[2.6a] Diana Guide - Unconventional Jungler Series - Diana
Unconventional Jungler Series - Diana
Pros
- Flex build, making things fun, Conqueror build or One-Shot-Electrocute build
- Able to turn around the fight with perfect ultimate timing
- Decent clear speed AFTER LEVEL 3.
- Mobility Goddest.
Cons
- Quite difficult to use in the jungle.
- Her ultimate is HOLDING CHANELLING ABILITY.
- Quite hard to use her 3rd ability effectively.
- Scaling champion.
Diana Build
Best Build Guide for Diana
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Item Build Description
Additional information on the items
Diana
is an AP Bruiser not AP Assassin so we're gonna make her bulky and able to sustain herself in team fight, plus fixing another problem, scaling damage.
Rod of Ages
will help you on boosting the damage, and
Nashor's Tooth
will give you boosting on your attack speed, making you fast on proc your
Moonsilver Blade
her build is same as mid lane build so you can just copy paste it into your build.
Diana Runes
Best Runes for Diana
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You will love long team fight and the cooldown gonna be low so you can spam your skills in every team fight, so go take Conqueror and bulk up.
Brutal is for fast efficient jungle phase, plus magic penetration.
Hunter Titan is great for more bruising power.
Hunter Genius is for easy farming in the jungle with reduced cooldown of every abilities in
Diana
kits.
Skill Order
How to distribute skill points
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Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
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All in combo for
Diana
, you may hold your ult, or just one press for ult, depending how much target you want to pull.
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Here's how you gonna clear your jungle fast.
Diana Matchups & Counters
Detailed information on how to play matchups and counters
Crescent Strike
is deadly to her as she can reveal
Demon Shade
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When to pick Diana Jungle
- You are the jungle pick.
- 3 champions pick are AD champion (e.g
Yasuo mid ,
Camille solo,
Varus ADC with ADC on-hit build)
- Your opponent has min 1 or max 2 champion that has cc to stop your ultimate, or root. because there's zero chance your opponent doesn't have cc champion. (
Flame Chompers! or
Monsoon )
- Your support is capable to extend your initiation, or initiate the fight (
Seraphine ,
Braum )
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Diana's Partner
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![]() ![]() ![]() | Ultimate ability +
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Early - Mid
Welcome to 2.3a.
This one is banger for
Diana
jungle as you can start anywhere you want. you will get 4 mana regen / sec if you're in the jungle / river area. you will not need start blue anymore, you can start in red brambleback. however you can start blue buff if you want.
the reason this is getting better for
Diana
is that you are able to finish the entire jungle camp without any hassle anymore. Gromp's health is nerfed, Krugs's health also nerfed, preferable to full clear jungle then gank. you will need items and you will need a lot of farm. yes. A LOT OF FARM.
if you able to get drake, get it, if not try to trade. like seriously, GOLD IS GOD. YOU NEED IT TO WIN THE GAME.
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Late Game
This is where
Diana
will shine like full, blood moon. She's want to kill the heretics and will do it in late game as her
Moonsilver Blade
bonus attack speed damage are insane combining with [nasor's tooth] . this is why i love
Diana
in action, because one ultimate can turn the game around.
Diana
must proceed carefully as in late game one wrong move can be nail in the coffin. be aware of your movement, and using [diana:1] ->
Lunar Rush
->
Moonfall
as the teamfight breaks out can be the winning move for the team.
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Tips
- Ask for leash as we know Diana has slow phase in jungle.
- Vision vision and vision, you may want to be careful against early game jungler such as
Lee Sin
- If you don't get leash, start from wolves / raptors.
- Sometime, full channeling ultimate doesn't worth much if your target able to escape via [Flash]
- Keep an eye for moonlight so you won't waste [diana:3]