by Po3stell3d

[5.0] Rolling IN! - Rammus Guide

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Perfectionist World Cultural Heritage
Patch 5.0
March 23, 2024 17:40
Jungle

Rolling IN! - Rammus Guide

Rammus is a hypermobile tank capable of doing large amounts of damage. This guide is to help players how to play Rammus and other tips such as how to jungle.

Pros

  • Beginner-friendly, viable in all elos.
  • Consistent, and very durable even with one item.
  • Highest damage potential among tanks .
  • Great mobility and CC.
  • High sustain potential and great AoE damage.
  • Strong against fast and continuous damage.

Cons

  • Very team-reliant
  • Bad at lvl 2 and prone to early invades
  • Farming speed is very slow
  • Can easily be kited
  • Weak against AP and CC-heavy matchups
  • Weak against burst damage.

Rammus Build

Best Build Guide for Rammus

Starting Items
Cloth Armor
Ruby Crystal
Core Items
Thornmail
Sunfire Aegis
Dead Man's Plate
BOOTS
Boots of Swiftness
Plated Steelcaps
Mercury's Treads
VS. FULL AD
Randuin's Omen
Frozen Heart
Zeke's Convergence
VS. FULL AP
Spirit Visage
Abyssal Mask
Force of Nature
Warmog's Armor
Full Build Example
Thornmail
Boots of Swiftness
Dead Man's Plate
Sunfire Aegis
Force of Nature
Abyssal Mask

Item Build Description

Additional information on the items

STARTING ITEMS:

POWERSPIKE:

CORE ITEMS:

  • ThornmailThornmail . This item should be your first item at all times. Gives armor and health. It's passive is that it inflicts grievous wounds on your target if they hit you and reflects their damage back to them.  Most of your damage will come from this item as it stacks with your Defensive Ball CurlDefensive Ball Curl and it's damage also scales with armor as well. 
  • Sunfire AegisSunfire Aegis . Turbo Chemtank isn't added in Wild Rift yet, that's why we'll go for Sunfire AegisSunfire Aegis this time. Gives health and ability haste. It's passive burns enemies around you, which is useful since you're a melee champion.
  • Dead Man's PlateDead Man's Plate . Gives armor, bonus movement speed and health. It's passive is Momentum which can stack up to 100. Upon reaching 100 stacks, you receive more movement speed, which is useful if you want to extend your ult's range.

OTHER ITEMS:

  • Randuin's OmenRanduin's Omen and Frozen HeartFrozen Heart . This item is useful when the ADC is ahead and you want to reduce their attack speed and crit damage overall.
  • Zeke's ConvergenceZeke's Convergence . This is a good item if you want both armor and MR and ability haste. This item is also a good choice if you want to have more impact on team fights. It's passive surrounds you a blizzard after casting your ultimate. This blizzard is very useful as it ignites your teammates attacks and slows enemies nearby for 10 seconds.
  • Spirit VisageSpirit Visage . Gives you health, MR, bonus health regen and ability haste. It allows you to receive 30% more heals from other sources. Only buy this item if you have healers in your team such as SorakaSoraka .
  • Abyssal MaskAbyssal Mask and Force of NatureForce of Nature . These should be your go-to item if your up against AP matchups. Abyssal MaskAbyssal Mask gives MR, health, mana and ability haste and allows you to deal extra 15% magic damage to nearby enemies and restores mana per kill. This is useful considering your abilities also scale with AP. Force of NatureForce of Nature gives health and MR, and for every magic damage you receive, you gain bonus movement speed and MR. 
  • Warmog's ArmorWarmog's Armor . Gives health, bonus health regen and ability haste. Regens 5% of your health if you're out of combat for 5 seconds. Only build this with Spirit VisageSpirit Visage because they work well together and you don't receive any resistances with this item.

FLEXIBLE ITEMS:

BOOTS & ENCHANTMENTS:


NEVER buy Glorious EnchantGlorious Enchant ! You already gain enough movement speed from Dead Man's PlateDead Man's Plate and Boots of SwiftnessBoots of Swiftness . Buying this enchant is useless and doesn't benefit your team. NEVER buy [stasis enchant] and Quicksilver EnchantQuicksilver Enchant either, you're a tank, not an ADC or an assassin. 

Rammus Runes

Best Runes for Rammus

Keystone
Aftershock
Aftershock
Domination
Triumph
Triumph
Resolve
Hunter Titan
Hunter Titan
Inspiration
Pathfinder
Pathfinder

This is the best rune set you'll ALWAYS have to use when playing RammusRammus . Among other keystones, AftershockAftershock is by far the best for RammusRammus . The best thing about this keystone isn't the fact that it has a ridiculous stat burst, it's the damage you will deal around you after performing your combo. The armor and MR you receive from this keystone is a bonus as it helps you deal more damage with your second skill. Triumph grants you heals after every champion takedown.   PathfinderPathfinder helps you traverse across the map.

Keystone
Font of Life
Font of Life
Domination
Triumph
Triumph
Resolve
Conditioning
Conditioning
Inspiration
Mastermind
Mastermind

This build is very good in late game as Font of LifeFont of Life allows your teammates to heal 3% of their HP after slowing an enemy. ConditioningConditioning is also good as it helps you stack armor and MR. Even then, the first rune set is still a better choice. (Update: After Patch 2.3, this rune set has become better, but still inferior to AftershockAftershock .)

Keystone
Phase Rush
Phase Rush
Domination
Weakness
Weakness
Resolve
Conditioning
Conditioning
Inspiration
Mastermind
Mastermind

This rune set is also good. Phase RushPhase Rush gives you a burst of movement speed and slow resist for a few seconds. This is going to be great in duels, however, you lack durability from AftershockAftershock . WeaknessWeakness allows you and your teammates to deal 5% more damage against slowed enemies. Since you're less tankier with Phase RushPhase Rush , ConditioningConditioning would be the good choice especially that it's been buffed recently

Skill Order

How to distribute skill points

Rolling Armordillo
Rolling Armordillo - Passive
Powerball
Powerball
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Defensive Ball Curl
Defensive Ball Curl
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Frenzying Taunt
Frenzying Taunt
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Soaring Slam
Soaring Slam
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Always mandatory.
Smite
Rammus is a jungler after all.
Ghost
If you want to extend your ultimate range even further.
Ignite
If you're going top/baron lane.

Combos

Learn how to maximize the champions potential

Defensive Ball Curl
2nd
Frenzying Taunt
3rd
Auto Attack
AA

This is your skill combo during laning phase in jungle. Keep in mind your wave clear is very slow so ask for a leash early game.

Powerball
1st
Defensive Ball Curl
2nd
Frenzying Taunt
3rd
Auto Attack
AA

This is your skill combo once you hit level 3 and start ganking. 

Powerball
1st
Soaring Slam
Ult
Defensive Ball Curl
2nd
Frenzying Taunt
3rd
Auto Attack
AA

This combo is usually used in teamfights where your enemies are usually grouped together. You can also use this to surprise your oppenents (assuming they don't ward at all).

Powerball
1st
Flash
Flash
Frenzying Taunt
3rd
Defensive Ball Curl
2nd

This combo is effective against enemies trying to escape. 

Rammus Matchups & Counters

Detailed information on how to play matchups and counters

Master Yi
Easy
Master Yi
Graves
Easy
Graves
Vi
Easy
Vi
Gragas
Easy
Gragas
Lee Sin
Easy
Lee Sin
Xin Zhao
Easy
Xin Zhao
Jarvan Iv
Medium
Jarvan Iv
Jax
Medium
Jax
Tryndamere
Medium
Tryndamere
Amumu
Medium
Amumu
Pantheon
Medium
Pantheon
Evelynn
Medium
Evelynn
Diana
Hard
Diana
Dr. Mundo
Hard
Dr. Mundo
Olaf
Hard
Olaf
Wukong
Skill
Wukong
Shyvana
Skill
Shyvana
Rammus
Skill
Rammus
Camille
Skill
Camille

Master YiMaster Yi is an auto-attack champion, and RammusRammus counters those type of champions. While the true damage on Wuju StyleWuju Style basically ignores his armor, he is still not a threat against RammusRammus .

Rammus

General Tips as a Jungler

Here, I'll be telling you the tips to become a very effective jungler. This doesn't only apply to RammusRammus , this applies to every jungler as well. Not a lot of guides teach this, so it's important for me to tell you this:

  • Be nice. Spread positivity and try to inspire people to win games and do their best to win the game. 
  • Have patience, discipline and have fun.
  • Spend less time in learning micros (champion specific mechanics) and start learning macros (strategic priorities and game-changing decisions).
  • Learn from high level junglers through guides, replays, and pro players. You can watch half of the LoL guides from Youtube and they would still apply in Wild Rift.
  • Look for shutdowns. Shutdown gold is the best way to a comeback.
  • NEVER SURRENDER.
  • Read patch notes and check what currently is meta. If you want to climb, abuse meta champions, or broken off-meta picks/builds.
  • Be physically and mentally healthy. If you're on a lose-streak, it's probably best to put the game down for a moment. Tilting causes you to perform worse.
  • Find reliable duo partners that you can synergize with.
  • Practice. Practice. Practice. Don't try a new champion/build in ranked games.

"I deserve a higher rank, but my team is always holding me back."
Game knowledge, experience and situational adaptation is the key to success in Wild Rift. Most of this game is about outwitting your opponent with a superior strategy, if you ignore the toxic part of the community that flames and trolls every game, that is.

"I played [insert amount] games, but I'm still stuck in [insert rank]."
One thing is playing a lot, learning from your mistakes and fixing them, yet you keep getting matched with people who don't know how to play. The other is you making the same mistakes over and over, thinking something will change while bringing your team down with you.

Although wintrading is an issue, I doubt Challengers got to where they are without trying to identify their mistakes and fix them. Of course, it's safe to say they probably didn't get their alone. They probably played duo, trio or even full team. Most of them may or may not be soloq players at all.

"Jungle is hard. Teammates keep blaming me for their mistakes."
It depends, really. Is the midlaner dying repeatedly despite you ganking their lane multiple times? It's probably their fault. Is the bot laner blaming you for not helping their lane when their losing? 50/50. There is a saying "Never gank a losing lane." so it's probably their fault for playing badly. At the same time, their jungler invaded their lane before you and it's probably your fault that you keep farming while the enemy jungler is putting pressure on their lane. What I'm saying is, you'll get matched with bad players who'll try to blame you for their mistakes when it's convenient. It's best to mute them and focus on snowballing the winning laner.

"The learning curve is steep."
Yes. Wild Rift is much harder and much more complex than most mobile MOBAs out there. It doesn't help that it's just a casual version of League of Legends, which is even harder if you have no experience in MOBAs. Right now, Wild Rift has 65 champions and it keeps increasing for every patch. While it is nice to learn more roles and champions to improve general game knowledge, your progress will be a lot slower. It's best to learn 1 or 2 champs for every role than learn every champion.

Rammus

Objectives and Fighting

OBJECTIVE TIPS:

  • Losing a drake early does not mean you lose the whole game. There are many factors on how you win games. If anything, it's better if you prioritize Rift Herald as it has more impact. 
  • Do Outer Turrets before Inner Turrets and Inner Turrets before Inhibitors. Prioritize turret pressure very highly.
  • Fight for vision on very important objectives such as Baron Nashor and Elder Dragon. Killing Rift Scuttlers will make it less likely for the enemy team to engage objectives as it gives you vision.
  • The map in Wild Rift is very small, so think twice about split pushing. Don't let your team get rolled 4v5 especially in late game.
  • If you're ahead, force objectives. If you're behind, farm between towers and camps until you reach your power spike.
  • Prioritize Elder Dragon before Baron Nashor. Elder Dragon has higher team fight potential.

FIGHTING TIPS:

  • Make an aggressive/defensive plan for an invade. You're farming speed is slow so always expect enemies to invade your camps.
  • As RammusRammus , avoid fighting until you're level 3.
  • Look for lanes you can easily gank, especially for you and the enemy jungler.
  • Don't duel until you hit your power spike.
  • Target ADCs and other carries early to mid game. Peel for your own carries in late game.
  • Recall with your team, not when your team is rushing for a team fight.
Rammus

Farming and Vision

FARMING TIPS:

  • Start at Red, so you can gank ASAP and to avoid getting invaded early.
  • Do the Krugs as much as possible. They are the most valuable camps in terms of experience and gold.
  • Track the respawn timers of your camps. Ideally, you'd return to them after they respawn.
  • When no ganks are available, you can target multi-target camps and delay their respawn timers by leaving one raptor/krug alive. 
  • Wolves are the least priority when farming.
  • As RammusRammus , you should utilize using your AoE damage against multi-target camps like raptors/krugs. This way you are very safe from invades and waste less time moving around the map looking for plays.

VISION TIPS:

  • Switch to the red sweeper in early game. This will allow you to kill wards just in-case the enemy team has vision advantage. Use this to prevent ganks and prevent invades.
  • As a jungler, it is YOUR main job to deny enemy vision. Having a support help you deny vision is also good.
  • Set up vision for your next objective. 
  • Kill Rift Scuttlers. They're basically free wards. 

Red Smite or Blue Smite?
Back then, I used to think that either Red Smite or Blue Smite was better than the other. Turns out that from so guides I've read and watched, it's just a silly assumption that content creators and streamers use to blabber around about on how one is better than the other. As with most things in Wild Rift, it's situational. It depends on your team comp, your playstyle, and lanes you wanna prioritize.

Chilling Smite for RammusRammus is much more common in high elo because people tend to play safer and less aggressive with good defensive vision. It's a great gap close against very mobile champions and is amazing with teams that coordinate well.

Challenging Smite basically acts as a mini-exhaust/mini-ignite. Very useful for duels especially if you can't depend on your team to carry. If you want to snowball, then this is a good choice for you.

Dragon Priority: Elder Dragons (when available) > Cloud Dragon > Infernal Dragon > Mountain Dragon > Ocean Dragon

Rammus

Strategic Advice

In champion select, you should think about a plane for every phase of the game while also thinking about the matchups and win conditions for both teams. You can watch videos and search up tier lists for champions in their respective roles and define if these champions counter yours. Under normal circumstances, you should never pick your champion your up against a hard matchup unless you're confident enough to counter your counters.

If the enemy team has a KatarinaKatarina or a JinxJinx , they are likely going to be high priority picks for junglers as they have incredible in mid-late game. Most people want to prioritize scaling champions such as NasusNasus because he has weak early games and terrifying late games.

You should not ignore, nor highly prioritize baron laners such as DariusDarius or SingedSinged early. They remain relevant regardless if they are behind.

Rammus

Early Game

The most consistent early game items for RammusRammus is Bramble VestBramble Vest or Bami's CinderBami's Cinder . They're cheap and allow you to hit your power spike very quickly, providing great clear, damage and formidable proxy.

For boots, I prefer Boots of SwiftnessBoots of Swiftness . It reduces self slow from Defensive Ball CurlDefensive Ball Curl and allows you to chase enemies easier.

You can also buy Mercury's TreadsMercury's Treads or Plated SteelcapsPlated Steelcaps if you want to peel more for your ADC and if you don't like engaging fights.

Make sure you have sweeping lens instead of the warding trinket.

Rammus

Mid-Late Game

By the time mid game comes, you probably have ThornmailThornmail or [sunfire aegies] built combined with boots. However, I usually find it better that after building either of those items, you rush Dead Man's PlateDead Man's Plate as it gives you movement speed, armor and health. For enchants, you should probably have Gargoyle EnchantGargoyle Enchant .

A lot of tank items are viable for RammusRammus except Frozen MalletFrozen Mallet . Even AP and lethality items are very good for RammusRammus if you're planning for a full damage build.

Alternatively, you could switch Boots of SwiftnessBoots of Swiftness with Ionian Boots of LucidityIonian Boots of Lucidity for more ability haste.

On late game, you should probably have your core items and your building your 5th item. Instead of engaging, you should probably peel for your ADC. Avoid engaging fights without your team. Prioritize Elder Dragon over Baron Nashor if available. 

Rammus

Favorite Matchups

Enchanter supports like RakanRakan , NamiNami , SorakaSoraka , SonaSona and JannaJanna are your BFFs when playing RammusRammus . These enchanter supports provide CC, heals and other buffs to your allies including you. Tank Supports like AlistarAlistar , LeonaLeona , and BraumBraum are good as well as they provide CC, allowing you to hit your combos better. However, you're better off using other junglers besides RammusRammus considering you already have a tank on your team. Adjust to your team composition! Only play RammusRammus if the team desperately needs a tank and if you're against AD heavy matchups. 

Rammus

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Erturns
3 years ago
Thaks insane guide i was thinking about doing a rammus guide but your guide is so got that there is no 2. needet.