[3.2a] Rolling IN! - Rammus Guide
- Beginner-friendly, viable in all elos.
- Consistent, and very durable even with one item.
- Highest damage potential among tanks .
- Great mobility and CC.
- High sustain potential and great AoE damage.
- Strong against fast and continuous damage.
- Very team-reliant
- Bad at lvl 2 and prone to early invades
- Farming speed is very slow
- Can easily be kited
- Weak against AP and CC-heavy matchups
- Weak against burst damage.
Best Build Guide for Rammus
Item Build Description
Additional information on the items
- Cloth Armor or Ruby Crystal will be your first item as it allows you to build either Thornmail or Sunfire Aegis . This will help your durability while farming.
- Bramble Vest or Bami's Cinder is your powerspike. Bramble Vest allows you to deal even more damage with Defensive Ball Curl . Bami's Cinder does the same thing as well, but not on the same level as Bramble Vest as it only allows you to deal magic damage to nearby enemies.
- Thornmail . This item should be your first item at all times. Gives armor and health. It's passive is that it inflicts grievous wounds on your target if they hit you and reflects their damage back to them. Most of your damage will come from this item as it stacks with your Defensive Ball Curl and it's damage also scales with armor as well.
- Sunfire Aegis . Turbo Chemtank isn't added in Wild Rift yet, that's why we'll go for Sunfire Aegis this time. Gives health and ability haste. It's passive burns enemies around you, which is useful since you're a melee champion.
- Dead Man's Plate . Gives armor, bonus movement speed and health. It's passive is Momentum which can stack up to 100. Upon reaching 100 stacks, you receive more movement speed, which is useful if you want to extend your ult's range.
- Randuin's Omen and Frozen Heart . This item is useful when the ADC is ahead and you want to reduce their attack speed and crit damage overall.
- Zeke's Convergence . This is a good item if you want both armor and MR and ability haste. This item is also a good choice if you want to have more impact on team fights. It's passive surrounds you a blizzard after casting your ultimate. This blizzard is very useful as it ignites your teammates attacks and slows enemies nearby for 10 seconds.
- Spirit Visage . Gives you health, MR, bonus health regen and ability haste. It allows you to receive 30% more heals from other sources. Only buy this item if you have healers in your team such as Soraka .
- Abyssal Mask and Force of Nature . These should be your go-to item if your up against AP matchups. Abyssal Mask gives MR, health, mana and ability haste and allows you to deal extra 15% magic damage to nearby enemies and restores mana per kill. This is useful considering your abilities also scale with AP. Force of Nature gives health and MR, and for every magic damage you receive, you gain bonus movement speed and MR.
- Warmog's Armor . Gives health, bonus health regen and ability haste. Regens 5% of your health if you're out of combat for 5 seconds. Only build this with Spirit Visage because they work well together and you don't receive any resistances with this item.
- Guardian Angel . Gives armor and AD. You're not going to be buying this for the AD bonus. You're going to be buying it for the armor and the resurrection just in-case you die a lot.
- Iceborn Gauntlet . If you're going for a on-hit Rammus build. Iceborn Gauntlet gives armor, mana and ability haste. It's passive makes your basic attacks create an icy field that slows enemies.
- Lich Bane , Rabadon's Deathcap , and Liandry's Torment . If you're going full damage. But then again, unless you're smurfing in low elo, this is a troll build.
BOOTS & ENCHANTMENTS:
- Boots of Swiftness is the best choice for Rammus . This item gives more movement speed than the other boot items and it's passive reduces slow effects by 30%. This is good for his Defensive Ball Curl because it slows him when it's active and this boot item will reduce the slow from his Defensive Ball Curl . This also helps you against kiting ADC with built-in slows.
- Plated Steelcaps and [mercury treads] will make you more durable, but you'll be more prone to kiting with these items.
- Gargoyle Enchant is the best item for Rammus . You're a tank after all, and this item allows you to tank even more.
- Redeeming Enchant is also good for Rammus especially when you want a bit more survivability during team fights.
- Protobelt Enchant is good too if you want to surprise your enemies with your taunt.
- Teleport Enchant is also good if you're playing Rammus in Baron lane.
NEVER buy Glorious Enchant ! You already gain enough movement speed from Dead Man's Plate and Boots of Swiftness . Buying this enchant is useless and doesn't benefit your team. NEVER buy Stasis Enchant and Quicksilver Enchant either, you're a tank, not an ADC or an assassin.
Best Runes for Rammus
This is the best rune set you'll ALWAYS have to use when playing Rammus . Among other keystones, Aftershock is by far the best for Rammus . The best thing about this keystone isn't the fact that it has a ridiculous stat burst, it's the damage you will deal around you after performing your combo. The armor and MR you receive from this keystone is a bonus as it helps you deal more damage with your Defensive Ball Curl . Triumph grants you heals after every champion takedown. Mastermind allows you to take objectives much faster.
This build is very good in late game as Font of Life allows your teammates to heal 3% of their HP after slowing an enemy. Conditioning is also good as it helps you stack armor and MR. Even then, the first rune set is still a better choice. (Update: After Patch 2.3, this rune set has become better, but still inferior to aftershock.)
This rune set is also good. Phase rush gives you a burst of movement speed and slow resist for a few seconds. This is going to be great in duels, however, you lack durability from Aftershock. Weakness allows you and your teammates to deal 5% more damage against slowed enemies. Since you're less tankier with Phase Rush, Conditioning would be the good choice especially that it's been buffed recently
How to distribute skill points
Learn how to maximize the champions potential
This is your skill combo during laning phase in jungle. Keep in mind your wave clear is very slow so ask for a leash early game.
This is your skill combo once you hit level 3 and start ganking.
This combo is usually used in teamfights where your enemies are usually grouped together. You can also use this to surprise your oppenents (assuming they don't ward at all).
This combo is effective against enemies trying to escape.
Rammus Matchups & Counters
Detailed information on how to play matchups and counters
Another champion that relies on auto-attacks. Graves ,however, has Quickdraw which allows him to reposition himself and escape when needed. Defensive Ball Curl and Frenzying Taunt combo is enough to deal with him if he tries to duel you.
Even though Vi is a tank buster, she is not much of a trouble for you since Defensive Ball Curl reflects most of the damage she deals. You only need to be level 3 to be effective (performing ganks and dueling) while Vi needs her Assault And Battery just so that she can win duels and perform a gank. Not to mention that tanks are more powerful in this season. Watch out though, she will try to counter-gank you and rush level 5.
Gragas is nothing without his full combo even though he builds AP. You can also easily chase him with Powerball , meaning he can't run away from you unless he has flash. Rammus also scales well into late game. If pick/ban was a thing in Wild Rift, Gragas players will most likely ban Rammus . His third ability will just punish him if he tries to block Powerball .
Xin Zhao also relies on his basic attacks, meaning he's pretty easy to deal with. His Crescent Guard won't do anything to you since you're a melee champion and you don't have ranged abilities. Xin Zhao has fast clear speed and will try to counter-gank you so watch out.
Your skills basically punish Lee Sin . If he tries to engage your carry, you can use Powerball or Frenzying Taunt and Defensive Ball Curl . He will use Dragon's Rage to get you out of the way or when he wants to escape from you.
Amumu will try to block you with Bandage Toss if you try to target their backline. Amumu also builds AP which makes this matchup harder. He relies on his ult to have a significant advantage over you so make sure to rush MR items after you get Bramble Vest .
Jax counters auto-attack champions just like Rammus . The thing is, Jax also relies on basic attacks to do damage. Use Frenzying Taunt and Defensive Ball Curl when dueling against him and make sure he doesn't get ahead. Buy Bramble Vest early just to punish him even more. The only time he's going to beat you is if he's ahead, or if he builds full AP (You heard that right. Jax can build AP and he scales harder with AP too. 200 years of collective game design in a nutshell.)
Dr. Mundo will out-heal your team's damage if you don't have items with grievous wounds. Infected Cleaver and Masochism deal magic damage based on your HP, which is a counter to you. In late game, he out-tanks you even with Thornmail . He also has fast clear speed.
Olaf has always been OP even with the nerfs he had received. He will out-damage you, out-sustain you, cancel your CC with Ragnarok and clear waves faster than you. Your only chance against him is if he plays badly. You can never 1v1 him even with Thornmail . Even in PC, he is still a dominant jungler/top laner and it's the same in Wild Rift.
OK. Hmm. Yeah. Alright.
If Shyvana builds full AD and doesn't steal Infernal Dragon, she is not a threat to you. If she builds AP and manages to take Infernal Dragon, she'll definitely be hard to deal with.
Skill-based matchup. Wukong will use his Cyclone if you try to engage him with Powerball . He will also bait your Frenzying Taunt with his Warrior Trickster . He relies on basic attacks to deal damage though. Make sure you have Thornmail as a first item and make sure he isn't ahead.
General Tips as a Jungler
Here, I'll be telling you the tips to become a very effective jungler. This doesn't only apply to Rammus , this applies to every jungler as well. Not a lot of guides teach this, so it's important for me to tell you this:
- Be nice. Spread positivity and try to inspire people to win games and do their best to win the game.
- Have patience, discipline and have fun.
- Spend less time in learning micros (champion specific mechanics) and start learning macros (strategic priorities and game-changing decisions).
- Learn from high level junglers through guides, replays, and pro players. You can watch half of the LoL guides from Youtube and they would still apply in Wild Rift.
- Look for shutdowns. Shutdown gold is the best way to a comeback.
- NEVER SURRENDER.
- Read patch notes and check what currently is meta. If you want to climb, abuse meta champions, or broken off-meta picks/builds.
- Be physically and mentally healthy. If you're on a lose-streak, it's probably best to put the game down for a moment. Tilting causes you to perform worse.
- Find reliable duo partners that you can synergize with.
- Practice. Practice. Practice. Don't try a new champion/build in ranked games.
"I deserve a higher rank, but my team is always holding me back."
Game knowledge, experience and situational adaptation is the key to success in Wild Rift. Most of this game is about outwitting your opponent with a superior strategy, if you ignore the toxic part of the community that flames and trolls every game, that is.
"I played [insert amount] games, but I'm still stuck in [insert rank]."
One thing is playing a lot, learning from your mistakes and fixing them, yet you keep getting matched with people who don't know how to play. The other is you making the same mistakes over and over, thinking something will change while bringing your team down with you.
Although wintrading is an issue, I doubt Challengers got to where they are without trying to identify their mistakes and fix them. Of course, it's safe to say they probably didn't get their alone. They probably played duo, trio or even full team. Most of them may or may not be soloq players at all.
"Jungle is hard. Teammates keep blaming me for their mistakes."
It depends, really. Is the midlaner dying repeatedly despite you ganking their lane multiple times? It's probably their fault. Is the bot laner blaming you for not helping their lane when their losing? 50/50. There is a saying "Never gank a losing lane." so it's probably their fault for playing badly. At the same time, their jungler invaded their lane before you and it's probably your fault that you keep farming while the enemy jungler is putting pressure on their lane. What I'm saying is, you'll get matched with bad players who'll try to blame you for their mistakes when it's convenient. It's best to mute them and focus on snowballing the winning laner.
"The learning curve is steep."
Yes. Wild Rift is much harder and much more complex than most mobile MOBAs out there. It doesn't help that it's just a casual version of League of Legends, which is even harder if you have no experience in MOBAs. Right now, Wild Rift has 65 champions and it keeps increasing for every patch. While it is nice to learn more roles and champions to improve general game knowledge, your progress will be a lot slower. It's best to learn 1 or 2 champs for every role than learn every champion.
Objectives and Fighting
- Losing a drake early does not mean you lose the whole game. There are many factors on how you win games. If anything, it's better if you prioritize Rift Herald as it has more impact.
- Do Outer Turrets before Inner Turrets and Inner Turrets before Inhibitors. Prioritize turret pressure very highly.
- Fight for vision on very important objectives such as Baron Nashor and Elder Dragon. Killing Rift Scuttlers will make it less likely for the enemy team to engage objectives as it gives you vision.
- The map in Wild Rift is very small, so think twice about split pushing. Don't let your team get rolled 4v5 especially in late game.
- If you're ahead, force objectives. If you're behind, farm between towers and camps until you reach your power spike.
- Prioritize Elder Dragon before Baron Nashor. Elder Dragon has higher team fight potential.
- Make an aggressive/defensive plan for an invade. You're farming speed is slow so always expect enemies to invade your camps.
- As Rammus , avoid fighting until you're level 3.
- Look for lanes you can easily gank, especially for you and the enemy jungler.
- Don't duel until you hit your power spike.
- Target ADCs and other carries early to mid game. Peel for your own carries in late game.
- Recall with your team, not when your team is rushing for a team fight.
Farming and Vision
- Start at Red, so you can gank ASAP and to avoid getting invaded early.
- Do the Krugs as much as possible. They are the most valuable camps in terms of experience and gold.
- Track the respawn timers of your camps. Ideally, you'd return to them after they respawn.
- When no ganks are available, you can target multi-target camps and delay their respawn timers by leaving one raptor/krug alive.
- Wolves are the least priority when farming.
- As Rammus , you should utilize using your AoE damage against multi-target camps like raptors/krugs. This way you are very safe from invades and waste less time moving around the map looking for plays.
- Switch to the red sweeper in early game. This will allow you to kill wards just in-case the enemy team has vision advantage. Use this to prevent ganks and prevent invades.
- As a jungler, it is YOUR main job to deny enemy vision. Having a support help you deny vision is also good.
- Set up vision for your next objective.
- Kill Rift Scuttlers. They're basically free wards.
Red Smite or Blue Smite?
Back then, I used to think that either Red Smite or Blue Smite was better than the other. Turns out that from so guides I've read and watched, it's just a silly assumption that content creators and streamers use to blabber around about on how one is better than the other. As with most things in Wild Rift, it's situational. It depends on your team comp, your playstyle, and lanes you wanna prioritize.
Chilling Smite for Rammus is much more common in high elo because people tend to play safer and less aggressive with good defensive vision. It's a great gap close against very mobile champions and is amazing with teams that coordinate well.
Challenging Smite basically acts as a mini-exhaust/mini-ignite. Very useful for duels especially if you can't depend on your team to carry. If you want to snowball, then this is a good choice for you.
Dragon Priority: Elder Dragons (when available) > Cloud Dragon > Infernal Dragon > Mountain Dragon > Ocean Dragon
In champion select, you should think about a plane for every phase of the game while also thinking about the matchups and win conditions for both teams. You can watch videos and search up tier lists for champions in their respective roles and define if these champions counter yours. Under normal circumstances, you should never pick your champion your up against a hard matchup unless you're confident enough to counter your counters.
If the enemy team has a Katarina or a Jinx , they are likely going to be high priority picks for junglers as they have incredible in mid-late game. Most people want to prioritize scaling champions such as Nasus because he has weak early games and terrifying late games.
You should not ignore, nor highly prioritize baron laners such as Darius or Singed early. They remain relevant regardless if they are behind.
The most consistent early game items for
. They're cheap and allow you to hit your power spike very quickly, providing great clear, damage and formidable proxy.
For boots, I prefer Boots of Swiftness . It reduces self slow from Defensive Ball Curl and allows you to chase enemies easier.
You can also buy Mercury's Treads or Plated Steelcaps if you want to peel more for your ADC and if you don't like engaging fights.
Make sure you have sweeping lens instead of the warding trinket.
By the time mid game comes, you probably have
or [sunfire aegies] built combined with boots. However, I usually find it better that after building either of those items, you rush
Dead Man's Plate
as it gives you movement speed, armor and health. For enchants, you should probably have
A lot of tank items are viable for Rammus except Frozen Mallet . Even AP and lethality items are very good for Rammus if you're planning for a full damage build.
Alternatively, you could switch Boots of Swiftness with Ionian Boots of Lucidity for more ability haste.
On late game, you should probably have your core items and your building your 5th item. Instead of engaging, you should probably peel for your ADC. Avoid engaging fights without your team. Prioritize Elder Dragon over Baron Nashor if available.
Enchanter supports like Rakan , Nami , Soraka , Sona and Janna are your BFFs when playing Rammus . These enchanter supports provide CC, heals and other buffs to your allies including you. Tank Supports like Alistar , Leona , and Braum are good as well as they provide CC, allowing you to hit your combos better. However, you're better off using other junglers besides Rammus considering you already have a tank on your team. Adjust to your team composition! Only play Rammus if the team desperately needs a tank and if you're against AD heavy matchups.