by dlyr

[4.1b] Draven Guide - BEST DRAVEN BUILD (1V9 OTP MARKSMAN BOTTOM)

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BEST DRAVEN BUILD, GO CHECK RIGHT NOW!!!
Patch 4.1b
July 11, 2023 07:21
Bot

BEST DRAVEN BUILD (1V9 OTP MARKSMAN BOTTOM)

my draven build if I'll otp, this is the best build imo, i build it every game but still there are situationals

Pros

  • High damage early game
  • Passive allows you to snowball a game
  • Counters all marksmen
  • Has a speed boost for escape and chase
  • Has CC than can airborne enemies
  • Global ultimate

Cons

  • Hard to comeback if behind
  • You need to control your axes
  • You need to know when to catch your axe or not
  • You need to position wisely
  • You need to kite and dodge while catching axe
  • Dying when passive is huge is a huge loss also.

Draven Build

Best Build Guide for Draven

Start, First Back and Core Items
Long Sword
Serrated Dirk
B.F. Sword
Youmuu's Ghostblade
Infinity Edge
Bloodthirster
Boots and Enchants
Gluttonous Greaves
Plated Steelcaps
Mercury's Treads
Quicksilver Enchant
Stasis Enchant
Protobelt Enchant
Situational Items
Maw of Malmortius
Lord Dominik's Regards
Mortal Reminder
Guardian Angel
Build Example
Youmuu's Ghostblade
Boots of Speed
Infinity Edge
Bloodthirster
Executioner's Calling
Hexdrinker
Full Build Example
Youmuu's Ghostblade
Infinity Edge
Bloodthirster
Stasis Enchant
Maw of Malmortius
Lord Dominik's Regards

Item Build Description

Additional information on the items

Start

Long SwordLong Sword this is the best start for DravenDraven obviously, more ad.

First back

Serrated DirkSerrated Dirk  - this is the most efficient first back item because it builds into your first core item which is Youmuu's GhostbladeYoumuu's Ghostblade .

B.F. SwordB.F. Sword you can buy this if you have money to buy it on first back because it deals more dmg than Serrated DirkSerrated Dirk  on the early game.

Core

Youmuu's GhostbladeYoumuu's Ghostblade this will be now your core item because of the crit changes and crit will deal less damage if you don't build high ad items, and now, building RFC will make you deal less damage than last time so we will replace RFC for this item as first core item, sustain is not needed ( Vampiric ScepterVampiric Scepter ) except if you really need it early, BT will be shifted to 3rd item and IE will be 2nd.

Infinity EdgeInfinity Edge this is your super core item because it's the item with the highest ad in it also increases your crit damage, you will always build this as your 2nd item. The reason why we build IE nowadays 2nd because of the crit changes and crits deals less damage now so we'll need to buy more dmg item with no crit for first item and that's ghostblade. Now we go YG -> IE -> BT so our build will work 100% more than the older builds. If you don't build IE, buying other crit chance items is useless because this item increases your crit damage.

BloodthirsterBloodthirster this is important because this is the only lifesteal item you can get for DravenDraven it's the best because it gives you high ad and will help you sustain in games. You build this 3rd 100% of the time if you want a smooth game. In the current patch there are only 2 lifesteal items that can be bought for DravenDraven and it's this and BORK but doesn't make any sense on DravenDraven because it gives you attack speed and DravenDraven doesn't need attack speed, you want that high AD of this item, BORK can be usefull if you really need it like 5 tanks in the enemy team lol.

Boots (Remember to always build boots after your first core item)

Gluttonous GreavesGluttonous Greaves this is the most offensive boots for DravenDraven it will give you 8% omnivamp which means you can get 23% lifesteal with BloodthirsterBloodthirster .

Plated SteelcapsPlated Steelcaps this is the boots when there are 4 or 5 ad in their team, or if you really need that armor instead of the omnivamp.

[mercury treads] - this is the boots when there are 4 or 5 ap in their team, or if you really need that mr and tenacity for the ccs instead of the omnivamp.

Enchants (You can buy enchants anytime you want)

Quicksilver EnchantQuicksilver Enchant the most common enchant to debuff ccs.

[stasis enchant] - the most common enchant to avoid burst or to make flashy plays.

Protobelt EnchantProtobelt Enchant the most common enchant when snowballing.

Situational Items

Maw of MalmortiusMaw of Malmortius good item after your cores if you need the lifeline passive for heavy ap bursts. 

Guardian AngelGuardian Angel good item after your cores if you need the passive to avoid dying when being burst my ad or ap.

Mortal ReminderMortal Reminder this is important every game especially if the enemies are stacking armor and healing, it's the best last whisper for draven because it has the highest ad of the 3 last whisper items. But you can sit with Last WhisperLast Whisper or Executioner's CallingExecutioner's Calling early if you need the defensive items before this item, when snowballing you build this item 4th.

Lord Dominik's Regards - last whisper item with collector if you're snowballing.

Shieldbow - this will be your 4th or last item, opposite of maw if they don't really have ap burst but they have ad burst.

Collector - this will be your 4th or last item if you don't need defensive items and you're snowballing.

Draven Runes

Best Runes for Draven

Keystone
Conqueror
Conqueror
Domination
Gathering Storm
Gathering Storm
Resolve
Hunter Titan
Hunter Titan
Inspiration
Nimbus Cloak
Nimbus Cloak

Conqueror - gives you ad continuously when attacking champions, it was the best rune for DravenDraven and it's still the best for him even though they changed the fully stacked bonus.

Gathering storm - the longer the game goes the more ad you will get from this rune, it was the best for DravenDraven for scaling and still the best now.

Perseverance - the best rune because this gives you tenacity, armor and magic resist after cc'd.

Nimbus Cloak - the best rune for DravenDraven offensively in inspiration because it gives you movement speed when using summoner's spells, gives you more speed to chase or to disengage.


RUNES EXPLANATION IS BELOW!!!

Skill Order

How to distribute skill points

League Of Draven
League Of Draven - Passive
Spinning Axe
Spinning Axe
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Blood Rush
Blood Rush
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stand Aside
Stand Aside
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Whirling Death
Whirling Death
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Heal
This spell is important because it heals you and gives you movement speed, it also heals your support more and keeping your support alive will keep you alive too.
Flash
This is important because it helps you make plays, escape or chase and enemy when needed.

Combos

Learn how to maximize the champions potential

Stand Aside
3rd
Flash
Flash
Auto Attack
AA
Auto Attack
AA

This is good if you want to surprise enemies with plays, this is better than using Flash  + Stand AsideStand Aside

Draven

Support Synergies (WIP)

Enchanters

1. Yuumi - permanent ad when she is riding you.

2. Janna

3. Nami

Catchers

1. Thresh 

2. Leona

3. Nautilus

Carry

1. Pyke

2. Morgana

3. Sett

Draven

Runes Explanation

Keystones for Draven (Best in order, I did not include other keystones that I don't like):

1. Conqueror - this is the best because once you've hit someone it stacks AD, means that every next attack until full stacks is getting higher damage. It will help you continuously oneshot enemies and will help you sustain in full stacks but still we take this keystone for the ad not for the omnivamp.

2. Aery - this is my second best keystone because it will help you oneshot people early, it's an alternative to conqueror when you want to focus on early game or snowbally games, it outdamages conq early to mid but falls mid to late game. It's the same damage without omnivamp and it will help you in lane than Conqueror.

3. Fleet Footwork - the first keystone that is viable but not good for me, it's better than lethal and kraken slayer because of the heal, mana and movement speed, it wlll help you sustain in lane and in late game but will deal less damage to conq and aery, but still better than attack speed and third attack dmg, also the energized effect synergizes with Rapid FirecannonRapid Firecannon so you can generate this keystone 25% faster.

4. Lethal Tempo - the 2nd keystone that is viable but bad for me, it's because it only gives you attack speed meaning DravenDraven will have high dps but low chances of oneshot enemies than conq and aery, DravenDraven isn't really a fan of attack speed items and if you'll say why Rapid FirecannonRapid Firecannon is a core for me, I don't take that item for attack speed, I take that item for the energized passive that can oneshot enemies.

5. Kraken Slayer - the worst keystone to take but still viable, it helps you in lane because every third auto in trade will help you deal more dmg, the damage of the third attack scales to but little, this isn't a good keystone for draven early-late but still viable for trades, it's just not worth to take because it will only proc during your third attack but draven can oneshot or 2 hits or maybe 3 which means you won't really see the damage.

Domination

1. Gathering Storm - this is the best because it's the one who scales the hardest and even if you don't notice the damage early because it really gives little, it will help you carry games that you think that you can't carry. This rune will help you flip games with the help of the permanent AD it gives that increases when the game is ongoing.

2. Vampirismthis is the best alternative for gathering storm if you think the rune is not really good until late game only, this rune will gives you 2% physical vamp or lifesteal at the start of the game and killing each of the enemy will give you stats, the max stats are 7% lifesteal and 10 AD, at 9 minutes it's like even for the AD of the gathering storm but still better than gathering storm because of the lifesteal but not all games ends below 15 minutes. This will also overload your lifesteal if you have Gluttonous GreavesGluttonous Greaves meaning it's better to take defensive boots when taking this rune.

3. Brutal - this is the best for early game because it increases your basic attack's damage, and that's the downside, it only increases your basic attack damage but the other 2 gives you permanent AD.

4. Triumph - this is good for making montages, this rune will keep you alive in teamfights or plays and will help you kill more with the bonus dmg on low health, it will also help you in laning. I take this when making videos.

5. Giant Slayer - this is good if enemy has 5 tanks or if you think the game will go super super late game and they have more health than you, imo this rune is really useless because if you snowball early even if there are many tanks in the enemy team, you won't even notice the damage of this rune because you didn't even reach the time the enemy will be tankier than you.

Resolve

1. Hunter Titan - this will help you gain health and tenacity permanently, a total of 120 health and 15% tenacity though the tenacity is bad when the enemy doesn't have any cc but it's rare to find one. I take this every game, this is the best imo.

2. Conditioning - this will help you gain armor and magic resist overtime which is good for scaling although the downside is the stats the rune is giving you is not really for a marksman like draven it gives you stats for a frontliner, it's still a good rune tho for scaling.

3. Nullifying orb - like triumph in the domination tree, this will help you make plays smoother, I take this rune for montages, this is also useful for some games if you think you'll be burst every game or idk, I take this if making montage, the shield is really smooth.

4. Bone plating - you take this in laning phase if the enemy if your lane is 2 melee or 1 melee and 1 ranged. Means that you take this to avoid combos.

5. Second wind - you take this in laning phase if the enemy if your lane is 2 ranged or pokes, means that everytime they poke you, you heal.

6. Adaptive carapace - this is a one-sided rune so I personally don't take this rune, this will give you armor or mr depending of what damage dealt to you before going low health, it also gives permanent hp which is the only good thing.

Inspiration

1. Nimbus cloak - this is good for montages, this is also an alternative to hunter genius if you really good at catching axe, but it gives you nothing, it will only take effect when you cast a spell.

2. Sweeth tooth - this is good for laning and early game because it gives you more heal and gold when you eat the honeyfruit, also good alternative for the 2 runes above.

Draven

Summon Spells Explanation

[W.I.P.]

Flash

Heal

Ghost

Exhaust

Barrier

Ignite

Smite

Comments
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Mana
1 year ago
No offense mate, but never take heal on Draven. The spell was nerfed and it benefits the other person more than yourself. Go exhaust to prevent dps is a better choice.
dlyr
1 year ago
nah, I always take heal and I don't mind the nerfs