[5.0] Xylia's Draven Guide For Patch 5.2
Xylia's Draven Guide For Patch 5.2
Pros
- Skill Expressive Champ
- Fun to Play
- Best 1v9 Champ by far
- Highest Burst Damage
- Will almost always win every matchup if you are skilled enough
- Dopamine overload
Cons
- Very bad when behind
- Weak vs CC, Slows
Draven Build
Best Build Guide for Draven
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Item Build Description
Additional information on the items
Starting items:
Long Sword
always else ure trolling.
First Back:
Armor pen boots and
Serrated Dirk
is the most optimal back for
Draven
because he likes lethality and his
Spinning Axe
scales off of bonus ad.
Core Items:
Youmuu's Ghostblade
is the best rush item for
Draven
right now, gives VERY GOOD stats (55 AD and 15 flat pen) and the most important thing is that it gives MOVESPEED. Now i buy this item not because of the bonus attack speed it gives, just because of the movespeed. Once you understand that the faster you can rotate to lane and the faster you can join in fights, you basically CONTROL the game. Very important concept to have in mind
Mortal Reminder
mathematically the best item as a 2nd item for
Draven
because it makes your lethality that much more EFFICIENT and efficiency is what youre looking for when ure playing a moba
The Collector is THE BEST 3rd item for
Draven
, it proves everything he wants, damage, crit, lethality. And its passive works insanely well with
Draven
, it helps you collect the kills which wouldve gotten away.
Infinity Edge
Building crit without going this item is basically trolling imo, +25% crit damage is too good to pass up.
Blade of the Ruined King
% health damage combined with flat armor pen and % armor pen simply melts any tank and squishies
Armor Pen boots as the default boots because it is simply the most efficient boots, it gives 10 FLAT armor pen + 30 AD, basically the same stats as a
Serrated Dirk
pre-nerf on pc, combine this with an early
Serrated Dirk
and
Vampiric Scepter
combined with bloodline and you are basically unkillable with insane damage.
Plated Steelcaps
vs kaisa, ashe and lucian
Quicksilver Enchant
Buy this whenever it hits 6 minutes, best enchant because of the low cooldown and free tenacity.
BUILD PATH:
Long Sword
-> Armor Penetration Boots ->
Vampiric Scepter
->
Serrated Dirk
->
Youmuu's Ghostblade
->
Serrated Dirk
->
Mortal Reminder
-> The Collector ->
Infinity Edge
->
Blade of the Ruined King
. Get
Quicksilver Enchant
whenever possible.
Draven Runes
Best Runes for Draven
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Rune explanations:
Lethal Tempo
: Always because it helps alot with extended fights and early skirmishes,
Draven
struggles alot in teamfights and this rune makes up for it.
Brutal
: best early rune, after running numbers with the lethality build this is ALWAYS the best rune.
COUP DE GRACE: will help you secure those early kills for a big snowball, helps more than
Giant Slayer
Bloodline: helps alot more than alacrity because you are not building early life steal with this build.
Eyeball Collection: 20 permanent attack damage when fully stacked
Conqueror
and PTA is just trolling lmao.
Skill Order
How to distribute skill points
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Summoner Spells
When to take which summoners
Combos
Learn how to maximize the champions potential
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Have 2 axes up, W auto E auto R.
Draven Matchups & Counters
Detailed information on how to play matchups and counters
Play passive and patient, try to freeze and wait until she or her support messes up and go in
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DRAVEN ABILITIES MECHANIC
IMPORTANT TIP:
ENABLE CAST ON BUTTON PRESS IN THE SETTINGS
Abilities Mechanics:
Spinning Axe
: triple Q: auto auto
Spinning Axe
(because last Q wont always be guaranteed
Blood Rush
: double W by pressing W before you catch an axe. Dont spam W in lane or youl OOM very fast.
Stand Aside
: ONLY E when enemy is close to you, never E when theyre near the edge.
E flash instead of Flash E so enemy cant react.
Use E to cancel enemies dashes (
Shield Vault
, Jarvans EQ,
Headbutt
). Use E sparingly dont perma auto auto E or youll OOM (out of mana) aswell.
You can actually kind of animation "cancel" your auto attack by doing an auto attack then immediately E'ing afterwards, so it should be Auto E auto (make sure your first auto comes out so you dont cancel it by accident if you E too early).
You can buffer your E through enemies CC because it has a windup just like ezreals E, if you time it right you can cancel warwicks Ult off of you.
Whirling Death
: you can recall R to double hit enemy instantly. you can also "animation cancel" your auto attacks when you use R, it should be like auto R auto (just like with
Stand Aside
, dont use it too early or else youll cancel your first auto.
You can also buffer your
Whirling Death
through CC.
Draven Combo: have 2 axes up,
Blood Rush
auto
Stand Aside
auto
Whirling Death
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LANE MATCHUPS GUIDE:
VS POKE CHAMPS (
Ezreal
,
Lux
,
Ashe
,
Miss Fortune
,
Caitlyn
): you would want to match their push, never let them push you until youre under your tower.
VS ALL IN (
Tristana
,
Samira
,
Zeri
): FREEZE THE WAVE (or slow push). spam ping jungler to gank when you freeze the wave infront (NOT IN) tower range.
VS HOOKS : position axes behind minions.
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DRAVEN LANE TIPS
As
Draven
i always want to look for early fights especially before level 5 cause thats where youre strongest at before you get a cashout. Try to bait the enemies supports and adcs to waste their big cc spells like luxs Q and caitlyns E then ping your support to go in and kill them. When your support is a melee engage champ try to not shove the wave into the enemy tower but freeze it infront of your tower to ensure the enemies walk up further to cs and you can get a free gank off of it. Try your best to track enemy jungle to ensure you dont die off of an early level 5 cheese gank.
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General Laning Phase Tips
ALWAYS TAKE CONTROL WARD LEVEL 1:
When i start at red side (my botside is near my junglers red buff): i ward the tribrush using the control ward.
When i start at blue side (my botside is near my junglers blue buff): i ward the brush in the lane NOT in the river!
Start
Spinning Axe
level 1, when youre in lane, shove the FIRST wave as fast as possible then back off. Wait for the second wave to come, secure a minion lead, kill a minion FAST (ALWAYS kill the enemies melee minion) and then you ONLY last hit the enemies minions to stack another minion wave in your lane so you can shove it in and poke them under tower or have a cheater recall. "Oh so what if the enemy pushes back?" Easy, if they push your minions back then you MATCH their push, keep in mind you need to have ONE more minion in your wave than the enemies wave. If your minions are relatively healthy then you can just punish them by auto'ng them instead of matching their push (which i find is better).
So when you have a minion lead and the enemies are stuck with 2~3 minion waves stacked in the lane, now what? Now you ZONE, you stand infront of your stacked minion wave, when the enemy adc tries to walk up to last hit, you just auto them. Due to the sheer amount of minions in your wave, you always win the fight if they try to go all in. Its a lose lose situation for them. They have to farm under tower or just die trying to walk up and last hit.
Lets say your enemies matched your push but now they made the CRUCIAL mistake of accidentally overpushing the wave, now its coming to your tower, what will we do here? What i usually do is i stand just slightly outside of the tower range to draw minion aggro. Now i tank the enemies minions and wait for my minions to come and i repeat the steps above. Get a minion lead (1 minion more than the enemies wave) and i begin to last hit only. This is so that you can turn the enemies push into your own push without the enemies being able to do anything about it because you are
Draven
. When the enemies try to last hit then you just auto them and match their push later.
Repeat those steps above until the enemies tier 1 turret is down and you can move on to the midgame guide.
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Midgame tips
- Once you denied enemies a shit ton of xp using your insane knowledge of wave management you can take enemy tier 1 turret and rotate to top to increase map pressure. If top tier 1 tower is already gone then you can rotate to mid instead.
- Stay mid and shove waves until theres an objectives available. Your goal in the midgame is to STAY AHEAD of the enemy adc and SECURE the objectives for your team.
- Try to deep ward in the enemy jg to gain more info on their junglers, or you could ping your support and jg to do an invade.
- Try to play as SAFE as possible while creating map pressure by pushing waves constantly and rotating with your jungle/support (whoever is rotating the most).
Late game tips:
- ping your support to ward elder/baron
- stay with your team
- bonus secret tip: when a teamfight starts, MAKE SURE the enemy does NOT have vision on you. Sit back for a good 2-3 seconds or until the enemies have used their big CC ability then rush in and kill their adc FIRST ALWAYS (unless they have an annoying mage support like
Lux
,
Karma
or
Soraka
then youd consider killing them first). and let your team do the rest.
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IMPORTANT TIPS
You move faster than your
Spinning Axe
so you have to wait a little bit when they're landing. Knowing this can make kiting both easier and harder; because you're faster you don't have to go towards the axe straight away but your opponents are also trying to aim their spells in that direction.
You can't hold more than 2
Spinning Axe
at the same time, but the amount of axes you can have in the air is "infinite", this is called juggling.
Be smart with casting your
Spinning Axe
and don't just spam it.
Your
Stand Aside
has a cast time, so you have to predict cancel enemy engages instead of reacting.
When enemies go for last hits or when they are too close to you, use
Blood Rush
to run up and get an auto in then run back, repeat until they are in lethal range then go all in.
Good tempo tips: deny enemy minions -> build up minion wave -> crash to their tower -> recall. When its 4:30 hardshove your wave and midlanes wave then rotate to herald.
Important stuff to keep in mind: When you get into the loading screen, you need to analyze the biggest threats to you such as CC like
Dredge Line
and
Death Sentence
or biggest damage dealers like
Piercing Arrow
and
Icathian Rain
, try your best to dodge those abilities either by side stepping them or waiting 2~3 seconds outside of the fight until the enemy uses them on your teammates then you can go in (This applies to any adc that we play not exclusive to
Draven
).