by CooLBreezE

[2.0.0] Twisted Fate guide to dominate from start to finis

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Perfectionist
Patch 2.0.0
March 14, 2021 22:28
Mid

Twisted Fate guide to dominate from start to finis

Here I will do my best to try and explain how to utilize TF to the max

Twisted Fate Build

Best Build Guide for Twisted Fate

Starting Items
Amplifying Tome
Core Items
Lich Bane
Rod of Ages
Boots of Swiftness
Rabadon's Deathcap
Boots Options
Stasis Enchant
Teleport Enchant
Situational Items
Infinity Orb
Luden's Echo
Morellonomicon
Void Staff
Guardian Angel

Item Build Description

Additional information on the items

Let's start with TF's passive, whenever you last hit you get extra gold 2-12...That means that you really wanna clean up that last hiting ASAP.

The way I usually start is with ability 3 that gives you attack speed and extra damage on 4th attack ( you will notice counter under health and mana ), and if you're using it while attacking enemy champs you will get gold every time you attack.

Before EVERY match take a look who your and enemy junglers are and try to imagine if they have the ability to gank you early...VERY IMPORTANT. If they have Champs that don't need Ult to gank then you are good to go but if they have Lee Sin, Xin Zhao, etc. then you need to ward the lane bush from where they might come early. When you have that info it's time go to lane...

I go super agressive from the start, but only attacking minions...you'll notice that even without using that 3rd ability and with only last hitting you will be able last hit every minion in the first wave and get lvl 2 before the otjerati mid laner, and at that point I take 2nd skill and if enemy is anywhere near you use it right away and select the GOLD card to stun them...if they are not fast enough to clear the first wave they will take a LOT if damage from those minions.

After that initial wave and hopefully first successful poke you go ahead and just farm with regular poke with 1st skill that you will take at lvl 3.

If you haven't allready now place ward to avoid ganks, but although you don't have any movement ability in your kit, you do have your GOLD card to keep you somewhat safe, so that is the reason NOT to use your 2nd skill all the time...you actually put a lot of pressure on the enemy by not using it.

After you get lvl 3, all we are doing is farming and poking enemy IF we can ( farming takes priority ).

At lvl 5 when you get the ULT is when your entire game changes, now you have to look to use ULT every time it is off cooldown, and that means that you wanna be looking at that mini map allmost as much as you're looking at your position.

COMUNICATION and MAP AWERENESS are the key when playing TF...but don't worry at the beginning because it will take you 20-50 games to become comfortable doing that, and by doing that you'll become much better player in general.

Comunication means that when your ULT is on cooldown you wanna let your team know by long pressing the 4th ability button and drag it to the time marker top right to let them know or just time in chat, and when your ULT is ready that you are on the way and want them to get ready to fight.

Map awareness is what will separate a good TF from a god mode TF. Get comfortable with how much damage you're able to do in your combo and use that info to analize whether or not you should ULT. If possible allways ult into a bush or behind enemy or even in the path that they might take to run away.

Now that you have your lvl 5 and are ready to gank, have you eyes on that mini map and your team ready to go on your go, let's talk items and combo.

The first item I would recomend is Lich Bane because it will give you a huge damage boost early...and when I say huge, I really mean HUGE!

If you're not too confident or wanna really play it slow you can take RoA ( Rod OF Ages) first but that will delay your power spike.

It you take LB first and RoA second you'll still get it around 7-8 min so you'll have enough time to stack it to the max by the late game, so no worries there.

What really separates LB and RoA is the fact that RoA gives you HP ( survivability ), and LB gives you DAMAGE, but only if you use it correctly...what that is (Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base +50% (1.5s Cooldown))

That means that after every ability cast you wanna Auto Attack (AA), and if you're not doing that you are missing on a lot of damage, a lot.

Combo that you will most likely be using all the time is 4th skill ( ULT),  2nd skill ( GOLD card ), AA, 3rd, AA, 1st, AA,AA or even better....use 2nd, 4th,AA, 3rd, AA, 1st, AA,AA...what this does is it makes you ready to destroy as soon as your ULT lands...also a thing to remember is that when you use ULT and it is channeling you can use 2nd skill to shuffle deck to select gold card, it won't cancel the ULT...also, if you get out of position and you a gank coming at you you can blind ULT to safety because taking damage doesn't cancel your ULT.

I know that this taking a long time but stay with me...

As for the boots, I usually go for Boots of Swiftness for max move speed...you can take others if you want but you really wanna be the one to hit and run because without your skills you aren't doing much in a team fight...so move speed comes in handy. In 90% of my games, I went for Stasis enchant just to be safe or to do a crazy play ( ult enemy back line and explode enemy carry and use stasis to be safe for the next 2,5 sec...but only if your team can follow up), in the other 10% I took Teleport to be everywhere on the map all the time, as for the other options I don't see the point, but you are free to try. Don't buy enchant unless you feel like you really need it.

3rd core item or 4th if you wanna count the boots is Rabadon's Deatcap...this is just a HUGE power spike...not only that it gives you +130 AP it also boosts all of your AP by 40%.

Every other item after this is sitational...if they have a lot of heal you can get anti-heal, if you notice that they remain at low health in a fight you can get Infinity Orb, if they buy AP defense buy Void Staff, even Guardian Angel is good for that passive in case you die.

There are a LOT of options after you complete core items...but they should never change.

Some people recomend Rapid Firecannon but I NEVER buy this...for me it' a waste of an item.

You should practice how to do the combo and how much damage you can do on a dummy...start with 1 item then get a second item and then third and look how much damage you're doing...at least in the beginning...when you get comfortable at it you'll notice that allmost everyone that isn't full health will die in a single combo, and at that point you become REALLY DANGEROUS, because the only thing keeping you from destroying enemy carry is YOU and doubt if you can do it.

I know that this was a huge read but hopefully you'll find it informative and helpfull, and thank you very much for the time.

P.S. if there are any spelling mistakes please forgive me, ENG is not my 1st language and I'm doing this on my phone. 




Twisted Fate Runes

Best Runes for Twisted Fate

Skill Order

How to distribute skill points

Loaded Dice
Loaded Dice - Passive
Wild Cards
Wild Cards
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Pick A Card
Pick A Card
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stacked Deck
Stacked Deck
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Destiny
Destiny
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Allways take this!!!
Ignite
A good option for extra damage and it gives you that anti-heal
Barrier
A good option if you're new to TF and if you're up against a Zed or some other assasin and you just wanna be a bit safer...can bait a lot of people to dive you under tower just to die.
Twisted Fate

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