
Medium
Annie
Ahri
Medium
Ahri
Zed
Hard
Zed
Fizz
Hard
Fizz
Yasuo
Hard
Yasuo
Lux
Skill
Lux
Orianna
Skill
Orianna
Ziggs
Skill
Ziggs

Stay away from the gold card out of Pick A CardPick A Card and you should win.

Ziggs

Pros/Cons & Tips

Pros

Cons

  • Low mobility
  • Easy to fall behind with if you die
  • Requires game knowledge around positioning
  • Eats a lot of mana
  • Skillshot oriented

Tips

  • You can use Satchel ChargeSatchel Charge in combination with his Q and E to throw them mid-air.
  • Satchel ChargeSatchel Charge can be used to jump over numerous walls
  • Your [ziggs1] always bounces 3 times unless it hits something, so you can use it for super long range snipes.
  • Take advantage of your Short FuseShort Fuse to damage turrets
Comments
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