by Mana

[4.3] Kai'sa Guide - Kai'Sa one of the best carries to play

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Perfectionist World Cultural Heritage
Since I stopped updating this guide with the release of 4.2. I want to give a propper update (via google docs). This website is (sadly) out of date since the new rune system, sadly i got ill and have technical issues (Motherboard went poof), but i currently work on it https://docs.google.com/document/d/1da0AMRUIhvCjeSjJhOS9s0-OYqAOuOPh0dDrYdeTp2U/edit?usp=sharing
Patch 4.3
October 17, 2023 14:41
Bot

Kai'Sa one of the best carries to play

Here is a lil Guide to carry your games for the Champion "Kai'Sa the Daughter of the Void". I include an AD and a Hybrid on-hit build which i both use in my games.

Pros

  • Hard to itemize against you, becaue you can build AD or AP (Hybird build deals AD and AP damage and you get all evolves)
  • insane lategame scaling
  • high burst dmg (even more burst if you build her Hybrid)
  • Can splitpush as ADC, without risk of getting cought out and die in a 1v1 against an assassin or bruiser.
  • Kind of assassin and ADC combinatione

Cons

  • Has a weak early game
  • Short range ADC
  • Requires good game knowledge (positioning, itemisation)
  • Hybrid build is a bit slower (no fast evolve befor 300 stacks on tear)

Kai'sa Build

Best Build Guide for Kai'sa

Starting Items
Sapphire Crystal
Long Sword
Core AD
Stormrazor
Infinity Edge
Gluttonous Greaves
Blade of the Ruined King
Core Hybrid
Manamune
Blade of the Ruined King
Gluttonous Greaves
Needlessly Large Rod
Amplifying Tome
Stinger
Example Full AD Build
Stormrazor
Infinity Edge
Gluttonous Greaves
Blade of the Ruined King
Phantom Dancer
Lord Dominik's Regards
On Hit
Muramana
Blade of the Ruined King
Gluttonous Greaves
Wit's End
Nashor's Tooth
Riftmaker

Item Build Description

Additional information on the items

Start 

Sapphire CrystalSapphire Crystal if you go for a "Hybrid Build", else start with the Long SwordLong Sword




Crit:

Your core objective on this one is to get Icathian RainIcathian Rain evolved as fast as possible.. commonly its known with B.F. SwordB.F. Sword + B.F. SwordB.F. Sword  

After that finish StormrazorStormrazor . Once you have this you got multiple options for your SuperchargeSupercharge evolve:

  1.   Recurve BowRecurve Bow + DaggerDagger : cheapest choice for the evolve. With the bow you can go for a Blade of the Ruined KingBlade of the Ruined King or Runaan and the dagger is great for Phantom DancerPhantom Dancer
  2. Recurve BowRecurve Bow : Runaan's HurricaneRunaan's Hurricane for the heavy front line or melting the backline fast by diving into them with your Killer InstinctKiller Instinct or Wit's EndWit's End
  3. StingerStinger on the other hand is great if you snowball into the game to build a Solari ChargebladeSolari Chargeblade .


As 3rd item you can usually finish Infinity EdgeInfinity Edge but if you choose the first option i suggest to finish Phantom DancerPhantom Dancer because with bork and StormrazorStormrazor you tend to have an already high dps, which means: time for a defensive item.





On Hit:

The core objective remains, evolve Icathian RainIcathian Rain as soon as possible. On this build you rush ManamuneManamune and get 300 stacks on Tear of the GoddessTear of the Goddess and Vampiric ScepterVampiric Scepter . Second item remains the same Blade of the Ruined KingBlade of the Ruined King (it's basically the highest damage item in the game due to the current health damage) and is the base for the evolution of SuperchargeSupercharge yet again.


After these items and boots you have 2 options:

Void SeekerVoid Seeker evolve for which you either build Nashor's ToothNashor's Tooth and Amplifying TomeAmplifying Tome or RiftmakerRiftmaker . This option gives you more burst damage (if you hit your ability of) and is great if you are ahead. In case you build Nashor's ToothNashor's Tooth first, you will unlock SuperchargeSupercharge evolve.


SuperchargeSupercharge evolve for which you rush the StingerStinger and build then RiftmakerRiftmaker . This is a more defensiv order due to the unlocked invisibilty. It gets really great with RiftmakerRiftmaker due to the added on hit damage and omnivamp.





Situational:


Mortal ReminderMortal Reminder it kinda is a lie to say this item is "situational" since i prefer it a lot over Serylda's GrudgeSerylda's Grudge on Kai'saKai'sa . The grievious wounds are great against adcs and heal champions and the armor pen helps against any armor. If you go for an AD build, this item is a must have.

Lord Dominik's RegardsLord Dominik's Regards Crit Armor Pen enables bork in a full crit build so chose this over Mortal Reminder if the enemy has no heavy healing champs.

Edge of NightEdge of Night I would rarely get this one. Just get it on an AD build if you constantly get targeted by some Malphite + Yasou ult combos, which you wouldnt survive due to the knockup.

Death's DanceDeath's Dance Reduced damage which is dealt as truedamage over time and removing that + gain a heal in %total hp? Thats awesome. Makes you more durable. Takedowns will come pretty easy lategame so cleansing the DoT will be kinda easy.

Phantom DancerPhantom Dancer Crit item that gives you an shield when you drop low on HP... good defensive option when you want the crit and don't like Death's DanceDeath's Dance

Rapid FirecannonRapid Firecannon Extra range for an auto which then gives you an engage with your ultimate.

StormrazorStormrazor Since this was buffed in 3.1 it is a really considerable addition. The slow might be nice to be able to catch better up to the enemy and land an isolated Icathian RainIcathian Rain . On the other hand i think it is still worse than Rapid FirecannonRapid Firecannon since it gives extended range to just ult on your target.

Wit's EndWit's End I talked about this in the AD section. I consider the item pretty good due to the fact that it gives a high  attack speed, decent magic damage and also (based on your level) high magic on hit damage in addition to your passiv. A nice benefit is lifesteal when on low hp to make you surprisingly tanky.

Since a while i am not a fan of this item because it is pretty bad on Kai'Sa. Yes the upside is it spreads Second SkinSecond Skin marks, but on the down side it is completly useless in a 1v1 sitatuation (and you basically want to create those constantly) or rather islate champions for the full damage of your Icathian RainIcathian Rain . This would make kiting way more extreme, cause you need to get into range of only 1 champ, use the skill and get back into the range of two more champs to make use of the item... => not really great

Guardian AngelGuardian Angel The classic defensive item for ADC's.. I tend to hate it, because it just delays your respawn. Sure if you die on a DoT effect like brand passiv, a shroom or anything else out of a teamfight to take a objective like baron, this item can save the team fight/secure the objective, if you die in the middle of the enemy team it is basically troll.. so yea i have mixed opinion on this one.

BloodthirsterBloodthirster Additional lifesteal with an shield which "increases your maximum HP". overall a fine item, which should never fall under your radar.

Maw of MalmortiusMaw of Malmortius This exists? Actually yea and it has fallen long time under my radar due to the existance of Wit's EndWit's End . Due to the recent rework of the item in League of Legends PC version i noticed that the lifeline passiv has omnivamp which makes it an solid choice to pick up. Sure it has less magic resistance than its counterpart, but i would definitly pick Maw of MalmortiusMaw of Malmortius against burst heavy mages like DianaDiana or VeigarVeigar

Void StaffVoid Staff Must have if you go for the Hybrid build. Magic pen is needed.

RiftmakerRiftmaker Hybrid build version of BloodthirsterBloodthirster i would rarely build it but the extra omnivamp can be nice. Also great in the on-hit build

Infinity OrbInfinity Orb Ok.. this is an interesting one.. Your passiv ability counts as empowered attacks, so each basic attack to an enemy below 35% hp will crit your on hit magic damage.. if your enemy team runs no tanks get this over void stuff to burst those squishies. Also works well as Luden's EchoLuden's Echo replacement as Mid Kai'Sa.

Banshee's VeilBanshee's Veil Same as what i wrote for Edge of NightEdge of Night just as AP option.

Kai'sa Runes

Best Runes for Kai'sa

Keystone
Lethal Tempo
Lethal Tempo
Domination
Hunter Vampirism
Hunter Vampirism
Resolve
Conditioning
Conditioning
Inspiration
Manaflow Band
Manaflow Band

Use this setup if you play an Crit build


Keystones: Lethal TempoLethal Tempo is basically a must have. Due to you being able to close gaps quickly to enemies and having a high attack speed you can quickly stack it up.


Dominance: Hunter VampirismHunter Vampirism is a really nice rune for the build because of the early lifesteal you gain. you can exchange it for TriumphTriumph BrutalBrutal or Gathering StormGathering Storm as you like/dependent on your team. Gathering StormGathering Storm is best when you look to scale.


Resolve: In the resolve tree you also got a lot of options. I know that i pick ConditioningConditioning is a bit weird, since wild rift is really fast and Adaptive CarapaceAdaptive Carapace is a good choice earlier. The fact i dont like is about carapace is that you only gain the bonus resistance after you are below 50% hp, ConditioningConditioning gives you these permanent. Against CC heavy comps i would suggest play Hunter TitanHunter Titan .


Inspiration: I mostly use Manaflow BandManaflow Band since Kai'sa struggles early with Mana problems, but alternatively Nimbus CloakNimbus Cloak and Sweet ToothSweet Tooth are great choices.

Keystone
Lethal Tempo
Lethal Tempo
Domination
Gathering Storm
Gathering Storm
Resolve
Conditioning
Conditioning
Inspiration
Manaflow Band
Manaflow Band

Use this Setup for an Hybrid Build


So since i explained a lot of the runes aready in the AD part i will skip this here and explain the difference why i definitly go Gathering StormGathering Storm and Manaflow BandManaflow Band here (those aren't exchangable, only the Resolve tree is)


Gathering StormGathering Storm gives a more AP than AD. If you go Riftmaker after your 3rd evolve you permanently get more AP from it than AD which therefor increases your burst with [kai'sa:2].


Manaflow BandManaflow Band is necessary because of the bonus AD which is added to your MuramanaMuramana . Once you finish Vampiric ScepterVampiric Scepter and ManamuneManamune is at ~320 stacks, you can evolve your Kai'saKai'sa . I also tested Sweet ToothSweet Tooth to compare, but i needed 600 stacks on ManamuneManamune to evolve my first skill, and that takes way to long.

Skill Order

How to distribute skill points

Second Skin
Second Skin - Passive
Icathian Rain
Icathian Rain
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Void Seeker
Void Seeker
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Supercharge
Supercharge
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Killer Instinct
Killer Instinct
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Remember to put flash on the D-Key
Exhaust
You will always be close to an enemy due to your ult. This summoner is a must have vs Vayne, Tristana, Draven & Lucian and other champions with constant high damage output. Also useful if you get it off befor some ults like Diana ulting your team.
Ignite
A possible choice if you want to have a lot of lane pressure. Also a fine choice if you play vs Soraka,Sona or Yuumi.
Barrier
If you think your support can handle himself and don't wanna play exhaust. Also a good choice vs assassins which have predicted burst (f.e. before Zed ult runs out, Diana ult, Fizz ult). Careful tho since barrier runs out after few seconds.
Heal
If you care for your support and want the sustain. Heal is also good against champions with skill shots to dodge, due to the increased movementspeed (or to chase).
Ghost
Add cleanse please... ghost and smite are obvious worthless for you.

Combos

Learn how to maximize the champions potential

Void Seeker
2nd
Supercharge
3rd
Killer Instinct
Ult
Auto Attack
AA
Auto Attack
AA
Icathian Rain
1st
Auto Attack
AA
Auto Attack
AA

Ult Engage combo

Supercharge
3rd
Auto Attack
AA
Icathian Rain
1st
Auto Attack
AA
Auto Attack
AA
Auto Attack
AA
Void Seeker
2nd

Mid fight combat. This works better if you have Solari ChargebladeSolari Chargeblade stored with procs

Kai'sa Matchups & Counters

Detailed information on how to play matchups and counters

Ashe
Easy
Ashe
Ezreal
Easy
Ezreal
Miss Fortune
Medium
Miss Fortune
Akshan
Medium
Akshan
Jinx
Medium
Jinx
Jhin
Medium
Jhin
Varus
Medium
Varus
Draven
Hard
Draven
Caitlyn
Hard
Caitlyn
Tristana
Hard
Tristana
Ziggs
Hard
Ziggs
Orianna
Hard
Orianna
Seraphine
Hard
Seraphine
Samira
Hard
Samira
Vayne
Skill
Vayne
Corki
Skill
Corki
Lucian
Skill
Lucian
Xayah
Skill
Xayah

Her slow and range in lane are annoying but as soon as you hit 5 and play around her ult you win that matchup.

Kai'sa

Why on-hit/Hybrid Kaisa?

So many people say now "Why going hybrid instead of full AD since you lose crits" 

Technically.. you are right, but what if you whole comp is AD? Example: You have a FioraFiora top, Lee SinLee Sin jgl, ZedZed mid, LeonaLeona Sup and then you as ADC... Kai'saKai'sa ... Well easy for the enemy tanks to just build Armor to block your damage which will make the game way harder for your team. On hybrid build (or on hit) you get a lot of mixed damage due to Second SkinSecond Skin + all 3 abilities can get evolved, which means the enemy tanks can build pure armor and you just melt them due to the missing magic resistance (also who even expects AP damage on Kai'Sa? thats like the spanish Inquisition)

"Why you lose crits, you still can build Stormrazor > IE for evolve?" - technically... yes, practically on the other hand its horrible. Crit is a state that gains valueable the more % you have and if you don't aim for 100% you waste a lot of damage. If you already plan to go hybrid, build on-hit dmg, because those items don't stack up that much on each other  (yes based on each others AS, but thats it)



Kai'sa

Synergies

This part is still WiP and will be continued.


LeonaLeona is the first support coming to my mind which pairs well with Kai'saKai'sa . Whenever she engages an enemy with either Zenith BladeZenith Blade or Solar FlareSolar Flare the enemy gets marked by Second SkinSecond Skin and you can follow up with Killer InstinctKiller Instinct . Due to her cc heavy kit LeonaLeona can always peel for you some dive champs like ZedZed . You also have a really solid laning phase with her and should be able to run down the enemy lane at 5.

AlistarAlistar  kinda same as Leona.


ThreshThresh kinda same as LeonaLeona but i think he is a saver pick due to Dark PassageDark Passage . He does not bring as much cc to the table as LeonaLeona but almost the same safety due to his FlayFlay knockback and the slow of The BoxThe Box can give you some space as well. Really good thresh players are able to pull of amazing Death SentenceDeath Sentence and even catch jumping RengarRengar .

BlitzcrankBlitzcrank is sadly a worse version of ThreshThresh .


LuluLulu , SorakaSoraka , JannaJanna and NamiNami also work really well with you due to your weak early game. They keep you save during laning phase with healing or shielding and have still great peeling options. Heck NamiNami is also amazing to play really agressive since Tidal WaveTidal Wave marks targets for you aswell over long range. SonaSona i am kinda unsure about.. she has a great lategame but feels like she offers less to the laning phase ( SorakaSoraka comes with great poke due to her StarcallStarcall winning normally every trade). I also like YuumiYuumi as support, she offers a lots of stats lategame and is also being able to build MorellonomiconMorellonomicon for anti heal, so you dont have to.


OriannaOrianna in your team.. you get her ball with Command: ProtectCommand: Protect ult into their team (watch out to not lose the ball due to range) and Command: ShockwaveCommand: Shockwave + Command: DissonanceCommand: Dissonance  will deal a huge burst of damage.


BraumBraum works decent. He doesnt offer much engage options with marks.


 WiP


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