by TGNVIS

[2.4] Ziggs Guide - ZIGGS FULL In-depth MID LANE GUIDE

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Perfectionist World Cultural Heritage
Patch 2.4
August 02, 2021 09:46
Mid

ZIGGS FULL In-depth MID LANE GUIDE

Ziggs is a long range artillery mage. He has excellent poke, range and massive one shot potential. You'll soon be climbing elo with some practice and this guide!

Ziggs Build

Best Build Guide for Ziggs

Starting Items
Sapphire Crystal
First re-call
Lost Chapter
Catalyst of Aeons
Boots of Speed
Full Damage[Aggressive]
Luden's Echo
Stasis Enchant
Lich Bane
Rabadon's Deathcap
Morellonomicon
VS TANKS[DEFENSIVE]
Archangel's Staff
Rod of Ages
Stasis Enchant
Liandry's Torment
Rabadon's Deathcap
FLEXIBLE/LAST ITEMS
Void Staff
Infinity Orb
Awakened Soulstealer
Teleport Enchant
Rylai's Crystal Scepter
Shadows Enchant

Item Build Description

Additional information on the items

First Buy:

Sapphire CrystalSapphire Crystal to safely farm up for the first recall items without having to back for low mana. You don't need a lot of damage in the beginning.

First re-call:

Full damage: Lost ChapterLost Chapter for early AP damage (more poke potential) 

Defensive: Catalyst of AeonsCatalyst of Aeons if enemy has multiple tanks or if you are under high lane pressure/unable to sustain in lane. 

FULL DAMAGE BUILD:

§ Luden's EchoLuden's Echo provides a larger mana pool to work with and a large ability damage buff early on. Excellent for high poke damage and forcing lane opponents under tower. Always rush this item if you are going full damage. 

§ Ionian Boots of LucidityIonian Boots of Lucidity into [stasis enchant]. Ability haste as well as increased roam potential. [stasis enchant] provides some safety for those ganks or over extended moments as well as a late game safety mechanism. 

§ Lich BaneLich Bane decent power spike. Auto attack between abilities for maximum damage(see passive). Increases your mana pool as well as more ability haste for faster combos. 

§ Rabadon's DeathcapRabadon's Deathcap huge power spike. Combined with your previous items, your abilities will be doing crazy amounts of damage. Excellent for one shoting squishy enemies or killing multiple low health targets with Mega Inferno BombMega Inferno Bomb  

§ MorellonomiconMorellonomicon grants healing reduction to enemies[essential due to the high healing in wild rift] provides health, ability power as well as magic penetration for more sustain and damage output. 

VS TANKS BUILD:

§ buy Tear of the GoddessTear of the Goddess to start stacking but don't finish Archangel's StaffArchangel's Staff until you buy Rod of AgesRod of Ages . Once you have Tear of the GoddessTear of the Goddess rush Rod of AgesRod of Ages to start stacking its passive. That way you can upgrade Tear of the GoddessTear of the Goddess into Archangel's StaffArchangel's Staff and have both of their passives at max stack at roughly the same time.

§ Ionian Boots of LucidityIonian Boots of Lucidity into [stasis enchant] or Teleport EnchantTeleport Enchant . Ability haste as well as increased roam potential. [stasis enchant] provides some safety for those ganks or over extended moments as well as a late game safety mechanism. Teleport EnchantTeleport Enchant will allow you to get to fights faster and potentially surprise enemies in teamfights. 

 § Liandry's TormentLiandry's Torment the no.1 tank melter in Wild Rift. At this stage enemies will have decent/high amounts of health and 2 or 3 finished tank items. Liandry's TormentLiandry's Torment will allow you to shred through tanks like your favorite cake! 

§ Rabadon's DeathcapRabadon's Deathcap huge damage increase. Combined with your previous items, your abilities will be doing crazy amounts of damage. Excellent for one shoting tanks if they haven't built many magic resistance items. 

FLEXIBLE ITEMS/LAST ITEM:

§ Infinity OrbInfinity Orb will work solidly on both build comps. Magic penetration for enemies who built MR. Its passive means your Mega Inferno BombMega Inferno Bomb has the potential to one shot multiple low hp targets for satisfying multi - kills. 

§ Awakened SoulstealerAwakened Soulstealer excellent if you snowball early game and get multiple kills. Overall ability haste as well as a massive ult cool down reduction. 

§ Teleport EnchantTeleport Enchant excellent for catching your opponent roaming or getting to an objective fight. You can push lane then teleport to their roam. I.E ASOL is roaming dragon lane. You can meet him there and help your teammates. 

§ Shadows EnchantShadows Enchant excellent for catching enemies or getting team vision. Useful for long range snipes with Mega Inferno BombMega Inferno Bomb  

§ Rylai's Crystal ScepterRylai's Crystal Scepter is only good when used in conjunction with Liandry's TormentLiandry's Torment to shred tanks with little/no magic resistance. 

Ziggs Runes

Best Runes for Ziggs

Keystone
Summon Aery
Summon Aery
Domination
Brutal
Brutal
Resolve
Hunter Titan
Hunter Titan
Inspiration
Manaflow Band
Manaflow Band

Consistent damage output build:

Aery: consistant damage output

Brutal: early damage boost for Electrocute and wave clear. Armour penetration

Hunter Titan: helping in enemy takedowns provides decent health boost as well as tenacity(slow resistance) 

ManaFlow Band: mana and HP regen (perfect for ziggs) 

Keystone
Electrocute
Electrocute
Domination
Brutal
Brutal
Resolve
Adaptive Carapace
Adaptive Carapace
Inspiration
Hunter Genius
Hunter Genius

VS assassins/lane pressure 

Electrocute: easy to proc with ziggs and decent damage

Brutal: early damage boost for Electrocute and wave clear. Armour penetration 

Spirit Walker: early hp boost

Hunter genius:  early ability haste as well as more late game ability haste if you contribute to enemy takedowns. 

Skill Order

How to distribute skill points

Short Fuse
Short Fuse - Passive
Bouncing Bomb
Bouncing Bomb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Satchel Charge
Satchel Charge
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Hexplosive Minefield
Hexplosive Minefield
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Mega Inferno Bomb
Mega Inferno Bomb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Always take flash for quick escapes
Barrier
Excellent protection VS high damage lane opponents I.E Zed and Fizz

Combos

Learn how to maximize the champions potential

Satchel Charge
2nd
Hexplosive Minefield
3rd
Bouncing Bomb
1st

Place your Satchel ChargeSatchel Charge , just before it detonates throw Hexplosive MinefieldHexplosive Minefield and then Bouncing BombBouncing Bomb . The explosion will throw both onto or near your enemies. Excellent for a suprise poke. 

You just need to practice with it a bit and understand how far your abilities are thrown. 

Satchel Charge
2nd
Hexplosive Minefield
3rd
Mega Inferno Bomb
Ult
Bouncing Bomb
1st
Auto Attack
AA
Auto Attack
AA

This is an all in surprise attack

If you are a small distance from an enemy or enemies. Place Satchel ChargeSatchel Charge and run in the direction of your enemies (staying in your charge circle). This will throw you towards and onto your enemies. Proceed to spam Hexplosive MinefieldHexplosive Minefield , Mega Inferno BombMega Inferno Bomb , Bouncing BombBouncing Bomb and proceed to auto attack. 

With the correct build you can one shot a tank or multiple squishy/low health enemies. 

You need to practice your Satchel ChargeSatchel Charge and make sure you know the throw distance. 

You do not take damage from Satchel ChargeSatchel Charge

Ziggs Matchups & Counters

Detailed information on how to play matchups and counters

Aurelion Sol
Easy
Aurelion Sol
Twisted Fate
Easy
Twisted Fate
Seraphine
Medium
Seraphine
Ahri
Medium
Ahri
Akali
Medium
Akali
Annie
Medium
Annie
Zed
Hard
Zed
Yasuo
Hard
Yasuo
Fizz
Hard
Fizz
Lux
Skill
Lux
Orianna
Skill
Orianna

Keep your distance. You have twice the ability range. Just keep poking him and be aware of his roams. Buy Teleport EnchantTeleport Enchant to further force him out of the game by nullifying his attempted roams. Wouldn't be surprised if you make him rage quit. 

Ziggs

LANE GUIDE

Refer to my match-ups page to ensure you are prepared for every mid laner.

Notes: you have the most ranged abilities next to Oriana. Use your range and damage to fully utilize ziggs and win your lane. Poke, poke, poke. Forcing your lane opponent to back means you can slowly poke down their tower. You don't have high mobility so remember to use Satchel ChargeSatchel Charge .you can throw it down to disengage a fight and force enemies back. 

Early Game: you don't have anything special early on except range. Use auto attacks and Bouncing BombBouncing Bomb to poke opponents and clear waves. Use Hexplosive MinefieldHexplosive Minefield in front of your tower to kill incoming minions so opponents don't have a chance to poke you under tower or get damage onto it. Play safe, farm up and wait for ganks.   

First Dragon: help your team by poking down enemies or preventing escapes by throwing down Hexplosive MinefieldHexplosive Minefield . You can use Mega Inferno BombMega Inferno Bomb then throw in Satchel ChargeSatchel Charge if the enemy starts dragon first. This will allow your team to burst them down since they've just taken a lot of damage and been thrown away from dragon. 

Laning Phase: If you are struggling in lane don't try to roam. The enemy will read you like a book and cut you off or to will lose tower which means your team loses a Frontline safety point. You are the most important tower to defend. Farm under tower and call for ganks. 

Mid Game: depending on how your early game went you might have a few kills or assists. If you are confident in your lane then buy Ionian Boots of LucidityIonian Boots of Lucidity and Teleport EnchantTeleport Enchant to roam and help your allies lanes. You should be dealing decent damage by now. Remember to keep your distance and don't get caught out of position. 

Late Game: you've got 3 or 4 items now. You are dealing loads of damage and should be able to burst down enemies with your teammates in a few seconds. Keep your distance. Poke and support you teammates with high damage output. You're a support mage for reason. 


Ziggs

Pro's and Con's

Pro's

§ Long range abilities and a global ultimate ability 

§ excellent zoning with Satchel ChargeSatchel Charge and Hexplosive MinefieldHexplosive Minefield

§ excellent split pushing with Satchel ChargeSatchel Charge and Short FuseShort Fuse  

Con's:

§ Low mobility 

§ easy to fall behind if you die multiple times

§ Requires in-depth game knowledge, assute tactical awareness as well as good positioning 

§ Skillshot oriented 

§ Mana hungry champ

Ziggs

Tips and Tricks

§ you can use Satchel ChargeSatchel Charge to jump over walls

§ your Bouncing BombBouncing Bomb always bounces 3 times unless it hits something. Use this for long range snipes or damaging opponents under towers. 

§ Satchel ChargeSatchel Charge will instantly destroy a turret under 40% health. Use this to quickly melt turrets. 

§ take advantage of Short FuseShort Fuse for increased turret damage. 

Ziggs

Videos


Ziggs

Wild Rift Glossary

A few league terms explained:

Item Synergy: how well an item works with your champion to maximize damage, ability power and roam potential. 

Champion synergy: how well champions complement each other's abilities. Example Malphite and Yasuo. Ashe and Braum or Lulu and Jinx. 

Obj: objectives AKA neutral objectives such as Dragons, rift herald or Baron Nasher

Gank: when you or one of your teammates goes to a lane and surprise engages the enemy using cc or pure attack damage to kill the enemy with your teammates. You can also let one of your teammates bait an enemy into following them then surprising them from a bush to kill them. 

Roam potential: how quickly you can move across the map to a specific area or lane. 

Map control: the ability to control fight outbreaks or enemy roams. Example: stopping the mid laner or jungler from roaming to your dragon laners to group attack them. 

Roaming: leaving your lane or jungle to team fight other lanes. Example: yasuo leaves mid and roams to baron to group on enemy baron laner to kill them. 

CC: Crowd control - the ability to stun or knock up multiple enemies. Example CycloneCyclone , Glacial FissureGlacial Fissure , Grand EntranceGrand Entrance or Light BindingLight Binding  

Remember more cc = more GG

Ziggs

Why Listen to me?

My name is TG NV1S and I play for Tactical Gaming's Wild Rift division. https://tacticalgaming.net/

We have multiple competitive League of legends teams, all with highly experienced players and staff. 

I personally have 5 years of league experience peaking diamond. 

I work closely in conjunction with my [CO] XIERNAS and my [INSL] Berrymonkey to bring you the very best and up-to-date guides. 

My sources for these guides(besides our own knowledge and experience) are highly experienced and intuitive Wild Rift players, coaches and analysts. 

If you want to join Tactical Gaming or wish to support the organization please head over to https://tacticalgaming.net/ for more information on to get in touch with us. 

If you have any questions regarding these guides please don't hesitate to dm me on discord at: TG NV1S#6883

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