[2.5a] Lucian Guide - They won't rise again
- One of the most mobile ADCs in the game
- High skill ceiling
- Can solo lane well
- One of the best kiting ADCs regardless of build path
- Very good early game
- You can only really build damage, aka you die easily
- Very vulnerable in lane if dash is on cooldown
- Hard to master/implement combos
- Very reliant on abilities for damage
Best Build Guide for Lucian
Item Build Description
Additional information on the items
There really isn't much to explain on this, regardless of your build or matchup, you should ALWAYS start Long Sword .
The Always good build
For starters, "Why is this always good?" This build, in comparison to any other options provided, is good regardless of what you are fighting and no matter your match up as well. Navori Quickblades are a fantastic item for Lucian both for it's cooldown reduction and allowing you to get multiple abilities off in a fight whereas other builds only allow you to really get multiple Relentless Pursuit /dashes in a fight. Solari Chargeblade also allows you to get 100% critical strike chance with only 3 critical strike items at the cost of needing to constantly use abilities. Paired with Navori Quickblades for the constant ability resets and Trio'd with Infinity Edge for an extra kick in damage, you turn into a hard to kill yet turbo DPSing monster. Topped off with Serylda's Grudge to turn your Piercing Light , Ardent Blaze , and The Culling into nasty slows that make your damage inescapable. A Guardian Angel as the cherry on top in preparation for the game ending fights. As a note, you can replace Guardian Angel with a Blade of the Ruined King anytime GA is on cooldown.
The I hate Solari Chargeblade build
To be entirely honest, this could also be called the "I want Essence Reaver !" build too, but that doesn't quite roll off the tongue as well. Essence Reaver is a great item for Lucian, don't get it twisted, however in the long run, Navori Quickblades at the time this guide is being written simply is more useful for Lucian and is also cheaper. This allows him/you to hit important item power spikes faster, playing further into Lucian's lane-bully style. If you really like Sheen procs/Spell blade styles, this is the build for you.
Build tips depending on comps
These are useful tips for considering what changes to your builds on the fly if you are fighting against comps centered around different styles of champions.
Fighting against assassins/ Zed haunts your nightmares? - Upgrade your boots to a [stasis enchant] after your first item if you're worried about them or whenever you have 800 gold lying around AND go either Mercury's Treads if they are an AP assassin or Plated Steelcaps if they are an AD one.
Fighting against hard Crowd Control? - Upgrade your boots to a Quicksilver Enchant after your first item if you're worried about them or whenever you have 800 gold lying around AND go Mercury's Treads to shave off some time being rooted or stunned.
Fighting a lot of AP-based champions? - Go Mercury's Treads for your boots and replace Serlyda's with a Wit's End . That extra Magic Resist from both of those will buy you that extra health you need to survive and/or kill them before they kill you.
Not worried about anyone in particular/are a beast at using mobility tools? - Upgrade your boots to a hot Protobelt Enchant for that extra dash and extra chances to style on fools.
Best Runes for Lucian
If you are confident in your laning abilities and simply want more damage throughout the game, Conqueror is your go to. If you believe you're going to have a rough laning phase or are a little bit more new to Lucian, Fleet Footwork is always a safe choice.
Brutal - Almost always useful and the best rune for being a lane bully. Champion is great, sure, but it's too risky for my liking and free stats from Brutal is free stats.
Hunter Vampirism - If you think you'll have an easy lane or are confident in your solo lane skills, this can be a great rune to take as 7% lifesteal can be a life-saver at all points of the game. Can be a little difficult to get the full value in some games.
Gathering Storm - Great for scaling but absolutely useless during lane phase, which hinders our ability to take advantage of our good early game.
Bone Plating - Wonderful choice against assassins or champs that are very reliant on blowing all their abilities on you at once. There's a good chance this rune could save your life against bursty champions later in the game.
Second Wind - If they're a poke-focused champion, this rune is your best friend. Can single handily get you through lane if you know what you're doing.
Hunter Titan - Similar to Hunter Vampirism, great to take if you are confident in your lane. 100 extra health and 20% tenacity can be the difference between life or death in certain scenarios, but it can be slightly difficult to reach the full power of this rune.
Mastermind - Can work wonders if you know how to effectively use this rune, but can only be useful if you actually can go for towers and dragons/barons/rift heralds.
Hunter Genius - Ability haste is great on Lucian, but this rune has the same limits as Vampirism and Titan in the sense that it can be hard to get the full value quickly if you're not familiar with concepts such as rotations.
Sweet Tooth - It's more healing for your only health-restoring option in lane without Fleet Footwork , it's almost a minion wave worth of gold, and can allow yourself to pick up 60 gold anytime you see a free Honeydew plant. What is there not to like?
How to distribute skill points
When to take which summoners
Learn how to maximize the champions potential
The lane bully special
This combo is useful in lane no matter what. If you can't sneak in the first auto attack, you can opt to hit a minion with Piercing Light and then try to auto attack the enemy champion to get off your double shot passive.
The "Why you are played mid" special
One of the reasons Lucian is played mid with success is that with Relentless Pursuit , you can both damage and dodge effectively, which allows you to dodge skill shots easily and kick the christ out of your opponent. This combo can really hurt at level 2 when paired with Piercing Light and can cheese early kills if you hit level 2 before they do.
The optimal damage combo
This combo is optimal both for maximizing damage and maximizing the cooldown reduction on your Relentless Pursuit . This combo is one of the best for teamfights if someone on yours gets a good engage.
The "Please get away from me" combo
As an ADC, sometimes people are gonna try to run you down. If you have the items AND the confidence however, this combo is your best bet for both maximizing the chance that you live through Ardent Blaze 's movement speed and doing enough damage while still running away.
All together now
You can hit your buttons, you know about the resets, you are confident in your movement, and you know how to use Protobelt Enchant . This puts it all together to show off your moves in your upcoming montage. With Navori Quickblades , you can repeat every part after The Culling besides Protobelt Enchant until you either die, run out of mana, or win the game. You can also simply use your dash anytime it is off cooldown instead of following a straight pattern shown here.
VERY IMPORTANT NOTE ABOUT LUCIAN'S PASSIVE, Lightslinger
If you have recently used an ability and Lightslinger is ready to go, if your first auto attack hits an enemy champion, the second shot will ALWAYS hit them again, regardless of the distance. This means that even if they flash away or even if YOU flash away, if you get off the auto attack, the second shot will still hit. This is important to know for securing kills in lane and in late game in tense situations.
One last important thing about all of Lucian's abilities
Every single ability counts as an "auto attack reset," which is a fancy way of saying that the time it takes to do another auto attack is reset to 0 anytime that you use an ability. The easy way to think of it is every time you do 1 auto attack, use one ability, then auto attack again, and repeat until the fight is over. Since every time you use Lightslinger , the cooldown on Relentless Pursuit is reduced, so use your dash as often as possible.
Lucian Matchups & Counters
Detailed information on how to play matchups and counters
Literally don't get poked out by Phosphorous Bomb , be careful on fighting him in his Gatling Gun and respect the package in teamfights, and you kinda just light his block up. In lane, his only tool to get away from you is Valkyrie and it has an almost half a minute cool down at level 1 AND is his last maxxed ability, so if it's on CD, abuse him. Late game his Missile Barrage will hurt if he can land them, but you can even avoid those if you're good enough.
This champion is of almost no threat to you outside of poking you out and following up on ganks. Your Piercing Light outranges her Orb Of Deception and your Relentless Pursuit gives you a free way to dodge Charm and you should almost never get hit by it save a flash charm or a charm from a brush. The only true danger is her outsustaining you by using her Essence Theft as much as possible, so be careful on how you take trades.
Besides setting up ganks with Event Horizon , he is at your mercy in this lane until 2 full items. Don’t get tagged by Dark Matter and you won’t have any problems. Late game, well you’ve already messed up since you’re playing a lane bully style champ against a late game preferred one and you’ll pay the price by dying to almost any 2 Veigar abilities.
There is literally only one way for this champion to get in, and that's to unironically just run at you using the movement speed from Decisive Strike . The only way he can potentially win/survive this lane is to abuse the health regen from his passive, Perseverance to be able to farm without being under threat of being killed. Come late game with his boots and movement speed tank items, he can run you down if you don't know how to kite well. If you can do all of this, he's kind of a push over.
Everything she throws is dodgeable and her passive is how she’ll ever get any damage on you unless your thumbs are broken. If she builds regular AP, she is kinda useless. If she builds enchanter/enchanter hybrid, her team can permanently group and her and you’re kinda boned, but no one likes building that way on Seraphine in the mid lane.
Just don’t chase him in his poison, remember that you can’t dash when stuck in his glue from Mega Adhesive and be careful on his gank set ups, and he kinda just crumbles. If you rush MR items, he doesn’t stand much of a chance.
If you can avoid getting poked out by Piercing Arrow and Hail Of Arrows , this lane is generally easy as that's usually all he has in lane. Be careful on getting snagged by Chain Of Corruption in team fights or fights in lane past level 5 though.
In lane, you absolutely stomp the life out of Jinx , but outside of lane, you will continue to still stomp her out until she hits 4 items. When she hits 4 items, you basically have to hope that your team can create an opening or take her out as she is one of the best late game ADCs in the game, as her Switcheroo! makes it ludicrously hard to get in and live long enough to do damage to her. Your job is to keep her from reaching that point.
The poor Ice queen just doesn't do much damage until it's too late and you've killed her in lane 3 times. So long as you play around her Enchanted Crystal Arrow past level 5, you really shouldn't have problems against her. That being said, you can still have a rough time when she is paired with supports that are good at preventing you from exerting your lane-bully status.
The only thing to really be aware of in this match up is if her Bladecaller is on cooldown or not, and if she has Featherstorm available. Otherwise, you kind of just light her block up at all stages in the game, especially if you can get out of the way of her feathers when she uses Bladecaller .
In the early levels, the more farm you deny him, the better your chances of winning the matchup later are. Taking Phase Rush can completely negate [nasus:2] besides the attack speed slow, which is how he beats the hell out of you outside lane, so taking this allows you to potentially kite him out even in late game.
Your auto attacks are about the same reach, but Kennen needs to hit Thundering Shuriken to get good early game damage, so you will usually win the auto attack war. Post level 5 you have to respect Slicing Maelstrom since without MR, he can all-in you and kill you. Late game you’ll still beat him in 1v1s if you avoid the shuriken, but his team fights are much more impactful.
The big things in this lane are to be careful of Fizz doing some cheeky trades by Urchin Strike a minion then smacking you, using Playful / Trickster to either get away after or to all-in you. Post level 5, if you get caught by Chum The Waters , you'll almost always lose the fight and unless you rush plenty of MR, will almost always be under threat of being 1 shot out side of lane similar to Annie outside of lane. [statis enchant] is your friend outside of lane against this fishy fiend.
Respect her Ionian Fervor damage, avoid her stun with Flawless Duet , and be wary of her Vanguard's Edge and you won't have a huge issue. Watch the health of your caster minions, as she can dash to them to get close to you quickly to try to set up either an ult or a stun if you're not paying attention. Late game she can run you down for fun even without hitting anything in particular if you're not kiting well.
You will generally out range her, but her roams are more impactful and with enough kills, the game isn’t really a game anymore to her. Anytime a dagger is near you, she can potentially jump to it with Shunpo , so don’t stand near them. It’s hard to do much about getting hit by Bouncing Blade , but anytime she can hit you with that, you can hit her with almost anything. You can potentially bait her in and chunk her out by standing near a dagger if your cool downs are up and you’re feeling confident.
The new girl on the block, she hurts if you're not sure how to fight her. The most important things are to be aware of when she is going to Piltover Peacemaker the wave and to be careful on not getting tagged when she has a Headshot ready. She can be deadly when paired with hard CC such as Blitzcrank or Leona as they give her a free Yordle Snap Trap to absolutely obliterate you. Late game you can burst her down so long as you don't get tagged by Headshot or 90 Caliber Net .
Respect the distance he gets from Slice And Dice ’s double dash at all costs post level 3, as the dash is the only way he ever gets in without flash. Play around that, and you can beat him. If you don’t, he gets off his stun and a whole combo for free.
His only damage besides his auto attacks and Noxious Trap is his blind with Blinding Dart . If you play around that cool down, you can win every trade. If you try to fight him when it’s up, you won’t do any damage and lose the trade pretty hard. Remember to get a Red trinket after getting back to base when he hits level 5.
His only way of getting in and staying in is by Spinning Slash in and then getting the slow part of Mocking Shout . If you can avoid either of these, this lane is no problem. If you’re diligent on not letting him attack minions for free, he’ll have a hard time sustaining with Bloodlust since he’ll generate no fury. Late game he can run you down pretty effectively so your kiting must be on point to not get beaten to death.
He makes it pretty obvious when he wants to combo you just by how Pick A Card works. Anytime you know it’s on cooldown, you can trade into him pretty easily. Post level 5 he can show up pretty much to any fight, so he very wary of his free rotations. Late game his job is to set up picks and follow up with his team, so don’t get RFC gold carded on your lonesome.
His main tool to do anything against you is Shield Vault . If you play around that cooldown well, you can beat him out easily. If you don’t, he hits it once or twice while empowered and you get beat out easily. Keep an eye on Aegis Assault ’s cooldown, as you’d hate to blow everything into that and he takes no damage.
The only way you ever get in any trouble in lane and honestly in general against the Doc is by getting hit by Infected Cleaver . Get hit by that too many times and you'll always lose lane against him and get brutally run down out side of lane as well. Luckily you have your Relentless Pursuit to dodge and minions to block it as well. Late game he will absolutely run you down for looking at him funny, and all your damage in the world won't make up for his armor, health, and healing without your team. Rush Executioner's Calling if you want to further hinder his passive healing and Second Wind healing too.
Don't get hit by Crescent Strike and you won't have any problems. Getting hit by that will mean that she'll get a free reset on Lunar Rush and will mean you can take the full damage part of Pale Cascade as well when she goes in. Saving your Relentless Pursuit to punish her when she misses the projectile or to dash away when she hits it is an important part of this lane, but your dash is on a much longer cooldown early than her projectile. Know that if you're close to her tower, she'll still be able to dash again at you, which can allow her to all-in you effectively.
You win the straight fights against her, but take too many Double Up in lane and you won't get a good chance to actually fight her. In team fights and extended fights in lane, be sure to always keep Bullet Time in mind and try to position in a way/avoid anything that could potentially lead to her getting off a good ult.
The trick to the Vayne match up is to do as much damage as you can without letting her proc Silver Bolts . In early game, even if she procs it once, your short combos will out trade her. Never ever stay near walls in the match up and be careful to not let her kite you near one as well as letting yourself get stunned by Condemn is an almost guaranteed way to lose lane. Late game, you can burst her down but she generally will mess you up as the stealth she gets from her Final Hour using Tumble is very hard to compete with.
The name of the game is "Don't get hit by Apprehend or Crippling Strike ." If you can do that, you can bully him in lane well. If you can't, he will probably kill you 3 or 4 times and then carry the game. Getting your starting boots along with your first tier 2 item is important in not getting caught by him, as a valuable strategy Baron laners like him will do is rush Plated Steelcaps , which will make it much easier to catch you and make you do less damage.
You don't see Akshan in dragon lane much, but if you do, the important thing is to always be aware of Dirty Fighting . Try your best to avoid Avengerang so that he has to hard commit to proc it, as you will always win the trade if you can avoid it. Be aware that if you're in a fight and don't see him, he might be trying to look for an opening in Going Rogue 's stealth to assassinate you, especially if you've gotten any kills recently/anybody on the enemy team is dead because of you. REMEMBER: towers, minions, monsters, and teammates can block his ult and save your life.
Early game, Jhin doesn't pose much of a threat on his own. The only real threat he has is by following up on his support's abilities with Deadly Flourish and poking you out by hitting you with his 4th shot constantly, but the real issue is that his wave clear with Dancing Grenade will outscale yours pretty quickly, so it can be hard to get fights going against him. Late game, every auto attack this dude does will sting, so make sure your burst combos are on point if you think he'll make it to 3 or 4 items.
If you don't ever build MR (magic resist), she will almost always be able to one rotation your sorry butt if her stun is ever up from Pyromania and you get hit by it. Your Piercing Light outranges everything she can do, and barring either getting hit by Disintegrate by standing too close to minions or getting Tibbers dropped on your fat head, it's insanely hard for her to ever do much to you. Be very careful though, as her gank set up/follow up is one of the best in the game with her flash and stun potential.
In lane, you won't have many problems so long as you can avoid Essence Flux . Just know that it's hard to maintain a fight with Ezreal simply because Arcane Shift exists. Late game however, it can be very hard to fight him if he lands his Mystic Shot s and Essence Flux s but you can still win the fights if you can dodge them.
You can get poked out by Celestial Expansion and need to avoid Starsurge at all costs, but other wise this lane is fairly straight forward and doable. The problem arises with Comet Of Legend ; this guy presses one button and can roam to practically anywhere on the map with a HUGE stun. Fully recommend taking Mastermind to punish roams as hard as possible. Even in late game, the same rules applies in that you can win the 1v1s so long as you avoid his stun.
2 big rules about fighting this guy in lane: be careful on standing near minions when his Conflagration is up and avoid Sear at all costs. Getting hit by a raw ability isn't the end of the world, but get hit by the stun after already getting hit by 1 spell and you'll lose half your health on the spot since that's a free empowered Pillar Of Flame AND his passive proccing. Oh and don't stand near your teammates when he ults in the late game. You will not only die but either take your whole team or half your whole team's health with you. Abuse your Piercing Light 's range to poke and bully him out while also using Relentless Pursuit to dodge brand's stun with Sear . You can't be stunned unless you've recently been hit by an ability, so keep that in mind.
Early on, Lady Legasus isn't much of a threat besides trying to poke you with Tactical Sweep . Post level 3, saving your dash to avoid Hookshot is very important on winning trades against her. Post level 5 and onwards, even unto the very late game, she can unironically just jump on you with The Hextech Ultimatum and with an item or two will almost always win the fight and can set up some nasty follow ups with her jungler.
Normally, if a melee champ goes in on you, you can just retreat a little and then hit them back as they walk away from you. Jayce is the only champ that completely breaks that rule. He can hit you at a distance with his ranged form and can go in on you when your Relentless Pursuit is on cooldown really hard by using his hammer jump in melee form, which also slows. You can be generally safe behind minions from his ranged poke abilities, but going towards him leaves you open to be jumped on. Late game, so long as you can avoid his ranged attacks and hopefully don't die to his initial melee combo, you can fight him back if you're still alive.
Its hard to fight him without getting Seismic Shard ’d to death through poke, so fight him anytime he walks up to farm when it’s on cooldown. Second Wind and MR item rush are your best friends in this match up. Late game your kiting has to be excellent to beat him 1v1, but with a Last Whisper item, it’s doable.
He does as much damage as you do, has a tool to get in, a tool to lock you down, and a tool to poke AND smack you harder if he gets in. You can poke harder and potentially avoid his all ins, but he will be very useful to his team with his CC later. He has some of the best follow up/gank set up as well, so be very wary of this.
Simply put, if you can help it, do NOT let Kai'sa hit late game. If she hits 3 items before you do, you practically can never fight her alone as her Icathian Rain and Second Skin is enough to knock you down. Playing around her cooldowns is critical for winning lane against her.
She out ranges you, has very short cooldowns, can compete in the auto attack war with Clockwork Windup , and will be more useful in team fights. This is a rough one, but with the right movement and trades, you can stand a chance.
In lane, she out ranges you and has something you don't; sustain. Outside of lane and even in lane past level 3, she not only will STILL out range you but will also get the extra kick-in-the-pants that is known as Curse Of The Black Mist , which can make it impossible to get good fights in against her without your support/team. If you can manage to get in, you can fight her and she generally will lose the DPS war if you're even in items, but it's getting in for the fight that is the hard part.
Fighting the grinning axe-thrower is all about playing around his Stand Aside 's cooldown. Getting hit with this ability can mean the difference between a won or lost fight. Taking a full fight with Draven early on is a death sentence as with Spinning Axe and the attack speed from Blood Rush , he will just kick the christ out of you. That being said, if you see Draven without axes, you can for sure kill him quickly if you know what you're doing. Play to go for quick trades with your Lightslinger procs and make sure to also avoid the enemy support's engage/poke.
The mirror match is all about avoiding getting poked by Piercing Light in lane. The rest is basically just how well either Lucian can do their combos and which one got more ahead.
She has 4 gap closers: the 3 from Broken Wings and the extra one in Valor . If you can stay out of her reach in those 2 abilities, you can beat her. It is easier said than done and it can be challenging, but it is completely doable.
The important thing in this matchup is to be careful on taking fights when she has Explosive Charge available. Pairing that with the attack speed steroid in Rapid Fire makes it hard to fight her properly. Late game she outscales you both with her range and her general damage, so make sure to not let it get that far.
Get hit by Undertow , he can run you down even with your Relentless Pursuit . Avoid them, and you can bully him out pretty hard. That’s kind of the whole match up honestly. Rushing an [executioner’s calling] can mitigate the healing he gets from [olaf:2].
This match up is hard but doable. She will flat line you if you either don't respect the first part of Perfect Execution , Twilight Shroud , or if you get clipped by Shuriken Flip without being close to turret. In the late game, it takes a lot to be able to beat her 1v1 past lane phase without stomping her early. You can potentially use Mastermind to hard punish her roams by pushing for plates and even first tower.
In lane, he isn't TOO much of a threat, as the cool down reduction for Relentless Pursuit with your passive makes the cool down about as long as Jax's stun with Counter Strike . If you can avoid the stun with your dash, you can win trades pretty hard against him. Post level 5, he can go for cheeky trades by hitting minions twice, then jumping to you with Leap Strike for a combination of a Sheen proc by using Empower , and the 3rd hit of Grandmaster's Might , which can hurt real bad. Late game it is almost virtually impossible to 1v1 him barring huge mistakes on his end AND huge plays on yours, so be insanely careful on fighting him past 2 items.
If she ever gets in to hit a Duelist's Dance proc, lands the hit of Riposte , or catches you while Relentless Pursuit is down, she will almost always win the trade. A neat thing you can do in lane against her if you get a vital that's in a bad spot is walk away towards your tower until she's out of sight, as this will reset the vital, giving you a chance to get one in a better spot because that's the only way to get a "fair duel" against this monstrosity. Late game she will absolutely beat you to death with her sword if you don't pay attention, so pay attention.
He has to hard commit in order to hit you, but level 3 and onward he has good disengage using Warrior Trickster . Anytime he goes in, don’t blow your combo immediately since he will probably use clone to avoid your damage. Post level 5 he can all in you pretty well and if he interrupts your dash with Cyclone , you’re already in hot water.
The most important thing about your laning phase in general in dragon lane is assessing the kind of lane you're going into. For example, if you have a Soraka on your team and the enemy dragon lane consists of Draven and Leona , you are playing into a bully/kill lane. Their whole thing will be for you to make a mistake so Leona can root, stun, and watch you get axed to death by Draven . So your goal will be to take trades you can and let Soraka attempt to poke them out with her abilities and heal any small hits and trades Draven gets off.
Another example is if you're fighting say Ezreal and Lux and your support is Lulu . Neither of these champions in the early game can afford to take super extended fights, but their poke game is very strong, whereas Lulu can both poke back and provide you shields while also having either CC or attack speed/movement speed with Whimsy , so it's all about taking fights when you can and playing around not just their cooldowns, but yours and Lulu 's as well.
- Use Piercing Light 's long range to poke out your lane opponent whenever you can. Throw the Lightslinger at them as well if you can swing it.
- Relentless Pursuit is best saved to avoid the enemy's skill shots so you can then retaliate with more damage, but it can be used for nasty quick trades if you believe you can get away with it.
- Get a ward in the brush closer to their tower in lane to alleviate some pressure that comes from not knowing their exact positioning. This can be priceless against supports like Leona , Thresh , and Blitzcrank .
- If you are ever trying to clear/shove a wave as fast as possible, try to aim your Piercing Light to hit as many minions at once as possible. If the wave hasn't met your minions yet, all 4 of them will be perfectly lined up to hit them all at once.
- Remember that The Culling also counts as an ability for Lightslinger , so you can potentially cancel the ult early for another double shot if they flash, dodge, or position around it. You would be surprised how often that can be a life saver in certain situations.
- Use your wards in general, please.
- Ardent Blaze reveals enemies hit, so you can use this to check brushes/fog of war for bad guys.
- Your Piercing Light has a longer and wider hitbox than you think, try it out often in lane to learn how cheesy this ability can be.
Outside of lane/Late game
As you are the ADC, you never want to be the first one to go in for a big fight. That is the rest of your team's job, your job is to follow up and survive to be able to do as much damage as possible. Keep in mind whether or not you can see people that are important to be aware of, such as enemy assassins, enemy engage champions, or anyone that can practically kill you if they catch you. Relentless Pursuit will mainly be used to either kite people out or to avoid skill shots that could get you killed if they hit you, you always have your boots enchantment and your summoner spells as a backup should anything go wrong. Be careful on taking fights when said spells or enchantments are on cooldown, as things such as most assassin ults will come back before your [stasis enchant] does. Remember to watch for minion waves stacking to keep your towers, especially your base ones, from getting destroyed by 5 cannons.