[2.6a] The Ultimate Jarvan IV Guide !
The Ultimate Jarvan IV Guide !
Pros
- Versatile builds, its build can be constructed based on your composition and that of your opponents !
- It can be played in any matchup, always a good choice especially for the one trick.
- Hard engage, poweful ganks and tons of burst damage.
- Has simple combos that can be used in many different situations.
- A decent jungler, duelist and teamfighter for all matches !
- Has an amazing early game due to its passive.
Cons
- If your ultimate is not used properly, it can hinder your allies. Be careful !
- Doesn't scale very well in the late game
- Enemies can get out of its ultimate easily. Be careful not to use it on opponents with a flash or a dodge.
- Even if the champion looks easy to handle, you must always be near your allies to help them and knowing the macro is a must. Always have a plan on what to do and do the most beneficial choice.
Jarvan Iv Build
Best Build Guide for Jarvan Iv
![Long Sword](https://wildriftguides.gg/img/wildrift/items/74/long-sword.webp)
![Boots of Speed](https://wildriftguides.gg/img/wildrift/items/74/boots-of-speed.webp)
![Phage](https://wildriftguides.gg/img/wildrift/items/74/phage.webp)
![Black Cleaver](https://wildriftguides.gg/img/wildrift/items/74/black-cleaver.webp)
![Trinity Force](https://wildriftguides.gg/img/wildrift/items/74/trinity-force.webp)
![Youmuu's Ghostblade](https://wildriftguides.gg/img/wildrift/items/74/youmuus-ghostblade.webp)
![Sterak's Gage](https://wildriftguides.gg/img/wildrift/items/74/steraks-gage.webp)
![Warmog's Armor](https://wildriftguides.gg/img/wildrift/items/74/warmogs-armor.webp)
![Trinity Force](https://wildriftguides.gg/img/wildrift/items/74/trinity-force.webp)
![Sterak's Gage](https://wildriftguides.gg/img/wildrift/items/74/steraks-gage.webp)
![Protobelt Enchant](https://wildriftguides.gg/img/wildrift/items/74/protobelt-enchant.webp)
![Dead Man's Plate](https://wildriftguides.gg/img/wildrift/items/74/dead-mans-plate.webp)
![Thornmail](https://wildriftguides.gg/img/wildrift/items/74/thornmail.webp)
![Randuin's Omen](https://wildriftguides.gg/img/wildrift/items/74/randuins-omen.webp)
![Black Cleaver](https://wildriftguides.gg/img/wildrift/items/74/black-cleaver.webp)
![Warmog's Armor](https://wildriftguides.gg/img/wildrift/items/74/warmogs-armor.webp)
![Teleport Enchant](https://wildriftguides.gg/img/wildrift/items/74/teleport-enchant.webp)
![Dead Man's Plate](https://wildriftguides.gg/img/wildrift/items/74/dead-mans-plate.webp)
![Death's Dance](https://wildriftguides.gg/img/wildrift/items/74/deaths-dance.webp)
![Zeke's Convergence](https://wildriftguides.gg/img/wildrift/items/74/zekes-convergence.webp)
![Mercury's Treads](https://wildriftguides.gg/img/wildrift/items/74/mercurys-treads.webp)
![Plated Steelcaps](https://wildriftguides.gg/img/wildrift/items/74/plated-steelcaps.webp)
![Quicksilver Enchant](https://wildriftguides.gg/img/wildrift/items/74/quicksilver-enchant.webp)
![Gargoyle Enchant](https://wildriftguides.gg/img/wildrift/items/74/gargoyle-enchant.webp)
![Protobelt Enchant](https://wildriftguides.gg/img/wildrift/items/74/protobelt-enchant.webp)
![Teleport Enchant](https://wildriftguides.gg/img/wildrift/items/74/teleport-enchant.webp)
Item Build Description
Additional information on the items
- Starting Item :
At the beginning of the game, purchase a
Long Sword
as it can be used to build both the
Trinity Force
or the
Black Cleaver
with it. It'll also bring you more attack damage in the early stage to clear a little bit faster your jungle camps.
- First back :
On your first back (1100 gold or more), you are going to buy a
Phage
and your
Boots of Speed
since they will help you doing faster ganks. If you have enough gold, you can even upgrade the
Boots of Speed
into the
Mercury's Treads
if the ennemy team have some CCs yet if they only have AD champions take instead the
Plated Steelcaps
.
- Core Items :
Check enemy composition, if they don't have any tanky champion go buy a
Trinity Force
. It's passives are huge as your combo will deal 200% more damage when you use one of your ability so whenever you gank, you will deal a massive amount of damage !
Nonetheless, if they got tankier champions you may purchase a
Black Cleaver
. This item is very helpful to do a lot of damage to tanks by reducing their armor.
As a bruiser you want to both dealing and surviving damage so the
Sterak's Gage
perfectly fit with the
Trinity Force
and your passive
Martial Cadence
, your first attack on champions will deal 8% of its health + 200% of your physical damage + 50% overall so you will deal 300% damage on your first attack plus 8% of enemy's health as well as giving you a shield when you are under 35% of your hp !
You can also purchase the
Warmog's Armor
instead of the
Sterak's Gage
if you want to roam more, with the 2.4B patch you can have it as your 2nd item ! You'll do less damage but constantly put pressure on from the start.
NB : Some player start with the Youmuu's Ghostblade for the early move speed and attack speed, it works only if the enemy team only have squishy champions. It deals flat armor reduction so you'll be a monster in the early game but the item doesn't scale well.
- Boots :
You will choose the enchantments of your boots according to what you need in the game :
Quicksilver Enchant
againt hard CCs matchup (
Ahri
,
Evelynn
,
Galio
...)
Gargoyle Enchant
allow you to dive in teamfights, giving you massive amount of health.
Protobelt Enchant
act like a flash, it's great if you don't have one at all or because of the cooldown.
Teleport Enchant
makes you omniscient on the map, always a good choice.
- Situational items :
After completing your core, you have a lot of choice up to you.
Thornmail
,
Death's Dance
and
Mortal Reminder
are used for anti-healing.
Thornmail
is a particulary effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize healing from attacks to survive fights (such as life steal) plus with the 2.4 update, you'll deal 60% grievious wounds when you bump an enemy with your
Demacian Standard
-
Dragon Strike
combo.
Death's Dance
is however used if you want physical vamp, it's best suitable against assassins and burst champions because it will delay the damage you're gonna take. Finally
Mortal Reminder
let you destoy many tanky champions and especially sustain reliant, such as
Dr. Mundo
.
Randuin's Omen
is a really good item against ADC and Heavy Physicial Damage user like
Graves
,
Yasuo
or
Tryndamere
.
Spirit Visage
's passive works well with any champion that have healing and it is used for Heavy Magic Resist.
Force of Nature
is a solid item against champions who deal constant AP damage and let you outspeed them.
Adaptive Helm
is choosed if you are facing a lot of AP champions (3 or more).
Guardian Angel
is always good for survivability as you can easily escape after being resurrected.
Dead Man's Plate
fits well with
Jarvan Iv
because you'll be faster and slowing the ennemies with
Golden Aegis
will deal more damage.
Frozen Heart
is super good in team fights or against high attack speed champion like
Vayne
or
Jinx
.
Sunfire Aegis
let you speed up your clear time and deals permanent magic damage, great when you trap an opponent with your ultimate
Cataclysm
.
Zeke's Convergence
will make your ultimate
Cataclysm
a secret weapon as it'll slows, burn an boost your allies attacks.
Abyssal Mask
helps well against AP champions while giving you health regeneration and more magic damage.
Jarvan Iv Runes
Best Runes for Jarvan Iv
![Conqueror](https://wildriftguides.gg/img/wildrift/runes/Conqueror.png)
![Brutal](https://wildriftguides.gg/img/wildrift/runes/Brutal.png)
![Hunter Titan](https://wildriftguides.gg/img/wildrift/runes/HunterTitan.png)
![Mastermind](https://wildriftguides.gg/img/wildrift/runes/Mastermind.png)
Main runeset :
-
Conqueror is always good for bonus Attack Damage when stacking AA and spells.
-
Brutal helps during the early game.
Jarvan Iv is particulary great on this stage of the game.
-
Hunter Titan grants you extra health and tenacity against CCs when you kill enemies.
-
Mastermind for the damage against epic monsters so you deals a lot to your objectives !
![Conqueror](https://wildriftguides.gg/img/wildrift/runes/Conqueror.png)
![Triumph](https://wildriftguides.gg/img/wildrift/runes/Triumph.png)
![Adaptive Carapace](https://wildriftguides.gg/img/wildrift/runes/AdaptiveCarapace.png)
![Pathfinder](https://wildriftguides.gg/img/wildrift/runes/Pathfinder.png)
Alternative runes :
-
Triumph is really good if you kill lot of ennemies and let you kill easily targets with low health, I generally use it more often the brutal.
-
Adaptive Carapace let you tank more while doing fights, use it if there isn't a lot of CCs in the opposite team.
-
Pathfinder is used when you want quicker roaming, only use it if the opposite jungler doesn't deal lot of damage. (I don't recommend using it in any way)
Skill Order
How to distribute skill points
![Martial Cadence](https://wildriftguides.gg/img/wildrift/skills/82/jarvan_iv_0.jpg)
![Dragon Strike](https://wildriftguides.gg/img/wildrift/skills/82/jarvan_iv_1.jpg)
![Golden Aegis](https://wildriftguides.gg/img/wildrift/skills/82/jarvan_iv_2.jpg)
![Demacian Standard](https://wildriftguides.gg/img/wildrift/skills/82/jarvan_iv_3.jpg)
![Cataclysm](https://wildriftguides.gg/img/wildrift/skills/82/jarvan_iv_4.jpg)
Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
![Demacian Standard](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_3.jpg)
![Dragon Strike](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_1.jpg)
![Auto Attack](https://wildriftguides.gg/img/wildrift//autoattack.png)
![Golden Aegis](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_2.jpg)
![Auto Attack](https://wildriftguides.gg/img/wildrift//autoattack.png)
Basic combo that is used for ganking, engaging, pass obstacles or run away. Put
Demacian Standard
behind the ennemy and get closer by pressing again
Demacian Standard
to bump him and then do some damage.
![Demacian Standard](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_3.jpg)
![Dragon Strike](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_1.jpg)
![Flash](https://wildriftguides.gg/img/wildrift/summonerspells/flash.png)
![Auto Attack](https://wildriftguides.gg/img/wildrift//autoattack.png)
Extend the combo (hard to do) ! Great for killing under the turret.
![Golden Aegis](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_2.jpg)
![Cataclysm](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_4.jpg)
![Flash](https://wildriftguides.gg/img/wildrift/summonerspells/flash.png)
Use this combo to disengage, to split a fight or to isolate one or a few target into your Cataclysm.
Golden Aegis to slow, then
Cataclysm and flash out. You can also
Demacian Standard
+
Dragon Strike
to get out of your walls.
![Demacian Standard](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_3.jpg)
![Dragon Strike](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_1.jpg)
![Auto Attack](https://wildriftguides.gg/img/wildrift//autoattack.png)
![Cataclysm](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_4.jpg)
![Golden Aegis](https://wildriftguides.gg/img/wildrift/skills/74/jarvan_iv_2.jpg)
![Auto Attack](https://wildriftguides.gg/img/wildrift//autoattack.png)
Engage and try to make your opponent flash away so you trap him with
Cataclysm
.
Jarvan Iv Matchups & Counters
Detailed information on how to play matchups and counters
Shyvana
doesn't scale well without dragons and she's weak in the early game so prioritize on the objectives. Check its build if she's going AP or AD and adapt your build. If she's going AD, take a
Death's Dance
because she have vampirism. If she's going AP, take a
Force of Nature
.
![Jarvan Iv](/img/wildrift/splashart/jarvan_iv.webp)
Early game
- Pathing and Invading
Start with the Red Buff and take
Demacian Standard
. It's passive will boost your attack speed and the one of your ally so you'll clear your camps faster. Always put a ward on the enemy Blue Buff, on yours or on the river. Take the dewarder at 2:00.
Jarvan Iv
is a very invasive and strong champion in the early game so you might always invade the enemy jungler to take it's resources !
Here's a list of champion you need to invade early on :
-
Amumu
,
Rammus
and
Shyvana
because they are bad duelist so you'll kill them easily.
-
Jax
,
Master Yi
and
Wukong
. Even if they are good duelist that's not the case at the start.
Don't only invade those champions but all those who are weak in the early game.
You don't want to invade strong dueler or fast jungle cleaner !
You can take a dewarder if you plan to invade because
Demacian Standard
provides visions !
Your basic pathing will be Red Buff > Raptor > Blue Buff > Scutler if you plan to gank mid or top side.
You can also do Red Buff > Krugs > Raptor > Scutler if you want to gank early on the bot or mid side. Do this pathing if you see the bot side freezing (staying on the turret) in the begining of the game or to anticipate a gank from the opponent jungler so you can counter gank him.
- Red Smite or Blue Smite ?
You may use Blue Smite for stronger gank or if you know you'll lose a duel with the Red Smite.
In the other hand, the Red Smite is used for duel and helps you snowballing.
I nearly always take the blue one because I gank a lot.
- Ganking
Jarvan Iv
can already gank at level 2 if you have the possibility to do so, that way you can help your mid laner and let it snowball.
Switch to the red sweeper because you want not being seen. It's your job to deny enemy vision.
You may also put a ward near the objectives so you'll not be surprised when taking them.
You can gank from the river, it will be faster, but surely a ward is already placed so you can do another path.
Ganking is pretty easy since you only have to bump the ennemies with your combos (see above).
You might gank early on when :
- Your laner(s) has CC.
- Enemy champion(s) has no flash (or is on cooldown)
- Enemy champion(s) will push the lane early
- The matchup is 'snowbally', if one kill might decide the lane
- We anticipate that the enemy jungler will gank that lane early, so we want to counter-gank
I also usually don't gank losing lanes since the opponent will be stronger than you.
- Tips and tricks
You can have vision with the 3rd spell Demacian Standard.
The more ennemies in the melee the bigger your Golden Aegis get, use it wisely.
You can pass through all the obstacles on the map with your Demacian Standard -
Dragon Strike combo.
You aren't invisible during your rush and we can even cancel it so be aware !
Jarvan Iv can lock his opponents into his
Cataclysm and then get out with is
Demacian Standard +
Dragon Strike combo.
Cataclysm blocks both opponents and allies, so be careful of there placement before locking them in the arena with you.
Also you can make the arena disappear early by reactivating your ultimate.
![Jarvan Iv](/img/wildrift/splashart/jarvan_iv.webp)
mid / late game
- Ganking
Always look at your lanes, you can choose not to help a feed ally that is so strong that he don't need your ganks.
The opposite jungler can counter gank you so keep vision on him, predict its movements, its position on the map and what its gonna do. You can counter gank him as well !
Your job is to help your strongest ally or kill the stronger opponent.
- Objectives
If you see the enemy jungler far away from objectives, if he's dead or if you have the opportunity, call your teamate to take them.
You can also call your teammate to chase the other jungler, protect you or go to the other objectives !
- Fighting
Jarvan Iv
engage a lot, since he's a bruiser you don't have to worry a lot about your health yet fight only if it's needed or if you are ahead.
![Jarvan Iv](/img/wildrift/splashart/jarvan_iv.webp)
synergies
![]() | You can synchronise your ults
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![]() | Same thing, she can go in your
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![]() | He can
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![]() | Setting up eachother combos ! |
![]() | He can use his ultimate
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![Jarvan Iv](/img/wildrift/splashart/jarvan_iv.webp)
general tips
Thanks to PO3STELL3D's Rammus Guide for his general tips. Like he said, these tips applies to everyone !
- Be nice. Spread positivity and try to inspire people to win games and do their best to win the game.
- Have patience, discipline and have fun.
- Spend less time in learning micros (champion specific mechanics) and start learning macros (strategic priorities and game-changing decisions).
- Learn from high level junglers through guides, replays, and pro players. You can watch half of the LoL guides from Youtube and they would still apply in Wild Rift.
- Look for shutdowns. Shutdown gold is the best way to a comeback.
- NEVER SURRENDER.
- Read patch notes and check what currently is meta. If you want to climb, abuse meta champions, or broken off-meta picks/builds.
- Be physically and mentally healthy. If you're on a lose-streak, it's probably best to put the game down for a moment. Tilting causes you to perform worse.
- Find reliable duo partners that you can synergize with.
- Practice. Practice. Practice. Don't try a new champion/build in ranked games.
![Jarvan Iv](/img/wildrift/splashart/jarvan_iv.webp)
videos
The last one is my friend's gameplay :)