[2.4] Kha'Zix Guide - Hunter's Dilemma Part 1 - Kha'zix
Hunter's Dilemma Part 1 - Kha'zix
Pros
- One of best solo queue jungle champion.
- Scale well in all part of the game.
- Easy backline access.
Cons
- Need high-time experience in the jungle.
- Quite hard coming back, something that nearly everyone have right now.
Kha'Zix Build
Best Build Guide for Kha'Zix
Item Build Description
Additional information on the items
Kha'Zix build will always revolve around lethality that's mean no crit, no bruiser item in your core items. so the core items of this champion is the holy trinity of lethality items for AD assassin, Duskblade of Draktharr , Serylda's Grudge , and Youmuu's Ghostblade .
let's talk immediately about your situational items.
Situational Def :
- Sterak's Gage is your only lifeline item and your damage boosting tools, useful if the skirmish doesn't go well.
- Dead Man's Plate works wonderful with your core items because it will slow down your target, and also, more defense for the squishy bug.
Situational Atk :
- Mortal Reminder is needed IF you're against two / three champions that have heavy sustain such as Lee Sin or Gragas . replacing Serylda's Grudge . remember, your job is annihilate back line not the front liner.
- Death's Dance can gives you sustain you may need and also delaying the damage you received. very recommended.
Situational Neu :
- Guardian Angel isn't that good for Kha'Zix especially you're spending 3,4k golds for coin flipping but if you're sure you can kill everyone in your second life, then buy it.
Kha'Zix Runes
Best Runes for Kha'Zix
Longer team fight usually happens in solo queue. so this rune suits it well. especially Conqueror .
Making sure that your target is really dead. i mean, dead.
Skill Order
How to distribute skill points
Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
all in combo, but.. do Kha'Zix need lingering around in the teamfight? the answer is no. so get the hell out after finishing your target.
Kha'Zix Matchups & Counters
Detailed information on how to play matchups and counters
Kha'zix Evo Chapter
I will explain Kha'Zix kits and evolution, and what evolution you need to take.
Unseen Threat | Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets (marked with purple circle around the model, and also there's no units / structures around them) . When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds. |
Taste Their Fear |
Kha'Zix
slashes the target enemy, dealing them physical damage, increased by 110% against Isolated targets. Reaper Claws : Kha'Zix gains 50 bonus range on his basic attacks and Taste Their Fear. If the target is Isolated, the cooldown is reduced by 45%. |
Void Spike |
Kha'Zix
fires a cluster of spikes in a line in the target direction that detonates upon hitting an enemy, dealing physical damage to all enemies within the area. The damage will heal him. Spike Rack : Fires two additional spikes and slows enemy by 60% for two seconds |
Leap |
Kha'Zix
leaps into the target area, dealing physical damage. Wings : gain 250 range, each take down resets the cooldown of Leap |
Void Assault | Part 1 : each rank of
Void Assault
will allow
Kha'Zix
to evolve one of four abilities, he cannot move, or casting while evolving. Part 2 : Kha'Zix becomes invisible for 1,25 sec and gain 40% movement speed, has two charges, within 10 seconds. Adaptive cloaking : invisibility increased to 2 sec and can be casted up to three times. |
evolve section :
- 1-ult-3 is usually the way, especially the damage boost from Taste Their Fear
- 1-2-3 is usually if you're not taking a lot of damage.
Early - mid game
Kha'Zix will always start red quadrant, and never gank level 3 (unless there's overextension or kill opportunity) so go full clear in your red quadrant (red-raptors-krugs) and get scuttle crab. then go to your blue quadrant and clear it, recall and get your dirk item first.
starting now, look foward to ward their red / blue quadrant of jungle, and try to find kills, he needs it more than AD carry because one or two kills will catapult him into snowball effect, and you're need to keep that snowball effect on you so you can free some of weakside lane.
in 4 minutes, get yourself trinkets and start scanning for wards in your decided objectives, and get it as soon as possible and try to steal / kills another objective, if you don't get it try to get kills instead, or even early ACE can be awesome in trade of the objective you reject.
if you getting rift herald, get her charge into one lane to pressure your opponent for 2nd drakes, or securing first turret gold. remember, drakes won't make you win, drakes make it easier for you to win.
late game
This little bug will have good time deleting back line, however, team fight getting frequent.
your job is NOT GETTING CAUGHT BY FRONT LINER OR SUPPORT. try to find angle to get in and snag kills left and right. don't waste time to eliminate someone because the consequences if you're not able to delete back liner is huge. death timer is longer, and there's no buyback system. so if you're find one angle to get in, get in there and finish the game.
good luck in the rift little bug. next up, the kitty cat himself, Rengar .