by TGNVIS

[2.4] Diana Guide - DIANA FULL IN-DEPTH MID LANE GUIDE

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Perfectionist World Cultural Heritage
Patch 2.4
August 02, 2021 09:46
Mid

DIANA FULL IN-DEPTH MID LANE GUIDE

Diana is a high damage, burst mage assassin. Like other assassin's she specializes in removing the enemy ADC and other squishy targets. She is an AP champ and requires some skill to master her combos and become and effective takedown machine.

Diana Build

Best Build Guide for Diana

Starting Items
Sapphire Crystal
Amplifying Tome
Boots of Speed
Bruiser Mage
Rod of Ages
Nashor's Tooth
Stasis Enchant
Infinity Orb
Rabadon's Deathcap
Burst Assassin
Infinity Orb
Lich Bane
Quicksilver Enchant
Rabadon's Deathcap
Liandry's Torment
Situational/last items
Hextech Gunblade
Morellonomicon
Void Staff

Item Build Description

Additional information on the items

There are currently 2 viable builds for Diana. A bruiser build for longer engages or slow team fights or the Burst assassin build for quick executions. Both require different play styles so I recommend finding the one you are most comfortable with. 

Starting items:

Bruiser build:

Sapphire CrystalSapphire Crystal to start stacking mana into Tear of the GoddessTear of the Goddess to start stacking for Rod of AgesRod of Ages  

Amplifying TomeAmplifying Tome for that extra ap damage in the early game. 

Burst assassin:

Amplifying TomeAmplifying Tome for early ap damage into Oblivion OrbOblivion Orb for more health and magic penetration or Aether WispAether Wisp for extra movement speed and ap damage. 

Full Bruiser build:

This build has a slightly lower damage output than the Burst assassin build however you will be more tanky in fights and have some sustain for longer engages. 

§ Rod of AgesRod of Ages provides an immediate 250 health, 60 AP, 300 mana aswell as mana and health regen when casting abilities. After 5 minutes you will have full stacks giving you an additional 200 health, 100 mana and 60 AP. Excellent item for longer engages/team fights. 

§ Nashor's ToothNashor's Tooth 50% attack speed boost which allows you to proc your Moonsilver BladeMoonsilver Blade faster in fights which is crucial for damage output. It also provides 70 ap and 25 ability haste, allowing you to combo more often. It's unique passive deals an additional 15 magic damge(+15% AP) with basic attacks. 

§ Example: with Rod of AgesRod of Ages at full stacks and Nashor's ToothNashor's Tooth you will have 190 AP. 15% is 28.5. This means that every basic attack will deal and additional 43.5 magic damage(15 +28.5) combined with your Moonsilver BladeMoonsilver Blade makes for fast damage output to a single target. 

§ Boots: Gluttonous GreavesGluttonous Greaves for vamp sustain which is exactly what you need in a bruiser build. However you can also go Plated SteelcapsPlated Steelcaps if the enemy team has alot of AD champions. [statis enchant] is the only good boot upgrade for when you get targeted in team fights.

§ Infinity OrbInfinity Orb more AP aswell as critically striking enemies below 35%hp for an additional 20% damage. Good for targeting adcs, supports or enemy mid laners. 

§ Rabadon's DeathcapRabadon's Deathcap insane late game power spike for fast executions onto low health enemies. 

Burst assassin:

§ Infinity OrbInfinity Orb excellent for early roams to execute low health enemies. 

§ Lich BaneLich Bane +80 AP, 10 ability haste and 5% increased move speed. It provides a unique passive which empowers your next basic attack after an ability cast to deal bonus magic damage. If you can time this with your Moonsilver BladeMoonsilver Blade it will deal a huge amount of damage. 

§ Boots: Plated SteelcapsPlated Steelcaps or Mercury's TreadsMercury's Treads depending on the enemy composition.I recommend Quicksilver EnchantQuicksilver Enchant for this build to get out of CC or you can go [stasis enchant]. 

§ Rabadon's DeathcapRabadon's Deathcap insane late game power spike for fast executions onto low health enemies. 

§ Liandry's TormentLiandry's Torment excellent for late game team fights when you are combo'ing onto multiple enemies. Deals 10% bonus damage with every attack after 5 seconds in combat which is perfect to execute the enemy ADC or squishy Champs. 

Situational/last items:

§ Hextech GunbladeHextech Gunblade for lane sustain especially when going into an enemy akali or malphite(very rare but you do get mid alone malphites) 

§ MorellonomiconMorellonomicon for heavy tank enemy composition(Darius, malphite baron lane, Mundo jungle, malphite, Alistair or Leona support) 

§ Void StaffVoid Staff again for heavy tank compositions which have built lots of magic defense items. I.E Force of NatureForce of Nature or Spirit VisageSpirit Visage  

Diana Runes

Best Runes for Diana

Keystone
Conqueror
Conqueror
Domination
Triumph
Triumph
Resolve
Hunter Titan
Hunter Titan
Inspiration
Sweet Tooth
Sweet Tooth

This is this rune set for the bruiser build

Conquerer: for bonus AD during extended team fights and long engages

Triumph: restores 10% health upon takedowns(even if your teammates kill the enemy) excellent for sustain

Hunter titan: for bonus health and tenacity

Sweet tooth: extra lane sustain and bonus gold

Keystone
Electrocute
Electrocute
Domination
Triumph
Triumph
Resolve
Hunter Titan
Hunter Titan
Inspiration
Sweet Tooth
Sweet Tooth

This is for the Burst assassin build

Electrocute: bonus damage after hitting an enemy with 3 separate attacks or abilities. Excellent for quick burst damage engages or low health executions. 

Triumph: restores 10% health upon takedowns(even if your teammates kill the enemy) excellent for sustain

Hunter titan: for bonus health and tenacity

Sweet tooth: extra lane sustain and bonus gold

Skill Order

How to distribute skill points

Moonsilver Blade
Moonsilver Blade - Passive
Crescent Strike
Crescent Strike
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Pale Cascade
Pale Cascade
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Lunar Rush
Lunar Rush
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Moonfall
Moonfall
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Ignite
Flash

Combos

Learn how to maximize the champions potential

Crescent Strike
1st
Lunar Rush
3rd
Auto Attack
AA
Auto Attack
AA
Auto Attack
AA
Moonsilver Blade
Passive

Level 3 basic combo. Deals decent damage just be careful not to get caught over extending. Remember you can cast [daina:3] immediately onto an enemy after you've tapped Crescent StrikeCrescent Strike . You don't need to wait for moonlight to hit. 

Crescent Strike
1st
Lunar Rush
3rd
Pale Cascade
2nd
Auto Attack
AA
Auto Attack
AA
Auto Attack
AA
Lunar Rush
3rd
Auto Attack
AA
Auto Attack
AA
Auto Attack
AA

Long combo but fairly simple. By auto attacking 3 times you proc your Moonsilver BladeMoonsilver Blade remember your Lunar RushLunar Rush gets its CD auto reset when hitting someone touched by moonlight allowing you to cast it again. Good for chasing enemies. 

Crescent Strike
1st
Pale Cascade
2nd
Lunar Rush
3rd
Moonfall
Ult
Auto Attack
AA
Auto Attack
AA
Auto Attack
AA
Lunar Rush
3rd
Auto Attack
AA
Auto Attack
AA

All in team fight combo. While these combos may seem complicated they are very simple to pull off in game remember to auto attack constantly to proc Moonsilver BladeMoonsilver Blade  

Diana Matchups & Counters

Detailed information on how to play matchups and counters

Annie
Easy
Annie
Lux
Easy
Lux
Aurelion Sol
Medium
Aurelion Sol
Zed
Medium
Zed
Ahri
Medium
Ahri
Twisted Fate
Medium
Twisted Fate
Gragas
Hard
Gragas
Orianna
Hard
Orianna
Ziggs
Hard
Ziggs
Galio
Hard
Galio
Akali
Skill
Akali
Yasuo
Skill
Yasuo

You can constantly poke her with Crescent StrikeCrescent Strike however be careful when engaging that you don't get stunned by IncinerateIncinerate or Summon: TibbersSummon: Tibbers . Bait out her skills and it's an easy kill. 

Diana

Laning Guide

Refer to my match-up page to ensure you are prepared for every mid laner

Early Game: you need to farm up safely. After lvl 5 you can roam and try to catch enemies off guard for quick 2v1s or 3v1s. don't get caught off guard by the enemy jungler and mid laner following your roams. 

Mid Game: You are an assassin. Your main job is to roam and kill the enemy adcs and squishy's while defending your own tower. Be aware of your lane opponents roaming and try to follow them.

Late Game: focus on taking out the adc and other enemy squishy's. Your ultimate is an excellent CC and engage tool. Try to combo it will your teammates for excellent damage and chain CC. 

Diana

Pro's and Con's

Pro's:

§ high damage AP champion that can pull off decent 2v1s or multiple low health target takedowns. 

§ has engage a good CC ult

Con's:

§ somewhat squishy 

§ predictable engage because you need to apply moonlight to reset your Lunar RushLunar Rush cool down. 

§ when behind it is very hard to comeback into a game. If you int early you probably won't make a comeback. 

Diana

Tips and Tricks

§ Applying moonlight to enemies and using Lunar RushLunar Rush will reset Lunar RushLunar Rush cool down. Which means you can jump to multiple enemies. 

§ holding down MoonfallMoonfall will expand its range for a huge CC engage for team fights. 

§ every 3rd attack procs Moonsilver BladeMoonsilver Blade for bonus Area damage 

Diana

Videos


Diana

Wild Rift Glossary

A few league terms explained:

Item Synergy: how well an item works with your champion to maximize damage, ability power and roam potential. 

Champion synergy: how well champions complement each other's abilities. Example Malphite and Yasuo. Ashe and Braum or Lulu and Jinx. 

Obj: objectives AKA neutral objectives such as Dragons, rift herald or Baron Nasher

Gank: when you or one of your teammates goes to a lane and surprise engages the enemy using cc or pure attack damage to kill the enemy with your teammates. You can also let one of your teammates bait an enemy into following them then surprising them from a bush to kill them. 

Roam potential: how quickly you can move across the map to a specific area or lane. 

Map control: the ability to control fight outbreaks or enemy roams. Example: stopping the mid laner or jungler from roaming to your dragon laners to group attack them. 

Roaming: leaving your lane or jungle to team fight other lanes. Example: yasuo leaves mid and roams to baron to group on enemy baron laner to kill them. 

CC: Crowd control - the ability to stun or knock up multiple enemies. Example CycloneCyclone , Glacial FissureGlacial Fissure , Grand EntranceGrand Entrance or Light BindingLight Binding  

Remember more cc = more GG

Diana

Why Listen to me?

My name is TG NV1S and I play for Tactical Gaming's Wild Rift division. https://tacticalgaming.net/

We have multiple competitive League of legends teams, all with highly experienced players and staff. 

I personally have 5 years of league experience peaking diamond. 

I work closely in conjunction with my [CO] XIERNAS and my [INSL] Berrymonkey to bring you the very best and up-to-date guides. 

My sources for these guides(besides our own knowledge and experience) are highly experienced and intuitive Wild Rift players, coaches and analysts. 

If you want to join Tactical Gaming or wish to support the organization please head over to https://tacticalgaming.net/ for more information on to get in touch with us. 

If you have any questions regarding these guides please don't hesitate to dm me on discord at: TG NV1S#6883

 

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