[4.1b] Akshan Guide - The Rogue Sentinel - Akshan
- Extremely valuable in late game
- Deals hybrid damage
- Can revive teammates
- Difficult to maneuver because the map is smaller
- Has very low attack speed for an ADC
- Very squishy
- Very low overall stats
Best Build Guide for Akshan
Item Build Description
Additional information on the items
- Long Sword will be your first item. This item will give you more AD which allows for your attacks and abilities to deal more damage.
- Dagger is the second item you'll buy. It gives attack speed which allows you to attack faster and last hit minions easier. Attack speed is very important for Akshan since his base attack speed is very low.
- Vampiric Scepter . This is a component of Blade of the Ruined King . Gives AD and physical vamp. This will help Akshan sustain more in lane.
- Recurve Bow . This item just gives you more attack speed which is good since Akshan needs this.
- Blade of the Ruined King . This item gives attack speed, AD and physical vamp. This item is good as it can shred tanks and help you chase down enemies. The %hp damage is not to laugh at, even for ranged champions.
- Manamune . This item is also good for Akshan since his mana cost is really high. Manamune will also increase your damage a bit, although the tear stacks will take a long time to complete. This item gives you AD, mana and ability haste which is good for Akshan as it allows him to spam his abilities more often.
- Wit's End . You should buy this as a third item if you're not against an AP heavy team-comp. Otherwise, build this after Blade of the Ruined King . This item gives you an incredible amount of attack speed and MR. This helps Akshan 's survivability and surstain. The bonus magic damage makes it hard for tanks to itemize against you.
- Guardian Angel . This item gives armor and AD. Only build this as a third item on Akshan if you find yourself dying a lot.
- Maw of Malmortius . You should buy this as an alternative for Wit's End if you're up against AP heavy matchups. The lifeline passive + shield will ensure your survivability against AP burst.
- Serylda's Grudge . Buy this if the enemy team has a lot of tanks, but don't need the grievous wounds effect. This item gives %armor penetration, AD and ability haste. This item adds an extra slow to your abilities.
- Mortal Reminder . Gives %armor penetration and AD. Build this against tanks and when the enemy team has lots of healing.
- Phantom Dancer . This is a situational item. This is basically Sterak's Gage but for ADCs. It gives attack speed and crit chance. Only buy this if you're being focused down a lot, but don't need the passive from Runaan's Hurricane .
- Runaan's Hurricane . Gives crit chance and attack speed. This item allows you to shoot extra shots on nearby enemies. This is good for teamfights since it also procs his passive.
- Build Gluttonous Greaves if you want more sustain.
- If you want to deal more damage, buy Ionian Boots of Lucidity since it allows you to spam your abilities more.
Best Runes for Akshan
After countless testing, these runes are by far the best runes for Akshan . Sadly though, we don't have Lethal Tempo to solve Akshan 's terrible attack speed, or Press the Attack for that matter, so we will be using Conqueror instead. You can get its 5 stacks easily by doing [akshan:passive] - AA (double attacks) - Avengerang - AA. This will increase your damage output in teamfights. Gathering Storm is really underrated, especially for late game champions like Akshan . After the first 6 minutes or so, it's instantly better than Brutal . Bone Plating is good since Akshan is very squishy and can easily be bursted down. If you think Bone Plating is not necessary, you can replace it with Conditioning , Hunter Titan , Second Wind or Adaptive Carapace . Lastly, Hunter Genius is important since Akshan 's abilities have long cooldown.
These rune are the best for Akshan if you're against an assassin or burst heavy team comp. Phase Rush is good for Akshan because you can proc this easily by hitting a champion 3 times. The movement speed and slow resist it gives is good when they have a lot of slows in their kit. Phase Rush also stacks with [akshan:passive] because of the movement speed it gives after you cancel a double attack. Brutal is good for extra early game damage and Bone Plating will make sure you don't get bursted down easily. Sweet Tooth will allow you to sustain in your lane for much longer.
Learn how to maximize the champions potential
Going Rogue is your escape and ganking tool. Use it wisely.
Akshan Matchups & Counters
Detailed information on how to play matchups and counters
Lucian is an easy matchup for you. Both of you have double attack passives, but yours is much better. However, this doesn't mean Lucian can't pose a threat to you. Remember that as Akshan , you do better in late game while Lucian does better in early-mid game. Akshan also has very low stats early on, so play passively unless you see an opportunity to get a kill.
This is another easy matchup for you since both of you are ADCs. Again, this does not mean Tristana doesn't have a way to kill you if you don't play properly. If she casts Explosive Charge make sure to escape with Heroic Swing since this usually guarantees she is going to dive you with Rocket Jump then attack you until it resets.
This is an easy matchup for you. But again, just because Ezreal is an easy matchup, doesn't mean he has no way of beating you. In the laning phase, it's best to hide behind minions since he will use Mystic Shot to keep poking you. If you get hit by Essence Flux , there's no way for him to hit you behind minions besides Arcane Shift or Trueshot Barrage so make him waste his Arcane Shift , his only escape tool besides Flash. After that, go poke him with basic attacks and Avengerang . Watch out for his ultimate though.
Gragas is an easy matchup for you. While his Barrel Roll is annoying, you can easily tell where his barrels are going and you can easily dodge it. He is also very immobile without his Body Slam . He might try to surprise combo you with Explosive Cask , but if he misses, his only form of disengage is Body Slam . Watch out for the flash combo however.
Akali is another easy matchup for Akshan . However, this doesn't mean you'll win the matchup every time. Akali is very mobile and will try to be aggressive at you during the early game for free passive procs. While Akali 's kit has been reworked to be more effective post level 7, her Assassin's Mark still does a lot of damage early on. I suggest to keep poking her with your basic attacks and Avengerang . If you can use Heroic Swing perfectly, you can avoid her from diving you with Perfect Execution and possible even outplay her.
Even after the nerfs, Kennen is still really powerful. Your range is only slightly higher if not the same as Kennen 's so don't let him get free hits. Kennen 's abilities really hurt too, so only auto him once his skills are on cooldown. Grapple away if he tries to ult.
Ahri is a slightly harder matchup for you compared to Lucian and Akali . Avoid her Charm and Orb Of Deception since if it hits, it's usually a death sentence for you, or will leave you low on HP. She is also very mobile with Fox-fire and Spirit Rush . Once she has used up all her skills, she is basically useless. Use this as an opportunity to trade back with Avengerang and basic attacks.
Annie 's skills are low range except for her Disintegrate . In laning phase, she will try to stack her passive and hit you with Incinerate or Disintegrate . I suggest to play passively once she has her passive fully stacked. If you don't, she'll hit you with Summon: Tibbers if it's available and do her usual combo.
Although she's annoying to lane against, Seraphine 's damage isn't that high. Her abilities are also telegraphed so you can see it from far away. Don't go for autos unless her skills are on cooldown.
Fizz is a bit harder to deal with as Akshan . First off, Fizz 's early game damage is very strong. Not to mention that he also deals hybrid damage with his basic attacks too. During the laning phase, it's best to keep poking him with Avengerang until he's low enough that he can't engage. Watch out for Chum The Waters . Once it hits, you're basically dead.
Aurelion Sol is a bit annoying in lane, but manageable. He will try to use Starsurge and Celestial Expansion if you try trading with him. After that, he's pretty much a sitting duck. His only dash ([auerlion sol:3]) has long cooldown so after uses all of his skills, you can keep poking him back. He might use Voice Of Light if you get too close, but you're a ranged champion. There's no reason for you to be so up close.
Extremely infuriating to lane against. Ziggs 's poke damage is very high and hiding behind tower won't even save you. If he wastes all of his abilities, take this opportunity to strike back. Otherwise, don't attack him unless your jungler is there to help you.
Katarina is very hard to deal with once she snowballs. She also has a ton of cooldown resets, meaning he can just Shunpo the moment she gets an opportunity to harass or even kill you, or escape. The best thing to do in this matchup is to not let her get 3 kills early. Katarina has no cc so once she dives in to you just escape with Heroic Swing .
Zed is a bit harder to deal with. If you're not careful, Zed can just burst you down even without an ultimate. Pre-level 5, you should try and poke him with Avengerang . Other than that, if he uses Death Mark , just reposition with Heroic Swing or Flash to avoid his shurikens and clones.
At this point, you might as well roam after level 5. Malphite is very unfun to play against in laning phase since he can just use Seismic Shard to keep poking you then use Unstoppable Force if he thinks he can kill you in one combo. BUT, if he misses his ult for some reason, this is a good chance for you to strike back.
Galio is very hard to deal with. You'd think that he's an anti-AP champion so dealing with him is easy right? Well, no. Winds Of War deals a lot of damage and its range is also quite far. You can't dive him since Justice Punch and Shield Of Durand are hard CC. His ultimate is also impactful in teamfights. If you see a huge red circle, fly away with Heroic Swing immediately. If Hero's Entrance hits you, you're basically dead. Galio is also potentially building Crystalline Reflector , so not only he is tanky, but also deals a lot of damage.
Diana is another hard matchup for you. Early game, she dishes out a lot of damage from Crescent Strike and her basic attacks alone. If she hits you with Crescent Strike , expect her to dash in to you with Lunar Rush . The best you can do in this situation is fly away with Heroic Swing . Keep in mind that if you hit a terrain or and enemy unit, your Heroic Swing will be cancelled. Watch out for Moonfall as well.
This is one of Akshan 's harder matchups. Corki 's skills are very long ranged. In fact, his Phosphorous Bomb rivals Orianna 's Command: Attack in terms of range. Basically, you can't trade with him if his skills are not on cooldown. If you do try to dive him with Heroic Swing , Corki will just use Gatling Gun to reposition. I suggest to play passively in this matchup as well. Keep poking with Avengerang since if it hits enough minions, it technically has longer range than Corki 's Phosphorous Bomb .
Annoying to play against. Although she's been tweaked for support, mid lane Lux still deals a lot of damage. Once she hits that root, all it takes is to hit her ult and it's over. Rush [mercury's boots] and Quicksilver Enchant if she's bullying you.
Orianna is very annoying to deal with in lane because of the range of her Command: Attack . But its manageable. After she uses her Command: Attack , hit her back with Avengerang . Watch out for Command: Shockwave however.
Twisted Fate is a skill-based matchup for you, although it favors Twisted Fate more. First off, Twisted Fate has a point-and-click CC, an AoE damage spell and a mana restoration ability with his Pick A Card , meaning he can stay in lane for much longer while you slowly run out of mana and health. The best you can do is stay out of his attack range. After that, keep poking him with your Avengerang . Keep in mind that when Destiny is active, you can't hide with Going Rogue . Watch out for his ganks and splitpushes.
This is a skill based matchup, although this favors Yasuo more since he counters ranged champions. He will try to put pressure on you early on, but you can throw Avengerang unless he has Wind Wall . If he hits his tornado, you're dead. If it misses, there's a chance for you to win.
Skill-based matchup. May the best Akshan win.
. This guy is one of the best synergies for
. Your passive works well with
. After 4 hits, the target is stunned. This will give
to hit the target and proc his passive.
Alistar or Leona . Pretty much any tank that has hard CC is a good synergy for Akshan since it allows him to the enemies freely.
Camille . This champ will keep a champion in the same spot with her The Hextech Ultimatum , which is what Akshan likes.
Lulu or Nami . Any enchanter support that heals, gives shields, and empowers basic attacks is a good synergy for Akshan . Akshan with his passive already deals hybrid damage, with these supports, it will make his basic attacks deal more damage and harder to itemize against. The shield and the heals are also important since Akshan is very squishy.
Laning phase with
isn't complicated to follow in terms of what your goals are, how to play the lane out, and what you should know coming into the lane. When
was released in LOL PC, Riot advertised him as a hypermobile roaming ADC/assassin, but only half of it is true. He is both an ADC and an assassin if he hits his powerspike, but he is not as good as
when it comes to roaming. If he roams once or twice, it's game over for him since he will fall behind as a champion and he still shares the weakness of an ADC.
can get away with roaming a lot since they are melee assassins and their damage is already so they don't need to farm a lot compared to
With that being said, when you play the lane you're going to be wanting to look for short quick trades and avoid long trades because you have very low attack speed and you want to go in and out with your AA + Dirty Fighting + Avengerang combo. It is important to remember that if you Auto once and move before the Dirty Fighting Auto comes in then you will get an extra movement speed for 1 second which can help close the gap if the enemy is trying to stay out of range from your autos. You can Auto => Move => Auto => Dirty Fighting Auto or Auto => Move => Avengerang => Auto => Dirty Fighting Auto. Double Autos with the Dirty Fighting take longer than the short 1 auto and doesn't give you the movement speed, but it does more damage so figure out if you want the MS or the extra damage when going into these trades.
From all the games I've played with him, I learned that trying to hyper roam like Katarina or Akali is actually really bad for you because if you don't get anything after 1-2 roaming attempts then you're massively behind for the rest of the laning phase. Like I mentioned earlier, champions like Katarina or Akali have so much base damage that they don't care if they lose a lot of gold or some experience early. Eventually, one of their ganks will work and it'll pay off. This doesn't apply to Akshan . What Akshan does excel at is lane priority to assist your jungler in securing crabs, camps, or perhaps talking early fights in the river with the enemy jungler or both their jungler and mid laner. You'll be strong and mobile in these fights and should win them most of the time if you kite and play it properly.
When the mid game comes over, then you'll want to leave the midlane and allow your botlaner to farm it because botlaners will be the easiest people to kill and they need the shortness of midlane to farm safely. You'll be farming one of the sidewaves on Baron or Dragon lane until you're needed for objectives, grouping, invading, etc.. Be ready on a standby for anything that might happen, but farm while you wait so you're constantly getting stronger. If you can get a free solo kill, then you can go for that too if you're confident.
Teamfighting will come down to you either making a quick assassination to start it off, or kiting out like a normal ADC until they get lower or you get a number advantage (when your team outnumbers the enemy) in which case you can start to pick them off one by one and use your Heroic Swing to get resets and keep chasing them.
On-Hit vs Crit
So when do you build on-hit or crit? I've been testing this out for a while now and it's interesting.
If you build on-hit, you attack faster and your autos deal way more damage than the crit build. However, if you do go for the on-hit build, your abilities deal less damage (building Manamune / Muramana can increase the damage a bit, but it will take a while for you to stack tear. I wouldn't recommend it since it reduces your auto damage a bit.). Also the on-hit build requires for items to be finished ( Blade of the Ruined King , Wit's End , etc.) for you to start doing consistent damage compared to the crit build.
If you do build crit, your abilities will do more damage (especially Comeuppance ). However, with this day and age where everyone can just jump on you, channeling your Comeuppance can be tough and is really inconsistent.
In conclusion, what you build depends on the enemy composition and game situation. If you're fed and ahead (or if you feel like there's absolutely zero chance that the game is going to 30min+), you can build crit to snowball your lead. However, I like building on-hit for it's sustain and it's damage once you have 3+ items. For late game, on-hit build will be the best option for consistent damage and burst survivability.