[2.3] IN DEPTH Ezreal Guide (v2.3c)
IN DEPTH Ezreal Guide (v2.3c)
Pros
- good blind pick/ first pick in ranked matches
- one of the safest laning phases among ADCs
- insane poke damage combined with his 3rd/E Skill makes him an annoying lane haresser and opponent in teamfights
- low cooldown on his Q synergizes perfectly with his item choices
Cons
- weak early game damage and waveclear potential
- two skillshots (+ult skillshot) you need to master to fully utilze his potential
Ezreal Build
Best Build Guide for Ezreal
 
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                             
                            Item Build Description
Additional information on the items
- 
                    ![Sapphire Crystal]() Sapphire Crystal
             should always be your first item since Sapphire Crystal
             should always be your first item since![Tear of the Goddess]() Tear of the Goddess
             into Tear of the Goddess
             into![Manamune]() Manamune
             into Manamune
             into![Muramana]() Muramana
             is a key itemspike for Muramana
             is a key itemspike for![Ezreal]() Ezreal
            . Building and especially         stacking it´s effect Mana Charge is therefore an essential part of your early game. Ezreal
            . Building and especially         stacking it´s effect Mana Charge is therefore an essential part of your early game.
- 
                    ![Sheen]() Sheen
             is a great low cost, high value item that synergizes well with your low cooldown skillshots Sheen
             is a great low cost, high value item that synergizes well with your low cooldown skillshots![Mystic Shot]() Mystic Shot
            , Mystic Shot
            ,![Essence Flux]() Essence Flux
             which significantly increases your damage output       and builds into Essence Flux
             which significantly increases your damage output       and builds into![Trinity Force]() Trinity Force
             later on. Trinity Force
             later on.
- 
                    ![Manamune]() Manamune
             and Manamune
             and![Trinity Force]() Trinity Force
             are a MUST HAVE for the increase in mana and attack speed as well as the extra AD. Trinity Force
             are a MUST HAVE for the increase in mana and attack speed as well as the extra AD.
- [Stasis Enchant] is a perfect item for moments when you are overextended or the enemy surprises you. Press and live an other day! 
                    ![Gluttonous Greaves]() Gluttonous Greaves
             and Gluttonous Greaves
             and![Ionian Boots of Lucidity]() Ionian Boots of Lucidity
             are both viable. Personally, I prefer Ionian Boots of Lucidity
             are both viable. Personally, I prefer![Ionian Boots of Lucidity]() Ionian Boots of Lucidity
             for the lower cooldowns. Ionian Boots of Lucidity
             for the lower cooldowns.
- 
                    ![Blade of the Ruined King]() Blade of the Ruined King
             just adds valuable lifesteal plus combo damage potential in the mid to late stages of the game. Blade of the Ruined King
             just adds valuable lifesteal plus combo damage potential in the mid to late stages of the game.
- 
                    ![Mortal Reminder]() Mortal Reminder
             will quite literally turn you into a power house. It increases your damage against tanks significantly while also reducing the enemy healing power. Mortal Reminder
             will quite literally turn you into a power house. It increases your damage against tanks significantly while also reducing the enemy healing power.
- [Death´s Dance] makes you almost unkillable, especially against burst damage, combined with [Stasis Enchant] + [Arcane Shift] + [Flash] the enemy will have a hard to impossible time trying to kill you
- Go for 
                    ![Guardian Angel]() Guardian Angel
             if you need it because you still struggle to survive the first burst in a teamfight but you will loose out on the added lifesteal from [Death´s Dance] Guardian Angel
             if you need it because you still struggle to survive the first burst in a teamfight but you will loose out on the added lifesteal from [Death´s Dance]
- If you prefer a kiting playstyle and face an attack power (AD) heavy composition 
                    ![Iceborn Gauntlet]() Iceborn Gauntlet
             could be a good trade for either Iceborn Gauntlet
             could be a good trade for either![Trinity Force]() Trinity Force
             or [Death´s Damce]. You would however only consider that to increase your sustainability with the added Armor. Maybe consider Trinity Force
             or [Death´s Damce]. You would however only consider that to increase your sustainability with the added Armor. Maybe consider![Plated Steelcaps]() Plated Steelcaps
             in that scenario as well. Plated Steelcaps
             in that scenario as well.
- 
                    ![Quicksilver Enchant]() Quicksilver Enchant
             can be a viable item against high CC teams keep in mind that it DOES NOT remove knockups however Quicksilver Enchant
             can be a viable item against high CC teams keep in mind that it DOES NOT remove knockups however
Ezreal Runes
Best Runes for Ezreal
 
                             
                             
                             
                            - 
                    ![Conqueror]() Conqueror
             is the best choice in my opinion. Great synergy with the passive and really boosts your power in stretched out fights Conqueror
             is the best choice in my opinion. Great synergy with the passive and really boosts your power in stretched out fights
- 
                    ![Gathering Storm]() Gathering Storm
             is most likely the better choice because Gathering Storm
             is most likely the better choice because![Ezreal]() Ezreal
             is a late game monster. Ezreal
             is a late game monster.
- 
                    ![Hunter Titan]() Hunter Titan
             is great for the added Tenacity (reduced duration for stuns etc.) and the extra HP is gladly taken Hunter Titan
             is great for the added Tenacity (reduced duration for stuns etc.) and the extra HP is gladly taken
- 
                    ![Sweet Tooth]() Sweet Tooth
             is my go to rune for the added sustain in lane + the extra gold never hurt anyone Sweet Tooth
             is my go to rune for the added sustain in lane + the extra gold never hurt anyone
 
                             
                             
                             
                            This variation with 
                     Hunter Vampirism
             and
Hunter Vampirism
             and 
                     Second Wind
             adds some extra sustain for you to keep fighting but the first option exists for a reason.
Second Wind
             adds some extra sustain for you to keep fighting but the first option exists for a reason.
 
                             
                             
                             
                            
                     Conqueror
            ,
Conqueror
            , 
                     Gathering Storm
            ,
Gathering Storm
            , 
                     Bone Plating
            ,
Bone Plating
            , 
                     Manaflow Band
             is a build I go for when I´m on my own and can´t rely on my support.
Manaflow Band
             is a build I go for when I´m on my own and can´t rely on my support. 
                     Manaflow Band
             synergizes well with your
Manaflow Band
             synergizes well with your 
                     Muramana
             and
Muramana
             and 
                     Bone Plating
             helps against surprise combos
Bone Plating
             helps against surprise combos
Skill Order
How to distribute skill points
 
                             
                             
                             
                             
                            Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
 
                                 
                                 
                                Good to start a small trade from long range and come out on top
 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                Usually your attack sequence when in a fight
 
                                 
                                Use this combo to reposition your ultimate in case the enemy dares to move
 
                                 
                                 
                                 
                                 
                                For a surprise engage or when your support suddenly pops of and stuns the enemy adc. Only if you know you won´t need to escape and secure the kill.
 
                                Not a combo but awesome for Baron steal attempts or to finish off an enemy
Ezreal Matchups & Counters
Detailed information on how to play matchups and counters
                     Miss Fortune
             is quite annoying with her
Miss Fortune
             is quite annoying with her 
                     Double Up
             but that´s about it. Try to avoid standing behind the minion she is trying to hit.
Double Up
             but that´s about it. Try to avoid standing behind the minion she is trying to hit.
Her ult 
                     Bullet Time
             can be easily avoided with either [flash] or
Bullet Time
             can be easily avoided with either [flash] or 
                     Arcane Shift
            .
Arcane Shift
            .
Usually it´s not worth using 
                     Arcane Shift
             to dash out of her
Arcane Shift
             to dash out of her 
                     Make It Rain
Make It Rain
            
 
                        Early Game Laning Phase
Buy 
                     Sapphire Crystal
             right away and start spamming
Sapphire Crystal
             right away and start spamming 
                     Mystic Shot
             to stack your mana charge. You will need 700stacks to evolve
Mystic Shot
             to stack your mana charge. You will need 700stacks to evolve 
                     Manamune
             into
Manamune
             into 
                     Muramana
            . So always use your abilities when you have the chance.
Muramana
            . So always use your abilities when you have the chance.
Start by helping out your jungler with their red buff. It´s always worth it to keep their spirit up and make them gank your lane later in the game. Nothing i worse than a tilted jungler! Only make sure you reach your lane before the first enemy minion dies. You will sometimes need to use your 
                     Mystic Shot
             in order to last hit it, so make sure you have it ready.
Mystic Shot
             in order to last hit it, so make sure you have it ready. 
Being on the bottom also means that the enemy team probably didn´t help their jungler out so be aware of any bushes. There might be an angry 
                     Alistar
             waiting inside. Throw in a
Alistar
             waiting inside. Throw in a 
                     Mystic Shot
             if you want to check a bush.
Mystic Shot
             if you want to check a bush.
Your laning phase should be pretty simple when you follow these rules:
-  Stay safe, utilze your range abilities 
                    ![Mystic Shot]() Mystic Shot
             and Mystic Shot
             and![Essence Flux]() Essence Flux Essence Flux
-  Don´t use your 
                    ![Arcane Shift]() Arcane Shift
             to engage it´s usually not a good idea Arcane Shift
             to engage it´s usually not a good idea
If you just started with 
                     Ezreal
             you might want to use
Ezreal
             you might want to use 
                     Mystic Shot
             with the autoaim setting but definetly try to practice the skillshot. When you gained enough money or stacked up your
Mystic Shot
             with the autoaim setting but definetly try to practice the skillshot. When you gained enough money or stacked up your 
                     Sapphire Crystal
             recall to the fountain and buy a
Sapphire Crystal
             recall to the fountain and buy a 
                     Tear of the Goddess
            . Keep stacking up your mana charge. If you lack vital damage in lane, consider buying a
Tear of the Goddess
            . Keep stacking up your mana charge. If you lack vital damage in lane, consider buying a 
                     Sheen
             as well. Make sure you get your
Sheen
             as well. Make sure you get your 
                     Manamune
             before the first Drake though.
Manamune
             before the first Drake though.
 
                        First Drake Fight
So you stacked up 
                     Manamune
             and run to the Drake. Don´t forget to push out your lane before major objectives (drakes, herald, baron or switching to an other lane). So now that you got your first item, you might feel strong but you will probably still loose against equally killed players. Make sure to take your chances and poke out the enemy before the fight starts. Always good to have the upper hand before you get into a 5v5.
Manamune
             and run to the Drake. Don´t forget to push out your lane before major objectives (drakes, herald, baron or switching to an other lane). So now that you got your first item, you might feel strong but you will probably still loose against equally killed players. Make sure to take your chances and poke out the enemy before the fight starts. Always good to have the upper hand before you get into a 5v5.
Keep in mind that drakes got nerfed and it´s not always wise to go for them anymore. If you can get a free turret and your team doesn´t take the fight as well. Get the turret. Only force the drake fight if the following conditions are met:
- It´s the Mountain Drake, probably the most important one to get. Less for your own team but rather to deny the enemy that extra shield. It will seriously hurt your damage, especially your poke when they get the mountain drake.
- The enemy jungler is a 
                    ![Shyvana]() Shyvana
             or your jungler is a Shyvana
             or your jungler is a![Shyvana]() Shyvana
            , her kit requires the drakes. Especially the Inferno Drake gives Shyvana
            , her kit requires the drakes. Especially the Inferno Drake gives![Shyvana]() Shyvana
             a strong boost in damage. Shyvana
             a strong boost in damage.
- If you face a 
                    ![Jinx]() Jinx
             it´s probably worth getting the Ocean Drake to deny the lifesteal and become stronger against her in longer fights. Jinx
             it´s probably worth getting the Ocean Drake to deny the lifesteal and become stronger against her in longer fights.
After the Drake fight you will either recall and start building your 
                     Trinity Force
             or return to your lane. Most times it´s wiser to recall because money in your pocket won´t help winning games.
Trinity Force
             or return to your lane. Most times it´s wiser to recall because money in your pocket won´t help winning games.
 
                        Mid Game
Two options:
- So now you have to ask yourself how cooperative your team is. If you play with friends it´s probably a good idea to switch lanes. You go to Baron Lane and your Top Laner goes to Dragon Lane. You would do this to get the upper hand at the upcoming Herald fight. When it comes to the Herald it´s important to say, that he is basically one free turret. However....if you won´t get the first turret by capturing the herald and use him afterwards, it´s usually not worth it.Try to get the first turret. Most of the times the turret where the baron laner is currently at will fall first. So most likely you won´t be the one doing that task. If you however have the chance to capture a first turret for free or trade it for the Herald. It´s always Turret > Herald.
- In most cases After the first two objectives have been captured (Drake, Turret or Herald) you will return to your lane and farm up. Keep track of your jungler and help him out if he starts a fight nearby. Try to get the turret in your lane. Once the first turret has fallen, either push to the second turret (make sure the place wards in the jungle to prevent being ganked and keep track of the enemy jungler)
Once two turrets fall on either side it´s usually time for teamfights. By now you should have 
                     Muramana
             ,
Muramana
             , 
                     Trinity Force
             and [stasis enchant]
Trinity Force
             and [stasis enchant]
 
                        Teamfights and Late Game
When it comes to teamfights keep in mind that Wild Rift isn´t a deathmatch game. Win objectives, not get as much kills as possible. So keep that in mind and consider if a fight is worth taking or not.
If a fight is worth taking, make sure to push out your lane before the fight this ensures that in the case of the enemy team dying you already have minions pressed against their turrets. But even in the case you loose the teamfight it will make sure the enemy team won´t immediatly get a turret or even two.
So ALWAYS ask yourself: Is this fight worth taking or could we do something more important?
Keep in mind though that Wild Rift is a 5vs5 game. So even when you know what to do, your team might not. Sometimes it´s better to take a bad team decision than making a good call yourself and have your team end up dying.
By now you should have 
                     Muramana
            ,
Muramana
            ,
                     Trinity Force
            ,[stasis enchant],
Trinity Force
            ,[stasis enchant],
                     Blade of the Ruined King
Blade of the Ruined King
            
When it comes to teamfights in this stage of the game, you will probably win most matchups if you farmed up well. Stay in the backline, use your 
                     Arcane Shift
             defensive and kite. Only use your
Arcane Shift
             defensive and kite. Only use your 
                     Arcane Shift
             in very specific situations: you need to cross a wall or else you will die, you slept and your team already engaged without you (most times still not worth it), to dodge an important skillshot like
Arcane Shift
             in very specific situations: you need to cross a wall or else you will die, you slept and your team already engaged without you (most times still not worth it), to dodge an important skillshot like 
                     Enchanted Crystal Arrow
            ,
Enchanted Crystal Arrow
            , 
                     Rocket Grab
             etc.
Rocket Grab
             etc.
Never loose hope with 
                     Ezreal
            . There is always a chance for a comeback!
Ezreal
            . There is always a chance for a comeback!
 
                                                     
                            
             
                     
                 Essence Flux
Essence Flux
             Gluttonous Greaves
Gluttonous Greaves
             Ionian Boots of Lucidity
Ionian Boots of Lucidity
             Mortal Reminder
Mortal Reminder
             Guardian Angel
Guardian Angel
             Iceborn Gauntlet
Iceborn Gauntlet
             Plated Steelcaps
Plated Steelcaps
             Quicksilver Enchant
Quicksilver Enchant
             Hunter Titan
Hunter Titan
             Sweet Tooth
Sweet Tooth
             
                         
                         
                         
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 Vayne
Vayne
             Final Hour
Final Hour
             Condemn
Condemn
             Night Hunter
Night Hunter
             Ashe
Ashe
             Frost Shot
Frost Shot
             Jhin
Jhin
             Captive Audience
Captive Audience
             Deadly Flourish
Deadly Flourish
             Whisper
Whisper
             Curtain Call
Curtain Call
             Tristana
Tristana
             Rocket Jump
Rocket Jump
             Rapid Fire
Rapid Fire
             Explosive Charge
Explosive Charge
             Varus
Varus
             Piercing Arrow
Piercing Arrow
             Chain Of Corruption
Chain Of Corruption
             Last Embrace
Last Embrace
             Corki
Corki
             Valkyrie
Valkyrie
             Missile Barrage
Missile Barrage
             Jinx
Jinx
             Lulu
Lulu
             Get Excited!
Get Excited!
             Clean Cuts
Clean Cuts
             Xayah
Xayah
             Featherstorm
Featherstorm
             Draven
Draven
             Spinning Axe
Spinning Axe
             Shyvana
Shyvana
             
                