[4.1a] Rakan Guide - [GM] AP Rakan Support Guide S7/8
[GM] AP Rakan Support Guide S7/8
- Lots of CC
- Large shield and heal for you and allies
- Slippery playstyle makes you hard to catch
- Great against dive/assassin champions
- Good disengage and engage
- Great teamfight capability and pick potential
- Hard CC completely negates him
- Die easily if you get caught
- Lack of synergy in solo-q teams makes him difficult
- Can't be played as the only tank/engage
- High cooldowns early game
Best Build Guide for Rakan
Item Build Description
Additional information on the items
For support item I always go Relic Shield , I used to go sickle but there's just no point now since its
A) much easier to stack now for every support.
B) more gold, faster.
C) Rakan got hit with the nerf hammer and now his CD is too long to poke whatsoever.
For boots you have three choices, Ionian Boots of Lucidity , Plated Steelcaps , or Mercury's Treads . Of course this depends on the team comp, more crowd control? Choose merc treads. More armor? Plated steelcaps. You can go lucidity if you have a really good early game and can afford to go without the extra protection from boots.
For boot enchants you also have three options. I rarely use locket myself but if their team has say an AP Malphite or hard hitting AP champs like Katarina or Akali it's good to pick up. For your other options you have redemption and meteor. Meteor is for when you want to do more damage and feel secure in your team like you can get in CC and get out, dropping the meteor while the enemy is CC'd does some good combo damage. Redemption is for when the enemy has a lot of champions that want to jump on you (mostly AD assassins like Rengar , Zed ) or bruisers/tanks like Jarvan Iv , Riven , Alistar , the list goes on.
When it comes to core items I think the only absolute core item is Rod of Ages . Combined with the Conditioning rune this is a great scaling item for AP Rakan, allowing him to go in and out without dying to skills immediately. Beside that I feel like Imperial Mandate is an alright support core item for Rakan depending if you want to play enchanter Rakan or burst Rakan. Rabadons is a no brainer, you won't heal as much as a Soraka but the difference this item makes on your heals and shields is amazing. It'll save you a lot of close call battles.
Damage items are few for Rakan because if you play him in a mage-burst play style you want to be able to kill in one combo and then immediately get out. So you have to go with the hard hitting item combo of Luden's Echo > Infinity Orb > Rabadon's Deathcap > Void Staff
You can go ludens after RoA or forgo RoA altogether though you'll have a rougher time as a new Rakan player if you skip RoA. I tend to mix damage and enchanter items together like a void staff late game for the even juicier shields and heals. Though if you have a great time in lane and get ahead you can go pure damage after RoA and you will practically one-shot any squishy mages ( Annie , Veigar , etc) or supports ( Yuumi , Lulu , etc). If you play burst Rakan you basically play like an AP assassin.
Typically if I play enchanter Rakan I will only go imperial mandate, HOWEVER. If your team has a hypercarry like Jax, Jinx, Caitlyn, Veigar, or one of your teammates just gets incredibly ahead and you want to boost them even more these are the items I suggest:
- Staff of Flowing Waters (for ad/ap champs unreliant on auto attacks; Miss Fortune , Veigar , [Aatrox], [Kayn], Akali , etc.)
- Ardent Censer (for champs reliant on auto attacks; Jinx , Jax , Ashe , Caitlyn , Gwen , Irelia , Yone , Yasuo , mostly adcs, etc)
Other enchanter items just don't fit as well as these two typical choices. I used to play unholy grail with Rakan but it was removed unfortunately.
For other situational items you have:
- Crystalline Reflector (You're taking too much AD damage, this will help you survive for longer in those teamfights)
- Banshee's Veil (Too much poke or champions who's initiation relies on one skill like Leona's [leona:3] and Solar Flare or Alistar's Headbutt , or ultimates like Veigar's Primordial Burst and Fizz's Chum The Waters . Also provides some nice extra MR)
- Morellonomicon (Obviously of course vs champions who heal a lot, which will practically be every game. Aatrox, Irelia, Samira , Yuumi and anyone she's attached to, the list goes on.)
Now, this is something I wasn't really into before because tank Rakan has always felt useless to me. Above are listed the situational defense items I'd suggest after a Rod of Ages and possible Imperial Mandate . Late game amaranth twinguard is also great for that bonus tenacity for Rakan.
Best Runes for Rakan
Here is the current AP support build I run in pretty much every single one of my games only going between Electrocute and Aftershock depending on who we go versus in lane. Aftershock is better vs any heavy poke and combined with Bone Plating it really helps in the early game to negate a lot of that damage if you don't prefer the scaling of the conditioning rune.
NEW: Due to second wind update in the recent patch, it's good into heavy poke enemy lane. Bone plating/hunter titan/conditioning are all still good options.
How to distribute skill points
When to take which summoners
Learn how to maximize the champions potential
Quick poke trade combo, you can cast battle dance to an ally to cover distance and then grand entrance into gleaming quill. You can then recast battle dance to heal your ally as well.
Again, to cover distance (if need be) you can cast battle dance on the ally currently engaged in a skirmish/teamfight then Battle Dance into The Quickness for quick CC combo. If its just one or two enemies you can space out your activation of the quickness to see if you can get their flashes or hold them in place for a bit longer. Naturally you should be able to pull off this combo before the recast timer on battle dance ends or you can be caught with no way to return to safety.
Once again, battle dance into an ally currently engaging in combat into the quickness then a grand entrance is an extremely long crowd control chain that can hold enemies in place just long enough for burst champions to do their work. This combo works greatest when there is a champion that has already engaged for you like a Malphite, Diana, basically anyone with an AOE crowd control skill. Even a well placed Event Horizon from Veigar can work wonders with this combo.
You can activate your ultimate the quickness before going in to immediately crowd control any champion that you touch followed up by battle dance if you need to close distance or grand entrance to lengthen the control time.
This isn't a combo but I wanted to elaborate on the use of Gleaming Quill in a separate spot. Due to its nerf in a patch or two ago its use as a poke tool is basically none. You can't heal allies or poke from a safe distance like you used to. Basically try to use the quill every time you hit someone with grand entrance to be able to guarantee a heal hits, there isn't really any other use from this skill now.
Rakan Matchups & Counters
Detailed information on how to play matchups and counters
Lux is awful to face in lane if she's even halfway decent at landing skillshots. Her bind Light Binding can stop you in place, possibly wasting your ult or ruining your engage with Grand Entrance as it still casts even when she is knocked up. Be wary of her adc's follow up if she is supporting as she can full combo with Light Binding + Lucent Singularity + Final Spark and if she manages to bind both you and your adc she can kill you both in this one combo.
Her bind has a slow cast and you can dodge it with a quick side-step or using battle dance to jump to an ally. Remember this one hint: Lux is defenseless without her bind. Wait for her to waste it before going in.
Ehhh.. mmmmm. You can cancel his ultimate Absolute Zero with your CC. He isn't as scary as the other tanks you'll face. Annoying at worst but manageable.
Lucian is another short ranged marksmen who excels in bursting down enemies. Wait for him to use his dash Relentless Pursuit before you jump onto him. Don't commit to engages if he dashes out of your Grand Entrance range because he can and will kite and kill you. Just use Battle Dance back to an ally and wait for another chance.
Be careful of her root Last Embrace and don't let her collect souls off you as she gets one with every ability cast + auto attack Absolution follow up she gets on an enemy. Otherwise she's slow and weak to cc.
Garen isn't difficult persay, but he isn't easy either. A fed Garen is awful, an okay Garen is awful, a bad Garen is awful. Because when they know they can't contribute to a teamfight they buy Hullbreaker and splitpush the entire game. Rakan has no counterplay into splitpush champions so you have to hope you don't get top-diffed.
Aside from that Garen is quite easy to play into as long as you're the one that's disengaging him and keeping him off your teammates. Watch out for his Q Decisive Strike though as it can silence you which can be horrible during vital moments where you have to recast or cast battle dance or really any part of your kit.
Just like Katarina, have fun trying to keep your ultimate Inferno Trigger up for long when you have a Rakan around. Just ult or Grand Entrance her to stop her casting immediately.
Not an issue for you personally but his ultimate Cataclysm can be troublesome for your more immobile allies. Try to stick to them and keep him stunned in his own jail cell so he can't kill them as easily.
Jax is an absolute menace to the team if he's good. He'll either splitpush relentlessly with Hullbreaker or kill any of your teammates that are out of position. Your job is to keep him stun locked with Grand Entrance + The Quickness and possibly [exhaust]. When he jumps on your allies he's likely to ignore you completely and focus on killing your teammates. You will want to spam your [rakan:3] during skirmishes with him to try and negate as much as his damage as possible.
However, once he's CC'd your teammates only need to burst him down and he'll die easily. Be aware of his Blade of the Ruined King powerspike and don't get caught out alone.
Jinx is an extremely easy adc to play into. The only issue she poses to Rakan is her Flame Chompers! which you are unable to jump through with Grand Entrance and can stop you in place in the middle of The Quickness however you can just walk around them or scare her into using them preemptively.
Just watch out for her Crescendo as it can be enough for you to get bursted and die. Sona dies if she's breathed on so just watch for when she's out of position to make your move.
Easy food, free food. Her ultimate can be interrupted with Grand Entrance or The Quickness and she has little to no self-peel until she gets Serylda's Grudge .
Malphite is nothing special. Don't get caught in his ultimate Unstoppable Force and wait for him to engage on your allies before counter-engaging. After he uses it he's a sitting duck just be wary of the follow up from his team as it can lead to a very quick ace if used properly.
Kassawin is notorious for his Riftwalk which he can move himself several times in short instances all while bursting your squishy allies in around two skills. The key to defeating him is waiting for his initiation then Battle Dance to the ally he is attempting to kill into Grand Entrance and The Quickness if needed.
You'll have to stay a bit back when vs him because of his silence Null Sphere that can keep you from saving your ally/allies. He can be slippery also so just be aware of when you choose to jump onto him.
The absolute easiest and most fun match-up. I love making Katarina main's lives a living hell. You will never get an ult off with her if you're vs a Rakan. Katarina wants to dive, she wants to be on your teammates 24/7 which you completely ruin for her.
Bait out her ultimate Divine Judgment and it's a free kill. She can't live for longer than a second after a Rakan combo.
Respect her late game. Don't initate onto her alone, make sure someone can follow up.
Akshan is just so annoying to go against but not a very hard match-up no matter how good the Akshan is. He has nothing to stop you from intiating on him aside from repositioning using his grappling hook Heroic Swing .
Sion is kind of lame in he just splitpushes most of the time. I don't feel like he does anything special in teamfights aside from soak up damage. Watch your sidelanes and listen for his ultimate Unstoppable Onslaught cast.
You can easily avoid his Decimating Smash with your kit, and also cancel the casting with your own cc.
Lulu is more squishy than other enchanter supports but is incredibly team reliant. If her team sucks, she sucks. However, she can cause troubles for you with her Whimsy and Wild Growth which can negate your engages. Besides that, she's quite easy to play into and you only have to avoid being polymorphed yourself.
Immobile mage. What else can I say. His poke is really annoying when you're vs him as another support but otherwise he can't do much of anything to stop you from jumping on him unless he hits his Q Sear while having his passive on you Blaze . Which is a lot of requirements to fill in a short time especially if he's already tried to keep someone else off him.
Super annoying because of his passive Adrenaline Rush which can be bad for Rakan who wants to cc chain people for as long as possible. It's best to wait for a teammate to take his passive off first before using your own, otherwise he's fine. Don't forget to buy anti heal vs him or you'll be run down late game.
Kill this damn cat. Rakan is a natural counter to her with the way her You And Me! works. Watch for when she detaches for her shield and then engage. You can also catch her in the middle of switching to a different ally.
Get anti heal on first back.
Grand Entrance + The Quickness + exhaust makes him useless. Wait for him to ult Undying Rage so he can waste the runtime sitting there stunned.
Corki isn't anything special per-say. He will reposition a lot using his W Valkyrie and it'll push enemies out of the path he creates. Waiting for him to use his enhanced W is best because when valkyrie is enhanced it'll go farther, giving him better chance at escape.
I honestly haven't played against many Camilles in a looooong time. Not to mention she just got a lot of buffs on patch 4.0. Watch out for her ultimate The Hextech Ultimatum otherwise you're fine.
Get sweeper and peel for your auto-attack reliant teammates. Otherwise he provides no use to his team other than being a nuisance.
I love going vs Vex players. I hope they enjoy being insta-charmed as soon as they cast their ultimate Shadow Surge as much as I love doing it to them. That's really the trick. Just stun her as soon as she tries to burst your allies, or you. Activate your ultimate as soon as you see her coming towards you and she won't have the time to activate the rest of her skills.
Soraka's silence in her Equinox is the only thing you need to worry about.
Don't forget to get anti heal, Oblivion Orb should be your first back buy.
Don't let him free push, and be careful of his Satchel Charge which he can use to knock you back and get himself to safety.
He can knock you back from the ally he's chosen to target with his ultimate Crescent Guard but you can easily dash back to them with Battle Dance . Not really difficult to deal with. Wait for him to engage you or disengage him to save your allies.
He can cancel your Grand Entrance with his Cyclone if you cast it as he's casting. Otherwise just disengage him and this monkey is supper, he hates champions who can peel for their team because it makes him a bit useless.
Warwick's ultimate Infinite Duress is awful if it lands on you, great if it's someone else! Because he's stuck in the cast animation, you have time to stun and kill him in the process.
Buy anti-heal though, he's super good at healing.
Just disengage her, and respect her damage. She's a dive champion which Rakan is naturally good against. You don't really have to worry about her skills countering you as most good Vi players will just ignore you regardless.
Watch out for his yellow card in Pick A Card which stuns you in place. Very dangerous skill for Rakan to deal with since it's a point and click stun. Outside of that he really poses no threat.
This dog never dies in late game. However you can also outheal and outshield his damage in late game. Just hope you have a tank killer in the form of a burst mage or Vayne in order to get rid of him otherwise he will absolutely steamroll your team. Yeah, not even CC can keep him long enough to kill him if you're the only one with reliable CC.
Don't play engage champions into this guy, seriously. His ultimate Chain Of Corruption makes any Rakan player cry. Wait for him to use it or just play a ranged support.
Downright annoying with her spammable Command: Attack and Command: Dissonance combo. She will try her hardest to not let you engage by poking you down to near death and slowing you for ages. She can also speed herself and allies up if she places her Command: Dissonance under them.
Be careful of allies with her Command: Protect on them as it makes her able to cast her ultimate Command: Shockwave underneath them. Always watch for her ball's positioning and you'll be alright.
HIs point and click stun Shield Vault is awful for Rakan as he can just press it once your stun animation is over, giving his allies time to chain CC you or even kill you if you can't cast battle dance in time.
Not unplayable but be smart about when and how you initiate onto him. Also here's a tip, when you see him ulting Grand Starfall onto your team, cast your Grand Entrance after about a 1.5 second wait and you'll immediately CC him as he lands.
Key to defeating this croc is counter engage. Wait for him to use his Slice And Dice / Ruthless Predator on an ally before you jump onto him and use your combo. Once he's locked down he's good as dead, but be aware he can use his Reign Of Anger empowered Slice And Dice to dash a second time and possibly dodge your skills.
I'm so sick of this girl. She has two CC skills and one of which is built into her Q Broken Wings which also has two other dashes. Did I mention she has another dash? Which also grants her a shield? Rakan is fine into her as long as you're the one disengaging or counter-engaging. Don't let her stick to you for too long or she'll kill you.
Just ignore him in teamfights he's kind of useless aside from his taunt/dash Shadow Dash . You can cancel his ult Stand United cast with your CC if you're nearby him, otherwise be careful of when his giant shield pops up on one of his allies and disengage because he can turn a teamfight.
If she places her Explosive Charge onto you, just Battle Dance away before she can fully detonate it. She has self peel as well with her Rocket Jump that allows her to jump away from cc if she manages to cast it during the cc landing. Nevermind her ultimate Buster Shot which pushes you away if you try to engage on her. Wait for her to use these two skills before trying anything risky.
Respect her late game or you'll regret it. Be smart with how you play into her and let her make mistakes by wasting her Rocket Jump .
Miss dragon lady is just next to unstoppable when she's gotten fed. Exhaust and perma-cc'ing her is your best bet. If you're the only engage it'll be difficult to keep her off your allies and it's a matter of whether or not they can even kill her in the window you provide.
The only issue Ahri poses to Rakan is that a max level charm will completely render your ultimate's cast time rather useless if she lands it. A good Ahri will know to save her charm for when you use the quickness or grand entrance, if you avoid it or see that she's used it recently you can jump on her.
Zoe dies immediately if you just run at her. Her sleepy trouble bubble is the only thing that is dangerous for you as Zoe's teammates can just kill you during the sleep unless you QSS it. Though her first skill also hurts the further it travels so try to stand behind minions (or tank it for your teammates, as her Q does more damage to champions sleeped by her bubble.
A good Braum will make you wish you never even queued into the game at all, but besides the point. He can negate your engage with just his ultimate Glacial Fissure and there isn't much else, unless he can land his Q Winter's Bite and get the passive of it off then it'll stun you in place. They almost always save this for engage or disengage so just wait for him to use it before you go in yourself.
Ezreal's don't do a whole lot besides poke you to hell and back. Make sure you have your passive Fey Feathers up when doing most of your trading with him since he has a ton of poke with his Q Mystic Shot and W Essence Flux combo. Even just by using his Q he can gradually chunk you down. Ezreal is scariest however when paired with an engage tank so be careful of champions like Nautilus , Thresh , or Leona that might be sitting in a bush waiting to hit you with their skills so he can follow up.
Wait for him to use his blink ability Arcane Shift before doing any sort of combo with him because experienced players (not even necessarily with Ezreal himself) will know when to use it to avoid your skills.
The only issue I have with Graves is his W Smoke Screen which makes it so you can't recast battle dance since you don't see any other player unless they're also in the smoke screen. It also makes it hard to initiate when you can't see around you.
Control ward in any of these spots will save you from ganks from her and if they get cleared just be aware of your positioning. Watching the map is something you should always do but it's especially important with stealth champions. Pan your camera over to wherever Evelynn appears on the map to see which buff(s) she has and which lane she's ganking, then consider your own wave state and positioning to see if you are able to be ganked yourself. From there you can predict where she will move to.
Besides that, you can counter her rather easily just by using grand entrance when she jumps on your ally. You can also shield them to negate a lot of her pre-ult Last Caress burst damage. The locket boot enchant may also be helpful if there's more AP champions than her.
Gwen is an absolute powerhouse in the late game, nevermind if she gets fed, then she's powerful for the entirety of the game. It's incredibly hard to counter build her as she shreds defenses with her true damage in her passive A Thousand Cuts + Q Snip Snip!
She can slow you down not once, not twice, but three times with her ultimate Needlework all while healing back her health if she has Riftmaker . Her dash Skip 'n Slash is also on short cooldown making her an incredibly hard target to catch. Don't get caught out by her alone as your only escape tool alone is grand entrance and she has many means to catch you especially if she has [ghost]. Stick with your team always and prevent her from jumping on your allies, Rakan is special vs her since she cannot avoid his grand entrance or ultimate with her [gwen:2].
The issue with Ekko is his burst damage, especially in late game. He will kill you rather easily at any stage of the game so don't let him get too close to you. He can also ult Chronobreak away from you once he's low health so if you stun-lock him when he's around half health he will die before he can press it.
A lot of Ekkos also play the same so after facing them enough times it'll be muscle memory. If he gets fed though it might be GG
Do. Not. Feed. Him.
In fact, don't give him a single kill in laning phase and he's practically useless for the rest of the game. He relies on cashing in his passive League Of Draven stacks to snowball the game. His E Stand Aside is also really annoying especially if you're trying to get your ultimate on him and he also has his W Blood Rush to help him get away.
You'll be able to tell pretty quickly whether the Draven you're playing vs is good or not but still respect his damage because he will definitely chunk you early game. Also, don't forget to buy Oblivion Orb after your support item.
Diana has to jump onto her enemies in order to use her kit at all so it naturally plays to your advantage. Stun her as soon as she does her Q Crescent Strike + E Lunar Rush combo onto your team to try and cast her ultimate Moonfall and with team cooperation it's likely you'll kill her before she even gets a single kill herself. Rakan is a great anti-assassin champion because you basically dare anyone to try and jump on you, especially under turret.
Exhaust is also a great spell to bring vs a Diana for when you don't have your ultimate as it negates a majority of her ultimate's burst.
Jayce is another champion to watch out for as he can use his hammer stance Thundering Blow / Acceleration Gate to knock you back and deny your engage. It's easiest to wait until after he's used this ability to combo him. Otherwises besides his extremely annoying poke skills he's rather easy to play into.
Peel for your allies and help them lock him down and you'll do fine.
Jhin is another easy champion to play into, short ranged marksmen with a reload mechanic? Easy food. He takes time in between auto attacks so he can't lock you down and kill you as easy. Plus, he has to get in your range to be able to auto attack giving you the ability to jump on him with Grand Entrance for some good trades.
The scariest thing about Jhin is his support, which you should be more wary of than he himself. His Deadly Flourish is great followup for any support's CC, which can root you in place and give him an easy kill on you if you aren't able to Battle Dance in time.
Kai'sa is a very annoying adc to play into, however she is also short ranged and you can use that to your advantage. If your adc is having a rough time trading against her you can easily combo her and return to your ally using Battle Dance to try and get back the damage she dealt.
She can avoid your Grand Entrance using her Supercharge . She can also use Killer Instinct to ignore your entire combo and instead go onto your adc if she has marked them. It's easier to wait for her to waste her skills and own engage before using yours.
I. Hate. Ashe. Players.
In lane she is awful either as the ADC or the support. But especially the support Ashes who just spam her volley Volley which besides being annoying stops you from getting too close to her or her ally. Nevermind an ultimate Enchanted Crystal Arrow from across the map, or even to your face as the length is just enough for Rakan to be killed or to at least force your summoner spells. If it's just in lane and you're full health after the arrow hits however it is possible to turn and just grand entrance + ult her to turn the tides. Basically all of her passive slows are nuisances, just watch out for the ultimate.
Akali's pose more of a threat to your team than she does you personally. I would almost label this as a skill match-up but really as long as you know to save your grand entrance Grand Entrance or ultimate The Quickness you can negate her from completing her combo when she recasts shuriken flip Shuriken Flip .
Lee Sin is annoying at worst, and terrifying at best. His ultimate Dragon's Rage negates your engage and can also single you out from your teammates, depending on what he wants of course. He can also bait out your Grand Entrance with his Sonic Wave / Resonating Strike + Safeguard fake out, so wait for him to commit to a Q hit before using your skills. You absolutely have to wait for him to engage on you, never engage onto a Lee Sin unless he's caught out from his allies.
Her passives Night Hunter and Silver Bolts are awful. Oh, also her Tumble and Condemn and also her Final Hour . She'll just tumble or push you away when you try to engage, and if you fail? Goodluck running from her.
Play a ranged champion. She eats tanky engage supports for breakfast lunch AND dinner.
Lillia is a slippery foe. Rakan just isn't good into her. Pick a different enchanter.
While I absolutely love playing with a Caitlyn myself as a Rakan she is absolutely awful to go against. She has a dash that slows if it hits you 90 Caliber Net which is of course, horrible for Rakan. Not to mention her traps Yordle Snap Trap which you can't even jump over as they work like Jinx's chompers. This makes her a nuisance in and out of lane because Rakan hates champions who can kite him.
Who doesn't hate this guy. He's not special either in how he can stop you or counter you in anyway besides just running at your team like a mad man and then getting a pentakill. You'll want to at least build Oblivion Orb after first or second item, whenever laning phase is over. If the Darius is fed at this point you have to be careful on how you engage him because it really can be life or death. This is a great example of why Rakan only works as a secondary engage because Darius has to be held in place for a long time to be killed. He's a champion that has to be kited so play back and wait for him to make a mistake.
Nah, play a ranged support. His cage Event Horizon just ruins everything for you. Better to completely avoid possibly getting hit by it by playing ranged, but if you're deadset on playing Rakan into him know that you can't dash out of it by any means and it'll stop you in place. Wait for him to use it before engaging.
Pick a ranged enchanter. Thresh thrives on having people who want to initiate onto him.
All these tanks spell trouble to Rakan. Amumu's ult Curse Of The Sad Mummy and bandage toss Bandage Toss can stun Rakan long enough for him to be pretty useless. However bandage toss IS a skill shot so he has to land it first. The ultimate however is enough to change the tide of a teamfight. Wait for an ally to soak it up first or at least make sure he doesn't have many allies nearby who can follow up on his ultimate. Amumu + Miss Fortune/Samira ultimate can single handedly carry a game.
However this mummy is useless on his own. He can't really kill anyone solo unless he's building full AP.
This cow is basically anti-initation. A good Alistar will headbutt Headbutt you before you can even press your ultimate. Alistar's entire kit works against Rakan since Rakan hates to be held in place for too long and he can do just that, even cc-ing you for long enough that you can't recast battle dance, possibly wasting your flash or even killing you. Nevermind if he has a decent ADC as well. Never initate onto an Alistar until after he's used his skills.
With his Fling + Mega Adhesive he is a real menace to Rakan, able to disable your most vital skills and displace you away from a teammate. You're better off playing a champion that is ranged so you don't have to get in range of his fling.
Be wary of his [ryali's crystal scepter] somewhat powerspike because he will slow you incredibly hard.
Don't chase him.
Leona is terrifying for Rakan if he's the only engage champion. Her Shield Of Daybreak + Zenith Blade + Solar Flare is more than enough time for her teammates to kill you.
Let her engage onto you rather than you engaging onto her and you can make it about an even trade or turn the fight to your favor once she's used her ultimate.
His ultimate The Show Stopper can ruin your life. Just play a ranged enchanter so he doesn't get the chance to catch you as easily.
Galio is another anti-assassin champion. He can immediately use his W Shield Of Durand to taunt you after using grand entrance. He can of course combo this with his E Justice Punch to stun-lock you for his team but also be wary of his damage because he can poke you down quite easily just by spamming Q Winds Of War in lane if he's the support. Galio is usually the answer into many engage champions so you have to be cautious when you engage him and consider which of his allies are nearby. It's not likely he can kill you on his own so make sure some of your own teammates are also there with you.
Galio has great synergy if he's on your team however, his entire kit flows wonderfully when followed up with Rakan's own CC.
Kennen can make or break Rakan. His ultimate Slicing Maelstrom is hard to play around since he is usually the key initiator for his team. Not only that but his poke with his Thundering Shuriken + Electrical Surge hurts so much and can scare you into backing or not engaging on him at all. Combined with his Lightning Rush he is scary and slippery. Catch him unawares with your team and he'll be a free kill.
Pick a ranged enchanter, don't even bother.
Ban him. Don't even let this waste of space into your games, and I can avoid writing about how to counter the miserable people who play him.
Really, just avoid his hooks. All Pykes play the same and you'll learn it quickly if you haven't already and let him use his skills on you before you use your own. His slippery-ness makes him difficult to fight with the way Rakan works.
Irelia suffers against hard CC, so she suffers against Rakan. The one drawback is that Irelia is also just Irelia, her entire kit works so much in her favor that it is very possible she kills you and your ally/allies after you've combo'd her. Get Oblivion Orb soon as she can roam to you easily if she's jungle or midlane and wait for her to dash onto you using her Bladesurge before using Grand Entrance and possibly The Quickness .
She can also use her Flawless Duet to stop you from getting to her mid ultimate cast.
This is a skill match-up but it's also determined whether or not she got fed off her laner as a fed Irelia basically ignores any and everything. If you are the only hard CC on your team it's likely she will steamroll your allies. Make sure to also take [exhaust] against her. Play against her like you would a Darius and wait for her to make mistakes.
Nah, his ultimate Ragnarok negates your only useful skills besides your Gleaming Quill and Battle Dance . You either have to wait for it to end which feels like an eternity in a teamfight or play someone better at dealing with him because he will just ignore you and kill your squishy teammates instead.
Spam retreat when he ults and hope that your team just backs off so you can do your job.
Play a different enchanter. Nami is good into him, Lulu too, anyone with reliable poke. Just don't pick Rakan.
Good Karmas are absolutely horrid to go vs in lane. She has poke Inner Flame , she has giant shields Inspire to negate your poke, she has a root Focused Resolve she can use in tandem with that same shield in order to simultaneously avoid your engage while rooting you in place for her team. She also has her Transcendent Embrace to pull you back to the center of the circle. Her speed and utility make her hard to catch and her teammates. I wouldn't recommend playing Rakan into her as he just suffers too much.
Not unplayable, but Karma can punish Rakan's engage too much while keeping her and her allies away from harm.
I hate her. You're better off not picking Rakan into her as she can negate your entire kit and just use her Q bind Dark Binding in your face since you have to jump on her/her allies to do anything. Then you're stuck there for three miserable seconds wondering what led you here all while your HP has been depleted in a millisecond by her team.
Not unplayable but also why would you pick Rakan into one of his direct counters. The only fault Morgana has is not being able to black shield Black Shield more than one ally, so she can't protect her whole team but all she needs to do is place it onto her most fed ally and watch them go to work.
Good Annie players are far and few between, which is weird since she's such a straightforward champion. Either way this is a complete skill match-up with the way Annie is played as a burst mage. Her entire goal is to kill before you can kill her. If you're playing AP burst Rakan you will not survive her combo. With the RoA build you're more than likely going to, but that won't stop her teammates from finishing you off anyways. Watch out for her passive stacks before you go in because a passive stacked tibbers Summon: Tibbers or even incinerate Incinerate can stop your engage before you've even landed your grand entrance. She can also stun you as you cast your ultimate and can completely waste it.
Kha'zix is all about being sneaky sneaky with his ultimate Void Assault and will more than likely completely ignore you and try to catch your teammates out when you're not around. You'll have to stick very close to your teammates to negate his passive Unseen Threat + Q Taste Their Fear damage.
However, it is still a skill match-up because some Kha'zix can get greedy and underestimate you which is what Rakan loves in an assassin player. How they play around you can determine a match.
Exhaust. This guy is slippery, but just wait for him to exit out of his ultimate Death Mark immunity before using your CC. However, good Zeds can just negate your engage with the amount of times they'll teleport away and slow you. Tell your allies to buy the statis enchant.
Yone players are so funny. They're like their brother and their ego really is their downfall. Play into the fact these windshitters love to make a multitude of mistakes with all inning at horrible moments. Your Grand Entrance + The Quickness combo is enough to lock him in his Soul Unbound state for long enough for your burst allies to do their work. Don't forget exhaust also.
Yone's ultimate Fate Sealed is very easy to dodge unless you're already cc'd. You can also just walk away from him in his soul unbound state and he can't do much unless he gets an empowered Mortal Steel onto you. Rakan is unkillable vs Yone unless you get caught out really because of how slippery you are. He doesn't have a dash without his Q3/ult and will always get pulled back to his body in soul unbound form.
Take advantage of the fact Yone must engage to do anything and you can negate a majority of his usefulness.
Also don't forget that if the Yone recasts soul unbound in time, he can immune your CC.
He just dashes everywhere. Wait for him to commit to a Steel Tempest into ult Last Breath combo and CC him after the animation finishes. Don't fight him near a minion wave for the love of god you'll go insane trying to catch any decent one.
I find this parallel universe stuff very upsetting.
Xayah's entire kit ( Clean Cuts Bladecaller Featherstorm ) relies on her ability to self-peel which is weirdly great against countering Rakan. Isn't that funny? They both work great with and against each other, or well, Xayah is better at fighting Rakan than Rakan is fighting her.
Watch her feather positioning, that's all there is to it.
As a Nami player myself I can say she's very easy to play into. I can't stress how many Nami players just can't ever land their bubble nor how to use it against champions who want to jump on her. They use it almost for no reason sometimes, so just wait for her to use it and she's easy to kill. Her ultimate Tidal Wave is a slow skill shot that's avoidable unless you're right on top of her. However if used right it can be hard for Rakan to do anything except run away or die.
Don't tower dive her unless you have multiple allies with you or your duo has enough burst. Generally just don't tower dive anyways as a well landed bubble can earn her and her ally a double kill.
Nobody likes this swordsman. His usefulness is so determined by the user that it's hard to put him anywhere but on a skill match-up. A good Master Yi will just Alpha Strike to dodge your CC while destroying your teammates, and they will never use it to engage and will just wait for you to pop your skills while using it to negate them. The best counter to him is exhaust + The Quickness when he pops out of his Q animation.
If he's not dead after you've used your ultimate then best I can say is goodluck! Hope your teammates can get their stuns off.
Does anyone even play him.
Aurelion is 100% a skill match-up. I will tell you there is a large difference between an average Aurelion Sol and the 5 people who actually one trick him. Good Aurelions will never ever let you touch them if you're the only engage for your team. His ult Voice Of Light and Q Starsurge are great at stopping anyone from getting past his circling stars. You'll have to let another teammate land a stun skill or at least get him to burn his ultimate before you engage onto him.
Blitzcrank is either a hit or miss champion but whether they're good or not everyone is intimidated by his hook skill since it pulls you to him and his allies. His ultimate also removes shields which isn't a huge issue but be careful in how you engage with a Blitzcrank nearby as he can just ult Static Field to silence you or pull you in before you can do much of anything.
Wait for her to use her Encore / enhanced Beat Drop before committing to an engage. Pre-level 5 she's very easy to get a kill onto so use this to your advantage and poke her and her adc out of lane.
A Janna is only good if she can use her Howling Gale and Monsoon to keep you off her allies. Be aware of this and play around her skills because the knockback and knockup can completely ruin your engage.
You see this cape? Ha! I say goddamn I'm sexy!
This kitty loves bushes. Don't fight in or around bushes because of his Unseen Predator . Watch out for his Bola Strike as well because it can slow and root you which is awful for Rakan in how he plays. He can also go stealthy with his ultimate Thrill Of The Hunt which you'll be aware of because if he's nearby a mark will appear above your champions head. He can also break free of your charm if he uses his ferocity empowered Battle Roar
A good Rengar will make it difficult for you to do any protecting because your allies will die before you can do much.
Gragas. His poke is beyond annoying and so is his ult Explosive Cask that can push you away from your teammates which Rakan relies on for his Battle Dance . Gragas can use this opportunity to one shot your ally or keep you from escaping when you need to. He can also use his E Body Slam to stop your engage as soon as you land one ability. He can also use this ability in tandem with [flash] to gap close you with ease.
Thank god you won't have to see this nightmare until after laning phase, or hardly ever since what all Fiora players do is splitpush like their life depends on it. Never solo engage her she WILL kill you. Guarantee it. Don't even try to clear her wave alone unless she's left the lane because a decent Fiora will kill you under turret.
Her Riposte is what makes or breaks this match-up. A good Fiora will time it just before you land a grand entrance or ult and could possibly turn a skirmish in her favor. Be aware of when she uses this skill and use her window of vulnerability to your advantage.
This fish is just another nuisance. Being able to land your important combos on him his difficult due to his Playful / Trickster which makes him untargetable. What you want to do is wait for him to use this skill in order to either gap close, or avoid another ability and then cast your ultimate to charm him and possibly follow up with a grand entrance. He will most likely never focus you so stick close to your teammates especially the ones who will die easiest like your midlaner or duo.
However, this is definitely a skill match-up as less experienced Fizz players will not time their skills right or know to respect your cc. I should mention as well getting a Banshee's Veil would be good into him as he relies on landing his ult a majority of the time to kill you. If possible also try and stand in front of or from the area where the Fizz is going to cast his ult from in order to take it instead of your teammates.
While Rakan has a a few hard counters, did you know that these same counters actually synergize well with Rakan? He loves and hates hard CC champs. Here are some champions he synergizes well with both in and out of lane.
- Amumu has great CC with his ultimate Curse Of The Sad Mummy which Rakan can follow up on using his own Grand Entrance + The Quickness
- Ashe is nice only in the fact her passive Frost Shot allows you to hit your Grand Entrance easier in lane. Otherwise she doesn't really have the damage to capitalize on the time Rakan gives her to kill an enemy.
- Caitlyn is great because of her traps Yordle Snap Trap which she can place under the allies you knock-up/charm, this lets her hit consecutive headshots and is definitely one of the better adcs to partner with Rakan.
- Darius is just fine on his own especially if he gets fed, but paired with a Rakan that can peel for him in the form of heals, shields, etc, he can be unstoppable as it lets him hit the sweet spot on his Decimate . Also you can get a sweet CC chain if he manages to grab several people with his Apprehend .
- Diana is one of the few mages I love to support as a Rakan. If she's jungling or midlane you can set up amazing ganks for her with Grand Entrance + The Quickness into her Moonfall which is almost always a guaranteed kill or a few.
- Draven is another adc I love to lane with. His enhanced autos with Spinning Axe give him a large advantage in lane and with Rakan he has more of a chance of cashing his League Of Draven stacks. This combo really powerspikes at level two when Rakan can have Grand Entrance and Battle Dance to safely engage and disengage.
- Ekko can be an interesting synergy, but he has to be able to stun targets with his Parallel Convergence before you can go in. You can also engage while enemies are in his circle to guarantee he gets the stun off.
- Ezreal is a special case because I honestly don't know what supports even work best with him with how he plays. Rakan is fine though, and what's the most fun is the surprise initiation the two of you can have with Ezreal's Essence Flux and Rakan's Battle Dance because you can gap close very quickly.
- Fizz is not the best but if he's one of the only one of your allies doing well, sticking with him can solo carry a game. The pick potential the two of you will have is amazing as Fizz's ult Chum The Waters has a low cooldown after early game.
- Galio is one of my favorite midlaners to play with. His ultimate Hero's Entrance is much easier to land when ulting on Rakan while The Quickness is active. You can also combo well with his Shield Of Durand + Justice Punch .
- Gwen doesn't do much of anything in terms of CC, but if you can peel for her it sets her up extremely nicely.
- Irelia is the same as Gwen, but she has CC. Irelia suffers worst against hard CC so if you can soak it up for her and shield/her her simultaneously then a 0/5 Irelia can go from that to being 12/5.
- Jarvan Iv wants people to stay in his ultimate Cataclysm which with how mobile most of the champions are these days, is a bit hard. Rakan makes it a lot easier for him. Pair these two with decent burst champions such as Katarina and it's quite a deadly combo.
- Jax is similar to Irelia, and with having 600hp heals full build + a similar shield you'll do wonders in protecting him so he'll more than likely never die. A force to be reckoned with. However, you should see a Jax with a Lulu and Veil Enchant combo.
- Jhin is fine. His passive Whisper fourth shot can really catch people off guard in the early game and change the tide of close call skirmishes. This is how you'll press your early game advantage. Rakan's CC sets up for his Deadly Flourish as well. Jhin loves any support than can engage and disengage for him so Rakan is naturally great with him.
- Kai'sa is an alright pairing in the duo lane. I see her working better with enchanters like Lulu , Nami , or Yuumi . But Rakan also works, because he can hold them in place for Kai'sa to get her Second Skin going + land Icathian Rain on isolated targets.
- Katarina is a bit hard to work with, because she's always jumping everywhere. However, if you can time your ult + grand entrance with her ultimate Death Lotus , she can get a ton of damage in and possibly kills for her resets.
- Kennen is a great set-up for Rakan with his ultimate Slicing Maelstrom . Combo your CC with yours and it alone can win teamfights especially since Kennen's ult cannot be cancelled.
- Lucian works great with any number of supports because he's just broken (though he works best with Nami because of her Tidecaller's Blessing ) and Rakan can hold enemies in place long enough for him to get a load of damage in with his passive Lightslinger .
- Lux is an alright combo with Rakan, his cc makes it easier for her to land her Final Spark and Light Binding .
- Malphite is only good at one thing and that is hitting his ultimate Unstoppable Force which is an AOE CC skill, pairing this with your CC is just as good as playing with an Amumu.
- Master Yi works better with other enchanter supports such as Lulu but Rakan can definitely hold enemies down long enough with his skills for a decent Master Yi to decimate enemies.
- Nautilus is great for Rakan, he can set up for Rakan with his ultimate Depth Charge or even use it after Rakan's initation.
- Orianna can place her ball on Rakan using Command: Protect to set off her ultimate Command: Shockwave in tandem with his initiation for a great CC chain.
- Pantheon 's point and click stun on his Comet Spear has great pick potential with Rakan's combo. His ultimate Grand Starfall is also great initiation for Rakan.
- Rammus , I think you get the point by now that pretty much every CC heavy tank champion combos extremely well with Rakan. The turtle's ultimate Soaring Slam is a great teamfight initiation skill.
- Samira loves engage supports. They keep enemies in place for her ultimate Inferno Trigger + works with her passive Daredevil Impulse .
- Seraphine is similar to Rakan in how she can affect teamfights with a single skill, comboing or setting up for her allows for both her and Rakan to land their CC a lot easier.
- If Sett or Shen can disrupt multiple enemies using their skills Facebreaker and Shadow Dash then they're also good combinations for Rakan. Shen can also use his ultimate Stand United on Rakan when he goes in for an easier time hitting his Shadow Dash .
- Shyvana also has a bit of a hard time being the teams only engage with her ultimate Dragon's Descent unless she's ahead. Having an ally with another CC loaded set makes her life a lot easier.
- Sion can land his Q Decimating Smash a lot easier if Rakan sets up for him leading to a veryyyy long CC chain.
- Tristana is a burst marksman who can make great use of the time Rakan gives her with his CC combo.
- Twisted Fate also has great pick potential with Rakan with his yellow card from Pick A Card .
- Varus 's ultimate Chain Of Corruption works great with Rakan especially if it can spread in the time Rakan has locked down the enemies, which can root more than one champion.
- Veigar only works well with Rakan if he can get a good Event Horizon off or use it after Rakan's skills so the enemy is forced to flash or die.
- Vi has great initation with her Q Vault Breaker and ultimate Assault And Battery . Together Vi and Rakan are great teamfight interrupters with their CC, and with how Vi's ult works they can easily focus down the enemy's carries.
- Warwick can land his ultimate Infinite Duress easier on a stunned target.
- Wukong is 100% my favorite teammate to have. His ultimate Cyclone combined with Rakan's grand entrance and ultimate is incredibly good. This is one of the best teammates for Rakan because of how well they can set up for each other and the rest of their teammates.
- Xayah is Rakan's lover, how can they not work well together? Playing with Xayah mains makes Rakan feel so much more fluid with their passives in Fey Feathers , Battle Dance (longer dash distance if aimed at Xayah), and Deadly Plumage which allows the two to shred turret platings with ease. It's also easier for Xayah to land her Bladecaller on stunned enemies and vice versa.
- Yasuo adc with Rakan is an absolute menace. His ultimate triggers on any airborne/knock-up ability which includes Rakan's Grand Entrance . Paired with Yasuo's Wind Wall he can also stop Rakan from getting poked out. Together they can initiate extremely well for their team. Seriously, I played with a Yasuo one trick in ranked in bot lane and he was 14/0 by game end.
- Yone is trickier to work with compared to his brother because he can easily close distance with Soul Unbound , Fate Sealed , and Mortal Steel , making it hard for Rakan to initiate with him. If Rakan goes in before him it can work out but its hard to do that in solo-q.
- Rakan's first and most important powerspike his his level two when he can start safely initiating using Grand Entrance + Battle Dance .
- Second is when he gets his ultimate or Rod of Ages , as its when he can really start pulling off his combos.
Most of Rakan's powerspikes feel situational. Be aware of your adcs powerspikes as well because Rakan cannot do anything alone like he used to pre-Q ( Gleaming Quill ) nerf where it had a longer range, allowing you to safely heal. Not only do you have to understand your adc but your other teammates as well, for instance a Rakan should not initiate on his own when his allied Amumu doesn't have his ultimate to follow up with.
WHEN TO PICK
Never pick Rakan into heavy CC comps because they can make Rakan irrelevant pretty quickly. Rakan works best with burst adcs like Tristana or Jhin , he can also work with the later game adcs like Jinx who want to have a safe early game. Picking him with Yasuos with whom you are confident in can be an amazing and usually, free, game as well.
Basically, you want a lot a good initator on your team while having next to no hard counters on the enemy side.