by CraftyKhai

[2.6a] Seraphine Guide - Climbing while Simping with Seraphine! Patch 3.1A

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Thanks for stopping by! I hope you guys enjoy my guide! Happy Simping! :3
Patch 2.6a
April 17, 2022 07:27
Support

Climbing while Simping with Seraphine! Patch 3.1A

Are you one of those HARDSTUCKS who wish to try out this e-girl called Seraphine, the Starry-eyed Sonstress? Don't you worry cause with this guide, you can now unstuck your stepsi- I mean, Rank with Seraphine! Get ready to handle this cheerful e-girl ;)

Pros

  • High utility (Healing, Immobilizing, Shielding)
  • Teamfight Goddess
  • Opportunist champion
  • Incredibly long range abilities
  • Lane bully

Cons

  • Squishy
  • Low mobility
  • Early mana issues
  • Long cooldown
  • Easy to dodge skillshots

Seraphine Build

Best Build Guide for Seraphine

Starting Item
Amplifying Tome
Boots of Speed
Core Items
Luden's Echo
Rylai's Crystal Scepter
Stasis Enchant
Aggressive Items
Oblivion Orb
Infinity Orb
Liandry's Torment
Morellonomicon
Defensive Items
Oblivion Orb
Crystalline Reflector
Banshee's Veil
Morellonomicon

Item Build Description

Additional information on the items

UPDATE: So I've noticed that Summon AerySummon Aery and Font of LifeFont of Life doesn't proc Support Items ( Ardent CenserArdent Censer , Staff of Flowing WatersStaff of Flowing Waters , Harmonic EchoHarmonic Echo , and Athene's Unholy GrailAthene's Unholy Grail ) anymore. Idk what is going on and I hope this is just a bug that can be fixed. With that in mind, for Patch 3.1A, I personally think AP Seraphine works better (until this bug is fixed)


STARTING ITEMS

  • Amplifying TomeAmplifying Tome If you prefer to poke the enemy during the laning phase.
  • Boots of SpeedBoots of Speed If you prefer to roam and help your allies to get an early lead (not recommended)



CORE ITEMS

  • Luden's EchoLuden's Echo : This item is very gold efficient since it gives you 85 Ability Power (AP) + 300 Mana + 20 Ability Haste with only 3k gold which is everything you need in an item for AP Supports. In addition to that, this item's passive also deals 100 + 10% AP magic damage to 3 targets (champion are prioritized) after stacking up Discord. This is specifically good with SeraphineSeraphine 's 1st ability High NoteHigh Note because it can reduce the enemy's HP by great amount since your 1st ability will deal more damage the lower the enemy's HP.
  • For boots, Ionian Boots of LucidityIonian Boots of Lucidity is the most recommended and flexible since it reduces your spells and abilities cooldown by a great amount. For instance, [Flash] is reduced from 150s 🡢 127.5s | [Heal] is reduced from 130s 🡢 110.5 | [Ignite] is reduced from 100s 🡢 85s. But for situational situations, it's probably better to buy either Mercury's TreadsMercury's Treads or Plated SteelcapsPlated Steelcaps depending on  what kind of damage the champion that hunts your head deals to you.

Choose either you want:

  • [Stasis Enchant]: A highly efficient item against burst damage especially when you time it just right. It is a super passive-aggressive item since you can use it to engage while still being alive, and also a defensive item that prevents you from dying to burst damage from champions like ZedZed , RengarRengar , KatarinaKatarina , etc.
  • [Locket Enchant]: A highly efficient item to peel your allies from damage especially during teamfight. This item allows your teammates to be as aggressive as they want since you can just shield them with this item AND heal them using SeraphineSeraphine 's 2nd ability [seraphine:2]

Next, you want to buy



AGGRESSIVE ITEMS

These sets can only be used when:

  1. Enemies have a lot of tanky champions such as Dr. MundoDr. Mundo , NasusNasus , RammusRammus , etc.
  2. Enemies have a lot of Shields like ShenShen , LuxLux , KarmaKarma , etc.
  3. No one can deal with those 2 types of enemies.


  • Oblivion OrbOblivion Orb You should buy this item if the enemy team has champion(s) that can lifesteal (vamp) and heal a lot. Reducing the healing effects by 40% This effect is called Grievous Wound. IDEALLY, you don't want to complete it to MorellonomiconMorellonomicon ASAP until you get another item since it will be more efficient that way.
  • Infinity OrbInfinity Orb A great item to deal IMMENSE damage with SeraphineSeraphine 's 1st ability High NoteHigh Note since High NoteHigh Note increases damage the lower the enemy's HP is. capped at 25%. This item allows you to CRIT that damage equals to 20% of the damage dealt to enemy below 25% HP.
  • Liandry's TormentLiandry's Torment (OPTIONAL): This item synchronizes well with Rylai's Crystal ScepterRylai's Crystal Scepter since Liandry deals 1% of enemy's max HP over 3 second but DOUBLES if the enemy is immobilized (stun, slowed, knock up, knock back, root) and Rylai's Crystal ScepterRylai's Crystal Scepter ALWAYS immobilize your enemies when you hit enemies with abilities.
  • MorellonomiconMorellonomicon After completing your 1 or 2 other items, consider finishing this item as healing effects will grow stronger during the late game. This allow you to reduce healing effects by 40% to enemies above 50% HP. It will increase to 60% healing reduction when enemy has HP lower than 50%.
  • Void StaffVoid Staff (SITUATIONAL): You can replace Liandry's TormentLiandry's Torment if the enemy is high in Magic Resist.
  • Rabadon's DeathcapRabadon's Deathcap (OPTIONAL): This item is a must buy against squishy enemies allowing you to MELT your enemies before the fight even started. (Not recommended because Supports don't often get many gold)




DEFENSIVE ITEMS

These sets can only be used when:

  1. Enemies have a lot of backline destroyer. For instance, ZedZed , RengarRengar , Master YiMaster Yi , AkaliAkali , etc.
  2. Enemies have a lot of CC. For example, MorganaMorgana , KarmaKarma , PantheonPantheon , etc.
  3. No one can protect you from those 2 types of enemies

  • Oblivion OrbOblivion Orb You should buy this item if the enemy team has champion(s) that can lifesteal (vamp) and heal a lot. Reducing the healing effects by 40% This effect is called Grievous Wound. IDEALLY, you don't want to complete it to MorellonomiconMorellonomicon ASAP until you get another item since it will be more efficient that way.
  • Crystalline ReflectorCrystalline Reflector Good against Burst AD champions. 
  • Banshee's VeilBanshee's Veil Good against Burst AP champions and CC champions. 
  • MorellonomiconMorellonomicon After completing your 1 or 2 other items, consider finishing this item as healing effects will grow stronger during the late game. This allow you to reduce healing effects by 40% to enemies above 50% HP. It will increase to 60% healing reduction when enemy has HP lower than 50%.



Note: You can mix the Aggressive and Defensive Items together depending on the situation given. Let's say the enemy has INSANE amount of AD damages yet squishy champions, you can take the Defensive Items but replace Banshee's VeilBanshee's Veil since the enemy doesn't have AP champions or at least the AP enemy doesn't bring threat to you. Keyword is, BE FLEXIBLE with your current situation. Take these factors into account:

  1. Who's the enemy carry?
  2. Do they chase for backline?
  3. Are they tanky/squishy?
  4. Can my enemy do anything against this enemy?
  5. etc.



Glossary :

  • Healer : Champions that can heal themselves and their allies like SorakaSoraka , SeraphineSeraphine , Font of LifeFont of Life , etc. 
  • Lifesteal/Physical or Magic Vamp : An effect that heals (a) champion(s) whenever they attack someone by using abilities, items, and runes such as OlafOlaf 's 2nd ability, Blade of the Ruined KingBlade of the Ruined King , Hunter VampirismHunter Vampirism , Fleet FootworkFleet Footwork , etc. 
  • Auto Attack Champion : Champions that Auto Attacks a lot like JinxJinx , Master YiMaster Yi , AsheAshe , etc.
  • Caster Champion : Champions that rely a lot on skillshots and abilities such as EzrealEzreal , ZiggsZiggs , SeraphineSeraphine , etc.
  • AD Champion : Champions that deals physical damage.
  • AP Champion : Champions that deals magic damage.
  • Hybrid Champion : Champions that deals both magic and physical damage.
  • CC Champion : Champions that have Hard and Soft Crowd Control (Stun, Slow, Blind, Silence, Root, Knock up, Knock back,)

Seraphine Runes

Best Runes for Seraphine

Keystone
Electrocute
Electrocute
Domination
Gathering Storm
Gathering Storm
Resolve
Loyalty
Loyalty
Inspiration
Manaflow Band
Manaflow Band


KEYSTONE RUNE: 

Since Summon AerySummon Aery and Font of LifeFont of Life can't trigger Support Items now, while Seraphine has only 1 shielding ability, you should take:

  • ElectrocuteElectrocute (Recommended): This rune is simply unbalanced since it allows you to destroy one of the enemy team completely in teamfight. The only thing about this rune is it has a very long cooldown (20s)
  • Summon AerySummon Aery This is a rather safe rune since you'll be dealing a lot of damage when poking/laning, and peel your allies from dying.


DOMINATION RUNE: 

Gathering StormGathering Storm and WeaknessWeakness both have great values but Gathering StormGathering Storm is focused on late game while WeaknessWeakness works both on early and mid to late game since Seraphine has a lot of CC in her kit including Rylai's Crystal ScepterRylai's Crystal Scepter , this WeaknessWeakness would still be disgusting.

  • WeaknessWeakness (Highly Recommended): To allow your teammates and yourself to deal 5% more damage for 5s. Imagine. All the damage from all allies including yourself are dealt 5% more damage. Even TriumphTriumph is weaker than this rune and TriumphTriumph 's damage can only be used by its user only.
  • Gathering StormGathering Storm To allow you to deal and peel more damage the longer the game goes.


RESOLVE RUNE: 

  • LoyaltyLoyalty (Recommended): This rune is great to give yourself and the closest ally bonus defensive stats. I know it's not much but it still gives value throughout the game.
  • Bone PlatingBone Plating This rune is great so you don't die immediately by a one-combo one-shot but the thing about this rune is, it's value is decreases the longer the game goes since it only reduces 30 to 60 damage and it can be procced/triggered easily so you don't get much value out of this rune honestly.


INSPIRATION RUNE: 

  • Manaflow BandManaflow Band Have you ever experience during a teamfight, you have mana for it and you use all your mana during that teamfight, but then comes the clean-up crew from the enemy team and you have no mana left for that champion? Yeah, that's why you need this. Note: clean-up crew/champions is a term used for champions who literally stays behind until someone else engages for them like Master YiMaster Yi , KatarinaKatarina and Kha'zixKha'zix .



Skill Order

How to distribute skill points

Stage Presence
Stage Presence - Passive
High Note
High Note
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Surround Sound
Surround Sound
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Beat Drop
Beat Drop
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Encore
Encore
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Summoner Spells

When to take which summoners

Exhaust
Due to its ability to reduce damage dealt and to slow the targeted enemy, this spell has become a spell for both defensive and offensive.
Ignite
This is an option to play aggressively. It is also recommended against enemies with a lot of heals and lifesteals since it provides Grievous Wound effect (anti-heal)
Heal
This spell is good to bait out your enemy. But if another ally has recently used Heal (30s after cast), your Heal will be half as efficient. It will be wise to not take double Heal in any game.
Ghost
This is an option if you want to annoy (or should I say, troll) both the enemy team and your own team.
Smite
It's not worth taking if you're going to lane since it reduces your EXP and gold gain from minions. Unless if you wanna try jungle Seraphine.
Barrier
You're simping for yourself? Talk about an EGO SUPPORT. But still an option if you think you can bait the enemy into a sticky situation.
Flash
A MUST HAVE spell to cover up Seraphine's lack of mobility

Combos

Learn how to maximize the champions potential

Auto Attack
AA

Abilities


If you like to know more about Seraphine's abilities, I suggest you to check out it out on this link:

https://leagueoflegends.fandom.com/wiki/Seraphine/WR

Encore
Ult
Beat Drop
3rd
High Note
1st
Auto Attack
AA

Initiating Combo 1 : CC Chain


If you want to make this combo to the next level :

  • Make sure you always have 1 stack of Echo Stage PresenceStage Presence .
  • Use your Ultimate EncoreEncore and follow up with a [flash] to make a surprise engage. This will greatly reduce their reaction time. You got to be fast though. Or else, it won't work.
  • [New] : You no longer need your Echo stack if you have Rylai's Crystal ScepterRylai's Crystal Scepter .
Beat Drop
3rd
Encore
Ult
High Note
1st
Auto Attack
AA

Initiating Combo 2 : Definite Hit


  • Slowing them using your 3 Beat DropBeat Drop before you Ult EncoreEncore will increase your hit rate.
  • It is possible that the enemy will use [flash] so be aware of their summoner's spell.
  • If they haven't used their [flash] or any blink or dash abilities, force them to use it before you use your HUGE and LONG Ult EncoreEncore .
  • [New] : Your 3 [Seraphine:3] now IMMEDIATELY roots the enemy if you have the item Rylai's Crystal ScepterRylai's Crystal Scepter .
Beat Drop
3rd
High Note
1st
Auto Attack
AA

Trading Combo 1 : Damaging enemy champion(s) 


Beat Drop
3rd
High Note
1st
Auto Attack
AA

Trading Combo 2 : Immobilizing enemy champion(s) 


Encore
Ult
Flash
Flash
Beat Drop
3rd
High Note
1st
Auto Attack
AA
Surround Sound
2nd
Auto Attack
AA

Advance Initiating Combo 1 : Heart Attack CC Chain


  • You need 1 stack of Echo Stage PresenceStage Presence for this combo.
  • Your hands gotta be fast. Cast your [flash] during the animation of your Ult [seraphine:ult].
  • [New] : You no longer need your Echo stack if you have Rylai's Crystal ScepterRylai's Crystal Scepter .
Shadows Enchant
Beat Drop
3rd
Flash
Flash
Encore
Ult
High Note
1st
Auto Attack
AA
Surround Sound
2nd
Auto Attack
AA

Advance Initiating Combo 2 : Depression CC Chain


Locket Enchant
Surround Sound
2nd

Advance Healing and Sheilding


  • Only use this if you don't have enough stack for your double cast Stage PresenceStage Presence and if you don't have any shield on you while you or your teammate(s) desperately need healings.
  • This also includes Mountain Drake's Buff and shielding from other champions.
  • [Locket Enchant] can also be replaced with [Barrier].

Seraphine Matchups & Counters

Detailed information on how to play matchups and counters

Alistar
Easy
Alistar
Jarvan Iv
Easy
Jarvan Iv
Lulu
Easy
Lulu
Leona
Easy
Leona
Lux
Easy
Lux
Galio
Easy
Galio
Annie
Easy
Annie
Amumu
Medium
Amumu
Sona
Medium
Sona
Twisted Fate
Medium
Twisted Fate
Veigar
Medium
Veigar
Brand
Medium
Brand
Morgana
Medium
Morgana
Janna
Medium
Janna
Braum
Medium
Braum
Nami
Medium
Nami
Thresh
Hard
Thresh
Pantheon
Hard
Pantheon
Rakan
Hard
Rakan
Orianna
Hard
Orianna
Blitzcrank
Hard
Blitzcrank
Malphite
Hard
Malphite
Kennen
Hard
Kennen
Gragas
Hard
Gragas
Soraka
Hard
Soraka
Senna
Hard
Senna
Seraphine

ADVANCE TIPS & TRICKS

Seraphine's Best Friends:


Passive Stage PresenceStage Presence

  • [New]: Your passive now is fully stacked whenever you spawn/respwan from the fountain.
  • Echo stacks can be seen under your Healthbar.
  • Your abilities turn to 3 different colours depending on how many Echo Stage PresenceStage Presence stacks you have.
  • Once your Echo Stage PresenceStage Presence is fully stacked, your character will light up.
  • There will be a little spotlight under your allies if you are in range to give your ally your Notes Stage PresenceStage Presence The enemies will see that your ally's clone has no spotlight under them. Champs that can use clone is WukongWukong with his 2 Warrior TricksterWarrior Trickster .
  • Your Notes Stage PresenceStage Presence lasts for 5 seconds and can only be stacked 3 times for each unique ally including yourself. Maxed at 15 Notes.
  • Your Notes Stage PresenceStage Presence 's duration can be seen on your Auto Attack button.
  • Your Notes Stage PresenceStage Presence also gives a you a slightly extra range. You can outrange the enemy towers with at least 6 stacks of Notes Stage PresenceStage Presence .
  • There is no limit to how far your ally Notes Stage PresenceStage Presence can travel.
  • If your ally dies while carrying Notes Stage PresenceStage Presence , the Notes Stage PresenceStage Presence will disappear but your range remains buffed.
  • Abilities that were casted twice thanks to your Echo passive Stage PresenceStage Presence will not cost twice as much mana.
  • Enemy CC will not cancel your Echo abilities.


1st Ability High NoteHigh Note

  • You can [flash] during your 1 High NoteHigh Note , 3 Beat DropBeat Drop and your Ult EncoreEncore animation.
  • Your 1 High NoteHigh Note will always land on the area you cast before you [flash].
  • Your 1 High NoteHigh Note deals more damage the lower their HP goes.
  • Your abilities beside your 2 Surround SoundSurround Sound will always expose enemy in brush upon hit. This is a cool trick you can use before you ward so you dont get gang banged


2nd Ability Surround SoundSurround Sound


3rd Ability Beat DropBeat Drop


Ultimate EncoreEncore

Seraphine

Gameplay

If you're looking about macro and micro wise on how to play Seraphine Support, visit my Support guide here:

https://wildriftguides.gg/guide/1071/introducing-support-role-the-backbone-of-the-team

Seraphine

ABSTRACT



Seraphine

REFERENCES

Comments
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CraftyKhai
1 year ago
Thanks for viewing this guide! I gope you guys are doing well yourself :)