[2.4b] Nunu & Willump Guide - The Boy and His Yeti - Nunu and Willump Guide
- The best ganking potential in the game (He can do it at level 2)
- Good clear speed (2 smites, which also means it's impossible for enemies to steal your camps)
- Amazing objective control
- A better Rammus (Lots of CC)
- Huge amount of damage
- Very tanky
- Ultimate can be easily disrupted
- Poor AR/MR scaling
- Weak when behind
- No late game damage
- Poor brawler
Nunu & Willump Build
Best Build Guide for Nunu & Willump
Item Build Description
Additional information on the items
Nunu & Willump Runes
Best Runes for Nunu & Willump
These are the best for Nunu & Willump . Phase Rush is good since you can just easily proc this with [nunu & willump:3]. This rune will also allow you to run away if you fail a gank/combo. Hunter Vampirism will give you magic vamp and extra AP, which is useful since [nunu & willump:1] healing also scales with AP. Nunu & Willump is vulnerable to CC so Hunter Titan is a good choice. Mastermind makes sure you have the most gold when doing objectives. [smite] with Mastermind + [nunu & willump:1] deals 1980 true damage to monsters in late game, meaning it's impossible to get your baron/dragons stolen unless you mess it up.
How to distribute skill points
Learn how to maximize the champions potential
Basic level 6 combo as Nunu. You roll up your snowball with Biggest Snowball Ever! and find the nearest target you can knock up. After knocking the enemies up, use Snowball Barrage to freeze them for extra CC then use Absolute Zero immediately. To deal the most damage, make sure you charge it up 50% through, or fully charge it if they have no [flash]. If the enemies are still alive, use [nunu & willump:1] to deal magic damage and heal off lost HP.
This combo is used to secure an objective like dragon or baron. Make sure to time it right though. In late game, Consume + [smite] with Mastermind rune deals 1980 true damage in total. You can also use this to bait enemies into thinking they can burst you down, then suddenly you [smite] + consume a krug and you're back to 80% HP all of a sudden.
Nunu & Willump Matchups & Counters
Detailed information on how to play matchups and counters
Nunu & Willump is a better version of Rammus in every single way. The problem with Rammus is that he counters AD heavy comps and that's it. He's not that good when matched up against AP team comps. Nunu & Willump should not struggle fighting him.
Shyvana is heavily reliant to dragons to really hit her powerspike. Remember, you have 2 smites, which means your objective control is huge. If she manages to steal a dragon, it's your fault.
Tryndamere is not much of a threat either since his clear speed is very slow. Unlike Tryndamere , you can gank at levels 2 or 3, meaning you have much more influence compared to him. He's only threatening if he gets Navori Quickblades early.
Olaf has no match for you when it comes to ganking potential. Meaning by the time he hits level 5, you would already have snowballed your laners before he could do anything. In a 1v1 however, he will destroy you.
Not much of a threat to you if you're ahead. If he's ahead, it's game over. Avoid bushes unless you have wards or a sweeping lens. Make sure to counter-gank as much as possible.
Gragas can either be building full damage, tank, or hybrid. Gragas has enough CC to interrupt your Absolute Zero and countergank you as well. Be aware of his movements and combos and watch out for his Explosive Cask .
Diana jungle has very slow clear speed, however she deals a lot of burst damage especially in teamfights with her Moonfall . Make sure to avoid fighting her early on and counter-gank as much as possible.
Needs to farm a lot to be effective. If Master Yi gets ahead, there's no way for you to stop him. Meanwhile, if you're behind, he's a sitting duck for most of the time. His Alpha Strike can interrupt your snowball and his Meditate can negate most of the damage from your ult.
Fizz 's clear speed was recently nerfed, however his damage is still really high and can still one shot you even if you're a tank. Make sure to ward bushes and avoid his ult.
Lee Sin will destroy you in every 1v1 no doubt. If he has red buff and lands his combo on you, you're dead. His damage output is very high in early game. If you have no teammates with you, don't attempt to steal camps or do objectives. His ult is also devastating.
You can't do anything to Dr. Mundo if you don't buy grievous wounds early. His sustain paired with his damage makes it hard to play against him. You need your team to shut him down early or he becomes unstoppable.
Same case for Lee Sin , although at a lesser extent. When Vi is behind, she will destroy you in a 1v1. She also has a lot of CC and can interrupt your ult. You can't outrun or fight her at all so stay away from her unless you're fed.
Kha'zix 's burst is way more consistent compared to Rengar . This makes this matchup more difficult. You also can't run away from him even if you have Phase Rush. He has too much damage so you need to go Aftershock on him.
Wukong is straight up broken. You can't do anything to him since if you try to hit him with a snowball, he'll use his decoy from Warrior Trickster and then interrupt your ult with Cyclone . His basic attacks are also painful because of his passive. Don't be aggressive if you're playing against this champion.
Graves is very strong. His high mobility makes it hard to outrun him and he can kill you early if you're caught with no flash.
Same case as Wukong but he's more vulnerable to CC. If he gets ahead, it's over for you.
Camille has very slow clear speed, but she also deals a lot of damage and can lock you down with The Hextech Ultimatum . Make sure to steal her camps and don't 1v1 her since her Precision Protocol deals true damage.
If she gets ahead, then there's no chance for you to fight back since her Allure shreds MR and can easily one-shot you. If you're ahead, she can't do anything other than ult away to safety. Before level 5, she can't really do anything to you other than annoy you with spikes and you can just CC her.
Skill-based matchup, but this favors Jarvan Iv more since Nunu & Willump gets outscaled in late game. As Nunu & Willump , you must snowball or you'll be beaten by Jarvan Iv 's great and consistent engage and peel.
The better Nunu & Willump wins.
. Snowball +
combo is devastating especially if your snowball knocks up multiple people at once.
Blitzcrank , Thresh , Leona and Alistar . Any engage and CC heavy support has good synergy with Nunu & Willump . The CC allows him to hit snowballs easier.
Rakan . Same reasons except his CC is much more effective.
Camille . Her ult prevents anyone from flashing away, making it easier to hit snowballs.
Renekton . Point-and-click CC. If timed correctly with your snowball, it's a guaranteed kill for him.
Riven . Has a stun and a knockup. Good burst damage as well.
ADCs like Xayah and Ashe are good too since they have built-in CC in their kits.