by Nex

[2.1a] Ultimate Jinx Guide (2.1A)

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Patch 2.1a
March 14, 2021 22:28
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Ultimate Jinx Guide (2.1A)

The most up-to-date guide for our favourite havoc reaping champion. Will consistently be updated according to the latest patch.

Jinx Build

Best Build Guide for Jinx

Starting Item
Long Sword
First Recalls
B.F. Sword
Cloak of Agility
Recurve Bow
Vampiric Scepter
Gluttonous Greaves
vs All
Infinity Edge
Runaan's Hurricane
Gluttonous Greaves
Rapid Firecannon
Mortal Reminder
Blade of the Ruined King
vs Heal
Infinity Edge
Runaan's Hurricane
Gluttonous Greaves
Mortal Reminder
Rapid Firecannon
Blade of the Ruined King
vs Dive
Blade of the Ruined King
Runaan's Hurricane
Gluttonous Greaves
Infinity Edge
Rapid Firecannon
Mortal Reminder
Situational
Quicksilver Enchant
Stasis Enchant
Guardian Angel
Phantom Dancer
Maw of Malmortius
Bloodthirster

Item Build Description

Additional information on the items

Starter Item

  • Long SwordLong Sword is the best option for clean farming and poking.

First Recalls

vs All

This is the main build I use for most encounters and especially will now be focussing more on due to the recent big nerf to Blade of the Ruined KingBlade of the Ruined King . It focuses heavily on massive critical strike damage, AOE with your [Switcheroo!]s Fishbones and greater distancing and damage via an earlier Rapid FirecannonRapid Firecannon

  • Infinity EdgeInfinity Edge  is my go to purchase for great early damage and crit. Increasing your attack speed on when you already benefit from our [Switcheroo!] It is much more beneficial to focus on damage and crit initially with this build.
  • Runaan's HurricaneRunaan's Hurricane is probably the one if not the most important part of our kit as it allows our rockets now to crit on multiple targets, and deal splash critical damage to anyone nearby. Not only that but it gives a massive boost to our attack speed.
  • Gluttonous GreavesGluttonous Greaves at this point you should be considering upgrading especially if you are suffering with CC. If so, upgrade this immediately to Quicksilver EnchantQuicksilver Enchant . It might be an idea to purchase Stasis EnchantStasis Enchant instead if suffering against ganks from champions such as FizzFizz or ZedZed when you're shield is no longer enough to prevent them from one shotting you with their ultimate. Be very careful about picking this though as you will then lack both the escape mechanic and movement speed boost that you'd get from Quicksilver EnchantQuicksilver Enchant .
  • Rapid FirecannonRapid Firecannon has become a favourite of mine as I find being able to do more damage, at greater speed and at even more range with my rockets is something not to be overlooked.
  • Mortal ReminderMortal Reminder is when getting nearer the late game amazing as it shreds through naturally tanky champions such as MalphiteMalphite and AlistarAlistar  or those who've built more armour into the late game. Grievous Wounds is also an incredible debuff to put on the enemies in the end game.
  • Blade of the Ruined KingBlade of the Ruined King despite it's nerf remains a solid pick as a last resort if you're not struggling elsewhere as it allows for better kiting and also to slow down enemies to catch them. The added life steal is great form of extra sustain and coupled with the additional attack speed, this is still a phenomenal pick.

vs Heal

I typically only use this build if they have someone champions with lots of healing potential such as Dr. MundoDr. Mundo on their team to counter their healing by picking up Mortal ReminderMortal Reminder slightly earlier. This will be the exact same build as before but instead of building it as your 5th item, build it as your 4th to help with the team fights earlier on to negate those pesky heals.

vs Dive

The reason for this build is to play against dive like and potentially more tank like heroes, champs such as MalphiteMalphite , AlistarAlistar , AmumuAmumu which all can dive in and potentially then be left vulnerable if they miss. You will find yourself loving picking up Blade of the Ruined KingBlade of the Ruined King much earlier as it'll shred through them and allow you to chase and kite them easier. I won't go into explaining the other items as they've already been touched on.

Situational

It sometimes might be beneficial depending on the matchup to have certain defensive items in your toolkit instead of the more aggressive ones listed. In such case some of the below are great options.

  • Guardian AngelGuardian Angel is generally the best defensive option if you can make use of its Resurrection ability in team fights. However, if you can't manage it properly and make sure to stay alive after it's popped, it becomes meaningless. Hence, it might be better picking one of the following instead.
  • Phantom DancerPhantom Dancer is a great option to counter burst AD champions who are carrying.
  • Maw of MalmortiusMaw of Malmortius is a great option to counter burst AP champions or against a heavy AP team.
  • BloodthirsterBloodthirster is a solid choice, great AD with a huge boost to your sustain, pick if you're struggling a little and it's not too much incoming burst damage.





Jinx Runes

Best Runes for Jinx

Keystone
Conqueror
Conqueror
Domination
Gathering Storm
Gathering Storm
Resolve
Hunter Titan
Hunter Titan
Inspiration
Sweet Tooth
Sweet Tooth

Without Lulu

Conqueror: Jinx is amazing at stacking the adding damage that this rune provides, is a must pick.

Gathering Storm: Due to how well Jinx scales into the late game, this I feel is the best one, however you might want to opt for a solid earlier game choice such as Brutal if you feel it might prevent you being snowballed.

Hunter Titan: By the end game, you should have more than enough damage to be able to secure all if not most of those unique champion take downs. Great health boost and tenacity. Another solid option is Spirt Walker if you feel that you're up against heavy slows and/or a team which is going to put early game pressure on you.

Sweet Tooth: Amazing for lane sustain and extra gold.

Keystone
Conqueror
Conqueror
Domination
Gathering Storm
Gathering Storm
Resolve
Hunter Titan
Hunter Titan
Inspiration
Mastermind
Mastermind

With Lulu

Conqueror: Jinx is amazing at stacking the adding damage that this rune provides, is a must pick.

Gathering Storm: Due to how well Jinx scales into the late game, this I feel is the best one, however you might want to opt for a solid earlier game choice such as Brutal if you feel it might prevent you being snowballed.

Hunter Titan: By the end game, you should have more than enough damage to be able to secure all if not most of those unique champion take downs. Great health boost and tenacity. Another solid option is Spirt Walker if you feel that you're up against heavy slows and/or a team which is going to put early game pressure on you.

Mastermind: With Lulu's buffs she provides to your attack speed, you have the capability of shredding through both turrets and epic monsters allowing you to put more pressure on the enemy team.

Skill Order

How to distribute skill points

Get Excited!
Get Excited! - Passive
Switcheroo!
Switcheroo!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Zap!
Zap!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Flame Chompers!
Flame Chompers!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Super Mega Death Rocket!
Super Mega Death Rocket!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Flash
Invaluable. Can use as an escape or in a chase to secure important kills.
Barrier
If the enemy has any form of assassin, use this and try to encourage your support to take heal.

Combos

Learn how to maximize the champions potential

Zap!
2nd
Flame Chompers!
3rd
Super Mega Death Rocket!
Ult
Switcheroo!
1st
Flash
Flash

Zap to slow, lay the Flame Chompers slightly ahead of them, then secure big damage with Super Mega Death Rocket. Proceed to chase dealing damage with Pow-Pow or Fishbones depending on whether the enemy has flash and/or escape mechanic using the latter if they do. Flash to secure kill or escape.
Remember to use Shield within this combo if you know you'll take heavy damage.

Jinx Matchups & Counters

Detailed information on how to play matchups and counters

Xayah
Easy
Xayah
Ashe
Easy
Ashe
Vayne
Easy
Vayne
Ezreal
Easy
Ezreal
Varus
Medium
Varus
Draven
Hard
Draven
Jhin
Hard
Jhin
Corki
Hard
Corki
Miss Fortune
Skill
Miss Fortune
Kai'sa
Skill
Kai'sa
Tristana
Skill
Tristana

Due to XayahXayah 's recent changes, we'll have to see how this matchup now fairs with her current buffs so this matchup might be updated shortly.

However, this has always been a great matchup for you due to better power spikes, scaling and ability to bully her in the laning phase.

Jinx

Synergies

Godly

  • LuluLulu is the most broken support especially when coupled with JinxJinx now and I still believe that despite her recent nerfs she'll still be the best champion by your side.

Great

  • SonaSona and NamiNami are both incredible in their own right and scale quite well with you, these are very solid picks to support you and if you can't secure a LuluLulu , then definitely consider pairing with one of these.

Hit/Miss

  • LuxLux and SeraphineSeraphine : These go to great if they can hit their poke and CC but if they can't, then they fall down to being almost irrelevant.



Big thanks to wildriftguides.gg for publishing my guide on their front page as 'Guide of the Week'. Remember to feel free to reach me on my discord or by leaving a comment.


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