[2.4b] Did I just miss the shurikens?: A Zed Guide
Did I just miss the shurikens?: A Zed Guide
- Can farm safely in hard matchups due to [zed:1].
- Can roam quickly and efficiently.
- A good solo q mid champion for all those midlane lovers
- No need to worry about running out of mana.
- Last hitting minions made easier due to [zed:passive].
- Kill potential in laning phase is high.
- Hard to master and pick up *subjective opinion as others might say zed is easy to pickup*
- Reliant on skillshots.
- Countered by several skills and a boot enchantment
- CC is weakness, as usual.
- Slightly hard to come back when behind.
- Not that excellent in clashes unless ahead.
Best Build Guide for Zed
Item Build Description
Additional information on the items
UHH WHAT DO I BUY FIRST?:
Easy! A Long Sword will do. It provides 12AD (Attack Damage) and it provides early kill pressure against the enemy mid laner. On your first back to the Nexus you should be able to purchase a Serrated Dirk , get it and you have good kill pressure against enemy mid laner compared to when you only have a long sword.
UHH OKAY I GOT THAT NOW WHAT DO I BUILD FOR THE REST OF THE GAME?:
First and foremost, you start building Youmuu's Ghostblade . The stats provide excellent AD and flat armor penetration along with ability haste. Furthermore, Youmuu's Ghostblade allows you to roam effectively with its passive increasing your movement speed thus allowing you to travel from mid to baron or dragon lane swiftly and assist your jungler should the need arise.
The second item that you need to build is Duskblade of Draktharr , just like Youmuu's Ghostblade it provides amazing stats and increases your next attack against the enemy champion whilst slowing them down for the kill. With DD and YG, you can travel to dragon lane and get a kill or two.
By this time you should be now starting to build your boots. Purchase Ionian Boots of Lucidity as you get ability haste that reduces the cooldown of your skills thus allowing you to repeatedly use your Razor Shuriken , Living Shadow , and Shadow Slash . With that said, the boots also provide reduced cooldowns for summoner spells which is a good idea as you can expect your ignite to be available again once more. Once you’ve built the Ionian Boots of Lucidity you should now opt to purchase the stasis enchantment. You might be asking “why Stasis Enchant ? Isn’t Protobelt Enchant a good idea since it is a gap closer?” well it is due to the fact that it can save your life in dire situations while waiting for your Living Shadow to be ready so you can escape.
Next, start building towards Umbral Glaive , and just like the aforementioned problems the stats along with the passive will give you an easier time to deward to remove enemy vision and burst down anyone who is in your way.
After building Umbral Glaive you should be fed by now and is a high-value target for the enemy team. In order to deal with that situation, Death's Dance is an ideal item to build. It provides decent AD, HP, and AH. It also has a passive 10% omnivamp thus allowing you to have a bit of sustain. But the jackpot deal about Death's Dance is that 30% of the damage you took will be taken as a bleed effect or damage over time! That helps survive intense burst damage from fed enemy champions whilst making you tankier in the process.
For your last item, Mortal Reminder should be your ideal pick. It gives you percent armor reduction along with grievous wounds.
So it reduces enemy armor? CHECK.
It also has anti-healing? CHECK.
You may also opt to buy this instead of Umbral Glaive should the need arise.
YOU MENTIONED ARMOR REDUCTION AND PERCENTAGE ARMOR REDUCTION WHAT DOES THAT EVEN MEAN?:
When we say armor reduction/lethality/flat armor reduction it reduces enemy armor based on the assigned value on the item. For example, if you have 30 armor reduction and you attack an enemy champion, the enemy champion would receive damage as if he has less than 30 armor. Now moving on to percentage armor reduction it reduces the enemy armor based on percentage instead of a whole number. For example, you have 40% armor reduction, your attack will deal damage as if the enemy champion has 40% less armor.
Still not understanding it? Here is an example calculation.
TIME FOR IONIAN MATH:
Lethality/Armor Reduction/Flat Armor Reduction:
150 Armor - 30 Armor Reduction = 120 Armor
150 Armor - 35% Armor Reduction = 97.5 or 98 Armor
To sum it up, flat armor reduction is ideal against squishies and percentage armor reduction is ideal against tanks and bruisers.
Moving on to the optional items here are some recommended picks:
Black Cleaver = I recommend building this if you are up against bruisers and semi-tanky junglers. It reduces armor based on percentage while also giving a good amount of AD, HP, and AH.
Phantom Dancer = Ideal item if you think you need a shield against heavy AD team compositions.
Maw of Malmortius = A perfect ideal item against team compositions relying heavily on AP damage.
Guardian Angel = made a grave mistake? Fret not for the Guardian Angel. It allows you to live once more and is ideal in the late phase of the game.
Best Runes for Zed
This rune set is ideal if you want an off-meta Bruiser Zed. Conqueror is your best rune keystone to pick for extended fights. We pick Brutal and Hunter Genius like what I have stated at the first rune set. However, the new addition of backbone is that Conditioning is free armor and magic armor.
How to distribute skill points
Learn how to maximize the champions potential
This is your basic trading pattern for Zed, by doing Living Shadow , Shadow Slash , and Razor Shuriken this procs electrocute which chunks a good amount enemy health and it forces the player to play safely and give up cs, thus giving you an early advantage to get a kill and go for a snowballing lead. Another factor that decides the effectiveness of this combo is minion waves, it should be noted that Razor Shuriken does reduced damage as it passes through another enemy.
As soon as you reach level 5, your chances of getting a solo kill is high and you should capitalize on that condition. That being said, using ignite is optional and if you are confident with your skills you may opt not to use it at all and reserve it for high priority targets. Moving on, as you cast your ult on the enemy quickly press your third skill to slow them down followed by the second and first skill. Also, DO NOT forget to auto-attack to increase the damage dealt by the "pop".
Zed Matchups & Counters
Detailed information on how to play matchups and counters
honestly, pre-5 and post-5 you win against Lux. Dodge her Light Binding and execute your all-in combo to get an easy solo kill.
Much like Lux except her only solid form of CC is empowered Beat Drop and Encore . Seraphine excels in poking you over and over with High Note and Beat Drop . Easy pre-5 and post-5 and you can easily snowball against a Seraphine mid. Be mindful of her ultimate as your greediness might lead to a shutdown gold for the Seraphine. Her trades are somehow decent due to the fact that she has notes to increase auto-attack damage.
A good Annie is always willing to stun a Zed when she has 4 stacks with Disintegrate or Incinerate . Overall, you have amazing kill pressure against Annie and wins short trades assuming her Molten Shield is on cooldown. Be wary as executing your Death Mark against her while she is under her turret is a bad idea, never ever do it.
ASol is reliant on poking and whittling down your health via the stars that orbit his body. His Starsurge is also easily telegraphed so dodge it always or else it will stun you. The only threat about ASol is his Voice Of Light which pushes you back thus making you vulnerable to his stars, other than that you win pre-5 and post-5 against ASol. Furthermore, you might find him roaming as well so take that chance to burst him down.
Yes you beat Malphite pre-5 and post-5 early game, but at the late game, he is going to start stacking armor thus making him a tanky. You either burst him or he sustains that damage and claps your Ionian butt until you die. My tip for this match up is to build an early Mortal Reminder or Maw of Malmortius if Malphite goes tanky or AP respectively.
Twisted Fate can be classified as an easy matchup as his cards can be easily telegraphed thus making it avoidable. The only threat he presents is his excellent roaming capability with Destiny and yellow card from Pick A Card . Pre-5 you need to avoid that yellow card and stay outside of his range and then by post-5 you can deal with him easily.
*STILL TRYING TO GO UP AGAINST MORE CORKI PLAYERS IN MID. WILL UPDATE AS SOON AS I'VE FORMULATED A COHERENT MATCHUP STATEMENT FOR CORKI*
Teemo only has an advantage pre-6 and loses to you post-6. When ulting Teemo be wary of his blinding dart which will UNFORTUNATELY result in a failed crucial auto-attack. Teemo is easy to poke with Living Shadow Shadow Slash Razor Shuriken combo until you are sure you can all-in him. When roaming always be sure that you've built umbral glaive or have your oracle lens ready, Teemo's Noxious Trap are deadly and should not be underestimated.
Katarina is pretty useless pre-level 3. As soon as she hits her level 3 spike, be wary of her dagger's positioning and DO NOT STEP ON IT as a good Katarina player will find it as a means of doing an easy trade against you. Don't let Katarina roam freely and keep up with her roam, a fed Katarina is something you might find yourself having a hard time. Make sure she stays useless throughout the game.
Against a Diana, be reminded that it Pale Cascade allows her to mitigate your basic trading combo along with safely trading against you. On the other hand, Crescent Strike grants her decent poking capabilities so you need to dodge her skillshot or you might risk getting poked every now and then. I recommend going Conqueror against Diana as she can get beefy with her AP items providing health especially Rod of Ages . Her roam is quite decent but what makes her a threat is the Moonfall which can turn the tide during clashes.
I would like to recommend picking Conqueror over Electrocute because Renekton will just build beefy items such as Sterak's Gage or Death's Dance to mitigate your combo damage. Do not engage Renekton when his [renekton:passive] is 50% as he may either Cull The Meek or Ruthless Predator to ensure that you lose trades. I also recommend building an early Mortal Reminder to reduce his healing from Cull The Meek and to penetrate through his armor, assuming he builds Plated Steelcaps and Death's Dance
An annoying midlaner who can poke you out to death. Since Brand has the range and damage advantage, farm with your Razor Shuriken and only use your Living Shadow if you know you can execute your combo well. And if you feel a little useless, please do roam and kill the overextended baron laner or dragon laners to give yourself a lead. During team fights always kill him before he murders your team. If he starts being a massive nuisance, build Maw of Malmortius .
Note: Do not underestimate a Brand at all costs, it only takes a grouped enemy team for him to maximize his skills.
Fizz basically counters your pre-5 and post-5 combos with his S3. Your only chance of killing him is by making him waste his Playful / Trickster . Do not take extended trades as you lose those trades when it comes to Fizz. If he launches his Chum The Waters at you, dodge it by using Death Mark .
Be wary that once the "fish" is locked onto you after 2 seconds, that is where the shark comes in to deal a ton of AP damage. Use that time to assess the situation if you can dodge it or simply blink away to a safe position.
The Queen of Poking Balls. If Orianna has Aery, oh man you are in for some bad time. Her long-range poke with Command: Attack and Command: Dissonance is annoying and even if you manage to do your pre-5 all-in combo she can kite and poke you until you are nearly killed. Fight smartly by using wise positioning of your shadows and shurikens, do not auto-aim frequently as the Orianna might notice that, and start telegraphing your movements.
Kennen mid is sometimes picked as he can roam very well and provide amazing ganks to any lane or invade the enemy jungle. As Zed, you should realize that at level 1 Kennen has a complete advantage over you as he is ranged and can make use of his passive to deal respectable damage. By level 3, you should be trading in a wise manner by making sure you always proc electrocute. Post-6 both of you have amazing roam potential and be careful when you roam to dragon lane as a Kennen counter-gank is a bad situation assuming you and your dragon lane have no summoner spells available.
Not exactly a midlane pick but more of a champion that literally gives you a hard time. Lulu can either ult the adc or transmogulate you thus making it harder for you to kill the adc or anyone who is a priority target.
Although designed to shield himself against AP type champions, Galio's skills are good enough to interrupt your combo especially Shield Of Durand and Justice Punch . As such Galio also excels in providing heavy cc during clashes and have effective roams due to Hero's Entrance . My personal note when facing against a Galio is, don't mind him and focus on getting the squishies. I've deduced that most Galio mid users will act as a dangerous bodyguard the moment the laning phase ends. I recommend building an early Mortal Reminder to counter a Galio the moment he builds armor.
what makes Pantheon a hard matchup is because of his Aegis Assault which negates all non-tower damage in a certain direction. Meaning your basic trading combo and all-in combo could be negated by a single skill. For this matchup, you need to use mind games to bait Pantheon into using his Aegis Assault and then going in for the kill. Another reminder in this matchup is that Pantheon can assist his allies quickly which beats your capability to respond due to his Grand Starfall .
Although Pantheon mids are rare to see, they are still disgusting.
Akali = Very tricky and skill-reliant matchup. Every good Akali will use their shroud to evade your pre-5 combos and post-5 combos. Your best tactic to fight Akali is to continuously whittle down her hp fight her when she has no Twilight Shroud , and the cooldown is around 20 seconds so play around that cooldown timer and try to damage her. Her Perfect Execution isn’t really that much of a threat as it only deals excess damage if your hp is low enough for execution.
Cool, a Zed-to-Zed matchup in normals. At this point, you should be wary that the first one who chops down their opponent’s health to 50 to 45% is done for. With that said, evade the pre-5 all-in combos. As you know Zed has 20 seconds cooldown on his living shadow so makes him waste that second skill and fight with that condition.
do not engage him when he has his Living Vengeance , proc it with Razor Shuriken or Living Shadow and be wary of his Wind Wall as it blocks projectiles. Do not go for extensive trades as you lose as the fight goes on. Pre-5 you have a good fighting chance against him and by post-5 is all about ultimate timing and by that it is better to proc his Way Of The Wanderer and dodge his Steel Tempest .
Whenever you're playing against Irelia you should know that her kit's win condition is reliant on Irelia ACCURATELY hitting her Flawless Duet . If she misses it, she's done for and none of her skills allow her to escape a deadly situation thus giving you the advantage. Furthermore, be wary that she has high kill potential when she reaches level 2 in which Bladesurge and Flawless Duet are already available and bad positioning from Zed might lead to your death.
That being said, if you can't get a kill on Irelia or she is playing the lane safely then shove the wave and roam frequently to assist your laners to get them ahead.
We've already discussed the necessary information regarding Zed like matchups, items, runes, and summoner spells. With that said, let's focus on another topic which is the laning phase.
A crucial phase of the match that dictates whose midlaner would have the biggest impact on the map, it is important that you survive during the early game and get an early lead against the enemy midlaner. In addition, you must be ready to assist your jungler in case they are invaded or contesting the rift scuttler. While the jungler can affect the entire map with ganks, much like the jungler you should also extend your pressure/lead to other lanes to increase chances of winning.
As the game progresses to its mid-game phase, assassinating key targets such as the midlaner and adc would be your priority over any other task to ensure that they stay ineffective throughout the match for the other team. Taking Mid T1 tower is also important so that your team's map influence is extended and you can easily split push on other lanes. Another factor that often results in a lost match is a midlaner not helping in taking objectives, although Zed excels in split pushing and if the other team is investing too many resources to stop you from pushing it is best to assist your team in taking drakes/rift heralds. By this time your team should already have the higher ground to win the match.
Note: Please don't give your shutdown gold to the adc that has been playing safe throughout the game, this might cost you the entire match and lead to a direct loss.
Another note: When ganking lanes, gank the lane that has the win condition example: a Darius going 3/0 but struggling to get a kill on the Fiora because the Fiora was tower-hugging
Although it is rare for some to progress past the mid-game phase, the late game phase is where Zed suffers the most. Any sane person playing against a Zed will buy stasis enchant and that item alone counters your Death Mark thus rendering your burst useless. What I generally do in this situation is that I still go for ulting the enemy priority target with stasis. It might sound crazy but the point is that I waste their stasis thus leaving them vulnerable to another diver or forced clash.
Playing from Behind
Sometimes you encounter hard matchups or skill-based matchups and it results in you getting 0/2 because the other player had a better champ or had a high degree of proficiency with their champ matchups. When playing from behind there are certain conditions that you need to check in order to come back effectively without dying frequently.
If the gold and experience gap between you and the enemy mid laner is big you should:
- Split push in another lane to soak up gold and xp from the minions, furthermore this allows your team to gain wider map control and pressure over the enemy.
- Prioritize on capitalizing enemy mistakes such as overextending adc, flanking below 50%hp enemies as they retreat, etc.
- Do not commit to being aggressive all the time to zone out your enemy, they may actually be baiting you and you should not fall for their trap.
The situations and conditions vary per match as not every match is the same as the previous. That being said, what I said might not be effective for some in-game situations and it all boils down to the tactical thinking of the player.