[1.1.0] Passion's [Diamond] In-Depth AD Shyvana Guide
Passion's [Diamond] In-Depth AD Shyvana Guide
Best Build Guide for Shyvana
Item Build Description
Additional information on the items
Dagger is the best option since we start with her 3rd skill, she can proc it more with this item. Thus, faster clear on the first camp.
Your Core item on Attack Damage Shyvana with only either be Blade of the Ruined King or Trinity Force if you get a big recall (you get early kills).
BotRK is the best since she auto-attacks a lot and its passive synergizes well with her 1st Skill, it also helps her stick with her target more effectively.
Boots will depend on the enemy comp. If they have more physical damage, buy Tabi.
If they have more magic damage or if they have heavy CC, buy Mercury's Threads.
If you prefer Ability Haste which has high value on Shyvana, then buy Ionian Boots of Ludicity.
After BotRK or Tri-Force
Next Items, will either be Frozen Mallet or Sterak's Gage but it's still good to buy Both.
Frozen Mallet helps her and your team stick to targets more which Shyvana desperately needs since she's pretty immobile without her 2nd skill.
Sterak's Gage is good since it is likely that Shyvana dishes damage on teamfights, also it gives Tenacity so prioritize it more than Mallet if it's needed.
Again, buy Trinity Force if you get a big buy or an early lead otherwise buy BotRK.
Death's Dance is good on her since it helps her last longer on teamfights, while Maw is only necessary if they have Heavy Magic Damage or if enemy AP champion is snowballing. You can also settle for Hexdrinker most of the time.
Guardian Angel is a good item on her since it's kinda broken on Wildrift since teamfights only usually happen around Dragons and Baron and GA will be up most of the time. Also, the maps pretty small so you can buy time for your teammates to respond before you respawn.
Spirit Visage is good since you'll be getting Lifesteal from your build and your runes but only buy it if enemy comp has heavy or snowballing magic damage champions.
Buy Randuin's Omen to counter Critical Hits which would be probably be on champions like (Jhin, Yasuo or Tryndamere).
Thornmail provides Grievous Wounds and gives you more tankiness.
Deadman's Plate is not a bad option if you like the movement speed.
Build Adaptive Helm if they have DoTs (Damage over Time) like Singed poison, etc.
Most of the time you will know what is needed based on how the game progresses. But EVERY enchantment is viable. Use your own judgement. Also don't be afraid to swap enchantments when they're on cooldown and you can't use them on time.
Best Runes for Shyvana
How to distribute skill points
When to take which summoners
Shyvana Matchups & Counters
Detailed information on how to play matchups and counters
This match-up is really easy since it will only boil down on who has better Macro and ganks. Both will probably just farm pre-5. Also if possible, communicate with your team to get number advantage on scuttle crab. If you deny 2 scuttle crab from Evelyn, you'll have a huge lead. Also, you can invade her level 2 after your red buff with your team if they have lane prio. Don't ward on bushes against her, instead swap trinkets every now and then and ward inside her jungle, but always be careful and play around vision.
Your clear is faster and healtier than him. Invade him with your team or alone if possible. Play around vision, always be there when he ganks, build Tenacity. Bait his ult before going in. Consider buying Quicksilver Sash.
Dr. Mundo is only strong against Magic Damage junglers like Evelyn or Gragas. Yes, you deal Magic Damage but your build will be a majority if physical. Also consider buying Grievous Wound early on, specifically Executioner's Calling or Bramble Vest. Avoid taking on him alone especially pre-5. His clear is pretty healthy so avoid invading him and fight him around lanes, objectives (Dragon, Rift Herald, or Baron) or scuttle crab. Also take note that Dr. Mundo deals more Physical Damage than Magic Damage.
Tryndamere has very slow clear, similiar case to Jax and you will outscale him. You should ALWAYS gank faster than him and be there when he ganks. Read the map and locate him for your team so he doesn't snowball. Don't give him free kills early.
His clear is really slow, though he can invade you and fight you pre-5 on scuttle crabs and win so be careful. Counter-strike is a problem, and his ult counters your mixed damage. Outgank him and outsmite him. Play around vision, and invade him with your team if possible.
Be careful with her Level 3 and play around vision, put deep wards and try to secure scuttle with the help of your team to get to level 5 faster otherwise give it and just full-clear to level 5. If you dodge her 1st skill, you win 1 v 1. She can invade you so be careful and use your wards effectively. Tell your team if she gets level 5 since her ult pretty much secures a kill.
Her clear is pretty slow and unhealthy, so invade her with your team if possible. You will usually find her low health around Strongs camps such as Krugs, Buffs and Gromp so try deep warding. She probably won't invade you but her gank is much stronger than you pre-5 so she might snowball. Early Zhonya's will be really helpful since it wastes her ult. Avoid not playing around vision since her ult can lock you up and kill you. You outscale her but she snowballs harder than you.
His clear is faster than you early game and he can gank anytime, so help your team through signals and deep warding. You can take him on scuttle with or without your team if you dodge his 3rd skill. Build Magic Resistance if necessary. Be aware of his capabilities. Invading is risky but possible with the right team.
Just like Camille, it's just that he doesn't snowball as strong as her and Jarvan's clear is much healthier so you can't really invade him that much. Good macro is needed and take Flash, his ult can waste your ult if you don't. Consider Buying Guardian Angel or Zhonya's Hourglass for his ULT.
He outscales your Physical Damage and you have no CC to shut him down. Try invading him with your team if possible, outsmite him on scuttle to get to level 5 faster than him. Avoid giving him kills since he snowballs pretty hard. Zhonya's hourglass and Guardian Angel can be effective since it can buy time for his ult's duration. If Yi is not last pick, advice your team to get CC to lock him up, otherwise you will probably lose especially on late game.
He's much stronger than you and can invade you alone pre-5, though you scale stronger so give drakes if ever he snowballs. Focus on your clear and don't respond to his ganks early pre-5 if not necessary since you will most likely die. You can't invade him so farm better than him and take on him if you think you can post-5.
He can invade you anytime and win. Be smart on your warding for he can invade from any angles. Play around vision and avoid him early game even on scuttle crabs. Try your best to fullclear and get to level 5 asap. If you survive early game, that is huge. Frozen Mallet will be really good against him. And check the rings around him and fight him when he doesn't have it (his 3rd skill free armor) because a smart and good graves will preserve it between camps and fights. Taking him first on teamfights is a good idea since he gets stronger the longer the fight is. You need good macro against him and a good team to win.
Just like Graves, he is a huge threat early game. Do the same just like against Graves. Also try building Grievous Wounds early since his 2nd skill is pretty busted.
Hardest match-up in my opinion. You will never win unless the Olaf is dumb. He can invade you anytime and even walk through vision as he do it if his team helps him. Early game is doomed if your team doesn't help and enemy Olaf keeps invading. Surivive Early Game and tell your team before the game starts about the threat of him invading. Ward rivers and avoid him early game at all cost.
Put 3 points on your 2nd skill first before fully maxing 3rd skill since it will help you on your early clears and dueling power early game. Take ULT when available and max 1st skill last.
How her Skills work
Helps her kill Dragons easier which is insane when combined with Mastermind. Gives her skills upgrades when you kill specific Dragons.
The only important thing to remember on this skill is that this skill procs hit-on-effects like her 3rd skill mark, BotRK, Frozen Mallet, etc. twice and becomes an AoE (Area of Effect) in a cone when she uses her ult so she deals really huge AoE damage when she lands all of her abilities. Mountain Drake gives the ability slow which is broken when paired with Frozen Mallet. Also, this skill is an auto-attack reset so make sure you use it effectively.
Remember that this ability will help you stick with your targets by auto-attacking (duration is extended the more you attack), or run. Cloud Drake drastically improves the movement speed so sometimes, depending on the enemy comp, Cloud Drake has high value.
This skill synergizes well with her 1st skill since your attacks become stronger when you see the marks on targets you hit with this skill. This skill is especially strong on taking on big camps like Blue and Red Buff since their HP is larger and objectives like Dragons and Baron. This ability mixed with BotRK really hurts and is her strongest source of damage. Remember to use this skill before using 1st skill to maximize the damage. Landing this ability is huge, if you miss, you will miss out on a lot of damage, that is where Ability Haste comes to use, you can use this skill more often even if you miss. Using this skill while in dragon form makes it leave a burning ground and makes it AoE which also synergizes to dragon form 1st skill. Infernal Drake will boost this ability to deal true damage on the burn, though this boost will only be very effective on AP Shyvana.
Her most important ability since it boosts her skills, never waste it and get used to the range. Also remember that this skill is a good flanking tool since it knocks enemies back a little as she takes flight. Ocean Dragon upgrades this skill to give more Health when used, simple but useful.
When to Red/Blue Smite
The concept is easy. Red Smite for stronger 1 v 1s and more skirmishing power, while Blue Smite gives more utility especially on ganks and picks.
Red Smite is a good choice against Olaf, Lee Sin, Graves and the likes.
While Blue Smite is a good choice against enemy comps that has long range so you can catch them easier, and enemy junglers that you can easily kill like Amumu.
Learn your match-up. Ward on river and reset to swap your ward to the red one. Your clear can be flexible.
First one is, Raptors -> Red Buff -> Krugs -> Gank/Scuttle or Wolves -> Blue Buff -> Gromp -> Gank/Scuttle. This pathing will end you up in level 4, it's good if you want to play on a specific side of the map (could be Baron Lane or Dragon Lane) being present for possible ganks and making sure they dominate and win lane. This is unselfish and you will get to Level 5 late. Start 2nd skill if you do this pathing.
Second one is a full-clear, do this if there is no threat of the enemy invading, Red Buff -> Krugs -> Raptors -> Wolves -> Blue Buff -> Gromp -> Scuttle/Gank -> Reset or start in Blue and vice-versa. This will get you to level 5 the fastest and is the most efficient.
Third one will be inefficient but will secure you a safe early game against strong invaders, Raptors -> Krugs -> Wolves -> Gromp -> Buffs/Scuttles. If you're gonna do this, you will be late to Level 5 and will be most unlikely to gank early game. However, with the right warding, you will secure a safe early game and maximize yourself for the Dragon fight.
Invading will most like result to cross-map which will give you advantage on a certain side of the map. Do not do this if this will not be on your favor and do not know exactly how it works. However, if you do invade make sure to clear the whole side of the enemy jungle you invaded and if it's the first clear, leave a small raptor, small krug or small wolf so it doesn't respawn on its own.
ALWAYS, check lane states and learn to read the map (you can watch videos on youtube), you can gank pre-5 especially if you have ignite or exhaust, otherwise focus on getting to Level 5 asap. Make sure you capitalize on your lead but don't throw, look for kills that is totally on your favor.
If you have a bad start, do not force ganks that will not give you 100% kills, instead focus on clearing your camps and securing vision and just read the map and be reactive to enemy ganks instead so you don't miss out that much.
Maximize your itemization and know when to give up and win Dragon fights. Avoid wasting your ult and save it before huge teamfights like Baron and Dragon fights since it renders you less effective when it's on cooldown.
Taking Dragons will be huge especially Infernal, Ocean and Mountain. Cloud, not that much so it's ok to give up if necessary. Mastermind is huge on securing objectives, you can burst them from 2000 hp with your full skill and an auto-attack, also makes them more rewarding. In other words, Objectives is your win condition on Shyvana.
Avoid throwing away leads if you snowball and avoid unnecessary deaths. Also, remember swapping wards/lens to make yourself more efficient.
If you get a number advantage after a teamfight or an Ace, counter-jungle and take the available enemy camps or even the scuttle since it will be the safest time to do so and to capitalize the lead.
Just like Mid Game, objectives is your win condition. Win teamfights, avoid unnecessary deaths, get objectives especially Baron and the Elder Drake since it can only be taken once. Take note, Elder Drake will be stronger the more Drake you have taken before it so know if the game will be over if it's taken and you have to steal it no matter what. Don't waste your ULT, and make sure to capitalize on over-extending enemies. Itemize smartly and efficiently.
So that concludes my guide, hope it helps! I am also planning to make an AP Shyvana guide next so make sure to check that as well if it comes out. Thanks for checking out my guide! And best of luck on your games! : D